Talk:Confusion
OK maybe I'm missing something here but..[edit]
Related skills[edit]
Skills that specifically cause bleeding[edit]
By profession[edit]
- Wail of Doom<ref>http://www.reddit.com/r/IAmA/comments/nclu0/im_a_guild_wars_2_developer_ama_about_professions/c3818we</ref>
What? skills that cause bleeding? this is the confusion page right? and can someone (with a reddit account) please tell me how that link indicates this belongs here?(that is if it does of course) Thanks in advance :) --The Holy Dragons 18:40, 14 December 2011 (UTC)
- Copy paste... You're completely able to fix it. •••Mora 18:44, 14 December 2011 (UTC)
- of course I'm able to fix it, I just wanted to know if there was any reason of it being on this page as it has been added later on (so no copy paste mistake) --The Holy Dragons 18:49, 14 December 2011 (UTC)
Interrupt[edit]
Can any confirm if this condition interrupts foes when applied? I could have sworn I read that it did. --Moto Saxon 08:21, 16 December 2011 (UTC)
hallo,
from my observation I was always the opinion, that confusion interrups. However I never read about it. But usually, when I suffer Confusion I´m unable to move too. Or I´m wrong?
Visions of Regret[edit]
Mediggo 04:07, 18 December 2011 (UTC)
More like Empathy and Backfire. VoR deals damage to foes around the target as well. --68.226.52.217 21:18, 28 February 2012 (UTC)
Confusion on description[edit]
I found it confusing the way ANet blog describes it: ...Fear: You flee from your opponent. Confusion: Inflicts X damage each time a foe attacks. (New condition; stacks intensity.)... So does it mean that if you got the condition of confusion, and you'll lose health every time your foes attack you? Glastium | talk 01:55, 25 February 2012 (UTC)
- From what I gather, Confusion works in a similar fashion as Retribution and Holy Wrath do. - Infinite - talk 02:06, 25 February 2012 (UTC)
- Did you mean retaliation? Or is Masochism the example you were trying to take. I'm more confused now D: Glastium talk 02:11, 25 February 2012 (UTC)
- Oh, yes, good catch. Indeed, retaliation works as those two skills. Confusion works more like Calculated Risk, I guess. - Infinite - talk 02:15, 25 February 2012 (UTC)
- So generally from your point of view, the targets/foes/whatsoever deal damage to themselves when they deals damage to others. Glastium talk 02:19, 25 February 2012 (UTC)
- Yes, that's the gist of it, from what I gather. - Infinite - talk 02:22, 25 February 2012 (UTC)
- So it's not gonna be every time someone is dealt damage, they will be dealt extra damage from confusion. The way the blog wrote it is kind of weird. Glastium talk 02:27, 25 February 2012 (UTC)
- Correct. Confusion appears to deal damage as a result of someone suffering from it dealing damage. In other words; if I am suffering from confusion in-game, every time I attack an enemy I will be dealt damage by confusion. And only when *I* deal damage to someone, not when they deal damage to me. :) - Infinite - talk 02:31, 25 February 2012 (UTC)
- So it's not gonna be every time someone is dealt damage, they will be dealt extra damage from confusion. The way the blog wrote it is kind of weird. Glastium talk 02:27, 25 February 2012 (UTC)
- Yes, that's the gist of it, from what I gather. - Infinite - talk 02:22, 25 February 2012 (UTC)
- So generally from your point of view, the targets/foes/whatsoever deal damage to themselves when they deals damage to others. Glastium talk 02:19, 25 February 2012 (UTC)
- Oh, yes, good catch. Indeed, retaliation works as those two skills. Confusion works more like Calculated Risk, I guess. - Infinite - talk 02:15, 25 February 2012 (UTC)
- Did you mean retaliation? Or is Masochism the example you were trying to take. I'm more confused now D: Glastium talk 02:11, 25 February 2012 (UTC)
Three words: Visions of Regret Mediggo 15:54, 25 February 2012 (UTC)
vs NPCs / mobs[edit]
what exactly is considered a "skill"? for instance, do enemy mages use a skill on every attack? I'm pretty sure I've ddone damage to monsters with confusion before, but it would be nice to know just how useful this and Daze are in PvE. 192.168.104.83 01:01, 20 September 2012 (UTC)
When does it work[edit]
From what I can tell it deals damage every time the player or npc hit any weopon skill, healing skill,utility skill, and elite skill. So every time they hit anyone of those skills it is gonna inflict damage. Even if you are not taking any (it is not reflecting damage) ......BUT does it also inflict. Damage whenever the player or npc uses a automatic skill. Like from a sigil or trait....help
damage[edit]
I'm guessing that they've been changing the damage and scaling of confusion around. Anyway I did some testing and I'm updating the main page with my numbers. Here's the data I used:
level | condition damage | confusion damage |
4 | 0 | 16 |
4 | 2 | 16.4 |
4 | 7 | 18 |
4 | 10 | 17.6 |
29 | 0 | 54 |
29 | 12 | 55.4 |
29 | 40 | 60 |
29 | 52 | 61.4 |
45 | 0 | 78 |
45 | 22 | 80.8 |
45 | 97 | 92.2 |
47 | 0 | 81 |
47 | 24 | 84.2 |
47 | 80 | 93 |
47 | 104 | 96.2 |
80 | 0 | 130 |
80 | 56 | 138.4 |
80 | 186 | 158 |
80 | 242 | 166.4 |
~ Capric 17:03, 30 September 2012 (UTC)
Argh I'm a freaking idiot. The sPvP damage and PvE/WvWvW damage for this condition are totally different. Ugh ~ Capric 22:38, 1 October 2012 (UTC)
Skills that remove confusion without triggering it[edit]
After some discussion on the GWO forum, I've learned about two skills that remove confusion without inflicting the damage. The guardian's Virtue of Resolve when using the Absolute Resolution trait, and the necromancer's staff skill Putrid Mark. I'm curious if there are more -- and if they should be included on the page here as their own category. Nkuvu 23:38, 27 December 2012 (UTC)
30 April Update[edit]
Translated into L80 for both PvE and PvP:
- PvE:
130 + (0.15 * Condition Damage)
per stack - sPvP and WvW:
65 + (0.075 * Condition Damage)
per stack
In other words, confusion PvP (structured or at-large) does exactly half the damage as in PvE. 75.36.178.111 20:08, 30 April 2013 (UTC)
Does this trigger on Passive Guardian Virtues?[edit]
...more specifically the Virtue of Justice passive effect?
It seems like every time a mesmer applies 1-4 stacks of confusion to me in spvp, I lose 50% to 75% of my hp instantly.
When I look at the enemy's conditions they are always burning when this happens.
I'm thinking that by me applying burning to the mesmer, her clones, and her rock dog or whatever else (all nearby foes) it is almost insta-gibbing me.
Also... Does this trigger once per skill activation or is it once per enemy struck? (IE a warrior can use GS skill 1 and hit multiple targets... how many times does that trigger confusion?) 76.16.108.117 23:54, 31 May 2013 (UTC)
- Confusion generally triggers only once per attack, no matter how many effects it creates. So Virtue of Justice nor Justice should be affected... however, some skills and actions with channeled activation type can tick confusion damage multiple times. In sPvP, mesmers often use Mind Wrack to deal hefty amounts of damage, which also inflicts confusion for every illusions shattered if they use Illusionary Retribution minor trait. So that's probably what happened you, because each time a mesmer kills me in PvP, I see Mind Wrack in death breakout. Mediggo (talk) 06:59, 1 June 2013 (UTC)
Feedback 2016/07/03[edit]
hi, The sentence : "Confusion damage is applied on every skill activation, whether activated manually or automatically. For example, necromancers will take confusion damage when they create a Mark of Blood after dodging while equipped with the Mark of Evasion trait." doesn`t make sense to me, since no description says such.
- I'm not sure what the problem is. Mark of Evasion causes you to use Mark of Blood at your feet, which causes confusion to damage you --Gimmethegepgun (talk) 12:24, 3 July 2016 (UTC)