Talk:Dye/Archive 01

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Oddly enough no white. EiveTalk 22:59, 20 August 2010 (UTC)

They didn't hover over every swatch like I would have liked, but there looks like white. First swatch on Neutral Colors set. Previously Unsigned 23:10, 20 August 2010 (UTC)
My bad, I had assumed the list was complete. EiveTalk 23:27, 20 August 2010 (UTC)
Here is little more about dyes. AoshimaMichio 10:42, 5 September 2010 (UTC)
I've uploaded a video to youtube in which I moused over all the dyes. At highest res it's mostly legible, so if someone wanted they could get the names of all the dyes in the demo. At the end of the video I also arranged them by the different groupings so we can see what goes where. http://www.youtube.com/watch?v=MTuDBUes9AQ User Purple llama sig.png purple llama 06:10, 16 September 2010 (UTC)
Feel free to try to do so as well. From your video, we can see that there is even a peanut butter color. Thanks for sharing! ge4ce 06:15, 16 September 2010 (UTC)
I've gone through the video and gotten all the names, so I'll add them in the main article by sets. Most of the names under the list of colours known thus far are in the video, so I may end up deleting that section completely. --KOKUOU 08:00, 16 September 2010 (UTC)

(Reset indent) Okay, so I've created this little thing. I did this by taking a high-res screenshot, and then selecting each color (being careful to avoid any black sections) and averaging the color to get it's hex code. I've also added the screenshot for comparison to show that they're pretty close to the in-game colors. I can do this for all the colors we have so far and add it to the page if people think it looks okay. o_O --KOKUOU 09:27, 16 September 2010 (UTC)

I reckon that hovering over the color's icon to get the name is better than that hide-box whatever its called. Otherwise it looks really good. :) (Xu Davella 10:18, 16 September 2010 (UTC))
Thanks! :D I'll wait for some more input, but I put the expandable box there for people that don't want to wait for the popup text to appear, or just want to see all the names at once (and for copy/paste purposes). --KOKUOU 10:21, 16 September 2010 (UTC)
Looks good. I was just thinking. What if you could flip the colors into a column, so that we can place the colors either left or right of the color. Though it also means to twist the colors around. So that the longest column of colors is on the left side, and the shortest on the right. Can you try that Kokuou? ge4ce 15:21, 16 September 2010 (UTC)
Alrighty, I can try that. I thought that I should keep them in horizontal rows, though, so that they (for now) are consistent with the screen shots we have thus far and are easily recognizable. I also thought having horizontal colors would keep the page from getting so long. I'll do up a couple more layouts to see if they work better. :D --KOKUOU 20:55, 16 September 2010 (UTC)
I like the colours laid out the way they are. I also like that you can hover over them and see the colour name. The only thing I would suggest is that the drop down box be either a set width or fixed on the left. The problem I have is that the show/hide button jumps around when you click on it. See below for examples Venom20 User Venom20-icon-0602-sm-black.png 21:22, 16 September 2010 (UTC)
Okay, so I added a couple more versions. Personally, I like versions 1, 2, and 4. If we were to go with version 1, I think Venom's idea of the fixed width/left aligned box is best (although, I have to say, I like the fixed width version). If we were to go with version 2 (ge4ce's suggestion), I think it'd look really good if we lined up the sets horizontally. If we're keeping with the horizontal layout AND showing the names by default, I like version 4, although it seems to have so much white space. Thoughts? --KOKUOU 21:42, 16 September 2010 (UTC)
I like version 1, it is clean and efficient. Version 2 would be my second favourite, but some of the lists are larger and this would just create whitespace on larger monitors. The other 2 (3 and 4) appear jagged to me and slightly without form. I agree with version 1's choice with the fixed width as well. Widescreen monitors with high res would get too much whitespace with a fixed left IMO. Venom20 User Venom20-icon-0602-sm-black.png 02:13, 17 September 2010 (UTC)
Ahhhh, hovering over the colors will show the names as well... (Late realisation.) Yeah, I think 1 would be the best choice then, seeing how 2 might indeed be confusing (and perhaps long in the end, columns might be some sort of option then) since the colors are row-wise placed within the game. 3 and 4 aren't really pretty to look at and also a bit odd to find colors with. Thanks for trying my suggestion Kokuou. ge4ce 04:24, 17 September 2010 (UTC)

(Reset indent) No worries. Okay, so I went and did the rest of the colors that we know of so far. I had some problems with a few of the colors (namely the Midnight Set and some of the lighter colors in the Tanned Leather and Heavy Metal sets) due to not having high resolution shots of those colors, but they can be updated in the future when we get better stuff. So, take a look and if it looks okay, we can put it onto the page itself. --KOKUOU 05:11, 17 September 2010 (UTC)

There are 20 shades of black! The image used on the dye page might give you some better differentiation - but for the small problem it is using one of the other sort methods. :( I'll see if I can find you a clearer screen with the right order but I'm not especially hopeful. Anyhow -> looking good, Kokuou. :D -- Aspectacle User Aspectacle.png 05:42, 17 September 2010 (UTC)
What if you made the name of the set the title for box? "Starter Colors (11)" instead of "Color names" and put it above the colors? --zeeZ 05:47, 17 September 2010 (UTC)
Hey, that looks pretty good, zeeZ! What does everyone else think?
@Aspectacle: Okay, if you find anything, let me know! I was able to mostly deduce which color was which from a couple of the screenshots that were sorted by material (all the colors have the same painterly pattern of dark spots, regardless of how they are ordered), so really, ANY high(er) resolution shot you could find would be great! :D --KOKUOU 06:40, 17 September 2010 (UTC)
I say it looks really good. I was curious to see what they would all look like done in the first style, so I changed them all. Sorry if I intruded on your works. I think it looks pretty good though. Venom20 User Venom20-icon-0602-sm-black.png 13:00, 17 September 2010 (UTC)
First one is best, although its obviously the one most worked on. :P (Xu Davella 16:30, 17 September 2010 (UTC))
No worries, Venom! I think it looks really good ,too, with everything done in the first style. I'm gonna make this into a template, I think, but once that's done, I'd say this bad boy is near ready to deploy! :D --KOKUOU 18:04, 17 September 2010 (UTC)

(Reset indent) Okay, so I went ahead and created the templates (you can see how they work [[Template:Dye chart|here]] or by looking at the code and deciphering it yourself) and added them to the article. What does everyone think? --KOKUOU 03:43, 18 September 2010 (UTC)

Maybe you can leave out the break after every tenth colour in that template(?), as the drop down box is more likely to cause horizontal scrolling than the colours on their own. Other than that, as I said; Good job! :) - Infinite - talk 03:57, 18 September 2010 (UTC)
I think it is only 10 colours in a row because that's how they appeared in the screenshots. Venom20 User Venom20-icon-0602-sm-black.png 04:02, 18 September 2010 (UTC)
Hmmm, but can we alter the dimensions of the dye screen in-game? If so, it would probably not break at 10 anymore (or it would still). Unless anyone has tried this and can elaborate, or we find a valid source, break it is! And again, I feel a little dumb for not noticing the fact. :)- Infinite - talk 04:05, 18 September 2010 (UTC)
I wondered myself if changing the resolution (or going into windowed mode) would alter the rows in the game. But I figured it would just alter the pane's size instead, perhaps leaving the rows intact. I would also like to get some confirmation on this though. Although, I'm afraid something like this may have to wait until release. I know if I got my hands on the demo, I don't think I'd be most interested in this ;). Venom20 User Venom20-icon-0602-sm-black.png 04:11, 18 September 2010 (UTC)
I unlocked a lot of dyes and took a ton of screenshots during beta--and now I can't figure out what set I should add them under on the page here. The sets in game are Starter, Common, Uncommon, Rare. If someone can instruct me on which sets I should add things under, I can add a few of the colors that are missing. Daine 15:22, 29 April 2012 (UTC)
Same as Daine, I'm not sure where to add the colors that I unlocked. Why doesn't this page match the sets that exist in game? -- User Kirbman sig.png Kirbman 23:13, 9 June 2012 (UTC)

Mixed?

Do we know if we can blend colours? I see that there are many colours to choose from, but I'm still wondering if we can mix them? Venom20 User Venom20-icon-0602-sm-black.png 23:50, 20 August 2010 (UTC)

I don't think you could blend in the demo, but you could dye each part in 3 different areas. I'll upload a pic which includes all the colors too. Previously Unsigned 00:35, 21 August 2010 (UTC)
No we cannot blend colors. I have a source for this for all you nit-picky people here.
If this is wrong, feel free to change it. I don't yet know how to do links.
Kaon Frostblade User Kaon Frostblade Frost Sword.png 22:41, 8 October 2010 (UTC)

Somebody wanna add that in now?

2010 August Hero Panel (dye section).jpg on the right near the top section? Like I have any idea how to. Previously Unsigned 00:49, 21 August 2010 (UTC)

Done! :) -- Aspectacle User Aspectacle.png 00:59, 21 August 2010 (UTC)

Source

"Not all dye colors are available at character creation" --> AFAIK, the physical customization part was not in the demo. So, is there a source for this? --217.129.133.230 14:22, 21 August 2010 (UTC)

[1] -- Aspectacle User Aspectacle.png 21:11, 21 August 2010 (UTC)
Thanks. --217.129.133.230 14:35, 22 August 2010 (UTC)

Reference

I didnt' stick a reference in the article for all the changes that I made, because I didnt' want little numbers all over the place. Feel free to read this article: Live and Let Dye – Kristen Perry on the GW2 Dye System. Venom20 User Venom20-icon-0602-sm-black.png 13:11, 29 September 2010 (UTC)

Seperate Pages

Should we go ahead and create separate pages for material and temperature, since we know the categories? Varve 03:55, 30 September 2010 (UTC)

Starter Colours

As it says on the page, each race starts with a different set of colours. I haven't watched the video you ripped the names from (good work on that btw) so i don't know which race it was for, but the set labelled starter colours could be those for only one of the races and should I think be renamed to reflect that. Thering 13:33, 27 October 2010 (UTC)

Good point. I believe the colour pallet came from this image. Therefore, I will change the title from Starter Colors to Charr Starter Colors. Venom20 User Venom20-icon-0602-sm-black.png 14:37, 27 October 2010 (UTC)
This video shows at 09:32 the same starter colors for a human. --QuaxTal 00:58, 28 October 2010 (UTC)
Might've just been demo starting colours. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 01:06, 28 October 2010 (UTC)
I didn't think of that, good thinking Zolann Venom20 User Venom20-icon-0602-sm-black.png 01:28, 28 October 2010 (UTC)

Screwed

I always have one color per character i already got my 2nd characters color(Sapphire) I cant pick my main DD:!! UGH fun :/--Icyyy Blue User IcyyyBlue Elementalist Blue.png 06:37, 17 June 2011 (UTC)

Try another blue tint ^^ maybe something cyan-like! ;D --you like that don't you..The Holy Dragons 08:13, 17 June 2011 (UTC)
Though not exactly relevant: you could try any of these shades. :) - Infinite - talk 09:04, 17 June 2011 (UTC)
I give permission =P -- Cyan User Cyan Light sig.jpg 09:08, 17 June 2011 (UTC)
Nail Cyan on your armor :3 --you like that don't you..The Holy Dragons 09:20, 17 June 2011 (UTC)
i dont want my main to be blue like my 2nd character--Icyyy Blue User IcyyyBlue Elementalist Blue.png 07:13, 18 June 2011 (UTC)
There's always the lovely colour of dark green. -User Eive Windgrace Harbinger of the Deceiver.png 08:05, 18 June 2011 (UTC)
yeah, its just all the colors are pretty, "on the page" --Icyyy Blue User IcyyyBlue Elementalist Blue.png 08:37, 18 June 2011 (UTC)
well isn't it that there's going to be tons of colors that you have or can unlock? i'm sure you can find one out of all of those... those 96 aren't supposed to be all that will be available. ~~ User Kiomadoushi sig.png Kiomadoushi 14:48, 18 June 2011 (UTC)
Conventional wisdom says people are happier when given fewer choices. Felix Omni Signature.png 15:04, 18 June 2011 (UTC)
this is correct.--you like that don't you..The Holy Dragons 15:14, 18 June 2011 (UTC)
"Conventional Wisdom" isn't always best, just what's commonly believed... Like conventional wisdom is that girls are happier with a million colored clothes... just look at my closet. ~~ User Kiomadoushi sig.png Kiomadoushi 06:15, 20 June 2011 (UTC)
Is that an invitation? Felix Omni Signature.png 11:49, 20 June 2011 (UTC)
Ask him... He'll probably say no. But I'm really happy with the dye options... there's dye sets of colors that match well together, and plenty of options to find that exact shade you want. I absolutely hate the GW1 dyes cos mixing usually makes some grey color, not a mix... Like yellow + blue does not make green, so its hard to get the right color you want from common knowledge of colors, unless you dye a single color only (which i end up doing... except my luxon armor, which i got dyed turquoise). But this system, just look for what sort of colors you want (nature-based, pastels, etc), and it's all there for you so you can get the outfit you see in your head... ~~ User Kiomadoushi sig.png Kiomadoushi 22:06, 20 June 2011 (UTC)
I decided on Scarlet(necro) and Sapphire(ele) :)--Icyyy Blue User IcyyyBlue Elementalist Blue.png 11:29, 24 June 2011 (UTC)

Dye colour section

The dye colour section is completely out of date and I'm itching to delete it because I doubt we will be able to update it properly before release. Objections? -- aspectacle User Aspectacle.png 23:35, 18 August 2011 (UTC)

I agree with deletion. -User Eive Windgrace Harbinger of the Deceiver.png 02:09, 19 August 2011 (UTC)
Everything on this wiki is out of date. Why don't you just slap an "Out of Date" message on the top and leave it like everything else. Venom20 User Venom20-icon-0602-sm-black.png 02:55, 19 August 2011 (UTC)
The section annoys me be because we have some new information which is accurate (we have updated colours for the starter set for months now, but no names and likely more accurate colours because we have much better quality screenshots now) but no one is able to realistically update the section. (I'd suggest it would be stupid to do so before we get our hands on the game.) So it is more that we have information but the section is un-updatable with the sort of information we can get realistically get from routine demo footage and screenshots. I'd rather replace the section with an old screenie showing the range of colour swatches they had before they removed them from the demo as an example of what it could be like. But leaving the section as it is even with an out of date tag it just feels ...-... yuk. -- aspectacle User Aspectacle.png 04:39, 19 August 2011 (UTC)

Weapons cannot be dyed.

So we won't be able to color coordinate with our armor? How disappointing. They put in so much options for armor, would it really have been that much more effort for them to add basic dye channels to weapons? 82.149.1.199 07:37, 7 September 2011 (UTC)

The amount of weapons obtainable in Guild Wars 2 is significantly larger than what the original Guild Wars had to offer, so I am sure you can find a way to match the strongest weapons in the game with your favourite armour. :) As for the effort... Yes it would've been. Maybe they include it after initial release, but I have heard of no statements backing that up yet. All that is known at this point is that weapons can not be dyed on the initial release. - Infinite - talk 09:32, 7 September 2011 (UTC)
Transmutation. Mediggo 09:33, 7 September 2011 (UTC)
Still, this will be one item I'll miss. The oppressor stuff in GW1 takes to dye VERY nicely, I somehow doubt that there will be a matching wand skin in every of the 400 colors... Torrenal 20:26, 24 June 2012 (UTC)

Skills and Dye

Does anyone happen to know if we will be able to apply the dyes to our skills? I would hate to play a red armored Guardian and have a theme, only to have it slightly ruined by all my magic being blue :( I understand if they dont put this into the game for reasons of class differentiation (i know i cant spell) but it would be terribly nice to have. Does anyone agree? :<>;


Dye is only for weapons and armour as far as sources go. Having skills colour customizable would be a nightmare (green elementalist fire, pink necromancer energy, yellow Raven Form norn, what have you). 99.999~% sure skills will not be customizable. Also, while we're here, make sure to sign your posts with four tildes (i.e. <blather blather> 68.144.99.199 03:51, 13 October 2011 (UTC)). 68.144.99.199 03:51, 13 October 2011 (UTC)

tildes? forgive my ignorance im new to wikis... and i do agree about it being somewhat of a nightmare, but thats half the fun :P

~ => a tilde. You need 4 of them without spaces. And use colons to indent when you're posting. Just little tidbits to know. As for the nightmare, would you consider it fun to have to input about 10,000 streams of coding for each colour (of which I believe there is over 500?) for each skill of each profession in game? (Sorry, programmer family so I'm a bit bitchy about all this, lol. Neat idea, just hell to ever implement). 68.144.99.199 04:24, 13 October 2011 (UTC)
Well, GW2 combat is pretty dependant on visual effects, and we can't have all professions spamming their skills in all the colors of rainbow, can we? It's not only programming issue, but also about gameplay and balance.
In GW1, you could use texmod (Google it?) to modify game textures, including effects like Paragon chant wings, critical hit animation, or even spell casting animation (I remember one for Diversion, it looked like a huge Stop sign), but such client-only graphical modifications are not supported by ArenaNet, and they might outrule modifying your game client by any way at all. Mediggo 07:23, 13 October 2011 (UTC)
yea i figured it would be a pain from a programming perspective, but i though "if Champions online can do it so can GW2" doesnt matter though, game will be amazing anyhow :)  :<>;

Saving dye schemes

Does anyone know if it's been stated or observed anywhere whether it will be possible to save colour schemes? 129.12.142.150 22:45, 11 March 2012 (UTC)

Uncommon / Rare Dye

Well there are a lot more dyes in the game are we going to document them all on this page? and how? For example I discovered a common color called "Humiliation" Approx RGB 181 102 138 or B5668A otherwise known as a shade of pink. Should these dyes be seperate pages and just categorized? --Draygo Korvan 01:35, 15 May 2012 (UTC)

Humiliation as a shade of pink!? hahahaha what an awesome name. --Xu Davella 02:39, 19 May 2012 (UTC)
Sorry. Um it would depend on how that dye was acquired. If it is just from a really-hard-to-get-but-random drop/chest then no. If it's from a specific event or chest or personal story then we can list the reward or whatever on that respective page, and then...I dunno. We can put a special border around the hard-to-get-to colors, link them to the reward section of whatever page it refers to, and then put a note at the top saying what the border is for? --Xu Davella 02:44, 19 May 2012 (UTC)
should we make them seperate pages, and just categorize them by what they are? I think the wiki should document them in some way, but it needs to be organized because documenting 400+ colors could get disorganized quickly, categories plus maybe a palette page (dye/palette). --Draygo Korvan 22:21, 24 May 2012 (UTC)

Here's a new dye to add to the Rare List, Celestial. http://i300.photobucket.com/albums/nn36/The_Seer_99/gw024-10.jpg 72.25.126.62 05:26, 9 June 2012 (UTC)

Account based

In Kristen's blog post last year about they dye system she said they would be account based (unlocked per account and not per character). Has anyone heard if this had been permenantly changed or just not inplimented yet. --Moto Saxon 12:10, 15 May 2012 (UTC)

I recommend that you post this as a bug, with a link to her blog entry. Unlocking 400+ dyes seems painful enough; having to unlock them once each for every toon seems more grindy than Legendary Tyrian Cartographer. (On the other hand, it basically ensures that no two toons in the game are going to look alike.) – Tennessee Ernie Ford (TEF) 15:06, 15 May 2012 (UTC)
Certainly a "feature" that was very well commented about on the official forums when they were up as very few thought it was a good idea - especially as there was potentially a lot of money involved in getting them all unlocked. Though I saw no official comment on whether it was a bug or intentional. I was quite happy with the system when I looked at it from one character only to be rather disappointed reading unlocks were only for one character. -- aspectacle User Aspectacle.png 23:15, 24 May 2012 (UTC)
In BWE2, the unknown dye drops that I got were account-bound. I didn't do enough with a second character to comment on the question of unlocks, though, and it's too late now... Cynique 19:00, 12 June 2012 (UTC)
The items are account-bound, but they only unlock the dye for the character that used them. There was a HUGE thread on the forums of people complaining about this, with a few dev posts saying basically, "As with everything in the game, things have changed since we first told you about this feature, and we think the current implementation is best." —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:30, 12 June 2012 (UTC)
Yup. Specifically, you got the unidentified dye object, which when used turned into a random dye. These dyes could be used by any of your characters to unlock that color for only that character. Thankfully (in the constraints of the system, anyways), if you tried to unlock a dye that your char already knew, it would tell you and preserve the dye to be used by another character on the account. The dev opinion in the forum when referred to at some point by the GW2 twitter said, to paraphrase, that this system helped provide a sense of individual character progression with different palettes being accrued by different characters; they were looking for ways to make this system better but a move to account-based was not currently on the table. Redshift 22:04, 12 June 2012 (UTC)
That's unfortunate. If I knew that if I bought and unlocked a dye, it'd be available for as long as I'm still playing the game, even if I deleted that character and started a different one, I'd be throwing money at the gem store to unlock all the dyes. As it is, I won't bother. They're going to lose a lot of money because of this change. --76.113.200.14 04:39, 13 June 2012 (UTC)
I guess since I have a pretty good idea of what color scheme I want to use for each character, I'll just give each dye to whomever is most likely to use it. Still, it'll suck if, say, I decide I want to do something different on my elementalist and all she has unlocked is 50 shades of gray.
I wonder how quickly ANet expects a character to reasonably complete their dye collection. It's still much more convenient than collecting consumable vials, but I feel like account-based would be better. Scutilla 18:57, 28 June 2012 (UTC)
Actually, the devs decided they don't want people trying to unlock all dyes on each toon. They wanted to provide so many choices that it would be unlikely that any two toons (on same account or not) would have access to the same color schemes. (That happens to be a lot more micromanagement than I like in a game, but I understand ANet's point of view from a design perspective.) – Tennessee Ernie Ford (TEF) 22:22, 28 June 2012 (UTC)
I would really hope that this does get changed to being account based. With so many colors and such an ability to be creative, it should allow people to use whatever colors they've technically earned through time spent, and gems thrown away randomly. But I guess when retail is out, there will be many more dyes in the BLTC because of cooking and whatnot, and if there's that many just kicking around, they should end up being pretty cheap. 76.69.22.172 21:35, 11 August 2012 (UTC)

Acquisition

Should not the part about how they were obtained in BWE 1 be moved down to trivia? Anzenketh 05:18, 24 June 2012 (UTC)

As soon as players can no longer obtain dyes in that fashion, yes. While players can no longer acquire the seeds directly, they can be acquired from players. The seeds can still be used to obtain dyes. The vast majority of my dyes in BWE2 came from the deprecated dye seeds. -- Dosvidaniya 14:15, 24 June 2012 (UTC)

Evocative & Huh??? names

There are some awesome names here so far, that really bring the colours to mind:
> Grape Gum, Grapesicle, Jalapeno, Leprechaun (haha, nice), Oil Slick, Oxblood (maybe more like dried oxblood), Patina, Tarnish.

And some unusual "I-didn't-know-that-was-a-colour" ones.
> Hush, Quickstalk, Remembrance (as a Canadian, I associate with red vs. brownish), Scenic.

It's these little things that makes this game so great. Frostty1 22:21, 6 June 2012 (UTC)

I agree: ANet came up with better names than Crayola, Pottery Barn, or Benetton. – Tennessee Ernie Ford (TEF) 01:08, 11 June 2012 (UTC)

Set colors & names?

Looking at BWE2, colors were arranged in 3 manners. Raraity. Hue (red, green, blue, etc), and Material, which came out as 3 sets (Vibrant, Natural Leather, and Natural Metalic) For drop results display,m the only one that made sense by size of the set was the hue, which makes no sense given rarity.... Will we get more sets like this listed on the main page, or will we be left splitting them out by rarity first, then hue second? This to me is a large concern for the wiki, since assembling the drop rates tables takes quite some effort, they will be >huge< (400+ colors?) and I'd rather have them largely finished before the betas close than after. Torrenal 07:08, 11 June 2012 (UTC)

Colors (then and now)

I think that they probably completely scrapped the dye system we have documented in favor of the new starter/common/uncommon/rare system. I've unlocked 101 out of the ~400 dyes (can see full list here) and still haven't seen most of the ones currently listed, and the ones that are listed have changed (i.e. leprechaun from yesterday is 0A4E27 while the currently documented one is 008B32). I would advise switching to the list I have and have people add dye rows with a template. (I'm thinking that maybe we should separate it by color, but I really don't know.) Aqua (talk) 13:07, 11 June 2012 (UTC)

part of me is wondering if they kept the # of dye colors low deliberately for the beta. When I was opening dye packs, I wound up with duplicates in every pack after about the second, and still have 2 'spare' of more than one color. For me to be seeing that, the total number of colors would need to be reasonably low. I'll compare my list to yours when I find time, but it may not happen until the weekend. Torrenal 19:57, 11 June 2012 (UTC)
It definitely could happen, but at the same time, you need to take into account the fact that some dyes (uncommon ones) are more common than others (rare ones). The first dye pack I open contained two rares, I got one more unique rare over the course of the other 84 dyes. So in total I got 4 rares. That means that I can say with some level of certainty that rares occur between 0 and 7% and almost complete certainty that it is between 0 and 10%. Uncommons occur between 20 and 30% (or definitely between 15 and 35%). This leaves the chance of receiving a common one between 84% (rare/uncommon dyes occur at lowest plausible rate) and 65% (rare/uncommon dyes occur at highest plausible rate). I got lots of duplicates too, but that is very anyways. So I guess we'll never know really one way or the other. Aqua (talk) 21:15, 11 June 2012 (UTC)
Er wait... dye packs with guaranteed 5 common 2 uncommon were giving out rare dyes? ?? Torrenal 01:33, 12 June 2012 (UTC)
Its 5 common, 2 uncommon or rare. So there is a flat chance of commons (5/7), but the number of rares vs uncommons is not. (And yes, I kind of missed that point previously, but I was still right with my estimate of the percentage.) Aqua (talk) 02:44, 12 June 2012 (UTC)
Circlonde has documented more dye colours from the second beta weekend here http://cirlonde.imgur.com/all/ 31.52.117.202 07:52, 12 June 2012 (UTC)

(Reset indent) I created the template Template:Dye infobox to start documenting colors as pages (example Humiliation) so they can become searchable. Template also autocats them into their appropriate categories. Draygo Korvan 19:54, 12 June 2012 (UTC)

I'm not sure that individual dye pages are a good idea. (Its 400 unnecessary pages that could easily be one or several lists on this page.) And I'll get to work on the circlonde ones. Aqua (talk) 00:03, 13 June 2012 (UTC)
The circlonde ones have minute differences in colors (i.e. their "Summer Grass" is RGB 11/51/24, where as the one I've documented is RGB 7/52/26). Its not a perceivable difference, but I might have to "recalibrate" later. Aqua (talk) 00:07, 13 June 2012 (UTC)
I think its a good idea. One its an item as well as a color, two, it lets players quickly preview what the color is. A page that is 400+ colors long will be a bit much. Its also a wiki, this is the kind of things wikis do. --Draygo Korvan 00:17, 13 June 2012 (UTC)
I think the dye pages are interesting because some of the dyes (presumably because they're metallic, or leather colours or something?) have a vastly different colour on different parts of the armour. Take for example the citrus or lemon colours from the link above - the skirt of that dress looks nothing like the colour of the swatch. Is that a function of the material or a unique property of that armour?
Those captured dye images are pretty cool. I think a big rainbow gallery of the same armor to display the colours would be fun. And/or on each of the dye pages select some representative armors to display the dye colour - pick a mostly cloth, a mostly leather and a mostly metal armor and dye them to show the colour on different materials.
You're right about the colour swatch problem Aqua, many of the colours seem really close in hue. I had unlocked an Orange Frost, Citrus Ice and Pastel Citrus which all looked like nearly the same colour. o_O -- aspectacle User Aspectacle.png 03:27, 13 June 2012 (UTC)
It was solely commenting on the fact that Circlonde and I probably use different contrast/brightness/capture settings which will result in un-noticeably small discrepancies. And the idea of dye infoboxes is growing on me, slowly. We would still need to have redirects to the dye page from the color pages anyway... Aqua (talk) 03:40, 13 June 2012 (UTC)
Is the plan still to use the Template or are there other suggestions? I want to help, but I'm not sure on the formatting consensus. Link to my Dye Info: https://sites.google.com/site/gw2dyes/ --Dosvidaniya 14:15, 13, June 2012 (UTC)

(Reset indent) Thankfully Circlonde and I had almost completely different results from our dye research. I currently have ~230 of the 400+ documented dye colors converted into hex. (I have about about another 100 ish to put on the wiki). Aqua (talk) 04:03, 13 June 2012 (UTC)

Yeah thats why i wanted to pose this here before we start making 400 or so pages. I think it should be done, but its a lot of work to do, then undo if we decided against it. They ARE items at least thats how i see making the pages. I made the dye template show the color instead of the dye bottle because I figured people would be more interested in the approximate color. --Draygo Korvan 04:17, 13 June 2012 (UTC)
let me check the RGB i get on my summer grass. Draygo Korvan 04:18, 13 June 2012 (UTC)
I have 7/53/26 on summer grass, I took a screenshot of the colors in .bmp so it should be accurate. --Draygo Korvan 06:49, 13 June 2012 (UTC)
I have 0x08321a on Summer Grass. Are you using hex or decimal formatting? Assuming you are using decimal, the discrepancies should be small enough to be unimportant. Keep in mind that even selecting different areas of the palette will change the RGB slightly. --Dosvidaniya 14:26 13 June 2012 (UTC)
I posted the decimal because thats what was posted above. I got the sample from the left hand side of the dye pane because I am aware of the color change on the right side dependant on the material the dye is covering. In some cases the right side can be visually and significantly different. Also because of how jpgs work, samples from jpgs will never be accurate, although close. --Draygo Korvan 18:37, 13 June 2012 (UTC)
I am thinking of modifying the dye template to allow recording of the color difference when applied to leather and metal. But the base color reference is the small square in the dye selection part of the UI, not the application color, with care to avoid the texture over the dye color. --Draygo Korvan 18:40, 13 June 2012 (UTC)
By hex I meant hexadecimal (base 16) not hex (base 6). Aqua (talk) 20:01, 13 June 2012 (UTC)

(Reset indent) base 6 is senary..., hex is short for hexadecimal - both hex and hexadecimal mean base 16. --Draygo Korvan 22:47, 13 June 2012 (UTC)

Anyway I was comparing the list provided by Dosvidaniya to what the actual color was in his reference sheet and I was finding it pretty off. For example. the darkest red color is 000101 (according to your reference jpg). your data sheet lists it as 1a0d04.


This descrepency is repeated for all the dyes you have unlocked. The only reasoning i can think of is you screenshotted each color, then took the sample from the armor application part of the ui, instead of the selection side. Which gives us a good hint what the material is doing to the color.
Then you have the difference between jpg and bmp, which jpg is about 1-2 points off which isnt a big deal and is hardly noticeable. --Draygo Korvan 00:40, 14 June 2012 (UTC)
By armor application portion, do you mean the grid where you dye the armor or the actual armor? I pulled mine off the grid where you dye the actual armor. My reasoning for that was because of the darkest red and darkest blue. I really don't think it is intended that the darkest red be darker than black or abyss. It just didn't make sense (still doesn't) to me. So, I pulled it from the dye section that wasn't showing something crazy. Do you have a link to the sheet that you were looking at; or are you referring to the palette versus the reference sheet on my site? I'll take a look and see which one is better fitting of the dye. --Dosvidaniya 1:01, 14 June 2012 (UTC)
I'm just pointing out that I think the material adjusts each color in different ways. and your dye sheet and reference sheet that I looked at seemed to confirm this. metals might lighten the color, leather darken, and cloth has no effect. And maybe for colors in the natural leather category they are not changed at all when applied to leather. I think this part needs further research. --Draygo Korvan 01:17, 15 June 2012 (UTC)

eurika! Yes material affects the color! Antique gold:

User:Draygo Korvan|Draygo Korvan]] 01:44, 15 June 2012 (UTC)


it looks like metal is making it lighter and cloth is making it darker. Leather with the one sample i had was the same as the selecter. But that color was also a natural leather color. so i cant be sure. --Draygo Korvan 01:46, 15 June 2012 (UTC)
Edited the dye template to allow us to document and show the color differences based on material. --Draygo Korvan 20:11, 17 June 2012 (UTC)
Different materials, thought the first: They may be taking the dye and applying it with an alpha to a background -- some dyes may get more or less alpha, or it may vary by material. Thought the second: Will bronze, steel, and mithril all dye the same, or will tehy be mixing a different base color with the dye color? Torrenal 20:29, 24 June 2012 (UTC)

New Palettes

I'm thinking of replacing the old palettes with new dye palettes. I've designed [[Template:Linkable Color Chart| charts]] that I think will place the massive number of dyes into a compact and readable form. (Thanks Rhoot for helping fix those btw).

I have been organizing these palettes by grayscale in order to make it easier to find a desired color. I see some organization changes have been made to place them in the order set by the game. Which is superior? -- Dosvidaniya 14:15, 24 June 2012 (UTC)

Could we have them autofill based on the categories we set out for each set? That way we wont be chasing anything if the devs change some between the bwe's. Lets say they add a new set and move some dyes into it, it can be a pain to chase down changes in lists vs just updating the changed dyes once in one spot. --Draygo Korvan 17:07, 24 June 2012 (UTC)
DPL/SMW - but neither of those would be able to replicate in-game order. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:13, 24 June 2012 (UTC)
Yeah unless we added a greyscale parameter. And at that point its probably too complicated for a small benifit. --Draygo Korvan 17:32, 24 June 2012 (UTC)
Would this be a better setup? It certainly would reduce overhead. Also, which method would be best for sorting? I used "counter" to go by popularity. -- Dosvidaniya 01:04, 25 June 2012 (UTC)
I am told the current dye sort was picked for a specific reason. I could argue much about the sorting of the colors (Colors are in my blood as much as statistics and programming are), but at the end of the day, the user is not blind. He can see for himself which blues are bright and which are dark. Which carry tints of other colors and which do not. What the user cannot accomplish anywhere near as easily, is sort the color splotches to match the in-game sort, so that when it comes time to find what dye he is missing, he has to resort to much taking of notes, or detailed comparing of lists. Beyond that one reason, I do not care any for how the dye is sorted. I have eyes. I can find the dye I want, but if I want to know what dye I am missing and this wiki lacks a list for quickly answering that question, I will look for the list elsewhere. Torrenal 02:24, 25 June 2012 (UTC)
There are two things I want to answer from a dye-sort on the wiki:
  1. Which colors am I missing?
  2. What colors are actually available?
Colors are not in my blood and frankly, a lot of these shades look identical to me. So I can't really answer the first question with ANet's sort order. In addition, it seems highly unintuitive to me, since (near as I can tell), the order can be light, darkest, lightest, dark...and therefore unpredictable. I think ANet is often arbitrary about how they organize things and I think the wiki should never follow ANet's lead unless there's really nothing better we can offer. In this case, I think we can add value by presenting colors in a more intuitive fashion, whether it's by grayscale, by 3D RGB, hex, or CMY code, or something else. – Tennessee Ernie Ford (TEF) 19:05, 26 June 2012 (UTC)

(Reset indent) Why are we critiquing what Arena-Net has done with the sort of dyes, when we haven't seen how they sorted it yet? A-Net has shown to have put much thought into many things, I am not going to assume failure from the start with dye colors. —Torrenal 05:19, 24 July 2012 (UTC)

Black dye?

Is it just me or is black dye gone? Because I can't find it!213.114.118.9 20:05, 24 July 2012 (UTC)

It was on sale in the BLTC at Beta 3 for 6 or 8 gold 79.216.179.205 23:12, 26 July 2012 (UTC)

Wrong

Sometimes Unidentified Dye drops from gathering or mobs which when used become a random account bound dye.

No - when an unidentified dye is used it is being identified and the resulting dye can be sold so it is NOT account bound. Found a few dyes that way during Beta 3 and sold them via BLTC. 79.216.179.205 23:12, 26 July 2012 (UTC)

Abyss dye and Abyss dye

I see two different abyss dies. Is it possible to tell the dye objects appart by looking at their tool-tip text, or do you need to use them first? How specifically (if at all) are they different? —Torrenal 02:42, 29 July 2012 (UTC)

I don't know about the abyss dye, but since BWE3 you can tell what a color looks like by its tooltip. Gnarf 09:01, 29 July 2012 (UTC)
I managed to get into the stress test for all of 5 minutes. Saw only a single abyss dye in the trading post. I think it more than probable that the pink abyss has been renamed/removed (alas, I didn't catch the tooltip, I saw them but did not have time to check abyss which abyss I spotted. It was rare, so it was probably the black one. Worth noting that the trading post had something like 378 or so dyes (will need to go to screenshots to check...), if the pink dye really is more common than rare, it'd be visible if it still existed. —Torrenal 06:03, 3 August 2012 (UTC)

Data mined dye names

The following list of dyes was data mined from the client, it should be complete (391 total dyes):

Abyss Dye
Ash Dye
Black Dye
Celestial Dye
Chalk Dye
Graphite Dye
Dust Dye
Gray Dye
Icing Dye
Robin Dye
Pitch Dye
Blue Rose Dye
Ocean Dye
Starry Night Dye
Sky Dye
Celery Dye
Demure Dye
Night Air Dye
Flush Dye
Sand Dye
Lemon Zest Dye
Quickstalk Dye
Shy Peach Dye
Tang Dye
Dapple Dye
Dewdrop Dye
Hush Dye
Mist Dye
Orange Frost Dye
Scenic Dye
Spring Dye
Strawberry Cream Dye
Adobe Dye
Latte Dye
Cashmere Dye
Mohair Dye
Cocoa Dye
Wheat Dye
Shale Dye
Royal Blue Dye
Winter Sky Dye
Calfskin Dye
Chocolate Dye
Ebony Dye
Marine Dye
Pottery Dye
Terracotta Dye
Breeze Dye
Taro Dye
Wintermint Dye
Beige Dye
Camel Dye
Charcoal Dye
Clay Dye
Earthen Dye
Ivory Dye
Mahogany Dye
Mocha Dye
Natural Dye
Rawhide Dye
Taupe Dye
Walnut Dye
Blueberry Dye
Sapphire Dye
Autumn Sky Dye
Amber Dye
Grapesicle Dye
Emerald Dye
Fern Dye
Copper Pot Dye
Antique Bronze Dye
Oxblood Dye
Dusky Dye
Dusty Grape Dye
Shy Iris Dye
Pumpkin Pie Dye
Tangerine Dye
Leprechaun Dye
Bronze Dye
Mithril Dye
Blush Dye
Peach Sunset Dye
Country Blue Dye
Evening Dye
Old Jeans Dye
Crush Dye
Peanut Butter Dye
Squash Dye
Clove Dye
Ceylon Dye
Kelly Dye
Summer Grass Dye
Antique Olive Dye
Copper Dye
Gunmetal Dye
Oil Slick Dye
Summer Sky Dye
Bold Dye
Peach Dye
Denim Dye
Brandywine Dye
Country Teal Dye
Eucalyptus Dye
Frosted Sea Dye
Night Iris Dye
Shy Blue Dye
Tea Jeans Dye
Dijon Dye
Moss Dye
Pumpkin Dye
Remembrance Dye
Warmth Dye
Butter Dye
Honey Dye
Green Apple Dye
Crisp Mint Dye
Grass Dye
Key Lime Dye
Spearmint Dye
Identity Dye
Antique Gold Dye
Brass Dye
Burnished Steel Dye
Copper Penny Dye
Gold Dye
Iron Dye
Mudmetal Dye
Old Penny Dye
Midnight Purple Dye
Silt Dye
Chalkboard Dye
Cinnamon Dye
Mushroom Dye
Wintergreen Dye
Lipstick Dye
White Gold Dye
Avocado Dye
Green Shade Dye
Pink Tint Dye
Wine Shade Dye
Burgundy Dye
Brick Dye
Grape Gum Dye
Steel Dye
Midnight Gold Dye
Midnight Sky Dye
Tarnish Dye
Far Mountain Dye
Lemon Tint Dye
Olive Tint Dye
Rose Shade Dye
Truffle Dye
Pine Dye
Indigo Dye
Scarlet Dye
Lime Dye
Sea Green Dye
Periwinkle Dye
Caramel Dye
Rust Dye
Tarnished Steel Dye
Midnight Fire Dye
Midnight Ice Dye
Midnight Rose Dye
Midnight Violet Dye
Khaki Dye
Blue Shade Dye
Cream Shade Dye
Frosting Dye
Hint Dye
Matte Dye
Olive Shade Dye
Pale Dye
Refresh Dye
Sage Dye
Stone Dye
Whisper Dye
Grape Leaf Dye
Orange Dye
Sunset Dye
Orchid Dye
Pink Dye
Fuchsia Dye
Evergreen Dye
Wasabi Dye
Salmon Dye
Spruce Dye
Iris Dye
Wine Dye
Plum Dye
Lemon Dye
Pewter Dye
Silver Dye
Swamp Grass Dye
Tungsten Dye
Midnight Blue Dye
Midnight Fuchsia Dye
Midnight Green Dye
Midnight Olive Dye
Midnight Red Dye
Midnight Rust Dye
Midnight Teal Dye
Midnight Yew Dye
Chartreuse Dye
Patina Dye
Aqua Tint Dye
Blue Tint Dye
Cream Dye
Dusk Dye
Frost Dye
Grape Shade Dye
Green Tint Dye
Lemon Shade Dye
Malt Dye
Mint Frost Dye
Night Shade Dye
Olive Silk Dye
Orange Shade Dye
Peach Tint Dye
Purple Tint Dye
Riverbed Dye
Rose Tint Dye
Shy Violet Dye
Silver Lead Dye
Tea Shade Dye
Violet Tint Dye
White Dye
Olive Dye
Olive Oil Dye
Olive Yew Dye
Apricot Dye
Creamsicle Dye
Grapevine Dye
Iris Blush Dye
Thistle Dye
Coral Dye
Ruby Dye
Cotton Candy Dye
Hot Pink Dye
Maroon Dye
Jalapeno Dye
Sprout Dye
Autumn Dye
Cantaloupe Dye
Sherbert Dye
Seafoam Dye
Turquoise Dye
Violet Dye
Lilac Dye
Royal Purple Dye
Grape Dye
Morning Glory Dye
Butterscotch Dye
Harvest Gold Dye
Lemonade Dye
Zest Dye
Grass Dye
Afternoon Dye
Brook Dye
Cherry Dye
Dark Chocolate Dye
Evening Red Dye
Evening Wine Dye
Grapefruit Dye
Hazel Dye
Heather Dye
Honey Ice Dye
Lifesblood Dye
Mint Dye
Mint Ice Dye
Mullberry Dye
Nectar Dye
Nickel Dye
Nightsong Dye
Pastel Blue Dye
Pastel Citrus Dye
Pastel Lime Dye
Pastel Wine Dye
Pastel Winter Dye
Purple Dye
Purple Ice Dye
Rich Grape Dye
Sea Frost Dye
Sour Apple Dye
Sprig Dye
Sunrise Breeze Dye
Teal Dye
Violet Breeze Dye
Viridian Dye
Wine Breeze Dye
Winter Ice Dye
Ancient Silver Dye
Black Cherry Dye
Blue Sky Dye
Cobalt Dye
Deep Lilac Dye
Evening Grass Dye
Lead Dye
Primrose Dye
Purple Breeze Dye
Regal Dye
Spring Grass Dye
Tarnished Silver Dye
Adobe Sunset Dye
Banana Dye
Blue Ice Dye
Blurple Dye
Chestnut Dye
Citrus Breeze Dye
Citrus Dye
Citrus Ice Dye
Cucumber Dye
Daffodil Dye
Dark Olive Dye
Deep Maple Dye
Deep Pine Dye
Deep Teal Dye
Fluff Dye
Fog Dye
Fresh Green Dye
Freshen Dye
Frost Breeze Dye
Glory Dye
Green Dye
Heliotrope Dye
Honeybutter Dye
Honeysuckle Dye
Humiliation Dye
Hydrangea Dye
Lavender Dye
Lemon Ice Dye
Lime Breeze Dye
Lime Ice Dye
Limette Dye
Melon Dye
Midday Dye
Mint Breeze Dye
Mintay Dye
Morning Sea Dye
Old Nickel Dye
Olive Ice Dye
Orangespring Dye
Papaya Dye
Pastel Honey Dye
Pastel Lemon Dye
Pastel Mint Dye
Pastel Olive Dye
Pastel Peach Dye
Pastel Pink Dye
Pastel Purple Dye
Pastel Rose Dye
Pastel Sea Dye
Pastel Spring Dye
Pastel Violet Dye
Peach Ice Dye
Persephone Dye
Phlox Dye
Pink Ice Dye
Red Dye
River Dye
Root Dye
Rose Breeze Dye
Rose Ice Dye
Royal Rose Dye
Sea Breeze Dye
Sea Ice Dye
Shy Lilac Dye
Shylac Dye
Sienna Dye
Sour Dye
Spring Breeze Dye
Spring Dew Dye
Spring Ice Dye
Spring Leaf Dye
Spring Moss Dye
Spring Tide Dye
Stem Dye
Strawberry Breeze Dye
Strawberry Dye
Stream Dye
Summer Thistle Dye
Tulip Dye
Umber Dye
Veronica Dye
Violet Ice Dye
Winter Breeze Dye
Winter Frost Dye
Buttercream Dye
Cornsilk Dye
Mountain Sky Dye
Wine Ice Dye