Team

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The team the player character belongs to determines how other players and NPCs may interact with it.

PvE Teams[edit]

Non-player characters

In PvE, there are three distinct teams of NPCs, and their stance towards the player character is indicated by the color code in their nameplate:

  • Ally/Friendly — Denoted by a green health bar and name. (Players and friendly NPCs)
  • Neutral — Denoted by a red health bar and yellow name. (NPCs)
  • Aggressive/Hostile — Denoted by a red health bar and name. (Enemy NPCs)

NPCs have varying aggression behavior when it comes to how they interact with alternate teams. A wolf might attack a neutral deer, for example, or ignore it in favor of player characters.

Player characters

All player characters are allied with a few rare exceptions; for example, specific mechanics in raids temporarily make a player character hostile to other squad members.

Structured PvP Teams[edit]

In Structured PvP, a team refers to all the players allied to a group opposing other teams to achieve victory. While in a PvP match, players can converse with their team alone by using Team chat (/t or /team). Conversing with the enemy team must be done using traditional channels such as map or say chat. There are only 2 distinct teams, though NPCs follow a slight variation.

  • Ally/Friendly - Denoted by a green health bar and name. Will only affect players and friendly NPCs (E.g. Stronghold)
  • Aggressive/Hostile - Denoted by a red health bar and name. Will only affect players and enemy NPCs.

WvW Teams[edit]

For the primary article on matchmaking in WvW, see World versus World#Match-making and Server Linking.

In the World versus World game mode, players are divided into three competing teams based on their worlds (game servers). There are also three NPC factions of mercenaries, which can be allied or hostile to each player team based on completion of their associated dynamic events. Players can converse with teammates across all Borderlands maps by using Team Chat, or within the same map by using Say and Map chat. Conversing with enemy players is disabled with the exception of private messages or guild chat. Emotes are visible to all parties.

  • Ally/Friendly — Denoted by a green health bar and name. (Players of the same team and NPCs)
  • Neutral — Denoted by a red health bar and yellow name. (NPCs only)
  • Aggressive/Hostile — Denoted by a red health bar and name. (Players on enemy teams and NPCs)
    • Certain side-objectives have mobs that are hostile to all sides, or that will swap teams once certain events are completed.
Team Placement
WvW Stats window displaying the 3 player teams' colors and scores.

Teams in WvW are denoted by 3 different colors, Red, Blue, and Green. The EBG map is designed to give the "underdog" (red team) a few advantages. Depending on how well your server did the previous week, your server will generally be placed following these guidelines:

1st place: Green Team - Green Borderlands becomes your home borderland and side in EBG

2nd place: Blue Team - Blue Borderlands becomes your home borderland and side in EBG

3rd place: Red Team - Red Borderlands becomes your home borderland and side in EBG