Frost Aura (effect)/history
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June 25, 2024
- Reduced the chill duration from 2 seconds to 1 second in WvW only.
“Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
— In-game description
October 26, 2021
- Multiplicative damage reduction enhancements have been updated to display how much damage was reduced by rather than displaying how much the damage is multiplied by. For example, protection now displays "-33% Damage" instead of "67% damage." This is not a change to functionality; it is only a change to display the bonus in a more intuitively understandable way.
“Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
— In-game description
October 05, 2021
- All effects that provide a percentage reduction to incoming damage have been standardized to stack multiplicatively.
February 25, 2020
- Aura effects have been updated to be larger and more noticeable. The previous, more subtle aura effects are now used for auras on allies and for all characters viewed by PvP spectators when the Effect LOD option is checked in the graphics settings. Effect icons used for auras have been updated for consistency.
“Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
— In-game description
December 01, 2015
- The following skills have had their effects replaced with a new version to reduce visual noise: Frost Aura, Magnetic Aura, Shocking Aura, and Fire Shield.
September 29, 2015
- This aura now replaces itself as other auras do instead of stacking duration.
February 26, 2013
- Incoming damage is reduced by 10% while under the effects of this aura.
- Enemies are only able to be chilled by this aura once per second.
“Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
— In-game description
Original version
“Chill nearby foes.
— In-game description