Talk:Asura/Archive 1

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Should we make a "Playable Races" nav box? Lord Belar 00:23, 6 January 2008 (UTC)

ANet said there may be more to be released, so not yet. Calor (t) 00:45, 6 January 2008 (UTC)
But can't we just add more as they are announced?--Zoldon 23:40, 7 January 2008 (UTC)
We could, I suppose. Sandbox projects ftw. Calor (t) 00:46, 8 January 2008 (UTC)
See User:Calor/Sandbox for the one I just made. Calor (t) 02:24, 8 January 2008 (UTC)
Should be wider IMO --Gimmethegepgun 03:43, 8 January 2008 (UTC)
Toy with it how you want. Calor (t) 03:51, 14 January 2008 (UTC)
Is there a way to make the green bar span the entire width? -- Armond WarbladeUser Armond sig image.png 07:48, 18 February 2008 (UTC)
I think it's a good idea, maybe a bit wider (Darkdwarf) 29:08 26 February 2008
I would rather it was kept to just a small amount higher than the width needed to keep all the information in, just as in GWW - in my opinion, it keeps pages neat and tidy. --User Pling sig.png Plingggggg \ Talk 18:56, 26 February 2008 (UTC)

Limited Playability

Someone else on a different board mentioned how these critters border on the JarJar-Binksian. Looking at opinions on the pages here too you can see they have fairly limited appeal. And we also know that Anet does not create all classes equally as far as actual Content goes when those classes are anticipated to have only a niche following in the game; Mesmers, Paragons, and Assassins being a prime example having among other things -- fewer insignias/armors, less PvE content balanced around them, or less team objectives demanding their role. That doesn't mean they'll be less influential on the Meta-game (constant Motivation Nerfs for GvG being proof of that) but it is very likely that they'll have less options and fewer ways to compete directly with other classes. They may not even be designed for direct combat (maybe they'll have a Primary attribute that makes superior Machines and armor/weapon buffs). --ilr

Or maybe you could wait until the beta before passing judgment? Lord Belar 23:32, 12 March 2008 (UTC)
why wait that long?..when common knowledge already shows Anet makes niche classes/races --ilr
It's an entirely new game. Common sense dictates that they will at least try to fix past mistakes. Lord Belar 01:20, 14 March 2008 (UTC)
fine, but They've followed this pattern since the very first games they made under Blizzard. And plz notice I didn't say it was automatically a BAD thing. I Love my Paragon, just like I Loved my Lich before that, and my Devourers/Queens before that, and my Deathnight+Dragon combo before that. Just b/c most ppl would rather Bloodlust and 'Wammo', doesn't mean the alternative sucks by comparison. But it usually does does limit their playability anyway resulting in a net-loss after their specialties get repeatedly Nerfed. Why should we expect this pattern to change at all if they've been so financially successful with it for the past decade?? --ilr
We shouldn't expect it to change, but we shouldn't expect your conclusion to be true, either. Given the limited amount of information available right now, it would be silly to believe what you say is true, and it would be silly to believe what you say is false. There's simply not enough information out yet about the Asura, their skills, options available, etc., to leap to any conclusion like the above one way or the other. --68.187.144.197 06:32, 16 March 2008 (UTC)
Well, I do believe the Asura concept art looks like it has greater cultural depth and significance than those featured in GW1. Frankly, more powerful images. However, if we look at the Charr in game compared to Charr concept art for GW2, we will notice that the mood and design becomes a lot darker (I believe we see the Norn concept art get darker as well). I hope that the same happens with the Asura, and that we find an overall darker atmosphere and see this change reflected in the Asura race especially (well, and the story).--ennui 20:51, 26 July 2008 (UTC)
And I've got a s**t-eating grin on my face right now because I think the Designers might have seen this discussion already and decided they needed to 'Pep Up' the Asuran appeal and playability by adding this new "Mecha" Angle and "darker depth" to make them less Cartoony. Just on a demographic level alone: "Giant Effing Robot" Golemns they can actually ride in is instant appeal to several pop culture genres and puts them way ahead of "tinkering" Gnomes or other played out MMORPG stereotypes. ...Now just imagine what will happen if there were to capture and research the last remaining Mursaat referenced by the Justiciar Naveed Arc. --ilr
I didn't hear a single bad word about asura until I read this page. I've heard plenty of theories and speculation about them. I regularly hear people express interest in playing them (especially as warrior for some reason). People especially are looking forward to how golems will be incorporated into the asuran gaming experience. I thought the they most sympathetic and least cliches race in EotN. I mean, did you even play the game? the asura were awesome I hear only good things about Vekk. There's a suggestion in the story box that he be brought back in GW2. There isn't a suggestion like that for any of the other characters from EotN. Limited playability my ass. If Anet was trying to pep up the asuran appeal, I'd say it worked. Send in the runts.--Shai Halud 17:16, 24 October 2008 (UTC)

If I may I would love to point out (considering the joys of hindsight) that I absolutely adore looking through all the old discussions wherein people are going "Yeah there are gunna be no Asura warriors because they wont be able to play as Warrior!" "All spellcasters will be Asura! All Rangers will be Slyvari! All Warriors will be norn or charr and I dont know what humans will be!" My point is that (this is the first time I've actually pointed it out) hidnsight kinda sucks when we look back at how everyone was jumping to the conclusion that the races would have different combatability (i.e Asuras will not be designed for direct combat) -- CaptainHindsight (Is that how I sign? I am not a master of using Wikis.)

GOLEMS

are we going to be able to use those golems?then i would make asura first thing lol --Imp shadow knight

I really hope so... I also hope that they have as great a variety of GOLEMS in GW2 as we see present in various concept art. --ennui 20:51, 26 July 2008 (UTC)
Golemancer, anyone? --88.112.91.132 11:56, 19 March 2009 (UTC)

I'm pretty sure we'll get golems, what else would Asura do? Sputnik187 01:43, 2 September 2009 (UTC)

They would just have fun by traveling through the portals. :P --"Oh No, I'm running out of Vodka...I mean Ammo!" 23:27, 14 September 2009 (UTC)


I'm hoping that MOX makes a guest return, it would be very possible, seeing that if maintained, he could live forever.

Its been confirmed on GW1 wiki on that same topic that he will be from an interview, I suggest reading on MOX from there. - 74.171.163.219 18:04, 29 July 2010 (UTC)

Hey guys I'll bet!

I'll bet they get magic buffs only, or only some professions can be asuran. Because that's what ANet does. Another good one is Norn, how pretty much only Norn can be warriors, unless they let bear form affect magic damage too. Here's to hoping they don't, though! This issue, and what they do with the HoM, will show to me exactly how the future of GW2 will go. If it's anything like the one we've got now, well, it won't be much of a future at all. Vael Victus Pancakes. 00:16, 15 September 2008 (UTC)

Not to contradict you but: Norn-Rit, Norn-Ranger(even uses the bow WHILE in bear form), Norn Animal-Spirit, Norn-'Goon... And that's the just the short list. Ele, Necro, and Monk Norns could also be found with a little investigation. Meanwhile the Asurans that guard Shrines are nearly all Warriors and 3 of the Asuran Allies that accompany you into the Spider caves (Arachni's Haunt) are also Warriors... and quite Sturdy ones at that! --ilr
Ya, I think all races will be able to be all professions (at least it seems that way). Cress Arvein User Cress Arvein sig.JPG 01:04, 4 April 2009 (UTC)
If we look at it the way GW1 currently has NPCs, than all races can be any profession. They might have different names (i.e., Ranger for human, druid for sylvari, stalker for charr, etc.) but the professions will be the same, I'm sure. I base this on there being a Warrior Asura NPC, and Necromancer, Monk, and Ritualist Norn. -- Konig Des Todes 02:03, 4 April 2009 (UTC)

As pointed out above. GOD I love Hindsight in these matters. Seems you've been proven horribly horribly wrong my good sir. (Or am I mistaken and Anet did NOT confirm that all classes will be equally playable by all races and what not) --CaptainHindsight

Golem Concept Art?

Why is it there, if people really want to know about golems, they would go on the golem page? Maybe it should be removed? --User: Blood StainBloodStain 16:36, 25 August 2009 (UTC)

True, i don't think it should be here --Majere User Majere II sig.jpg 17:37, 25 August 2009 (UTC)

every class is availible to every race.....just type in classes in the search bar and read the last sentence you'll see

Golemancer

Who Said Zojja was a Golemancer, The hand thing could be the racial benefit (Norn have their shapeshift, Charr might deal more dmg with guns because they have better guns, Sylvari have their Dream of Dreams (I'm not sure what that will do or if that is a racial benefit) and I have no clue what humans will have) The only thing that could support the whole Golemancer thing would be either Anet Releases new info on Professions or the fact that he is an NPC. (There is no word from Anet too on Racial benefits but the only way for it to be balanced is to have them because of the Norn's shapeshifting unless they make player norn unable to shapeshift) - Giant Nuker 00:37, 26 August 2009 (UTC)

On the conceptart.org thread, if you right click -> save as, the filename is The Golemancer. --Santax (talk · contribs) 00:39, 26 August 2009 (UTC)
Though I am unsure on the name aspect, it is near positives the Asura with the glove controls the golems. In the trailer, when it gets to that concept art, the glove lights up, then the golems do. So I think it is sure that is how one controls a golem (in GW2 at least). -- Konig/talk 00:48, 26 August 2009 (UTC)
lol...golemancer...pretty cool,i hope it comes this way and that they are craftable like weaponry,having their own skills like an hero but also being able to supported by you like a ranger does with a pet...appears pretty cool and usefull,a small asura with extreme intelligence...together with a extremely strong golem able to lift everything...pretty chill XD 85.146.249.89 06:38, 28 August 2009 (UTC)

Why are the Charr the only ones with guns?

Arent the Asura like THE smartest being in the world at the time if GW1? and i would think they still rank 1 by the time GW2 is here, so why is it that they dont have guns, but Charr do? i dont see the logic there.

And for the golemancer deal, you dont see anything on any of the Asurans' arms that would prompt you to think there were golemancers that were separate profession. the way i see it the golems are the companions. like Eir [the female norn] has the polar bear looking thing and the sylvari have the forest elemental thing. But i could be wrong. Either way a Golemancer class would be amazing.--G3N3T1C 12:48, 16 September 2009 (UTC)

{Why did this say unsigned?} {Because you didn't sign it. ^_^}

Quoting from Regina Buenaobra's journal: "All races use firearms, but the charr are the most advanced in military technology."
And regarding the Golemancer as a profession, it's of course just a speculation, however, I myself am not a fan of "You chose this race, thus you may have only these three professions. You want a Dervish? Sorry mate, but not with these guys." kind of behaviour, so I seriously hope that GW2 won't follow this system. But Golemancy as the Asuran companion system would be cool, truth be told! · LOQUAY · 13:42, 2 September 2009 (UTC)
I didnt say that goleancy would be like the only profession etc etc. i meant that the golems are companions and that the golemancer profession would be separate. If they did include the golemancer prof. i think they would use it to buff the golem companion and such to have it fight for them, kind of like what would happen with the sylvari.[seeing as how they follow the centaurs proverbs of peace and such.] But like everyone says, everything right now is speculation and hopes. --G3N3T1C 12:47, 16 September 2009 (UTC)
I also didn't say you said that. ^_^ However, for now, it has been already (indirectly) stated that each race should have access to all of the professions, so the Golemancer profession is right now kinda unlikely. At least as a GW1 sort of profession, that is, your set of skills and attributes -- it could as well be something seperate, like WoW professions (Fishing, Jewelcrafting and so on). But I don't think that is gonna happen. I guess that Golemancy will be something to do with the companions and that's it, but it really is just a guess atm. · LOQUAY · 13:32, 16 September 2009 (UTC)

Still unidentified azura text

In the past there was a discussion about if the asura language was a translate able one. The answer was yes. But it was never revealed. Has anyone a clue what it means. I don't know it for sure but can it be a musictone to awaken golems? Since it is placed at the golem shrine next of rata sum. And it looks like there are vertical lines which could mean that it is a music line or it says were the words end and a new one starts? And there is a y in it but this can also mean the gamma? Just thought hope you guys can recode it^^. Death Slighertalk: Death Sligher 23:17, 3 September 2009 (UTC)

Here is a link to the old discussion and the images. images;[1][2]the old site discussion;[3]Death Slighertalk: Death Sligher 23:20, 3 September 2009 (UTC)

Too Cute?

From looking at the illustration and some of the Asuras in the trailer, I have this dreadful fear that their faces have deviated from their original charm. I liked the Asuras because their faces aren't too cute and those large eyes and enormous ears were all they needed. The ones featured in the trailer depict them all with the same ears and facial style where the ones we've previously seen had all these lovely differences like sagging noses, large ears, and different eye styles/colors. Is that the definitive Asura in the trailer? I sure hope not, I'm going to miss the gremlin-like attributes of the Asura if it's so.--Thrashed 23:27, 9 September 2009 (UTC)

250 years in a different environment can do things to the face (like put some actual color in it, and make the eyes less harmed to the sun). The only thing I dislike about the change was that it was a tad bit too big of a change. Mainly, the mouth. In EN, the mouth is wide and stretches across most of the face, in the trailer (from what I've seen), they are smaller than a human's mouth in comparison. -- Konig/talk 02:03, 10 September 2009 (UTC)
Agreed. I really, really, really, really dislike the look of the small-mouthed pouty-lipped Asuras in the video. Hoping that is just one option among a lot of Asura faces, including ones that look like the original concept art and the GW art. I demand Asuras with flip-top heads! --User mrsmiles tinysmile.png MrSmiles 04:11, 11 September 2009 (UTC)
Asura are by no definition cute, these things are freaking scary little buggers. I wouldn't trust one as far as it could throw me (without the help of a golem, or other mechanical implement)--Łô√ë Çåŕð ├┤ëŕô 05:49, 11 September 2009 (UTC)
But could 250 years change things like skin color? I thought 250 years was just a drop in the evolutionary bucket. I liked them being devious looking quite a bit. There's already the Sylvari for filling the cute slot. When they first came out I thought they released the Asura mini in their GW2 announcement article as if to say "this is just a sample for GW2, here's some concept art on the other races you'll expect to see" and I was certain that what we saw then was what we would be seeing now. What surprised me then was that of the races we knew already, the Asura got the biggest face change. --Thrashed 23:24, 11 September 2009 (UTC)
Eyes and skin color can be altered in a single life-span. The kind of evolutionary bucket which you mean would be like the differences between Humans and Norn (minus the shape-shifting - there does seem to be that the Humans and Norn are practically cousins since they can mate). The mouth change is the only thing which doesn't make sense in the Asura's appearance. Of course, our examples are small. -- Konig/talk 00:15, 12 September 2009 (UTC)
Well, the Asura are pretty advanced. Don't forget the Anatomical Reconstruction engineer (or whatever he is that does the face/hair styles). Maybe they altered their appearance to enhance their trade abilities. No one will trust a little goblin, but if you give it big pretty eyes and pouty lips... I hope for an explanation like that. If Anet just arbitrarily altered their appearance between games I'm going to be very disappointed. --User mrsmiles tinysmile.png MrSmiles 03:50, 12 September 2009 (UTC)
Wow, I've missed something...
...Norn and Humans can mate? When'd this happen? User A F K When Needed Signature Icon.jpg A F K When Needed 15:41, 12 September 2009 (UTC)
There are two quests which show a Norn wishing to marry and have kids with the character, and there is a collector which implies (or just jokes about) having Elonian blood in her. -- Konig/talk 20:32, 12 September 2009 (UTC)
but I must have is all but the opposite of saying but I am
The quests I agree are a valid point. User A F K When Needed Signature Icon.jpg A F K When Needed 21:58, 12 September 2009 (UTC)
There is a reason why I said "implies." :p -- Konig/talk 23:16, 12 September 2009 (UTC)

=>And what about Darwin? Evolution... not? --The preceding unsigned comment was added by 84.196.126.75 (talk).

D'oh, I didn't want this to turn into an evolutionary debate. D: I just want the old Asura faces.--Thrashed 19:40, 12 September 2009 (UTC)

To be honest i thought the asura would be an undesirable race simply because they are tiny and ugly. The new concept art makes them look friggen awesome! Justice 04:25, 16 September 2009 (UTC)

It's all a matter of opinion, but I do hope when I make an asura I'll be able to get a classic asura look. Deadpool 23:38, 16 September 2009 (UTC)

Mating with a Norn? Crushed pelvis anyone? On topic: Asura are ugly, always have been. They're not scary, they remind me of a 13 year old threatening to blow up his school. He tries to look like he's dangerous, but you could push him over and smack him around. I hated Asura in Gw1, and hate them even more now that they have terrible even worse hair and coloured eyes.--99.225.28.182 04:21, 26 January 2010 (UTC)

You can't just hate without a reason, or it be beyond the point.|Killer demonUser Killer demon User-Killer demon.jpg 16:48, 26 January 2010 (UTC)

The new asura are plain out unoriginal. They are too human, and too cute. They look like cabbage patch kids now, I don't want to play with baby dolls in Guild Wars 2.

The new asura have definitely changed too much: Bigger heads, smaller ears, no more gritty teeth, too smooth skin, colourful eyes, wtf hair and I've also seen asura without the sharp nails. Old ones had both a mean gremlin but still some cuteness because of the awesome ears. hopefully they'll still change Head/Ear ratio. Prince Grazel 19:35, 14 August 2010 (UTC)
Another reason why the would have changed more over 250 years is because they used to live underground (the Asura in GW1 used to live underground) but species change and adapt to their surroundings, so the Asura adapted to living above ground, changing their eyes to adjust to light and so on. - Giant Nuker 21:10, 14 August 2010 (UTC)
Wonderful, some logic always helps these kinds of conversations. Zungx 16:35, 19 August 2010 (UTC)

Colleges

Does krewe == college? The first time I read that word was in the onlinewelten interview, and I hadn't seen it before then. My intuitive understanding of what a (real-world) college entails doesn't match with what a krewe has been described as. I don't follow lore especially closely so have I missed something? -- Aspectacle User Aspectacle.png 03:24, 10 October 2009 (UTC)

I think they're the same thing. Krewes are meant to serve a specific purpose; "college" can mean the same thing-- "A body of persons having a common purpose or shared duties."-- Shew 03:37, 10 October 2009 (UTC)
I don't think they are the same thing. I think colleges are, at least, much larger and more permanent than krewes, which are a small group and disband after doing a job. -- Konig/talk 04:13, 10 October 2009 (UTC)
I guess it'd be better to have them listed as different things rather than to assume they're the same.-- Shew 04:18, 10 October 2009 (UTC)
I've done similar a few times now... It is hard not to get excited >_>; -- Aspectacle User Aspectacle.png 04:59, 11 October 2009 (UTC)
Oh, I just can't wait to see PvX specifying specific races AND colleges/subraces for builds! I wonder what the next SF Assassin will be. If that starts being a trend, I'll lobby for a revert and if it doesn't happen I'd quit. NineSidedDie 04:25, 20 October 2009 (UTC)
Race won't have any effect on how effective one race is compared to another of the same race. And "racial bonus" seems to only affect storyline and companions thus far (though we don't have a lot of game mechanic info). I don't think there will be "you must be this race and this affiliation in order to play this build". -- Konig/talk 14:10, 20 October 2009 (UTC)

Exactly how little do we know of the asura?

So I structured the asura article a little and I was surprised to find that the asura have basically no lore? They were pushed out of the ground by primordus and they've always liked playing with magic basically sums up their entire known history. There is no mention of major factional in-fighting or a corrupted group like with the sylvari and norn. There is a tiny bit in the movement of the world which says they're still a weeny bit frightened of primordus and the though of having to return underground if they loose their neutrality, but I didn't understand it well enough to write it in to the article. ...Perhaps this is why I don't like the asura all that much, without history they are simply the embodiment of their main attitude towards other races - condescending intelligence.

Now that I've got that off my chest, is there anything else we know about the asura? -- Aspectacle User Aspectacle.png 04:59, 11 October 2009 (UTC)

There's the fact that they plan to slowly and eventually take over the world, a bit like pinky and the brain. --Santax (talk · contribs) 08:14, 11 October 2009 (UTC)
Narf! Tidas 09:34, 11 October 2009 (UTC)
It is sad that we know so little on the Asura and Norn. At this point, we have more lore on the Sylvari than on the Asura and Norn... -- Konig/talk 09:53, 11 October 2009 (UTC)
I love pinky and the brain. :D Thanks guys, it is good to know that I hadn't missed something here. Hopefully we get some decent lore for the norn and asura, because I'm now pretty curious to know where they come from and what will be troubling them for GW2. -- Aspectacle User Aspectacle.png 20:27, 11 October 2009 (UTC)

How GOLEMS work?

I'm guessing like Necromancers minions minus the corpses needed maybe have like a maximum of 3 or somthing along those lines (maybe the maximum amnount varies on an attribute, like Eon Pluse [some name like that) and their attacking maybe be linked to other attributes... but mainly I think that Golemancer may be a race specific proffession if anything, cause otherwise I see no way as how it could work Zachariah Zuan. 00:40, 18 October 2009 (UTC)

ANet stated that there will be no race specific professions, and the ability to summon a golem is the racial ability of the asura.-- Shew 03:09, 18 October 2009 (UTC)
still how do you suppose they work? this is the best idea I could think of Zachariah Zuan. 08:40, 18 October 2009 (UTC)
They could be companions (but if so, then Norn don't get any and instead get the forms), so it would work like heroes - or perhaps infinite summoning stones (that don't take a spot in the inventory). -- Konig/talk 11:20, 18 October 2009 (UTC)
They Might work like they did in Destruction's Depths how you can switch them to Melee mode or defense mode or ranged mode, but better because the Asura had 250 years to make them better. - Giant Nuker 13:25, 18 October 2009 (UTC)
How golems work: People will go to PvX and figure out which golem will make a certain build function in a certain way that they can solo this or farm that, and then they'll spend the time to make a whole new Asuran character with that racial perk for the sole purpose of completing the gimmick. That's how ANet wants it to be done, right? NineSidedDie 04:31, 20 October 2009 (UTC)
You're forgetting that it's players who make the builds and put them on PvX.-- Shew 13:02, 20 October 2009 (UTC)
Also that Anet has already said race and affiliation won't affect game mechanics - only storyline and, apparently, companions (the "plant creature", Golems, and Norn Forms). -- Konig/talk 14:10, 20 October 2009 (UTC)

Racial Abilities Source

Where is the source stating that the Asuras' confirmed racial ability is the control of golems? --Fox427 User-EliteDarkFox sig.png 21:53, 26 November 2009 (UTC)

First mention was Eurogamer and more recently that was confirmed in an interview with Online Welten. I'll add the later to the article. -- Aspectacle User Aspectacle.png 22:58, 26 November 2009 (UTC)
Thanks. --Fox427 User-EliteDarkFox sig.png 03:07, 27 November 2009 (UTC)

Wristmounted Golem Remote Control Thing

Could this be traced back to the original Chronomancer designs (example here) ? Maybe a refurbished idea, since we know that Chronomancers will not exist? Markus Clouser User Markus Clouser signature img.jpg 10:29, 25 December 2009 (UTC)

I think the ideas behind the Chronomancer - with the exception of time manipulation - has been merged with the Asura. -- Konig/talk 13:17, 25 December 2009 (UTC)
gw1:File:Chronomancer3.jpg - I can see what you mean :D. This could warrant a trivia note, perhaps. -- pling User Pling sig.png 14:08, 25 December 2009 (UTC)
Yes, I was thinking at a trivia note too, but I don't think it's a good time to do it now. Let's see the game first to be sure, things can change. Markus Clouser User Markus Clouser signature img.jpg 03:17, 26 December 2009 (UTC)

Im sorry to say this but the asura are the foolishest race of all 1 the norn would leave them be leaded by anyone no even in 1 thousand years and they barley accept someone from their race so how they can accept the asura 2 some humans yes some humans may not all humans in case there is no other option 3. CHARR LED BY ASURA???neah the charr are too stubborn to be led by such little nasty things and they only accept as leaders charr that are from their race and have done something ultra mega heroical (as pyre getting against the shamans and flame legion and killing hierophant burntsoul) 4 i do know to little about the sylvari to say something

some humans yes some humans may not all humans in case there is no other option ( shitty written) some humans might go under the lead of the asura but others might not and if there is no other options for these remaining ones they will go under their lead

Srry forgotten the tildes Matu3333 17:40, 6 May 2010 (UTC)

All races, playable and not, are egotistical and would refuse to be led by another race unless subdued (i.e., slaves), and even then there are bound to a vast majority of the race that will be constantly trying to make a rebellion. -- Konig/talk 18:04, 6 May 2010 (UTC)
(Edit conflict) Don't take a race that basically consists of a bunch of pop culture references too seriously. --Kyoshi (Talk) User Kyoshi sig.png 18:06, 6 May 2010 (UTC)

Would've been better if..

If Anet had stuck to some of the original ideas, am I right?--99.225.28.182 01:36, 15 May 2010 (UTC)

Are you right? No. You're opinionated, not "right"; you're human, not "right"; you do not know the full story behind the changes that were made, nor do you know their reasoning; you are not "right". :P Sorry to be blunt, but SO many people have asked this, and it's starting to get on my nerves a little... --AmannelleUser Amannelle Me.jpg 01:45, 15 May 2010 (UTC)
"Am I right" is an expression meaning "Do you agree?". L2Internetz.--99.225.28.182 03:01, 17 May 2010 (UTC)
I like where they came from. I'm not a huge fan of the Asura, honestly. Their original concept art is pretty cool though, I'll admit, in an eerie kind of way. But I can see why they toned the "eerie" down a bit though. From that concept art compared to now, it's clear to see that they probably wanted the race to seem more welcoming and brainy than spooky. --Spigs 03:10, 17 May 2010 (UTC)
Personally, I would have loved a mix between the old and the new. I'm thinking more asura looking like Gadd. I would love em to show their feral side a little more.--Corsair@Yarrr 03:16, 17 May 2010 (UTC)
Well, ultimately they wanted the Asura to have a beautiful and intellectual culture, not some backwards savage mud-hole of a civilization, if that makes sense. I mean, the concept art is WONDERFULLY done, but it just isn't the "Asura" that ANet wanted. That's why even in GW1 they had "cute faces" with big pupils. I'm sorry I went all out on you ^^ I've just heard this complaint so many times, when ultimately I think the change is definitely for the better. I say that because all though it would be fun to have a race like in the concept art, the way they are now will attract twice if not thrice as many people (can you imagine the "average girl" wanting to be a female Asura if they looked like that concept art? :P). I too think the "eerie" look is awesome, but like I said earlier, it just isn't quite the right "look" for the ideology ANet wanted the Asura to embrace. Judging by their stylized architecture, they also have a sense of "aesthetic appreciation", which is much more effective with how they look now than how they looked long ago. ^^ I guess I'm kinda rambling, but am I making some sense? --AmannelleUser Amannelle Me.jpg 03:23, 17 May 2010 (UTC)
But, admit it Amannelle, this would've been cool because you could've made yourself look like Yoda xD. --Naoroji My Contributions 10:38, 17 May 2010 (UTC)
The shorter ears I don't mind, the now coloured eyes I don't mind, it's the heads. Why did their heads double in size? They look just like Kerrsh (who looks fine on his own), but with twice the head size. I like the asuran architecture, I like the tarnished coast, but I don't know if I can stand having those things on my screen around me. --hexalMy 11:51, 17 May 2010 (UTC)
Thankfully we'll be able to kill them in GW2. They totally could've looked intelligent and had the same personality and all that (as irritating as it is) with looks like the old one. I really think it would've been better if they made them intelligent, but cut out the arrogant prick part.--99.225.28.182 02:29, 22 May 2010 (UTC)

Wait, "guns" is pretty broad...

Can an Asura player get a huge bad-ass weapon that blows his / her character backwards off their feet everytime they fire the weapon? :D User A F K When Needed Signature Icon.jpg A F K When Needed 16:49, 23 May 2010 (UTC)

I most certainly HOPE SO D: --Naoroji My Userpage 16:50, 23 May 2010 (UTC)
"I most certainly HOPE SO" Oooh yeah! Definitely! :D Or Golemnukes :3 --AmannelleUser Amannelle Me.jpg 16:51, 23 May 2010 (UTC)
But if the Asura get nukes, then they'll give the charr some "blow everything up" button to even the playing field. Eive Talk Windgrace 00:21, 8 June 2010 (UTC)
maybe the guns wont be as big as the other races lol:P--♥Icyyy♥‎ User IcyyyBlue Elementalist Blue.png 16:54, 9 June 2010 (UTC)
I hope they make some kind of Lazer cannon or machine guns. - 74.171.163.219 11:30, 27 July 2010 (UTC)
As for size of guns... have you noticed how big the Asura crafted bows are in GW1? (biggest in the game?) hehe User Arrowmaster Sig.pngArrowmaster - 18:12, 29 July 2010 (UTC)

should t be 300+ years not 250

The Great Destroyer was defeated 50 years before the first elder dragon awoke so they were living on the surface for more than 300 years by Guild Wars 2 time not 250 years. Ramei Arashi 05:46, 18 August 2010 (UTC)

You can't be greater than 300 and not be greater than 250. That being said, I thought GW2 was 250 years after the Great Destroyer was greatly destroyed. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 05:49, 18 August 2010 (UTC)
Sparky's right Guild Wars 2 takes place roughly 250 years after the downfall of the Great Destroyer. - Giant Nuker 19:07, 18 August 2010 (UTC)

Melee Asura

Is anyone else unable to picture an Asura using melee weapons and skills such as Stomp? I'm not against the idea at all. It just bugs me not knowing what to expect. In GW1, I always look for Asuran Warriors but I've never really seen one attacking other than Vekk with a sword in the Isle of the Nameless just messing around. I just don't see it looking serious though. Picture an Asura using Hornet Sting. It's amusing to imagine, though I'm sure the designers will work it to look descent. I'm excited to see. Anyone else thought about this? --Spigs 18:59, 20 October 2010 (UTC)

I have thought about it and its the reason I'm making a Warrior Asuran at some point. I'm not sure what it is but I always giggle inside thinking about such a short creature going up against something like the Shatterer with a pointy stick -- Broodling 19:06, 20 October 2010 (UTC)
haha I know, right? I've thought about that too. I go into the Isle sometimes when I'm bored. I give Vekk a sword and Pyre and Jora a staff with fire spells, just to imagine. It's cute how Vekk hops around with his sword. I'm sure the animations will change in GW2, but it's a start almost. --Spigs 19:10, 20 October 2010 (UTC)
Most of the Asuran Soldiers you saw running aroun the Tarnished Coast were warriors. And remember, the weapons that asura used were scaled down for them, so something similar could happen with skills in GW2. EiveTalk 21:10, 20 October 2010 (UTC)
Most NPCs in GW1 are rangers and warriors - as Eive mentioned to a degree. Just about every bounty giver in the Tarnished Coast is using a sword or axe and a shield. Likewise, there's a dozen or so spellcaster norn. To think that asura cannot be attackers and norn cannot be casters is a silly thought which should never have appeared in people's heads, as it was disproven in the initial EN release on several dozen occasions. -- Konig/talk 22:02, 20 October 2010 (UTC)
Although, the OP mentioned how odd it is for Asura to use Stomp, which is a valid issue. An asura is hardly large enough to do anything when it jumps, let alone knock everyone nearby away. EiveTalk 23:03, 20 October 2010 (UTC)
"an Asura using melee weapons" He brought up more than just stomp. I wasn't commenting on the stomp part. And I just realized that it wasn't that the OP couldn't find asuran warriors in GW1, but that he couldn't find them attacking - which is still not hard to find. -- Konig/talk 00:02, 21 October 2010 (UTC)
I never said that Asura can't be attackers and I know Norn do use magic. Just saying how, in GW1, it's relatively uncommon -to me, at least- and just feels unnatural to me. Again, not that I have a problem with that as I'm sure GW2 will work it all out.

Also, as mentioned above, Asura will of course have scaled-down weapons, but I don't think animations would be changed much as far as mechanics or distance, but maybe appearance. --Spigs 05:44, 21 October 2010 (UTC)

I think that in order to justify the gamplay balance, the Asura will create some artificial strength enhacement inside their armors with something like litle engines that allows them to lift heavier weights, or some pulse generator on their boots that allows them to create micro quakes when they "stomp" (who knows? maybe even arenanet creates an asura NPC who is named Tony Stark knowing how much they like the references). this armor really looks to me like a strength enhacement armor with inside devices and tech. Lokheit 08:02, 26 October 2010 (UTC)
But wouldn't that mean the asura would be forced to wear armor specifically customized for strength enhancements, therefore removing their chances of other armor upgrades? -- Freyr | T 09:51, 26 October 2010 (UTC)
What I meant is that artistically, they would look like having devices on their armor with technology that allows them to lift heavier weights and being stronger (they are magic-tech masters, they can do it), I didn't mean anything about gameplay, just what they seem like (all the asura with armors that I've seen have some bright gem on some part of the armor, probably magical enhacers). This could be the lore excuse to justify an Asura dealing the same damage or resisting the same blows than a Norn or a Charr. Then they could add to this armors the same upgrades than the other races can.Lokheit 15:00, 29 October 2010 (UTC)
I actually really love that idea. Kind of gives a Templar (from Hellgate)/Ironman feeling to it. And it makes a fair bit of sense overall. 136.159.70.7 17:09, 29 October 2010 (UTC)

[4]

This Vandal proves the fact there are happy furries out there. Oh rejoice the Local Chats once this bloody game is released. >.< - Infinite - talk 18:14, 12 December 2010 (UTC)

Or happy militarists (what). Or both. -- Kyoshi User Kyoshi sig2.png 18:23, 12 December 2010 (UTC)