Defeat Mordremoth's champions

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Disambig icon.png This article is about the event at Indigo Cave. For other uses, see Defeat Mordremoth's champion.

Defeat Mordremoth's champions

Interactive map

Interactive map (Underground)

Defeat Mordremoth's champions is a level 80 group event that occurs underground beneath Indigo Cave in Central Silverwastes during The Breach meta event in The Silverwastes. Enter the breach and defeat Mordremoth's twin Champion Mordrem Teragriffs Silver and Gold.

Objectives[edit]

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

Walkthrough[edit]

Basics[edit]

The Champion Mordrem Teragriff Silver and Champion Mordrem Teragriff Gold continuously charge around the circular tunnel, damaging and Knockdown.png knocking down anything in their path. Located around the tunnel are Gas Bubbles which, when destroyed, leave behind a Poisoned.png poisonous white circle AoE field that lasts for a few seconds. If either of the bosses make contact with the AoE, it is affected by Foul Odor.png Foul Odor and disabled for a period of time. Both Teragriffs also have a channeled AoE attack which occurs when they meet at the same point, where they will use Shriek Shriek and gain 25 stacks of Synergy.png Synergy. They will switch charging directions after their channeled AoE or after being disabled.

Strategy[edit]

In order to defeat the Teragriffs, the Gas Bubble will need to be burst just as, or right before, either Teragriff charges into the bubble. The temporary disable will allow players to safely damage the boss and its defiance bar. The optimal strategy is for players to divide up into two groups, and force the Teragriffs into charging in opposite directions. This will ensure that they meet and perform their channeled AoE attack. While both bosses are occupied, players should get ready to burst the Gas Bubble directly behind both bosses. This will restrict their movements to charging back and forth within a quarter of the room, allowing players to keep damaging them continuously without being in danger from the damage trail.

  • Should the above strategy fail due to poor timing, dodging towards the inner and outer wall is a good way to avoid both the charging attack and the damage trail left behind.
  • When they meet and use their channeled AoE attack, they are stationary and vulnerable to ranged damage. It is not advised to stand within 600 range or so, as the attack could down you in seconds.
  • Do not pop bubbles needlessly since the white AoE field only lasts for a brief amount of time.

NPCs[edit]

Allies[edit]

Foes[edit]

Dialogue[edit]

Event start
Magister Wiggs: There's a breach. What are you waiting for?

Related achievements[edit]

Notes[edit]

See also[edit]