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Primary_attribute_base = 1000 Secondary_attribute_base = 0 Skill_coefficient = 2.31 <!-- Arc Divider under 50% --> Weapon_strength = 1100 <!-- greatsword --> Target_armor = 2322 <!-- medium --> Berserker_major = 1189 <!-- ascended 3 stat prefix --> Berserker_minor = 853 <!-- ascended 3 stat prefix --> Precision_equipment = Berserker_minor, ... Precision_skills = Banner of Discipline, Signet of Fury, ... Precision_traits = Spotter, ... Precision_upgrades = Precise +9 Agony Infusion, ... Precision_food = Bowl of Curry Butternut Squash Soup, ... Precision_utility = Writ of Masterful Accuracy, ... Power_equipment = Berserker_major, ... Power_skills = Banner of Strength, Signet of Might, Assassin's Signet, ... Power_traits = Symbolic Avenger, Forceful Greatsword, Empower Allies, ... Power_upgrades = Superior Rune of the Scholar, Superior Rune of Strength, Mighty 9 Agony Infusion, ... Power_food = Bowl of Sweet and Spicy Butternut Squash Soup, Plate of Truffle Steak, ... Power_utility = Tin of Fruitcake, Potent Superior Sharpening Stone, ...<!-- converted from precision --> Power_effects = Might Ferocity_equipment = Berserker_minor, ... Ferocity_skills = Banner of Discipline, ... Ferocity_traits = Assassin's Presence, Axe Mastery, ... Ferocity_upgrades = Superior Rune of Rage, ... Ferocity_food = Bowl of Curry Butternut Squash Soup, ... Ferocity_utility = Furious Sharpening Stone <!-- converted from Precision --> Critical_chance_traits = Radiant Power, Righteous Instincts, Right-Hand Strength, Brutal Momentum, Burst Precision, ... Critical_chance_upgrades = Superior Sigil of Accuracy, Superior Sigil of Vision Critical_chance_effects = Fury Damage_food = Bowl of Seaweed Salad, Bowl of Fire Salsa, ... Damage_traits = Peak Performance, Berserker's Power, ... Damage_upgrades = Superior Rune of the Scholar, Superior Rune of the Eagle, ...
Precision = Primary_attribute_base + Precision_equipment + Precision_skills + Precision_traits + Precision_upgrades + Precision_food + Precision_utility Power = Primary_attribute_base + Power_equipment + Power_skills + Power_traits + Power_upgrades + Power_food + Power_utility + Power_effects Ferocity = Secondary_attribute_base + Ferocity_equipment + Ferocity_skills + Ferocity_traits + Ferocity_upgrades + Ferocity_food + Ferocity_utility
Critical hit chance
Precision_critical_chance = (Precision - 895 ) / (21*100) Critical_chance_modifiers = Precision_critical_chance + Critical_chance_traits + Critical_chance_upgrades + Critical_chance_effects Critical_hit_chance = MINIMUM(Critical_chance_modifiers, 100) Noncritical_hit_chance = 1 - Critical_hit_chance
Ferocity_critical_damage_factor = Ferocity / (15*100) Critical_damage_factor = 1 + 0.5 + Ferocity_critical_damage_factor Damage_modifiers = Damage_traits + Damage_upgrades + Damage_food All_damage_factor = 1 + Damage_modifiers Skill_damage = Weapon_strength * Power * Skill_coefficient / Target_armor Noncritical_damage = All_damage_factor * Skill_damage Critical_damage = Critical_damage_factor * Noncritical_damage Average_damage = (Noncritical_hit_chance * Noncritical_damage) + (Critical_hit_chance * Critical_damage)