Talk:Orichalcum Ore (node)

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Veins in Obsidian Sanctum[edit]

Every day 2 veins spawn in a number of set locations throughout Obsidian Sanctum. Often these are places where you have to progress through the jumping puzzle to a certain point then drop down to the vein, losing your progress in the jumping puzzle. One of these veins has a (fairly small) chance of being a rare vein. It is definitely not the case that there is always a rare vein to be found in there, nor that the veins can only be found in one location. I don't know when exactly the veins reset/change location, but it is definitely once a day. --Isaac20 20:10, 22 September 2012 (UTC)


The automatic won't let me change it because i removed too much, but i propose this change for the article:

The exact location of Orichalcum veins changes over time, usually with every new patch. They can be harvested once per day per character, so the same vein may be harvested multiple times if done with seperate characters. At the moment it is unknown if locations are repeated or if they are completely random, the only thing seemingly stable is the number of veins in a given zone.

Orichalcum veins can be found in the following areas:

Orichalcum Veins

Basically, removing wrong information (that the locations change daily), adding the respawn-rate (which is 24h according to the forum or at least follows the same timetable as the "daily" stuff, as far as i've seen) and getting rid of the pretty useless "possible locations" list. Gen 22:03, 14 October 2012 (UTC)

pretty much, but i think the positions of the ori ores are fixed but randomly selected. I want to form a list of locations by area--Relyk 22:30, 14 October 2012 (UTC)
I'm pretty sure Relyk's right, they are randomly spawned when the map is generated, but within a defined set of possible locations where it makes sense for ore to be located (usually next to a wall or hillside of some sort). I know I've seen copper nodes in Queensdale re-appear in the same location that they were in ~3 patches ago. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:35, 15 October 2012 (UTC)
If that's really the case, a map-picture with all the possible spots marked might be better than the plain list. --Gen 14:47, 15 October 2012 (UTC)
The list is to give directions, some sites need it. Doesn't have to be any fancy matching of images, people can see the veins on the map pretty easily if you give location from a waypoint. Images will provide specific reference if players have trouble with certain nodes. Also need to list each node individually even if they're in the same area.--Relyk 21:49, 15 October 2012 (UTC)
I have added in the correct information. Also added amount of node spawns. Please note due to severe ganking I hardly ever get past the arena to check for ori spawns past that point. But I did always found 2 before that point, So for now I stick with 2 spawns in there. Also one of them can be a rich node as it was the case for Gunnar's Hold server atm. I also added the links to the dev posts on the forum where they explain things. But can we please get rid of most of the galery pics? The only usefull part would be a picture of the actual node so people also know what to look for. And also remove possible locations please. For all we know there can be at least 60 places. Plus they vary from server to server which have their own pictures. And for all we know they could be shared with mithril ore nodes. Meaning any mithril ore node could be a possible ori node spawn >.>. At this moment I find the list to be VERY lackluster and useless.. Miazara 08:57, 17 October 2012 (UTC)
I predicted there was only 1-2 possible spots per area, they can't just put them anywhere. The nodes seem to follow the one per area rule, with the areas and position in each area being chosen at random, so individual images aren't as useful as I thought. My screenshots are from Sanctum of Rall. Fort Aspenwood ori positions in red circles: Cursed Shore and Malchor's Leap. Gunnar's Hold has the google drive thing: All areas. I don't think there are more than 2-3 possible positions in each area as I've seen some replication already with the ori ores and other nodes.--Relyk 22:58, 19 October 2012 (UTC)
After all this playtime i'd say it is now safe to assume that the nodes only spawn at 5 specific spots which are picked out of a set of many more when ever there is a patch or server restart. So would it be fine to delete all the lower locations and just state Ori spawns @ Cursed Shore (5), Malchor's Leap (5), Southsun Cove (2&1rich which is static @23:45-24 hour respawn after harvesting), Frostgorge Sound (2) and the WvW one? Magistrella 02:37, 23 January 2013 (UTC)
No since they only spawn in certain areas and we would list orichalcum ore on area pages anyways if it can spawn there. We can do a briefer overview of spawns on the Ore, Mining, or Gathering page of course.--Relyk ~ talk > 02:55, 23 January 2013 (UTC)

Rich Ori respawn?[edit]

for me it seems to have exact respawn-timer (personal) of 24h like the JP-chests in wvw have --MG127 09:52, 14 December 2012 (UTC)

Rich Orichalcum (at least as far as Southsun is concerned) respawns 23 hours after that character previously mined it and also requires a daily reset. The daily reset is only relevant if you previously mined it less than an hour after when achievements and such reset as the game doesn't allow you to mine it more than once within the same "day" regardless of 23 hour respawn otherwise. --Focomotive 06:04, 23 January 2013 (UTC)

So the whole game have only 13 Orichalcum Veins? Isn't that crazy? I would just give up searching for them. It pointless to spend time on them. I am not sure how the TP can have thousand of them posted. 13 Orichalcum Veins would just make people grind the game more.... for and just buy them.. No fresh supplies added. So, people wait 24 hour for 13 Ori Ore, 365 days.. doing this and I still can't make a Lengendary. :) The preceding unsigned comment was added by (talkcontribs).

No the whole game has 15 nodes in PvE and 2-3 in WvW as well as a rich one. If you get all Veins without bonus mining attempts from WvW Bonus you will make at least 45 Ore per character in PvE per day. i.e. 2 chars 90, 3 chars 135 etc. Note that you can double your Ori per day if you guest on another server. i.e. atm you can get 135 ore per day per character. My Server, for example, has a Mining Node Map where all the spots are signed up so you can find the actual ones without having to run all over the maps. Magistrella 22:34, 12 February 2013 (UTC)

I mined ori on my home server and then later tried to guest on another server but could not mine any ori because all of the nodes on that server were empty. comment?

Ori Ore Respawn time[edit]

I don't really know how to edit the wiki properly so I'm requesting on here that someone could please edit this information "Nodes reset daily at 0:00 UTC. [1]". This is currently not entirely true as rich ore resets 24 hours from collection on each character not at 00:00 utc. So can someone also note this? Thanks Ultrametroid 14:15, 02 January 2013 (UTC)

I can confirm this as well. I have 5 lvl 80s that rotated consistently, proving that the "24-hour from previous collection time" theory to be true over a large enough sample size to show the pattern. This is indisputable for the Soutshun Cove Rich Ori Ore that they recently removed. Unless they have different spawn rules for each ore node -_- then we can safely assume this is the rule across all of Tyria.
Rich nodes reset every 24 hours.--Relyk ~ talk > 19:55, 1 February 2013 (UTC)
I removed the 0:00 UTC note. I had several different characters grab the ore at various times from a few hours until a few minutes before the daily reset. In all cases, the node was not available to them after reset, even after leaving the zone and returning. I did not test whether the 24-hr time is exactly correct. Nor did I test whether the time might be tied to the server, e.g. midnight server time. 00:08, 12 May 2013 (UTC)
After additional testing, this might be a combination of different effects. Nodes mined less than an hour before reset were not available immediately after reset, but they were available before midnight server time, i.e. less than 8 hours after farming, less than 7 after the reset. So perhaps the nodes reset at the same time as dailies as long as a minimum amount of time has elapsed since the last harvest. This is why some people can always find them after reset time, but others cannot. 19:27, 13 May 2013 (UTC)
I agree that it can't be a 24-hour respawn time. I mine all orichalcum nodes in Frostgorge, Cursed Shore, Malchor's Leap and Southsun Cove every day on 8 characters, and I do it over a course of 7-9 hours (so basically along the day). I always start with different characters every day, and all nodes are always available for me, so according to all logic they have to respawn at reset or the way the above poster suggested, because otherwise some of my characters should experience that their nodes haven't respawned yet (meaning if the one who mined at the end of the previous day mines first the next day, the nodes should still be gone but they aren't). -Tulen elementti (talk) 11:10, 21 June 2013 (UTC)
Actually, I was mining orichalcum in Southsun Cove. One character was mining between 3:56PM-4:03PM server time (22:56-23:03 UTC), and when I went there on another character at 4:12 PM, the nodes had changed locations, leading me to believe that they do not reset at the same time as dailies, but one hour before (23 UTC). Can anyone confirm? -Tulen elementti (talk) 23:18, 25 June 2013 (UTC)
Just logged on another character that mined the permanent orichalcum vein in Southsun at least an hour before my proposed reset time, and the node had reappeared now that it's 23.30 UTC. The nodes in Cursed Shore were not back, though, so they seem to have a different respawn time? -Tulen elementti (talk) 23:30, 25 June 2013 (UTC)
I think what we've determined is that more more testing is required. I can confirm that the frostgorge nodes aren't available immediately after reset, if you mined shortly before reset time. I can also confirm that they become available much sooner than 24 hrs later. 00:11, 26 June 2013 (UTC)

theory about node resets[edit]

  • There is a working theory that a resource node resets location in a map that is without players for a certain period of time. It has been observed that Southsun Cove seems to have atypical node reset behavior, a map entirely plausible to occasionally be devoid of players. And on rare occasions, the same has been observed for maps of Orr. This may mean that node location resets after server restarts is simply a consequence to maps initially being vacant rather than a hard rule. Note that this cannot be exploited, as one still cannot mine an already mined node instance regardless of its location until its refresh timer expires.

Originally posted on article by User:Yesod

Is this a theory in the scientific sense or a hypothesis? Or anecdotal evidence? --Claret (talk) 13:25, 31 July 2013 (UTC)
Sounds like a hypothesis that can't really be tested, since there's no way to be certain that all players have left a map. (Outside of actual scientific works, hypothesis and theory are pretty much synonymous to the layman.) —Dr Ishmael User Dr ishmael Diablo the chicken.png 13:31, 31 July 2013 (UTC)
Depends on the assumption that any zone in the game is empty often enough that players would be able to notice a pattern. I've seen people post in map chat that ori nodes reset on them. However, I've never once been able to verify the claim. The nodes are always exactly where a reliable poster recorded them at many days prior.
Seems to me that it's more likely that there are other more plausible explanations for any so-called reset oddities. Players misremembering what or when they harvested. The server failing to correctly update the client map correctly. In any case, as the post above suggests, the theory as stated cannot be tested and therefore won't help anyone predict how often to revisit the nodes. 18:00, 31 July 2013 (UTC)
I have to weight in here. Today I was harvesting nodes in Southsun. It was 6AM in the morning. I scouted the locations of nodes on my character. Then relogged to another character and found those nodes at exactly same spots. Few minutes later I relogged to 3rd character, spent few minutes in LA and then went to Southsun. Behold, the Ori/Ancient nodes reseted their locations! Given the time of day and the fact it was Southsun, it was very possible that for a short while map was empty of players and this triggered nodes to reset their positions. I know this is anectodal evidence but from my point of view the theory about node location resets when map is empty seems to be correct. 07:28, 30 October 2013 (UTC)

Double Ore[edit]

I'm currently in the process of gathering info for both the Rich Orichalcum Veins and Rich Iron Veins to see what the "higher chance" is of getting 2 ore per hit. I will post the info once I feel the sample size is large enough. ~Miss Lana 05:20, 11 May 2015 (UTC)

Had to restart my info gathering. Upgraded my computer and lost all my documents. My home server's Obby Sanctum has an easy to reach vein this week. Hoping there's no patch til after next reset (though I'm doubtful of that). If anyone wants to help out (as this will take a little while longer than the Rich Iron Vein) just send a mail in-game to "Miss Lana.5276" 04:05, 4 July 2015 (UTC)

I've managed to acquire a small amount of data over 2 days. Over 267 hits on the node, I've acquired double ore 133 times, which equates to just under 50% chance to get double ore per hit. I can continue collecting data (though it may be tedious with node resets), but if people are happy with this then I'll leave it at that. ~Miss Lana 08:32, 5 July 2015 (UTC)


Do we really want to have an Orichalcum Ore gallery? Just multiple pictures of different Ori nodes? This seems... odd? -Darqam (talk) 15:23, 17 February 2016 (UTC)

Do not underestimate the aesthetic value of visualising the many different facets and angles of an ore node and the sheer uncountable mind-broadening possibilities such would offer. Suddenly, I feel motivated to go out into the world to capture the beauty of orichalcum ore nodes. User Incarnazeus Signature.pngtalk 15:36, 17 February 2016 (UTC)
Welp, it seem chieftain disagrees with you :p. I do look forward to seeing the ori gallery on your user page though. -Darqam (talk) 15:39, 17 February 2016 (UTC)
We should be able to find a better non-clipping version of File:Rich Orichalcum Vein.jpg surely? -Chieftain AlexUser Chieftain Alex sig.png 15:51, 17 February 2016 (UTC)
I got this. Which kind of angle would you prefer? Wait... I need to find a rich orichalcum ore node first. User Incarnazeus Signature.pngtalk 16:06, 17 February 2016 (UTC)

Node for Home Instance[edit]

I believe it would be good to complete the descritpion by adding the information that a node for home instance can be obtained from BL chests (rare) or purchased at BL. I have not seen it mentioned up to now, or have missed it maybe? In that last case, just delete my entry. -- 04:59, 1 August 2016 (UTC)

Are there other permanent/guaranteed nodes that haven't been listed?[edit]

Especially in the new Season 3 maps. Like the one at Joyless Falls in Bitterfrost Frontier. -- 17:08, 2 March 2017 (UTC)

It's possible, feel free to add them to the list if you're certain they're permanent. —Ventriloquist 23:03, 4 March 2017 (UTC)

Crystal Oasis rich ori node[edit]

I observed a node in Glint's Legacy area (which I added to the list) and it was on 2 different maps. More research need to be done to know if it's permanent or only a possible location. Lytalm 02:03, 23 September 2017 (UTC)

I found a second and a third ori node on this map and both were present on the same instance and I harvested them all. It seems like there's multiple rich ori node that are premanent. Lytalm 07:29, 23 September 2017 (UTC)
Thanks for your work. :) —Ventriloquist 09:56, 23 September 2017 (UTC)