Talk:Copper-Fed Salvage-o-Matic

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Chances[edit]

There are claims floating around that the number of upgrades salvaged is closer to 5%, which would put it in line with Crude Salvage Kits. While both the gem store description and the actual in game description are both off, it DOES recover upgrades. --zeeZUser ZeeZ Sig.png (talk) 22:19, 13 August 2013 (UTC)

The description in game says "It does not recover upgrades from armor or weapons." Is it an incorrect description then? --Talbot The preceding unsigned comment was added by 99.155.22.71 (talkcontribs) at 01:50, 14 August 2013 (UTC).
That's the Gem Store description, which is different from the item description (given on this article), and they contradict each other. Player research indicates that the Gem Store version is completely incorrect, but the upgrade salvage rate may not be as high as the 20% that the item description claims, either. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:06, 14 August 2013 (UTC)
When I bought this item yesterday, I first checked the GEM STORE description, and it was showing the percentage upgrades. That is why I removed the note. It is now showing the incorrect description again. I am not crazy, nor am I "not knowing the difference". Agreed it is still a bug, just adding my 2 cents in the talk because the description appears to go back and forth. Maybe why they haven't been able to fix it. --Kniblet Beast 21:42, 19 August 2013 (UTC)

Here are my numbers (50 salvages each, Strong Focus of Venom, Rare, req 46):

  • Copper: 2 Hard Wood Logs, 48 Seasoned Wood Logs
  • Basic: 14 Hard Wood Logs, 39 Seasoned Wood Logs, 4 Major Sigils of Venom
  • Crude: 8 Hard Wood Logs, 42 Seasoned Wood Logs, 3 Major Sigils of Venom

Sadly, that tells me exactly nothing :D Unless someone wants to start research and throw more of those numbers at it. --zeeZUser ZeeZ Sig.png (talk) 11:06, 14 August 2013 (UTC)

Generally speaking, to validate a percentage as low as 5%, you'd need around 1,000 data points. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:29, 14 August 2013 (UTC)
If you're willing to accept a 90% confidence level and a 2% margin of error, a sample size of 322 would be fine. - Tanetris (talk) 15:06, 14 August 2013 (UTC)
Thanks for refining my rough estimate. :) —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:10, 14 August 2013 (UTC)
"The new Salvage-o-Matic has a 10% chance of salvaging rarer materials and a 20% chance of recovering upgrades."
From the QJ release page, very confusing... --Landon144 (talk) 13:38, 15 August 2013 (UTC)
Well that's the item description, which is given in the article. The question is whether those numbers reflect reality. Felix Omni Signature.png 14:49, 15 August 2013 (UTC)
Well using the number that Tanetris provided for a 90% confidence interval i decided to use 375 rugged leather straps to calculate the percent difference between the Salvage-O-Matic (copper), the crude and basic salvage kits and the results where as follows:
  • Copper: Rugged Leather sections:489; Thick Leather Sections: 182.
  • Crude: Rugged Leather sections: 446; Thick Leather Sections: 221. %Deference: 21.43% higher rarer material salvage rate.
  • Basic: Rugged Leather sections: 389; Thick Leather Sections: 295. %Deference: 62.09% higher rarer material salvage rate.
This would indicate that the Salvage-o-Matic currently has a 3.8% chance of salvaging rarer materials. Well, I'm no expert at analyzing data (or statistics for that matter) so if someone else would correct my calculations I would appreciate it. Phoenix559.gg (talk) 01:09, 17 August 2013 (UTC)
The better and less ambiguous measure would be upgrade salvaging - go buy 375 cheap masterwork items off the TP and salvage them. Then you just take (# of upgrades salvaged) / 375 to get the chance of salvaging upgrades. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:18, 17 August 2013 (UTC)

Is this a joke?[edit]

When I saw this product in the gem store, I got quite angry. I think this is a total rip-off. You will be saving 13 Copper coin per kit. At Gold coin 50 Silver coin per hundred 100 Gem.png, you'll have to use this item roughly 384,000 times to get your money back. Compare this item to the previously sold Consortium Harvesting Sickle, Chop-It-All Logging Axe, and the Molten Alliance Mining Pick. Those items also went for 800 Gem.png, had no usage fee, and operate the same as the level 60 gathering tools. I understand that ANet sells the Mystic Forge Stones; which are used for the Mystic Salvage Kit. If they don't want to have overlapping products, why not make the device function at the Journeyman's Salvage Kit level? I apologize for the rant, but this product annoys the heck out of me. Mystikpretzel (talk) 22:56, 13 August 2013 (UTC)

You can buy gems with real money, too, y'know. Many people would rather spend money on gems to buy "stuff" than to convert them into gold, and for them, the gem part of the cost doesn't figure into the calculations. —Dr Ishmael User Dr ishmael Diablo the chicken.png 23:52, 13 August 2013 (UTC)
Also, like all those items, it’s a pure convenience item. If you don’t care about saving inventory space or the reducing the need to buy salvage kits all the time, then you obviously don’t need this item. For those that think otherwise, this is a very good offer. poke | talk 23:56, 13 August 2013 (UTC)
I bet to differ, but in my opinion, it just doesn't seem to worth it... despite the cost per usage is just lower than a Basic Salvage Kit, I would prefer to spend getting karma (like to spend karma on Daily ) and get bundles of salvage kits for usage for the Monthly... well that my style. Paladinofmm (talk) 01:00, 14 August 2013 (UTC)
Great comment: you clearly understand that it's just your opinion, and you expressed it in a constructive fashion. Bravo!
In my opinion, then, I would buy it if it cost $5 instead of $10. I don't do a ton of salvaging, other than for the monthly, since I c.b.a. with the economy math all the time so I just sell everything. But if it were cheaper, I'd get it anyway. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:54, 14 August 2013 (UTC)
One of the things I think swtor did was offer occasional sales/discounts on specific cash shop items every so often, after the item had been out for however long. So you'd have all the people that really want to dump $10 on it get it right off, then some months later it's on sale for 25 or 50% off to net more money by grabbing the people who would only drop $5 on it, etc. Has anet done any kind of cash shop sale like that yet? -Auron 02:00, 14 August 2013 (UTC)
Steam sales! Anet does sales all the time in promotions, but no apparent time basis. They put Mystic Forge Stones on sale last week. Kind makes me feel we should've tracked it. don't think they've done a sale on any infinite use items yet.--Relyk ~ talk < 02:05, 14 August 2013 (UTC)
They've never had a sale on these time-limited items (permanent salvage/gather tools, LW-related armor skins, etc.) that I can remember. It's always on crappy things like Boosters and Dye Packs and things like that. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:07, 14 August 2013 (UTC)
Well dagnabbit all, it looks like they might just do this now: "Each day for 10 consecutive days – starting Friday, Aug. 23, at 12:01 a.m. (PT) – players will be able to purchase items and weapon skins that had limited sales during the game’s first year from the Black Lion Trading Company."[1] They don't really clarify whether the items will be "on sale" or just "for sale" again, however. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:33, 14 August 2013 (UTC)
It's just ANet's plan to drain your pockets of shekels. 68.105.80.165 14:04, 14 August 2013 (UTC)
I believe that in the future, there could be more unlimited salvage kit of higher percentage of getting rarer materials and chance of recovering back upgrades. Maybe the name of these unlimited salvage kit might be Iron-Fed Salvage-o-Matic, Steel-Fed Salvage-o-matic, etc... which follows the next few tiers of the current normal salvage kits. If it is not following this pattern but follow the pattern of using up 2 silvers per usage and 1 gold per usage, then the name could be Silver-Fed Salvage-o-Matic and Gold-Fed Salvage-o-matic whereby maybe by putting in 1 gold to salvage, the chances to recover the rarer materials and upgrade back is 100%! Otherwise, spending 1 gold with chance of Black Lion Salvage Kit is still pointless. Or maybe better whereby chance to recover MORE rarer materials is 50%, 100$ chance to recover rarer materials and 100% chance to get back upgrades. Paladinofmm (talk) 23:31, 16 August 2013 (UTC)


As it is it's not very useful. The main problems with it are two:

  1. It is not an unlock. It's a single perishable item. It should be 800 gems for the first one and unlocking it, and then just something between 25 and 50 gems for extra ones for the rest of your characters, and have then unlocked so you can always get more from an "unlocks" panel even if they remove the item from the store. Unlocks are ALWAYS better than perishable items.
  2. It's only basic, always basic and only basic. It should have an option on its context menu, much like legendaries, to right click it and switch between rarities with the corresponding change in cost per use, including PvP salvage (glory cost per use instead copper). MithUser MithranArkanere Star.pngTalk 00:44, 2 September 2013 (UTC)
Not here. MalGalad 01:09, 2 September 2013 (UTC)

Free[edit]

Sure sounds to me like the note about getting a free one is actually because someone gifted it to the editor --Gimmethegepgun (talk) 05:48, 23 September 2016 (UTC)

More than likely, and it should probably be removed heh. - Doodleplex 05:56, 23 September 2016 (UTC)

Too Many[edit]

For people that bought multiples (before Shared Inventory Slots) there is nothing that seems to be able to be done with the extras. ANet is apparently not buying them back or providing compensation. One would think perhaps that a Vendor that swapped our extras for maybe a Black Lion Claim Ticket or Swim Speed Boost or even a Glyph (upgrade) would be appropriate. The preceding unsigned comment was added by 184.7.47.125 (talk) at 09:14, 7 December 2018‎ (UTC).