User:Chieftain Alex/sandbox

From Guild Wars 2 Wiki
Jump to: navigation, search

Inputs[edit]

Primary_attribute_base = 1000

Secondary_attribute_base = 0

Skill_coefficient = 2.31 <!-- Arc Divider under 50% -->

Weapon_strength = 1100 <!-- greatsword -->

Target_armor = 2322 <!-- medium -->

Berserker_major = 1189 <!-- ascended 3 stat prefix -->
Berserker_minor = 853 <!-- ascended 3 stat prefix -->

Precision_equipment = Berserker_minor, ...
Precision_skills = Banner of Discipline, Signet of Fury, ...
Precision_traits = Spotter, ...
Precision_upgrades = Precise +9 Agony Infusion, ...
Precision_food = Bowl of Curry Butternut Squash Soup, ...
Precision_utility = Writ of Masterful Accuracy, ...

Power_equipment = Berserker_major, ...
Power_skills = Banner of Strength, Signet of Might, Assassin's Signet, ...
Power_traits = Symbolic Avenger, Forceful Greatsword, Empower Allies, ...
Power_upgrades = Superior Rune of the Scholar, Superior Rune of Strength, Mighty 9 Agony Infusion, ...
Power_food = Bowl of Sweet and Spicy Butternut Squash Soup, Plate of Truffle Steak, ...
Power_utility = Tin of Fruitcake, Potent Superior Sharpening Stone, ...<!-- converted from precision -->
Power_effects = Might

Ferocity_equipment = Berserker_minor, ...
Ferocity_skills = Banner of Discipline, ...
Ferocity_traits = Assassin's Presence, Axe Mastery, ...
Ferocity_upgrades = Superior Rune of Rage, ...
Ferocity_food = Bowl of Curry Butternut Squash Soup, ...
Ferocity_utility = Furious Sharpening Stone <!-- converted from Precision -->

Critical_chance_traits = Radiant Power, Righteous Instincts, Right-Hand Strength, Brutal Momentum, Burst Precision, ...
Critical_chance_upgrades = Superior Sigil of Accuracy, Superior Sigil of Vision
Critical_chance_effects = Fury

Damage_food = Bowl of Seaweed Salad, Bowl of Fire Salsa, ...
Damage_traits = Peak Performance, Berserker's Power, ...
Damage_upgrades = Superior Rune of the Scholar, Superior Rune of the Eagle, ...

Attributes[edit]

Precision = Primary_attribute_base   + Precision_equipment + Precision_skills + Precision_traits + Precision_upgrades + Precision_food + Precision_utility

Power     = Primary_attribute_base   + Power_equipment     + Power_skills     + Power_traits     + Power_upgrades     + Power_food     + Power_utility     + Power_effects 

Ferocity  = Secondary_attribute_base + Ferocity_equipment  + Ferocity_skills  + Ferocity_traits  + Ferocity_upgrades  + Ferocity_food  + Ferocity_utility

Critical hit chance[edit]

Precision_critical_chance = (Precision - 895 ) / (21*100)

Critical_chance_modifiers = Precision_critical_chance + Critical_chance_traits + Critical_chance_upgrades + Critical_chance_effects

Critical_hit_chance = MINIMUM(Critical_chance_modifiers, 100)

Noncritical_hit_chance = 1 - Critical_hit_chance

Damage[edit]

Ferocity_critical_damage_factor = Ferocity / (15*100)

Critical_damage_factor = 1 + 0.5 + Ferocity_critical_damage_factor

Damage_modifiers = Damage_traits + Damage_upgrades + Damage_food

All_damage_factor = 1 + Damage_modifiers

Skill_damage = Weapon_strength * Power * Skill_coefficient / Target_armor

Noncritical_damage = All_damage_factor * Skill_damage

Critical_damage = Critical_damage_factor * Noncritical_damage

Average_damage = (Noncritical_hit_chance * Noncritical_damage) + (Critical_hit_chance * Critical_damage)