Big Nose Ted

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Big Nose Ted is a bandit leader that conspires with the Ministry. He leads the charge to destroy the hospital and the orphanage where he was killed along with his gang.

Story involvement[edit]

Personal story[edit]

Combat abilities[edit]

Skills
  • Smash - Basic melee attack.
  • Backbreaker Backbreaker - Knock down your foe. Weakened foes stay knocked down longer. Recharges Fierce Blow if you control a foe with this ability. Recharges Fierce Blow if striking a target with a defiance bar.
Stolen skills

Quotes[edit]

Greetings
Get out of my sight. I got nothing to say to you.
Aggro
You are dead!
The fun's over here!
Plan!
Death
Now I'll never...

Trivia[edit]

Notes[edit]

  • Ted and his gang are green allies until they reach their positions. If you attack the bandit mobs and immediately run to the third floor, there's a good chance Ted will get hit by their attacks while they pursue you up the stairs. He will continue to fight all enemy NPCs as long as he's in combat, including Twitchy Jake and Uptown Johnny. Keeping Big Nose Ted as an ally however, means you will have to restart the instance, as his defeat is crucial for completion.
  • Immediately after the first conversation, when the NPCs reposition for combat - if you run up the stairs to the table on the top floor where Big Nose Ted usually stands, and then back down, there is a very large chance all mobs will end up fighting you downstairs. Big Nose Ted will have his say and then follow after you. However, if you do this too quickly, you may end up in combat with nameless bandits before Ted has a chance to turn hostile, resulting in him remaining friendly and you requiring a restart to the instance, as his defeat is crucial for completion.


See also[edit]

Associated items