Talk:Bandit
Could the Bandit be a new prophession? I think I've seen them in the GW2 demo with a pistol. Can someone help confirm if they really do or don't? - 74.171.163.219 06:52, 6 February 2011 (UTC)
- Unlike the original GW, NPCs no longer follow "player professions." So instead of having profession skills, they can have monster skills. Aqua (T|C) 07:12, 6 February 2011 (UTC)
- Achievement#Slayer Notice how bandits are listed with the other NPCs and you're given an achievement for killing specific amounts. Eive 07:17, 6 February 2011 (UTC)
- It's a monster class. - Infinite - talk 11:38, 6 February 2011 (UTC)
- So who are the bandits? In Guild Wars: Prophecies the bandits are (according to a pre-searing quest) Ascalonian royalists upset that a commoner was crowned king. Could it be they're descendents of the White Mantle? Ramei Arashi 07:55, 19 April 2011 (UTC)
- One possibility... A F K When Needed 08:46, 19 April 2011 (UTC)
- I specifically encountered one type of bandit that repeatedly dodged all of my biggest hammer attacks. ...It was basically a Dodge-Bot so I had to switch to Staff to consistently get any DPS against it. It spawned along a Rock face on my way back south from the North-West area. If I encounter it again during the head-start, I'll record video and link it as a source on that mob's page... mostly b/c ANY mob using dodging effectively is the last thing Guildwars players would expect (or Believe) --ilr 21:37, 4 August 2012 (UTC)
- So who are the bandits? In Guild Wars: Prophecies the bandits are (according to a pre-searing quest) Ascalonian royalists upset that a commoner was crowned king. Could it be they're descendents of the White Mantle? Ramei Arashi 07:55, 19 April 2011 (UTC)
- It's a monster class. - Infinite - talk 11:38, 6 February 2011 (UTC)
- Achievement#Slayer Notice how bandits are listed with the other NPCs and you're given an achievement for killing specific amounts. Eive 07:17, 6 February 2011 (UTC)
Are Bandits and Separatists both Outlaws?[edit]
The Outlaws article redirects here. Are Bandits and Separatists both considered Outlaws? Separatists are the primary enemies of Caudecus's Manor story mode, and the CM Dungeon vendor sells the Sigil of Justice, which does bonus damage to Outlaws. -- Dashface 05:09, 24 February 2013 (UTC)
No Merge[edit]
Not all bandits are White Mantle. Not all Separatists are White Mantle. The fact that Sigil of Justice works on all of those types is a convenience for game mechanics (GW2 probably already has too many different sorts of potions and sigils of slaying). The separatist movement in Kryta doesn't seem to be connected to the Mantle and plenty of bandits seem to be just locals intent on looting, pillaging, and general mayhem.
Aside from that, combining the articles just creates a lot of confusion on any of the topics. White Mantle is an interesting organization and deserves its own article; separatism is critical to the human and charr stories; and bandits and outlaws are, near as I can tell, just what one would expect from the names.
Put another way: I don't see any benefit to the merge and I do see a lot of downsides to it.
I would, however, support two changes:
- Include an {{otheruses}} tag and/or a See also on the relevant articles.
- Include more prominently the type of slayer potion and/or sigil that affects a group on the relevant article (maybe in the infobox, maybe as a simple note, or maybe as some sort of bottom-note navbox).
– Tennessee Ernie Ford (TEF) 08:35, 3 May 2014 (UTC)
- The next living story hints that they are all connected, but I'd hold off until it's more clear exactly how and why. Vili 点 09:59, 3 May 2014 (UTC)
- I think you've let your coupling of bandits and white mantle get a little out of hand. Yes some bandits are minions of white mantle officials, but is that really enough to justify labeling bandit mobs (all of them) as being in the white mantle organization? And whether you redirect from bandit to white mantle, or from white mantle to bandit, you're making an awfully bold, unsubstantiated claim. Psycho Robot (talk) 18:08, 3 May 2014 (UTC)
- The Psycho did a better job of expressing my opinion than I did: it's an unsubstantiated claim, at least as of the game that exists today. – Tennessee Ernie Ford (TEF) 23:49, 6 May 2014 (UTC)
- "The fact that Sigil of Justice works on all of those types is a convenience for game mechanics" Actually, that's a very good point in favor of merging, because game mechanics do matter a great deal. White Mantle, bandits, Separatists, and Renegades are different organizations in lore, but in mechanics they are all outlaws. —Dr Ishmael 00:51, 7 May 2014 (UTC)
- How about this: outlaws made as a disambiguation page that directs players to um... wherever..... I'm not sure where it would go. Bandits, separatist,s and whatever else it works on. Psycho Robot (talk) 02:07, 7 May 2014 (UTC)
- "The fact that Sigil of Justice works on all of those types is a convenience for game mechanics" Actually, that's a very good point in favor of merging, because game mechanics do matter a great deal. White Mantle, bandits, Separatists, and Renegades are different organizations in lore, but in mechanics they are all outlaws. —Dr Ishmael 00:51, 7 May 2014 (UTC)
- Or, keep this page as a general description of what
banditsoutlaws are (people fighting against the current power structure?), along with the list of individual generic "bandits" which aren't in a specific group (i.e. they're justbanditsoutlaws). Then we can use subsections for the defined sub-types which will have a quick blurb and a link to a fuller page. E.g.:- Separatists Separatists are fighting in Ascalon to break any potential treaty between humans and charr.
- White Mantle These guys are blah blah blah
- This will also allow for the mechanics of
banditsoutlaw slaying weapons to be maintained. - 154.20.120.2 05:21, 7 May 2014 (UTC)
- I changed Outlaw from a redirect to a summary of the enemy type with links to each of the different organizations that the sigils and potions affect. Then I updated the sigil and potions pages to link to outlaw instead of bandit. I take it that settles the mechanical reasons for wanting these articles to be merged? Therefore all that remains is the lore reasons for them to be merged, where opinion seems unanimous that they shouldn't. Psycho Robot (talk) 19:57, 7 May 2014 (UTC)
- Or, keep this page as a general description of what
- Good start, and yes, the merge proposals are now moot. I think there's more work to be done in terms of aggregating the mechanics to the outlaw article - e.g.
moving the lists of sigils/potions that's currently on this articleassigning a category to the outlaw page. —Dr Ishmael 20:03, 7 May 2014 (UTC)
- Good start, and yes, the merge proposals are now moot. I think there's more work to be done in terms of aggregating the mechanics to the outlaw article - e.g.
Is there any new bandit lore from Forsaken Thicket -- Spirit Vale?[edit]
I haven't been able to play raids, but is that bandit symbol/emblem visible anywhere in Spirit Vale?
Has any relationship been established between Sabetha and other bandit leaders such as Dola or the Sinister Triad leaders? --175.145.185.188 09:18, 21 November 2015 (UTC)
Bandit Leaders and the White Mantle[edit]
Normally it's hard to tell if a bandit is in cahoots with the White Mantle or Not. As a result of Open Letters though, some of the Supply Crates had a Hidden Letter that pretty much said whoever stuck the letter in was White Mantle, so it's possible the bandit leader was the one meant to get the message. I wonder, should we add all of the bosses of the Defeat the wanted bandit leader events as White Mantle members in their infobox or just the ones that had a Hidden Letter in the supply crates? Or none of them? - Doodleplex 01:20, 10 May 2017 (UTC)