Template talk:Gathering node

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Icons[edit]

Why are the icons hardcoded in this template and not automatically queried via SMW? --BuffsEverywhere (talk) 13:08, 7 January 2021 (UTC)

Im just using it. I didnt made it how it is. If you have the time and knowledge to change it, go for it :3 --DiegoDeLaHouska (talk) 16:14, 7 January 2021 (UTC)
This old edit explains it, I think there is nothing stopping us from going for smw now, especially with the amount much higher and still rising. DJemba (talk) 19:12, 7 January 2021 (UTC)
I'm creating the SMW query and other stuff now, there is one node (Brandstone Chunk), that does not use icon in-game. What do we want to do with it? Possibilities:
  1. Leave it be and have it the "locked" icon. (Looks bad, wouldn't do that.)
  2. Manually make it so that this one node is set with no icon. (Reflects actual ingame state, but might look bad on the area page and the template part will look awful)
  3. Add the icon to the node even though it is not used ingame. (Shows the required mining tool on the page, I doubt anyone would look for the icon on map anyway given the nature of the node. Also makes the template look better both in code and results. Does not accurately reflect the game though.)
  4. Silently set the icon on the node page, so that it does not show in infobox, but still is processed by this template. (As #3, doesn't show the technically incorrect info on the page. The setting statement might look weird on the page in code though.)
I'd like to hear others' opinions before I finish. DJemba (talk) 16:01, 13 January 2021 (UTC)
I would opt for option 3 and add a note like "While this node does not display an icon ingame the wiki opted to show the default mining icon for consistency in presentation and clarity for the reader." —Kvothe (talk) 17:56, 13 January 2021 (UTC)
If you are using a pickaxe then it should be ore mining icon I feel. --DiegoDeLaHouska (talk) 18:21, 13 January 2021 (UTC)
I like option 3 lie. -Chieftain AlexUser Chieftain Alex sig.png 20:06, 13 January 2021 (UTC)
The wiki is here to document how it is in-game, not how you think it should be. There are tools to handle these cases, e.g. {{anomaly}}, {{bug}} or notes section, but assuming an icon and hence guiding the wiki users to exactly search for this icon on the in-game minimap (that's how all other object and NPC infobox icons are interpreted), while in fact it's not there, is in my opinion not correct. --Tolkyria (talk) 21:50, 13 January 2021 (UTC)
While I agree it is not as it is in game, this node appears for a few seconds after you use a specific skill, and you can't really use a minimap to look for it. It took me quite some time to confirm there actually is no icon, and I really doubt someone would notice this. Even more, the location of the node on the minimap (and the place where the icon would eventually be) is basically always covered by the impact site mark. DJemba (talk) 23:26, 13 January 2021 (UTC)
Was told opinions were needed? I like number 3. - Doodleplex 04:35, 14 January 2021 (UTC)
We are actually talking about adding something that isn't represented in-game in this way, simply because we don't like the way it looks like on the wiki?! I don't get it. Both objects (and thus resource nodes) and NPC may not necessarily have an icon (overhead, map or minimap), hence the template should be able to handle these cases.
Option 2: "Reflects actual ingame state" (enough said, that is pretty much the only valid argumentation)", but might look bad on the area page" (it is what it is, we are not making the rules, we are only documenting it) "and the template part will look awful" (not true, can be easily done with one #if: if the property Has game icon doesn't return anything then simply don't display it.). --Tolkyria (talk) 12:52, 14 January 2021 (UTC)
We are not bound to document the game in an user unfriendly way. —Kvothe (talk) 19:53, 14 January 2021 (UTC)
Alright as a compromise and in the interests of progress, I suggest the gathering node template is capable of querying the node type (wood/plant/mine) + displaying an icon by default if it doesn't have a game icon set. I've come up with a draft at User:Chieftain Alex/sandbox.
I'm figuring out what each gathering node type is atm. I've got a type for everything but Wintersday Tree of Generosity - surely that's just an object? It doesn't need any tool. -Chieftain AlexUser Chieftain Alex sig.png 21:45, 14 January 2021 (UTC)
But isn't it also "user unfriendly" to present it in a different way than it can be experienced in-game, causing more confusion than actually helping the wiki user?! I somehow wanted to point out that it might get dangerous very quickly if we allow it once. Yes, sure, here it's only one icon, but if we allow it here, we can also allow it there, etc..., making it hard to argue why it's legit here but not there. Hence, in my opinion sticking with the in-game representation avoids this completely. Getting quite off-topic right now, sorry.
Resource nodes require gathering tools, else objects that give items upon interaction are chests, see also home instance already labelling Wintersday Tree of Generosity (Gift of Magnanimity) as chest. --Tolkyria (talk) 22:39, 14 January 2021 (UTC)
Should this teplate also have |notes for any more information about the nodes ? This way if this tempalte would have it, the Template:Gathering node list would automaticly show it also on the node pages themselfs right ? --DiegoDeLaHouska (talk) 21:45, 16 January 2021 (UTC)