Defeat Mordremoth's champions

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Disambig icon.png This article is about the event at Indigo Cave. For other uses, see Defeat Mordremoth's champion.

Defeat Mordremoth's champions

Interactive map

Interactive map

Objectives[edit]

  • Champion Mordrem Teragriff Silver
  • Event bar.jpg Event boss (tango icon).png
  • Champion Mordrem Teragriff Gold
  • Event bar.jpg Event boss (tango icon).png

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

Walkthrough[edit]

Basics[edit]

Champion Mordrem Teragriff Gold and Champion Mordrem Teragriff Silver continuously charge around the circular room. Located around the room are poison bubbles, which will leave behind a white AoE field when destroyed that lasts for a few seconds. If either of the bosses makes contact with the white field, it will be stunned for a period of time. Both Gold and Silver also have a channeled AoE attack, which occurs when they meet at the same point. Both Gold and Silver will switch charging directions after their channeled AoE and after being stunned.

Strategy[edit]

In order to defeat Gold and Silver, the poison bubble will need to be bursted just as, or right before, either Teragriff charges into the bubble. The temporary stun will allow players to safely damage the boss. The optimal strategy is for players to divide up into two groups, and force the Teragriffs into charging in opposite directions. This will ensure that they meet and perform their channeled AoE attack. While both bosses are occupied, players should get ready to burst the poison bubble directly behind both bosses. This will restrict Gold and Silver's movements to charging back and forth within a quarter of the room, allowing players to keep damaging them continuously without being in danger from the damage trail.

Should the above strategy fail due to poor timing, dodging towards the inner and outer wall is a good way to avoid both the charging attack and the damage trail left behind.

When Gold and Silver are using their channeled AoE attack, they are stationary and vulnerable to ranged damage. It is not advised to stand within 600 range or so, as the attack could down you in seconds.

Do not pop bubbles needlessly since the white AoE field only lasts for a brief amount of time.

NPCs[edit]

Foes[edit]