Guild Chat - Episode 91
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Guild Chat - Episode 91
- Title
- Bound by Blood
- Host
- Rubi Bayer
- Guests
- Connor Fallon
Novera King
Kirk Williford
Erik Faggerstrom
Tracey West
Chris Burgess
Jason Byfield
Greg Bekken - Date
- September 20, 2019
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 91st episode of Guild Chat aired on September 20, 2019. Rubi sits down with eight different guests to discuss the first release of The Icebrood Saga, Bound by Blood. For an entire episode focused on Metal Legion, be sure to check out Guild Chat - Episode 92!
Summary[edit]
- Introducing the first set of guests
- Topic 1
- Etc
- Introducing the second set of guests
- Introducing the third set of guests
Transcription[edit]
Introducing the first set of guests (7:04)[edit]
Introducing the second set of guests (1:24:33)[edit]
Introducing the third set of guests (2:11:05)[edit]
[Music] [Music] [Music] [Music] [Music] [Music] [Music] [Applause] [Music] [Music] [Music] [Music] [Music] [Music] hi tyria happy Friday and welcome to guild chat I'm your host Ruby and we're talking about episode we're talking about the prologue bound by blood today I want to take a second and thank you guys for your awesome response we've been having a ball watching you play and have fun and give feedback your feedback has been amazing we are going to talk about the making of the episode with a whole lot of our devs today there are going to be spoilers we're not holding anything back for this episode you should come back and just watch the video later we also are going to answer some of your questions at the end of each segment so we're gonna get started but I do have a thing first that I want to show off that you guys haven't got to see yet we have a giveaway that we're going to be putting on the website after the show is over today we have and I'm gonna borrow my notes because there's a whole lot to tell about these all right yeah it's just an amazing box the box is part of the giveaways what's inside the box [Music] working with Nike to make a very very few pairs of custom Nike Air Force ones and we're going to give some of them away to you guys we have four pairs to give away we have two for our in a players and two Ferrari you players so I'm going to show these off a little bit but I'm gonna give this to somebody oh come on please be careful do they all come in this box yes let me have the box lid so they come in this awesome blood Legion themed Guild Wars 2 medallion wooden box each one comes in its own box and is I gave you guys Joe you can look over it but you have to give it back because we're going to give them away these are RIT laksa themed and I'm gonna put them over here by the go play GoPros oh now they see food all right so all right so these are custom Nike Air Force one sneakers that have been made exclusively for us by Nike this is ok sorry that may have been made exclusively for us this is exclusive Guild Wars 2 memorabilia the sneaker customizations on here are alright luck themed so you have on the toe on the tongue this shoe has a design on the front panel in black and silver invoking charm metal work the orange laces are first so - the lace tips represent it locks red mohawk Wow and right down here is also red for RIT luxe Mohawk and for ArenaNet the back panel or the side panel I'm sorry has the Guild Wars 2 logo and the Blood Legion symbol on the tongue and on the top of the box brings all of those elements together so we're going to be giving away four pairs of these check our website after the show for all the details on how to enter that's kind of Awesome you guys do have to give that back I'm sorry good luck guys keep the box thank you great keep saying right yeah the box is amazing it is rather heavy I kind of love it alright so why don't we talk about bound by blood yeah alright yeah would you like to hold a shoe later oh why don't you guys introduce yourselves talk about what you worked on for bound by blood all right I'm Kirk Williford I worked on let's see the who spit Mehta the do-more shrine Mehta as well as the final store instance some other events in the open world map like the target shooting in the chef event as well as the strike mission up to the final boss that was not me oh I think you had some of that I don't think so we still are going to talk about yeah hi I'm the Veera King I'm the narrative design the lead narrative designer on this particular episode so all the golden path stuff overseeing that and ambient dialogue and writing meta Legion lyrics and I feel like other story related things so hello I'm Connor Fallon I'm also a designer I worked on chapters 1 & 2 of the story which included drunk Bram and the part where you going picking up pick him up from the prison I worked on a couple other events the demo derby the smelting event and I worked on the metal Legion concert that was my event so yeah that's what I did awesome alright so the metal Legion concert I mentioned to a couple people before the meta Legion concert we are going to do another guild chat next week that goes into the making of this band and maybe some of the people who did the vocals and created these new characters so we're gonna talk about that a little bit today but definitely tune into next week's guild chat for that so and actually I do need to make a quick note the shoes are Nike airs but they were made by a customer not a customizer not specifically I'm sorry mark has many things to say so I'm trying to listen and talk not by Nike specifically but they are Nike airs so ok I well why don't you guys start what do we want to talk about first do we want to talk about Bhangarh and Krisha yeah they are fascinating um they are two of my favorite things about working on this episode so with the prologue we're introducing you know new folks who are going to have an impact on the ice boot saga going forward but you know people had Bhangarh had been mentioned in the past as RIT locs Blood Legion Imperator and no one had ever really met him before and so the process of breaking it down and figuring out like what does what's his personality like what's his voice like not necessarily in terms of voice acting and casting that but just you know how bombastic is he or is he very reserved or you know in same with Krisha like all the little nuances of who they were going to be that was actually a really long process for me personally a lot of times I need like to think about references from other movies or television shows or or even book characters that I'm like okay it's this character is sort of like that mashed with this mash with that and and you know what at different times we were like is Bhangarh you know what is the guy's name Walter in The Big Lebowski the one who's like a he's like the vet who's played by John Walter yes like we were like is he like Walter like this sort of like ridiculously bombastic character who's like calm calm calm and then like loses his bad word or you know loses his cool yes and just sort of snaps or is he somebody you know he was such a great military leader and he's been the imperative for so long he's the oldest Imperator and the longest-running impaired her I actually ended up landing on him being Patton oh yeah so I don't know maybe some folks were like who but they might not have seen the movie with Georgie Scott and I rewatched that and I wouldn't tell you it's definitely from not this decade but in watching that the sort of you know the way the patent was for his for like the way that he would give speeches and rally his troops but also the fact that he was sort of a loose cannon at moments but he did some really crazy things that paid off that that sort of personality really in the back of my brain and as I was writing that opening speech for Bhangarh was really informing that so I feel like I'm rambling but okay I'm here to ramble I love Bhangarh it was really fun seeing the character development just from start to finish of anger as a character through through the speeches was like the the opening mail you get the invitation from Bhangarh just seeing as the character came into form and how those like the the iterations of the letter and the speeches would change and it's just like he developed his character so I don't know smoothly even like we could see the inspiration and it was just really fun to watch and the voice actor is incredible yeah stellar although I have to say my favorite thing I really enjoy it the Jeannette he also plays some generic sylvari in the map like some of the mail Safari and I'm mostly familiar with him from Castlevania so whenever the one of the run past most Safari oh my god it's Dracula [Laughter] he's amazing voice actor he can't help but sound like awesome no I really want like a salwar a Dracula side story but anyway that's just my brain I'll just watch this video later and then for Krisha you know she is writ Locke's oldest friend like oldest friends they've been friends since they were little in the Ferrar and they were both sort of on the outskirts of their own war band because you know writ Locke if you've read the twine right lock was rot lock and Krisha is parents are flame Legion she was her mother was a flame at each end refugees the Blood Legion and so has that she's an elementalist so she's a little bit on the outskirts for that reason as well and so they bonded very young but there are also very different personalities so sort of trying to figure out who she was you know how she would present herself to folks who aren't RIT lock and Bhangarh how she would present herself to RIT lock what they're like communication style was gonna be that was a lot of fun to iterate on and and read out loud and really you know get down into it and then Charisse booth is amazing she's our voice voice actress for four Krisha as well I know I say that a lot but our voice actors our entire voice acting cast is so stellar then yeah every time we call out one in particular you know you're remembering the work that they do and who they've been voicing and it's just so flawless all the time I remember um when we realized who Creech's voice was going to be it was way back when Charisse was doing that the trailer that preceded last like episode six of last season when Sofia Saphira does that like great voiceover and Julianne Arden and I were sitting in the back of the recording studio booth and we looked at each other and we were like she she she's Krisha like that yes that's okay yes yeah we know who our Krisha is now and so as I was writing Krisha and developing it I was thinking about what her voice was gonna sound like as a char and and it really kind of informed a lot of the things that I did so at some point we need Saphira and Krisha to like talk to each other you know what I would not put it past Ries like I think she could make that happen so there's a precedent [Laughter] okay that's gonna be out of here so I do want to touch a little bit on what you said about Bhangarh being very cool and very collected until he said until it's something like interrupt me again and I'll have you can yeah he's a showman he is a showman in that and that's some of that pattern as well like he knows how to get his troops of tension up on that stage and the way that he performs on stage at the beginning is very different than how he speaks to the commander and RIT lock when he comes down at the end of that doctor hitch of his voice is just different like goes up when he's giving a speech and then when he's using oh hi commander yeah exactly and like I think part of that is bang garze ability to be this amazing battlefield commander he is a strategist he reads the the lay of you know of the situation and he make snap decisions and moves the troops the way he needs to move them with whatever means he has and well and he reacts very quickly that's and we've seen a little bit of that in bound by blood the quaggan are not having a good time we've seen a little bit of that bound by blood where he was immediately like I hope you all enjoyed the show with our big dragon for now right right like he's just okay I'll roll with it yeah I will use it to my advantage because he has to keep control right yeah and that's it's it's a more simple and obvious thing than moving troops on a battlefield but I think it's it seems like it speaks to who he is even even like things like putting on a concert right he finds ways to like bend the message of the concept ever so slightly this direction I mean yeah that was something we had fun with for the entire episode was figuring out how like little seeds of I don't know propagandistic you know how can how can we use how could banger use this to his advantage to help you know yeah further his message obvious he has a whole role he started in the mid Durov Moretti he has a minister of morality like her whole purpose is to get people emotionally and like like mentally in the the lane that Bhangarh wants to keep them in you know and get them pumped in a certain way and be his touch points out in the world to get that propaganda like you were talking about so let's talk a little bit about this chart gathering and how did this come about and what are they okay but how this came about and what they want to accomplish and how you guys got to this point mm-hmm I think that goes into I know there's probably a question here but I'm gonna jump ahead there's a question that I'm sure will come up later about this being a prologue episode before the iceberg saga really gets going it was important to us to allow the folks of Tyria to celebrate Crockett oryx death that's a huge thing and especially coming off of episode six of season four we're just fighting so much fighting all the time you know I mean like so much battle and there has to be a release valve for that and the char you know they they they fight hard they play hard it seemed like a really great entry point for us to jump into a moment to really have that release in very visceral ways with the char yeah um right ya know I think I think it's I think it's important to note that the reason why it was a prologue was largely it's there it's been narrative reason right like this is the chapter that that's it's like it's a it's kind of tangental but it's also setting up the groundwork for what comes later and that was that was kind of and it was interesting to see like all the different things that people read into what prologue might mean like well don't be surprised comes out but yeah the and there's just been a lot of it was a lot of fun to figure out like we basically this is an opportunity to dive deep into the char before we head up north or I guess we had we're going elsewhere we move in a direction to visualize the map weren't you no no I wasn't doing anything anyway but uh and it's just an opportunity to like really like really focus in on this one culture which is what was you know knowing we were that was our goal going in allowed us to make a lot of choices like doing a char exclusive helm right and do it and really like doing things that are like bringing allowing us to focus on char and in a way that we haven't been able to in a while that was really nice it was also how no Vera was saying before yeah Episode six was so heavy and yes it was it was incredibly heavy in terms of its tone so we were able to kind of peel back that a little bit for prologue and have it be a little bit more light lighthearted on the surface still starting to sprinkle you know a little something things aren't as they seem yeah it's a big reason that the maps like less combat oriented right just like we've come off a bunch of those let's do one that's a little more calm like you can spend your time charcoal yeah yeah and that's that is something that you mentioned about episode 6 and episode 5 - yeah I mean the end of the end of season 4 was gut-wrenching pretty much the whole second half of it what's yeah there was just a lot happening and having a party now that we got through that and we we won I just realized someone major dies in every episode in the latter after like Joker dies then Blish dies boilers and then dies like we had a major it's it's okay no I'm warning people well yet if you don't want that this is when you need to stop watch yeah you should have stopped watching a couple minutes ago but here now you might as well just stay I do think that you know and one of the things that Connor was saying about you know focusing and on the char being able to like focus on one people and allow them in a lot of ways what try are people to people that allow to reflect Tyria in a way is really effective in trying to understand what is gonna happen what's going on interior not just on the you know the majority of folks at the party are there at a party you know they really really are and yes we have a whole lot of political machinations and other seeing things that are brewing that people are not even aware of even if it's brewing for themselves that's sort of life right like you know some of these things sort of there can be drama beneath you know the the fun that's being had so I think that part of being able to spend time of the char and get like a microcosmic very personal view of what it meant what it means right now for people interior allowed us to sort of explore that you know Crockett Oryx death yeah from a design perspective is really it was fun and not something we you know we haven't explored char as much as we did in this in this release so just from design you know when you and I and frosty and we're you know trying to figure out how would the char handle these scenarios in in a game design perspective right like how do how would we get a concert to me how would they handle that yeah just those kinds of thinking about that was really fun from a design there's also one layer lower than char like as a group there was also hey let's bring the differences between the legions and was the different legions are looking for hair right like I don a bunch of the one thing I didn't say that I did was a bunch of the secret like the whole fact that there's an ash camp that's like a front and then you like need to solve a puzzle and then there's the actual like ash camp like ash came here with their own motives iron Legion came here with their own motives that are trying to hawk their stuff and get people to buy their tanks right like and like and then flame flame has some really interesting dynamics had an in attending this event and we really had the opportunity to like especially like from a player perspective like if you're ash if you're if you're iron if you're blood like you're me for two of those you meet your imperative for the first time in this episode and we we had a there was a lot of stuff we were able to do design-wise and like yeah you should get a slightly different hint if you're Ashe like if malice is a little bit more straightforward with you about what you need to do to figure out what's actually going on or like and and I don't know that was fun to play with from from a design perspective I think it from a from a narrative perspective it just gave us so much rich potential story to mine as well in terms of like you know trying to figure out who malice and like who malice is whose motor is how they would be different from Bhangarh and like how they would relate to the commander regardless of whether or not the commander is char or something else and allowing us to kind of you know shine a light a little bit more on what the relationship between the Imperator's might be that week yeah we'll hopefully see in the future we've never actually seen any of the Imperator's other than this motor before wake or a stock calls them smoulder know yeah they found it yeah I was it was first day there's now we know what ArenaNet audiences like saucy romance I mean it's kind of its kind of the inverse of its if there's a cultural clash right of the people who are really embracing all these races coming together in many different ways and the people who are less for that right and like and and I it was I think even as I think you talked about this a lot as we were laying in the undercurrents of hey here are the people who are really not for everyone coming together you also need to have that counterpoint of life there are char that are totally like we we're now like a collective right we work with all these we've been doing that for years it was really important that we show that balance too and not have the Chara feel monolithic at all I think it would be a we'd be doing a really serious disservice to the players and to the that story in that race as a group if we were like they're all the same they're all war mongering hating not to call out anyone specifically but if you have been insisting that char should be a certain way char many different delicately as I can possibly put it there's a lot of like a flirty char happening oh yeah you like I said flirt yes instead of being like parents yeah let's talk about those conversations leading up to development because as you put it you need Cubs yeah yeah you need Cubs the blood okay okay so let's break this down for a second so we were talking about like how to explore and show you know what when we were trying to break down events and actually let's can we throw that that might be good okay so way back in December yeah design and narrative and eat a bunch of other folks crowded in a room I think we might have been in this room even and we were like okay what are the ways that we're going to show who the charr are how are the ways that we can do that through events you know the demolition derby the concert the the the hunting that they can do the the shooting and all of that and then some of those things had to do with cultural things too you know we talked about how into fighting and military and war the the charr are we talk about how much they like meat well that's that's fighting that's food there's another thing that you know folks got to do [Laughter] fighting food in four are exactly so part of this I mean think about it the blood Legion are the infantry they're the infantry Legion and infantry means you need bodies they are very focused on their cubs and so it started to make us think like well what what are the courting rituals of the char and at one point we were like we got all these legions coming together for the first time you know laura has already said that like legions major life is very mating for life is a rare thing among the char and you know crit Krisha and Whitlock who have a very close relationship that's a more rare thing to have a cub and then stay that close to someone but we were like okay so if you're gonna maybe get it on with someone from a different Legion like what does that look like what makes them attractive and so on the white board we had this moment where we were like okay so what makes char attractive to each other and maybe we should have them have like there's no like char tinder there's no like tinder we should size of their acts at one point up on that board it was a long meeting l we were in the room for like two and a half hours and like the free sex bonfire actually ended up on the board and if you look at that whiteboard picture if you see where we've crossed it out because we didn't call it that but underneath that it's like this is guild chat you guys know all the behind the scenes stuff but we decided it shouldn't necessarily be an event but it is still important yes that we deal with the idea of like char people and people you know they find other people attractive there's like relationship stuff they're like how does that work and so pudding I have to say I had so much fun writing and being conversations that were like flirty or somebody checking somebody out or like talking about their Cubs or like whatever like adding that way or because it just makes the charm more real I think as opposed to like caricatures you know so people are again going to this party with different motivations I mean like anyone who's ever been to a music festival I'm just being yeah so yeah all right and thank you for the whiteboard picture because there is so much good stuff on there there yeah you guys if you like dig into it what does that mean yeah so I think there was something up there that actually said Bhangarh equals presidents no question mark because we were like oh is it I don't know this is like I said this was back in December so we were still figuring figure out who exactly Bhangarh was and I can see that presidents know there's there's more going on behind the surface he's not as benevolent as one might hope right but we'll have to wait and see what happens speaking of Cubs we didn't talk about Ryland and that's this is a bit of an episode full of not quite bombshells but we've got Ryland the flame Legion ER here there's a lot happening so I feel like we left Ryland still kind of mysterious cuz most of your most of the Ryland interactions were you pretending to be Ryland yeah yeah I mean I can talk a little bit about how cuz like I've worked on some of the early drafts of like the Ryland hanging out with Bram scripts yeah I'm gonna lead you into that talking about okay go ahead because I think as we were trying to this was not to be Rylands episode necessarily we were putting him on the stage in a way for RIT lock to react to a little bit more um but also his relationship with Bram was the way that we would get to know a little bit more about Bram and set that up going forward and get to know a little bit more about Ryland so yeah I mean it's you know it's a getting question if like there's there's the kind of this now that the episodes over there's this question of like how genuine was their connection and because there's some really nice moments in their conversations with each other where where Rylands really supportive right of RAM and like the things that Bram struggling with because they actually do have a lot in common they both have been like they both have larger than life parents right they both like there are a number of things for them to bond over but you know from that the end of episode that Ryland had a goal right it's the front like the entire time which was to string key brands yeah yeah drink RAM under the table and get the bow right like and it's it's it's I remember I was watching a stream where it's the moment someone realized that what Ryland had been up to the whole time their mouth just dropped open and but it was important for us to make those moments like between them genuine right yeah and yeah and that's why there's that's why one of the things I implemented was it like a chaperone achievement to like go chicken on Bram so you can just get a little bit more of those interactions and like and see a bit of that we also do we have the video of the extra Bram Cole so now I want to give some I want to give some backstory to this we we obviously iterated on these a number of times and there was one that we didn't that was the final one that was a little too light for him to be in jail the next episode so we ended sorry the next chapter so we replaced it but apparently we didn't remove her from the scripts so we got it recorded anyway and the delivery is great so I'd like to play for you the extended edition drunk Bram scene Alec sticks his head in the room and goes go to the tape [Music] braum that's not a good idea so that was that I think that's also a good example of how we were iterating on the situation with Bhangarh and how serious that was going to be and yeah the drama was going to be because once we really solidified this the the serious storyline it was like that's funny it's too light yeah that was too light the idea of breaking into bank ARS office and moving things around we were like Bhangarh we're dealing with it ya know but it is it is super fun to think about and honestly the whole Bram getting progressively and progressively more hammered yes and calling you over and over was there's a lot going on to the surface but it was such a funny light thing to have in there I'm always surprised when bits of my temp dialog get through the ship my favorite one my favorite one I have to i'm unfortunately responsible for we put the band back in war band in case we making bad puns was not obvious did not make that obvious but Bram's one of his Bram's chosen insults when he's doing the taunting is go suck a snowball is one of my favorite things I didn't know that was like a temp thing until I think you told me last week oh yeah and I start showing up on posters and I'm like oh my god I mean there was a lot of stuff from this episode that kind of started off as like there's no way yeah yes just like oh haha wouldn't it be funny if then next week tune in yeah the concert was just like a funny idea yeah it was it was it was definitely like people were talking about what are they some of the crazy things that char could get up to at a party and it was like well they totally have music I'm like ha that's crazy then they're like I think I came back like the next day and I'm like I want to actually do it guys I think I know how I do it anyway but yes that was fun because as this idea grew people start getting attached to it yeah we started finding as many ways as possible to make things work yeah you know just how can we make this unique and fun and different than what we've done before and some worked better than others yes I think also just trying to find ways for me on the like this is a great idea for an event and it's super super char how do we hook it into the theme every time like how do we make this a little bit darker or how do we make it like a reminder for players of you know this is a this is a culture that is it's a military culture just like they are soldiers even when they're having fun you know this is about the legions coming together the ooze pit event is a great example of that like the theme of you guys will be better if each of the individual legions who have these strong you know ways of fighting if those things come together and they work in tandem right so yeah that was a lot in the flame Legion like chain of like hey look we're trying to like connect with everybody like I'll be Oliver metas tie into our themes which um the whole the whole metal cycle was an interesting that kind of evolved over time like initially we were talking about just doing two and then it was like oh no like we're really close like this one feels like it should be for this Legion and it's like well the I think originally do more was not ash theme figured out a way yeah you can you could talk more about that well it'd mean you pretty much right like we kind of tried shuffle things around how it does this make more sense to be flame flame effigy obviously is the obvious one if do we want to use pit to be blood will know the concerts blood because so just trying to figure out where it fit in and even though the in Doom Laureen like it's a it's technically led by in Ashley Jen engine well know Asch operation yeah but it's essentially a flame Legion shaman trying to prove their worth you know proof should show the other legions that hey flame has something to contribute here and that's one of the themes that we were trying to go for for the flame Legion in general is like we are more than what you thought we were we've changed you know what we want to prove our worth yeah the char want to win mm-hmm anything and I think that that's one of the things that Bhangarh recognizes as well he's like I want the char to be this great force and I can't if we're not complete I want to quickly touch on the flame Legion thing because I think we were talking earlier about how char contain multitudes right like yes there is a dominant culture but within that culture there's like several offshoots right and every individual is different the flame Legion was very interesting for that reason right because it's like the flame Legion was real bad news and like like there and and Ephraim I think you did a really really good job of having him be like he's someone who grew up in a culture that was built around bigotry and is just kind of like I've had enough and I want something better for ya so when my housemate plays the game my old housemate and when he when he when he sent me an excerpt from I think he's like our P guilds chat and one of them they had a picture of brisket is like wherever this cub is I will defend them with my life so yes confirmed frisky is ephram's daughter krysta as ephram's daughter yes yes first question yeah well never end I don't think we'll ever answer this but it's it's interesting I like the timeline of well I'm curious about Ephraim like has he evolved as a character right how did ya come yeah yeah I think that I'm gonna say that yes Ephraim has evolved as a character because he is you mean from like like where he would have been 10 years yeah I don't think that ephram's all Ben this had this sort of a perspective on hatred and what it can do and and and how dangerous it is and why the flame Legion needed to make this change I think that he's definitely someone who has had some experiences that have evolved his worldview yeah and to the point where you know the flame Legion they are swallowing a lot of pride in coming to the all Legion rally not just that the deal that Bhangarh makes and if you probably heard this in some of the ambience the deal that Bhangarh makes is that you must bring your cubs to join our Ferrar they must come in to the Blood Legion for our like at a certain age so to make that sacrifice to bring your young ones in on the one hand from the flame Legion it's like yes we are well intentioned like we only we definitely are committed to this we're gonna bring our next generation with a hundred percent good intentions and then on the flip side of that of like the sacrifice that you're making to do that and they're pretty much refugees and that was a delicate being that that you know the narrative team we really wanted to explore as well because just because you're asking for help doesn't mean that you don't have pride and what is that conflict feel like and internal conflict but also when you recognize that there are some amends that you have to make so there was a lot that was going on there and then the evolution of that Legion because if you're coming back into the fold well then that means you've got to get rid of some of these old ideas like your women are gonna have to like like your girl cubs are coming into the Ferrar and they are going to learn a different way they're gonna become the way that like you know char have been historically so you know it's it was it was challenging but I think I hope that we did a good job with you know there were there are a lot of story threads that we couldn't really deep dive into the in the golden path because there just isn't time and we did the ambient dialogue did a lot of heavy lifting on a lot of those things like one around the flame camp and you get bits of the story but people talk about I'm gonna butcher his name the old flame Imperator not even gonna try Karen yeah people talk about that the very thing like to female now soldiers are like what does this mean for us like are they going to make us train now like and there's just a lot of I don't know I it allowed us to accomplish a lot yeah yeah well and that's something to that was and you know we kind of laugh about I love Prisca I would die for her she honestly is she is my favorite I love her but that all of that conflict between the ways that they were thinking and coming back into the fold and making amends and giving them your cups all of this I feel like Prisca she articulated that in a way that was really touching where she was talking about I miss my old friends I'm having trouble with the other girls yeah and I'm I'm in this Farrar that I didn't ask to be in yeah and then there was a story step where you're looking for the one-eyed char and you pass a bit of ambient dialogue where there's a char saying you know parents checking on their cups it happens more often than anybody wants to admit and it speaks to a lot of what's going on there that we're not really paying a lot of attention to but it's still part of the world people are still here I mean yeah it's not an official part of the culture but like in your personal story you have a choice you're who you're who your parent is changes how people view you like there's still some of that going on and Prisca is the person who and later in the story is raises the alarms right I can talks to Ephram yeah yeah okay I could I could honestly sit here all day and talk about like char culture and interaction good but I do I also want to touch on the events we talked about those a little bit but I went to delve into those let's talk about the I I keep calling up bumper cars let's talk about the demo derby a little bit sure so originally I was trying to do I actually didn't set out to make a demo derby I set out to me guess what I know I know I set out to make right another different Thai style of race we're using the charr car and no matter what I couldn't the with the speed that mounts give a racing a transform just feel slow now right and I could do things to try to override that but like they got the animations got weird outside of like making a mount that was a char car they wasn't really reasonable and and it was like well we've already got all these cool what are you looking at it's okay you're fine okay we've already got all these neat skills that basically came from the world v-world shark car so the quiet we basically let's do what these skills are what these cars are good at which is blowing things up and blowing each other up and the demo derby is a very destructive party right it felt like it hit the theme right like yeah it's like look I know cool our cars are blowing each other up and it's you know there was a lot of questions like we haven't really done I called the event like a collaborative PvP event because the way it works is like everybody gets credit when somebody dies but you're also trying to like score the most points for your illusion and they're you know we haven't we haven't really done in a while sort of an open world PvP event so like there was a lot of unique things to test and see if they worked but you know the very early on it was clear that like it was enjoyable but then I had to contend with the giant arene statue being put yeah I mean I knew it was gonna be there but I was kind of like it'll be fine and it was fine but like it is it was interesting they did change the feel from the the rink being a circle to a donut right it means like you can hide behind the statue and position yourself differently and yeah I feel like I missed an opportunity to have the demo derby announcer like say like talks them some like say something about the fact that that statute was in the middle there oh yeah I'm like me you know like add a little bit of the fear of Ohrid and he wants it that damn it amazing oh well yeah that's next demo derby we do with the giant arraign stuff yeah okay the promise the next demo dirty we do with a giant rain statue in the middle next one it has to be that exact set of circumstances a flashback or something well we characters are like remember that time we were in a demo derby and then the only scooby-doo but there's also a nerd that was also talking about little touches for if you're a char and you're Allegiant like one of the if you sign up with the demo derby like instead of being like just a sign up for a random legion if you're Ashley Jin a shows up at the top and it's like my legion - like I want to support them yeah and then of course you betray them half the time but actually I would I would love to hear some more about how that came about how you how do you work all of these legions coming together so we went into this map knowing that there was some locations from gw1 that we wanted to see if we can get you know bring them away and this was one of them in which case were like okay how could how would we bring this back in a way that makes sense in context of a big you know HR party you know the Blood Legion what would the Blood Legion do with this area and it was a case of well they might have kind of maybe they domesticated the users in a way and they're starting to use them you know farm news is for their use yes absolutely so they turn into sorry they do smell like sewage but that makes them more valuable and I think it's true that's that's canon now so it was a case of okay what's not this time it was yeah actually this time it says description underneath the champion who says so from there were like okay well what would the Blood Legion do here well going into the themes of unification and they're trying to use this to use this entire event to prove that everyone is one char can we use this for for gladium to come and kind of themselves to try to rejoin a new war band or you know show that yeah I'm still valuable to a legion and so this was a case that well aside from the flame who theoretically hadn't reached yet there'd be three there's three lanes so we're like okay what what can we build that have more themed automatic ties to the ash Legion to the iron Legion to the Blood Legion in which case you know as as I think you said before Connor or maybe you know either way it was blood Legion as the numbers right there the hey they just throw bodies it's like they they need to separate and understand how to move around in large numbers to figure out their goals right ash needs to be a little bit more secretive or selfie and try to accomplish goals and you know infiltrate where's iron is just a little bit more tinkering with in this case plumbing but figuring out that and then it was a case of well how do we get those two them to learn the mechanics of their individual lanes and their individual legions and bring them all together in a way that makes sense and teaches two to one char in which case that was obviously the Grand Champion is in in the idea there was design wise for players was to hopefully have players communicate what they learn and their individual lanes into one part because that's why there's call-outs and video saying hey ash you're up yeah you know iron you're up look I'm not I'm you better do good or I'm gonna be disappointed because the announcer is blow agent you've been like me but I'm disappointed it's true they'll might have you killed there's something chances banger but anyway so is a case of you know trying to get the players to communicate you know learn learn the individual lanes and I think it was really interesting from a design perspective when we shipped just seeing players communicate you know doing what we were hoping players would do and have that behavior of communication just building a community and you know helping explain that there's differences between the legions so that was really fun to see all right so we're getting it's getting very late but I want to ask I have a couple more questions for you and then we will hit on the questions that you all in the forum's asks what was your favorite thing to work on for me was probably the target shooting event just because that event started off in my head is something that would theoretically be pretty simple to build I was prototyping it while we are doing the whiteboards about what HR party was and it was a case of well this is this is just something that I'm enjoying to come back to and just do for fun yeah that's like let's find a way to make this work okay well there's a Farrar there might be a target shooting area marksman training and then it ended up being incredibly complicated to actually get working because of the the use of moving platforms that happen and one of our programmers Joel ended up being a lifesaver in multiple ways across building this event because there was a few things tech wise that our our engine wasn't really handling that well like if you don't move on a moving platform but you are still moving on the moving platform the game might not have known you are still moving that was weird and it was fixed and Joel's a lifesaver there but it just sounds like Joel yeah and then having a bunch of targets that are also moving up and down but they need to be player specific there was a lot of connected you know cross streams which we know we shouldn't cross streams so the cost of trying to get those all the work and I think it was really successful and really fun and I always I just keep enjoying coming back to that event and just shooting things it's fun it's like Connor built like a Destruction Derby event in a concert and we have a third-person shooter essentially in art like this map has a lot of really there's so many unique tournament piece karaoke that was the one thing I really wanted us to have that we didn't have was cherry okie oh okay I'm sorry there's so much though yeah yeah yeah all right so what about you I don't thing to work I you know other than than building up Bhangarh and Krisha and figure out who they were I would say that the complexities of presenting the differences between having pride and patriotism and who you are and who your people are versus nationalism and that sort of like exclusionary feeling and putting those things against each other in very reasonable ways like that was a real challenge to show that like okay you can see how someone who has like okay one char doesn't have to be a bad thing and it shouldn't be a bad thing you know to say like we're all united we are better when we are together the things that make us char are like wicked and amazing and should be celebrated but that doesn't mean that then we should go off and kill all the folks who aren't sure do you know I mean like but like having that sort of balance there and and showing that people's fears can be played into like the vacuum that that Crockett or ik brings the fact that there's a new elder dragon and like the the way that the Bhangarh is able to drum up this feeling of like it's an arms race it takes people's fears and then plays into their pride and morphs it into something that's problematic and so trying to figure out how to do that in a way that still allowed us to have fun and ratcheted the tension in a way that started off as like good everything's good that's okay that's okay it's still good to go oh crap okay and then and then and then also weaving in like RIT locs family drama because it's like you're invited to his like twisted family Thanksgiving and you're like the guests at the table and then they like start having a fight and you're like oh snap that's how I felt about like constructing that story um and so I think that's what I had a lot of fun with it was probably the those are the things that were the most difficult for me but also the most rewarding I mean I've obviously the concert but like other than the concert and the demo derby which have already talked about I I found a lot it there was a lot of fun actually in the precursor event to the demo derby which is the one where you're collecting scrap and you're throwing it in the for me the little mini game where you pump the bellows and like like yeah it was it was you know a lot of this a lot of the stuff we do is finding like things that we've done and doing them a little bit differently so in this case I literally Eric had made this script for like the spiders right trying to break out in those spider webs and I'm like I'm gonna take this mini game and like tweak it a little bit and it'll become pump the bellows and and and the the little the dynamic of like needing a balance like the trying to collect the things while also balancing the heat of the furnace kind of added a extra dimension to that that that I I don't know I really and I really just kind of like the way it flowed I'm very happy with it and the way I guess one of the things was kinda nice about it is that I was very happy with it very early on suppose like oh this works on other things generally like I like treat each week and I'm like that one that one like I've got like fell in the place rather easily which was a nice feel especially because I was trying to do some other crazy things and having one of my events be like okay that did feel good yeah the ash stealth adventure was also fun mainly because like uh you know I did it was doing a lot of weird things like having little dummies that are patrolling on a path and it was it was interesting trying to get that to balance out and work well alright we have a couple of quick back to behind the scenes things that we want to show off I think that came from you and you we had the char on the tank oh yes can we show that and then we can talk about what what happened so in early iterations of figuring out like what we wanted the chart metal Legion to do like we wanted to have them come in on a chart tank right these things are really rad they're all over the game and chareyre ia's but they're not very used very often this was a early prototype trying to figure out if it would work in this case it didn't work it was a case that you know they shot witnessed me and then slam their heads into the ground but it was just trying to figure out what using our mount tech can we get it you know attaching him to the right points we wanted to have the guitars on the the sides a singer singing you know yeah almost mad max-style you know flames everywhere the jokes we all went absolutely so it was the case of just figuring it out in that case we didn't really have the time to invest in getting that working in that way partially because the way the environment worked out yeah there's better ways hard to drive a tank up a clip right there's a place for us to accomplish this you know we can make it feel cool in another way so that was that case but it's still really fun outtake to have and it's maybe something we can look into eventually someday but yeah okay and there's some that I'm saving for the guild chat about metal Legion I do want to talk a little bit about the char racking and okay I know Eric's planning to talk about this a little bit let's bring in char Rat King writes that a bunch of tales bunch are standing in one place yes the char ball ball so we have chart moving dynamically throughout the map as they're attending events this was kind of is actually a surprisingly interesting it was an interesting problem to solve how to get that to work well and you know it wound up being a lot of collaboration between Tracy myself and and and Eric but one of the earlier implementations had an edge case where if I was debug it did we bring up the thing if I if I was debug running the concert early and then they were called to the concert again they would be like oh we have to go to the concert and the concerts location is this specific point it's this one little guys yes so they all moved to the same point and the result was this a multi-headed 8000 tailed char abomination that would just be standing in the middle of the concert and cheering occasionally yeah yeah there's like 80 char they moved throughout our map for these events so we this is really a t-chart standing on one point and I'm hyping it up and I'm waiting for the gift it's just weird educates things that yeah we never would have thought that this would happen but we gotta fix the way it worked in the initial implementation was the char when there crowd script told them to dynamically move to a location they reached it and then they entered a tripwire that's like okay now figure out your specific location so but the first step was to go to the point that they're all supposed to meet up and what was happening is if they triggered during the concert though they were already at the concerts they never entered the concert area yeah so they just only stopped at the step of we've reached the point this is where we're good my life now and they all fuse and you don't one chart one shot one char okay that's what it is it is the one char spoken in legend in horror stories Ultron but infinitely worse alright well do you guys want to burn through some questions real quick yes because people have them I feel like we've answered the first one was it fun to create Krisha and Bhangarh yes yes so much fun is prisca ephram's daughter yes do you know vera plan the ambient dialogue to have payoffs in later episodes sometimes I think for this particular episode the ambience were very important to sort of support the overall sort of deep dive in some areas about like what it means to be Charlie how the different legions are feeling how individuals are feeling to just give players a different like like more nuanced views into the culture so we'll see alright so and we're gonna talk with the map artists about this a little bit too but how do you start creating a map that players already know from Guild Wars 1 the first step is booting up killers 1 and going into that yeah its region as much as we can that's something that we've done in the past with Easton and with Jahi Bluffs you know in some other areas you know obviously we try to revisit these areas understand that yeah there is events that happen here like hot rhetoric emerging right there was in Guild Wars 1 in this region you could see Crockett Oryx spine a little bit of Crockett or a spine and we're like ok well he's no longer there how would that change the world right in which case Crockett or some urgent stone would this was just a massive crater that filled with water and is how do how do we make this make sense what would have happened when that happened when he emerged would have caused huge earthquakes you know long eyes legend Jill gw1 was his own host that is now completely destroyed because of the the results of crop pitch work emerging right that was an interesting sound yeah I'm sorry but that was just figuring out those kinds of things you know just like I said earlier with the news pit with doom or shrine with the keep how when we were building to keep we were saying that was the gateway to the Shiverpeaks how would the char in the Blood Legion handle that how would they have built this area and just we're trying to just do our due diligence as much as we can to make it make sense and how it feel like this this is the same area from gb1 just it is hundreds of years later and it has grown but it you know it's still familiar so that that's really one of my favorite parts of when we start going into the usage is figuring out the design challenge of how do we make this to feel like it's similar but obviously much later yeah absolutely all right so who came up with bringing the Norn vendor from dr and having him sell bread also who where is the sylvari who had his waterproof baskets destroyed okay so one of the things is it a festival there's a bunch of people trying to sell stuff right and we we had this revelation that we could bring back a bunch of old merchants that people like that are kind of like my favorite actually started with dropping the am-noon you'll buy could be find and he obviously and so I basically was searching for interesting seller dialog like and there's something that's you know still in the game there's something that was like it's never used again like say what bringing my Ogden's beard and you didn't work out but like one of the dialogues that I just found just not in the game currently was I loved as a sort was like fill the emptiness in your life local merchandise but about this specific one I had already found of someone who had really over-the-top like like weapon dialogue but cited the fact they were selling weapons and then I found he's the char who's like get some blood on it it'll sell better like I have the best weapons for killing and he's a very scary weapon merchant and then I'm looking through this other dialogue and I find the defendant affinities reach guy and and you know he's also actually selling weapons but his dialog doesn't specifically sell that he's say that he's selling weapons he's like he's basically like like a crazed Berserker I'm slashing prices like in those directions and so I just had it so he has a conversation on him when he talked to him he's like Oh buy my bread wait what and it was just it was kind of this emergent thing have we already had the Kaveri scary char weapon merchants so Howard another weapon merchants react and then maybe you know sell something other than weapons yeah so yeah that's it I think for this sylvari that's actually you know what's having all these merchants from all over because it's an all relegion rally and you know non char like was a good opportunity to sell some stuff seriously you know so we could also kind of play into the dynamics that something's this fear is starting to hate and it's getting a little bit dangerous and something is going on underneath the party that's where that sylvari came from the idea was in my brain that this is a salwar used to you know come through the the blood legion home lands on a regular basis selling what they sell and this particular time there they've been vandalized and it's just like a something's not right what's going on and just one of those conversation pieces but i don't know that we have actually look for this i don't know maybe you'll find this thing I really like the note that that particular ambient dialogue has where like there's it's these two blood legion people who are like sad any one of the traveling through first person's like I'm pretty sure this wasn't intact how about them Dodgers like when you see that else were to there's an asura trying to set up their stall and getting grief from a charred yes so yeah that's kind of that's kind of sprinkled through and that is absolutely a thing yeah yeah alright so how about who is ephraim and his he related to Garen not you can you can choose to pass for the sake of intrigue I feel like we'll see some more Ephraim in the future and he's cute alright character yeah frisk is now the main character I'll take her I mean answer that top one go for it so you should read it though how did you choose which characters were in this release and which weren't has jewelry versus Kanak Kate one of the things going into the prologue is that we recognize we hear you know what the what the players are saying sure we recognize we haven't seen cast and Jory in a really long time they they had they were working with refugees from you know Crockett orcs and merchants and everything and so in bringing them in instead of cave and Kanak we were able to sort of lean a little bit more into the flame Legion story and that refugees but also the aspect of war changes the world it changes individuals like after this sort of big event things are different and being able to come back to Cass and Jory for after so long and seeing how people have noticed this like how their voices sound a little bit different is the same voice actors y'all it suggests that they are reflecting the fact that Kaz and Jory have been through some things yeah they have seen some like rough effects of war and they've been personally affected by it and so you're seeing that reflected and the way that they approach things and how they speak now and how they what cast looks like it's different a little bit because she's she's evolving because of her experiences so it allowed us to have another window into how teria has been changed it's also it's also just when there's kind of this undercurrent mystery it's nice to have a detective character around I mean we were missing Jory yeah definitely one of the things having worked on the ash Legion camp and the very deliberate choice to put Jory there is like I figured this out I'm here it's a very deliberate excuse to let Joey like express those things that she hasn't been able to do in a while well just observing and learning things and I know it was a little absolutely okay so I want to touch on this top question but it is it's part of a question I have the other half here didn't quite make it up there how did the females in flame Legion regain their right to fight on the battlefield and how are they feeling about that right now and then how are the males feeling about it okay I'll start from definitely for the females so okay so it I think that any time you have a big change like that I think that that part of the what was the first sentence that you're just how did the females in the flame Legion regain their right to fight on the battle so in part of the acknowledgement of the flame Legion and that their past that they needed to evolve past you know the the things that were separating them from the rest of the char and sort of not devolved but evolved back to what they were in a way yeah was the recognition that there shouldn't be any aspect of life where the women weren't also equally participating I think a lot of folks make this assumption that because the women weren't on the battlefield they didn't have any real meaty jobs but there's more to being a military culture than just being a soldier so they could have been trained as battlefield medics they could be we already know that they had like all of the like all the sort of the things that are support and administrative around the military amount military life is sort of what we were leaning towards for the flame Legion females and and some of what we're sort of seeding with some of the conversations and even with priska and her I miss my school with the girls it's not like they had some sort of like completely changed way that they raised cub little girl cubs versus little boy cubs it's just that they that were at different schools if that makes it yeah yeah and so I think that for the older women there are some who are like this is changing my entire world like I don't necessarily you're naturally able to do this anyway you're just going to now your your claws are unsheath like do what you do but be proud of the way that you've supported your Legion up until this point you're not lesser than the other women from other legions who were soldiers so I think that there is that I think more than what the men of the flame Legion and how they're reacting to the women of flame Legion changing it's a woman of the flame Legion looking at other women from other legions and how they're reacting to them so it's that balance and in terms of like I feel like anyone who is here at the Blood Legion care about the a Legion rally who has come with Ephraim is on board with the change it will be a difficult change and I think that there's like even with Ephraim there's going to be some like two steps forward one step back kind of situation with changing the way you see the world and how you react to it even with his daughter but you know they're on a journey yeah okay so because we're running super long on time so I'm gonna we have a ton of questions I'm gonna have to just say we can't answer all of these we can do one more question from the list here and then we can take two questions from live viewers because I don't want to completely leave you guys out okay so um pick one more okay the question is what does map are they on the board can they see the questions no okay what does map design workflow look like how do you go about designing and making Maps now how does the story affect that from a very early stage we talked about like what our overall objectives in this map where is it what did it look like before what are some of the especially if it's Guild Wars one map like what are some of the key landmarks that we have we have like the who's pit we've got doom Lord shrine Krakatoa merchants own defining our boundaries yeah and we we our first step tends to be drawing a bunch of circles right like like this circle will vaguely this is where we vaguely feel the ash camp will be and this is where the flame camp will be oh are they too close to good there was a big discussion of are they too close together are they far enough apart like how are they supposed to interact do we have people traveling between them basically blocking out the space for different activities right and then it becomes like the next layer is like what are the events the specific events where will they go that also changes like the like we need to now a space for a stage right we need we need an Colosseum around the US pit that carves out a bigger chunk of this space right and we kind of continue to do this like it's kind of like a layer cake right uh and like you know Tracy's like blaring in erm a part and we and we do more and more stuff um and then like towards the end we start putting in things like all right for all the hidden coins right where are the little like where are the base where the devourer nests that you have to deal with like so yeah it's it's it's this process of like layering layer like we we do one phase at a time and continue like broad strokes and then fill out the details and shift things around as more information comes in yeah and we also do towards the end well throughout the entire process we we revisit the circle idea and yeah tried to do a density map yeah I'm sure that our events aren't too centered on one particular area of the map for a while that was something we noticed with ours it's like there's a lot of events in the keep and there's a lot of events in the around the concert in the south but there wasn't as much in Douma where there wasn't as much in the top-left corner there's the race you know there's there in the crater area there's a race down there you know there's a dragon adventure that goes over there trying to fill out the space and encourage different kind of gameplay for different kinds of players yeah explorers they're fighters things like that and just making sure there's something a reason to go to everywhere in every play I mean and one of the big parts of it is figuring out what areas are more or less dangerous right like the doom Laurie is one of the more dangerous areas in our map and so we built it to look like that and also we there's if you go there that's where there's a lot of natural hostile and spawns as opposed to like the crater which Irene just cleaned up it's just this peaceful place to like hang out and go on a skimmer race like yeah fantastic okay I think you guys answer to everybody's questions we have this has been like an hour and fifteen minute information this is good this is a good thing so I will release the three of you like little mini Krakens do we get to take the shoes you said I can't have two shoes I'm sorry we're there for them I guess that's acceptable that is a you problem [Laughter] problem alright so thanks all three of you thank you you guys were the first guild chat guests in our cozy space we're this is we mentioned this during last week's let's play with me and Clayton that we are due to construction we are moving into a much smaller space right now and you guys can't tell but like when you look at the overhead camera normally Marcus on the other side of the room I can reach over here and like touch mark mark is like right here we're it's very cozy it's very warm and so congratulations thank you both thank you all three for being in our tiny tiny space thanks for having us yeah as we as we figured out what the layout was like thank you thank you all I will let you get back to work and you guys stick around because we have some more to have guests [Music] [Music] [Music] [Music] all right welcome back and we have two more of the bound by blood developers to talk about what they worked on so why don't you both introduce yourselves and talk about what you touched on this episode I'm Tracy and I'm the environment artist which means I kind of did the whole layout of the map I'm Eric I'm a Content programmer this episode I was mostly a programmer filling in like lots of little little needs for the designers to do things that they couldn't quite do before or were too painful and then a little tiny bit of design work at the end awesome all right so why don't we start by talking about the map itself because I have heard nothing but compliments so congratulations how did you get started on okay what do we want to put here what do what do we need how does this all going to fit together yeah usually when we kind of approach a living world map like this and we're given a little bit of direction from both like narrative and the design team of okay we you know we vaguely are in the you know mspaint style scribble on the overworld map I see basically this rectangle yeah and then you know if there are specific locations that they know they're gonna hit in the story we just kind of make sure that those are within the bounds of the map were making so my only real direction when it came to was basically this grass Mart area was kind of oh we might as well try to hit these points of interest that were important in Guild Wars 1 otherwise we're gonna have some kind of blood Legion char for things somewhere and it probably means we're going to have to tangentially touch on kraut in some way no totally but at that point it was it was very amorphous in terms of what the rest of the map was gonna be filled with and then Aaron Cobra Lee who's kind of came in it was like the main direction was just make it as happy and pretty and like pre searing ask as I could try I was like yes well and given given kind of the the overwhelmingly like angsty direction of all the previous maps it was very nice the direction of like how many flowers can you put in before that was the thing we talked about the first segment how basically the whole second half of season four was just it was so sad yeah and all of a sudden word like a party map and it's great yes but then I almost immediately hit a roadblock in that I was looking at you know the charr props I had available and even the the trees that historically have meant oh yeah come on and it was kind of like okay well but this is fall and everybody also wants me doing happy springtime flowers but also all the charts that are very dark metal which doesn't leave to have you seen at all and so like kind of panicky running over to our concept artist being like what would it mean to do happy metal and so that was one of the struggles that both both I had concept like sweater did an amazing job of kind of helping me figure out a silhouette to that misfit yeah all the call-outs now College call-outs are great because you never see nobody and who you help me with doom lore too and I'm sure I'll go back to that at some point but but then yeah James Barwick and Kyle Bosch where my pop artists are really kind of okay what pieces can we add to really make this feel unique because it's the first time we've really done a blood legion kind of yeah things so a lot of our sets you know even had like iron Legion logo you know built in or you know paint splashed on the outside so we're kind of combing through and be like okay what new but what new materials are we gonna have to make how are we can differentiate their architecture from the black citadel and so we kind of settled well I kind of settled on the idea of alright let's make it feel a little more bulky and more substantial because a lot of the iron Legion stuff feels kind of like raps almost like tacked together that fits yeah and so we're like okay well if you're going if you're far more you know infantry focused and militaristic even beyond what we've seen before you know maybe you're gonna have far thicker walls and you know battlements and everything else and then we had the added lure kind of possibility of okay well maybe there was this earthquake I think Kirk might have touched a bit on it of like growl qamar jizz right you know long eyes ledge essentially has a landslide right next to you it's breaking off your access to your dam you know maybe the top of your keeps even been ripped off or whatever so it's kind of led to this amalgamation of all right the base was stone and then maybe they kind of had to build on top of it as quickly as they could they're still you know allies with iron Legion to a certain extent so that's why I kind of ended up with you know if you look closely at some of the bricks it's kind of like breaking apart in certain areas yeah so it's kind of like they came in and on tops they kind of like okay we believe we've tied it together with extra iron kind of getting back together you know in a short period of time so I think that was about 20-25 years ago or so when they would have had the worst hit but then you know they've offered folks to go help with the pot you know all the other more efforts in the interim so how much would they have rebuilt in between so that was one of the big struggles how do I make heavy metal it it seems to have worked because you've you've articulated it a lot better than what was in my head because you actually made the thing you know what would be important show and make well that's that's that one of the things that I've been loving is that I mentioned this on guild chat before but I fell in love with Guild Wars 1 way back when I was I was just like reading a book and my husband was playing and I glanced it up and he was standing in pre searing and I had this moment of what right and boom I was in love and it gave it gave me and this is something that I've heard from a lot of you it gave me that pre searing feeling but it also felt very char yeah so that's like even for the ward downs I wanted to keep like a few spots that were just nature you know just beautiful trees pretty light shining through them you know and having having some beautiful mountains in the distance that weren't entirely threatening yeah you know and we knew that the do more area was gonna be a little more on the kind of creepy side of things so you know what other spots can't reserve to just be pretty pleased to have stuff for you too oh good I mean yeah actually because I've I've done the vistas maybe more than once where I'm just sitting there going well after loving it yeah I mean so this is they're kind of different people do them differently you know some people are just escape and want to get back to the game that's totally cool and some people just want to see something pretty and get that moment of just like I know the first time I did vistas was on Jahi and one of the first instincts that I had was to get you know a little crazy and it's not really what we're going for there so okay we got to slow him down but I did this time I I did say okay now I know I'm gonna do this is this time it's not just at the end and I kind of my approach is always like first I get locations from Tracy who tells me like these are the cool spots like let's highlight these okay and then I put something together and I run it by these guys these guys being Tracy and then lay factually helped out too large yeah they both came over we're like that's cool if you maybe tweak this and then that is trying way too hard I like what you're trying but maybe not and we had a couple of those we just we just absolutely fine yeah well you know there's always like you want to show more than you can they're only 20 seconds so but this time I also kind of wanted to turn each one into that I could anyway kind of a little like story beat so there's there it's usually like show something and then reveal something else it's not just like look at how pretty this is so and I actually found some spots that I thought it worked pretty well to kind of tie in with the narrative of our story this might be stretching there's like 10th grade English class like reading into poetry but like the blood legion the the blood keep late you were just talking about right that one starts on the bridge by the break you're headed inside and it's like it's pretty obvious like okay I'm gonna go through this gate and you don't you like you have these expectations and then we take a left turn which I thought was kind of fitting for episode and then you come up and you look and you can see like there's this chef area and the bar area there's a little bit of silliness and revelry again kind of fitting for episode yeah but it doesn't actually kind of stay there you we bring the commander into frame kind of rising above it all always kind of appropriate but also for our episode but then actually even above the commander looming is bang guards office which I thought was appropriate and looming above that you're suggesting with this way the silhouette is the cold shiver piece the mountains are up there looming harder which I thought was super appropriate for our episode so like we we had a chance it's kind of same stuff in the the the farm on the rusty Meadows similarly like a lot of that that Vista is just like why we're looking at the rusty piping to me it was like this kind of is about char and they're like I mean landscape yeah well also even just like they kind of have an old way of thinking that we are exposing here there's a lot of like latent xenophobia and other problems that they're trying to move past and so we see this old and busted way of thinking until we rise up and see oh man this place is gorgeous if you just get past that or it could just be a pretty thing so that's cool too like it's all good I quite like the first idea but the concept of telling a story 322nd Vista is something I mean that it took that much thought and it wasn't just like I don't know what does some eye candy that we can like yeah pan around I mean um it could be stopped and some of them there are limitations like the the effigy one I really want to do like a Rocky over the shoulder like Philadelphia's - yeah but you don't actually know if the thing is going to be built or burnt at any one time so I'd be like looking over the shoulder of a char that's not there I don't know so yeah so like that one has to be kind of like it has to kind of be up above so you can see it regardless if it's burnt so there were some limitations but several them we're kind of trying to at least sort of echo slightly what's going on with the episode yeah I didn't think about that with the different states of like the well we've talked about before I mean there's a lot of a lot of times there's something you can't see it just never happens to be in that state until it hits live and they were like oh we tested this 400 times and that never happened yep so you got lucky this time that definitely I mean some things do slip through but that's that's interesting to know that you're telling a story in there I'm going to I'm going to pay attention to everything I do that that's not pressure that is all good and like this being vague like that means how people can read in their own meetings if someone were just like the very end of the duel or one we usually kind of whatever our movement is we kind of decelerate to imply we're gonna stop fully and then we fade to white that one actually keeps going up because I wanted the it's not so much to fade to white like a non-diegetic one it's kind of like implying the fog like swallows you it's like the fog is what's fading so it actually keeps hanging up it just kind of felt like I like a horror movie shot thing cuz this is a spooky forest so like I don't know that's a neat touch and it makes my heart warm but like will people notice probably not but that's okay it's okay you know take what you want out of the game it's all about us now you'll notice yeah it's still painting I guess that's a thing sure well let's talk a little bit about populating the map once you get it because you had your hands in a lot of these pies yeah and I was actually making notes before cuz you know in past episodes there's like I did the same stance or I did this boss fight it's like that's a thing here I was like why did a little tiny piece of like everything how you remember them all I had to have a list I have the list what good I might lose it I think the main one that Connor mentioned on the last time you it was the roving sharbat yeah like the crowd we thought so I think there's a lot of people that went into this I think is frostys idea just kind of tossed off like when this be cool back to work and the rest the team kind of picked it up and then you had to go paint the roads right yeah our npcs follow navmesh that's slightly different than the player collision yeah and there's a way on top of that that I can tend to indicate that I think Connor actually had to set up the preferences for how strict they would be for following those roads but yeah I had to essentially go through and indicate on that navmesh where it was like the ideal place right for various NPCs to pass along so yeah all those all those kind of dirt roads you see actually have kind of a painted equivalent for the NPC's they won't run off into trees and stuff which is what happened even after we had it Connor had it set up with the scripting we could get them to go to events correctly but coming back was a big problem so like definitely be like everybody seems to be going back but then you know to char have made it to their spot and then some other like like train of people comes running over their campfire like coming through we got to get back which didn't look good at all as I can't ship with that and it turned out there was a bug underlying so Elina another programmer from another team and i went in and checked it out and so we it involved just like they were using the wrong brain effectively the brain was working this is the wrong one so we got that updated correctly and then suddenly we got this sort of ambient storytelling it's like we have the UI telling you where to go for things but this was kind of like yeah wonder where they're going and so if you follow them like they'll all go into the ooze pit and take up the spots in the seat and they'll all go to the concert and be idiots and then they'll all go somewhere else all right that was the term of endearment I am I I was gonna say I I will join that you know Legion I love it yeah so I mean yeah I had I guess for popularly the map I do things like I place the resource nodes and stuff for populating like physically but then the rest of it was just I mean I did the investigation for Connor and we tried to make a derby in a race and him like I was one messing with the physics turns out not that fast yeah well the physics he's saying so yeah you'll be zooming in which I thought was a way better result anyway yeah the Derby is fantastic I thought so but that we had to do that investigation to see like can we do like speed boosts to things the concert we had the the hype thing you would if you were point in the ground you wouldn't hype people with a debug that lots and lots of little touches hung over brim yeah so I talked about a little bit about this last episode we did we added this impostor tag which was for Blish and the prairie dog that whole saga thing that was great yeah so we do the same thing with brain here the difference is we've wanted because we in the Blish case you you get to the story step and then you run around the world there's a blush with you here it's much more limited in space so like if a bunch of us are all talking to Bram like my Bram should walk up with me when I finish talking with it your brand should not depend on anybody or you'd have to wait for him to get done and come back and be drunk again so you get your own brand but we can't just swap it out for a prairie dog here because it'd be a lot of prairie dogs all like in mass that's wagon train to them so we had to add something where we could hide him properly and that's scary because if we do it wrong we might melt the server's because we just spawning infinite Bram's that person can see so we add a new tech and Connor added a way to kind of safeguard so we can hit a button and like it would highlight all the brands on the map so yeah we had these like it's a weird thing to say yeah right but you can only see one brain but there was it was basically in a bunch of invisible brands with a marker on them so it was like there's the ghost of Bram walking away game development yeah right so that sequence was actually way harder than most of things I did that and the get the lights at the concert were much harder than expected so so we had a cool baby way back we had a way to change the ambient like actual place lights that you put in right yeah but there was no fade pretty much yeah why I just might be like lighting on the ground and stuff yeah place that yeah well I placed a lot there are several different combos of lights to get that to work because the the the lights that you see they're kind of doing the God raised and the but those are a separate prop that just is colored essentially so that's not a real light it's just sure it's a prop yeah it's just a prop and then there is other lights that are actually on the ground yeah so that part I meant and so that's through you for a bit the lights what makes everything else take color so like the stand looks green or whatever that comes from these environment lights right we had a way to change those I did that but yeah but but that's yeah and that was made for the previous raid that I worked on but we still had traumas with getting them to fade nice oh yeah - so what I'm talking about is a snap physical stage lights - like a big piece of metal with yeah there's like a physical beam in the physics world and Tracy made that but Carter wanted the lighting on the grounds like the stage looks green yeah yeah he can change that but if the light is shining a blue light it looks a little weird right it's this blue beam that make some green in the ground so he's like is there a way for us dynamically like in for designers to mess with to change the color of that light know how hard would that be like here there be dragons I'm worried I've never touched that but we tried it and we got it we had like a 10 into a 2 which means that he said he says like make it red and do it over three seconds or something so the some of the choreography in the concert we were trying like okay this trigger makes them all purple to test it out so like be like ground lights go purple they turn purple over a few seconds and it looks real cool so we only wish that we'd had this on the previous episode the psychedelic mushroom area we could it's still pretty traumatic to do because poor Connor was bearing witness to me pinging him like individual like each of those lights had its own good so a huge chain of numbers and there is no easy way for me to send it to him other than just basically like him like weird documents with like 10 20 different lists of just numbers yeah this is the blue light slightly to the left yellow right translation the concert is complicated we'll talk more about it later the lights changed color yeah so that it really I mean you probably there's way too much going on here anyway - no but I'm always like hey what's the lights check them out know what we went through there's so many little things like that where I'm just like sure - okay well I'll just keep going Connor Connor sent me a document that will show next week that just talked about how everything involved with the band members changing positions there's so much yeah so we have we have a tiny tiny bit of that to show next week it was yeah I had no idea yeah I'm hearing that also the lights were far worse more he mentioned last time how he like he grabbed the whack-a-mole from the spider for something and then for the concert pirate orc is actually the Ettin who grabs people like the essence sorry there's a bounty in Jahi and Ettin will pick up a person but most people yeah it doesn't happen to them because it's just one and it was kind of sad as like a one-and-done like okay well he said he came to me he was like can we get that for this pie rhetoric and maybe crank it up to 11 and like grab everybody that it can we can fit and chuck them off the stage I was like actually probably let's try it what took us maybe like an hour to just grab it and update it so he was smart to get some reuse and yeah we tried to do that a little bit in this episode take something that worked crank it up and tweak it yeah so it let us do some bananas things right so one thing that you worked on with the concert that I do want to mention is the unlockable emotes so yeah unlock a Lagavulin mode um so that kind of started as like a side project I think the story goes like I have my headphones on with my back to what's going on but I think one of our animators came by Chuck and said hey I made this thing you should make it into something and buy this thing I mean the you know the rock anyway and I was like well that's cool and so then I heard Connor and Kirk like you know scheming and they asked me Eric oh my god I leave me alone I'm busy I would never say that they they said hey what would it take to make a new emot-- and actually it turns out I said no problem I've made commands before easy peasy and made player facing ones we don't really do that and I've in fact I learned there's all these extra steps I even my story was I I found a piece of code that I needed to change and I didn't know why it worked the way it did why we chosen to make it work the way I did so we have a way in perforce to go find out whose line of code that is like I asked him well it said Mike's laptop it's like Mike's laptop who's Mike I think was we have a lot of those but from that era I'm pretty sure of his moat like our founder Michael Bryan his code I'm like oh your entire computer office related minecraft where you hit the bottom like nope nope but it we worked through it and there are a lot of extra challenges because your moats actually predate our new art tool for making all of our content it's pre doooo so like there's no localization I was cutting and I was like pasting Chinese from an email into this thing cuz localization what intention is I don't touch Chinese I don't know if I'll get it wrong like I might paste it wrong side we work together but that piece and then adding the unlockable part it kind of is like well is it sort of a you know a personal time project that actually came together I think we can actually shift this so we pitched it to everybody and it went through a formal process and I think well good so I don't like I wasn't really in charge of how we determine like the achievements you gotta do to get it or the reward track but actually getting it to work like it was a much bigger project than I thought but I think it was worth it cuz it's pretty cool and it caught people off guards like wait wait wait back that up the trailer what did they just say yes okay sure all right sounds good yeah and we're going to talk about the trailer in the next segment but yeah that was one of the things that was one of the first things I went looking for once that rock out emote was in the trailer and the trailer was out I'm just like sitting there scrolling to Twitter going come on come on come on somebody notice it yeah and it was so gratifying when they did oh I should add I think this is okay oh it's not we added one other piece that some people have been asking for and to know what your emotes are there's a slash emote list it will just tell you all of them it's in the game's on I'm spoiling anything but we didn't message that now maybe as much as I saw some people wondering so if you're wondering it'll actually tell you too if you don't have rock out I'll tell you where to get it stuff like that so like I know it was helpful for me and so that was another piece particularly gonna go figure out how to do that so what's the command again emote list all in word okay yeah slash emote list that's it yep all right go do it but not until we're done don't look at that right I think I did thanks I made it I should you know somebody will tell you 30 seconds it's gonna happen alright well we have a we actually have a number of questions for you guys do you feel like answering questions yeah questions okay all right so who decides and this is this is kind of a question about who does the work who decides what isn't is not added to the map both me and design because if it's going to be a site used in the story or they know that they want a specific site for an event then the artists tend to just get told that you know like I knew early on that we want to make sure to be able to include like the do more like at least a point of interest even if we couldn't go there and same with us pit and to an extent long i sledge but there are other sites like you know oh what do the war downs look like now what does the crater even look like like we kind of knew that there was probably going to be a crater but that's the direction that I tend to get is there's a crater here okay you know I worked on couriers library and all I heard was make make couriers realm pretty much if so I was like okay well and the same thing for for the fort you know it was kind of like we knew that we have to for the story we'd have to have bangers office we'd probably need the Ferrara to tell some of the narrative beats we wanted you know there was probably going to be some event sites so I think by that point we probably knew there was going to be a kitchen the bar kind of actually came later because I had pieces yeah okay char have a surprising number of pieces to make like bars and the bar in there and then frost like this is well and that's how it usually works is it there are certain areas where you know maybe I have an idea and I'll put some pieces in and then it will turn into an event yeah or it'll go the other way where designers will be like okay you know in the case of Conor's thing he was like this concert and I was like yes so it can it can work both ways but because it was a gw1 location I knew you know okay I was gonna have you know these certain points from what they looked like 250 years later was essentially left up to me you know I knew that long eyes ledge for example is going to have to be destroyed enough that people wouldn't be what they'd understand why they couldn't use it um so so kind of like a you know was an avalanche look like okay in gw2 you know kind of became a discussion and but yeah filling filling areas like I I don't even remember whether the farm was kind of my idea or whether that was earlier on the whole location I think we just kind of needed an area for a retired char yeah that's like you know what I have a lot of farm I think I have an NPC there too I think it's where my I have the reputation cuz I just tell people know for their new features no go away so I got I think the grouchy char is named after me Oh seriously yeah it's like Fang storm or something like that I don't know they went back and forth a storm yeah something like that it works yeah it's like a Rasmus something I don't know but yeah but yeah I mean like the area yeah but so there's a lot of and specifically if you're going back to gw1 you know I I tried to be as faithful to the locations as I could so here I call out to that shaman actually for his historic look I just curious like we do sit there sometimes and just like screencap you know I I had the original diversion of gw1 open to me at the same time as I was trying to do like the height map yeah yeah you won and being like okay how where it is where does the use pit entrance you know line up with the stream next to it how far away is it from and do more actually that area caused me to kind of get a bunch of people in the route in a room together and ask questions about the lore because G W 1 it's not always clear who would built what sure and so even when I was going through it you know it looked like we had pieces of kantha mixed in with like like urban architecture well it's particularly odd because the news pits - had it looked human but then it was tied to the Delta more like achievement chain and all kinds of weirdness so I had to like get all the lore folks and be like hey what what's human what's going what's yeah and even then you know the cathedral flame was kind of it was like maybe was originally human but then the flame Legion actually had the encampment on the outside so should I still imply that what remains is human or is it G W - as you know far more distinct variations between what belongs to which race sure so I didn't want to just throw in some dwarf in architecture and then have wooden potatoes call out on me sure that I was using the right racial sure sure so so that was kind of weird because in gw1 when you're actually in the open world map you don't really see any of the architecture for some of these locations it's just a tunnel in the ground and I was like this is the worst P Y so I kind was like okay well maybe you know the ground settled and there's be a little bit kind of like poking up because she did have some spectacular you know like Gothic cathedral but almost all under the ground so it's like okay what poke through in 250 years of this you know kind of that and would would any of the original flame Legion can't even be there and we kind of decided that no because there were a few metal pieces but at least from what you could see in gw1 a lot of it was just kind of leather and things that would have deteriorated so so probably not there so probably not there but yeah so you know when you're building a map like that you know and I think Justin had a ton of this too in a lot of the kind of path of fire and living world stuff where you kind of you're looking at it both the client and people screenshots you know what what they remember you want to make sure to kind of include that again if you can so yeah I think even the river is I like I tried besides where the dam is like which is funny because 250 years the river of anything probably would have changed the most but little but but I like you know like trying to use it as a good reference of like okay well maybe they wouldn't have built the fort like on top of where the river was originally and you know just even looking at that kind of stuff you know and trying to not completely make our poor UI artists redo the overworld map by putting you know the Creator in a different location so that kind of thing is important to you know they they do have the blue versus the green color on the overworld but we try to pay yeah all right so I have a much more specific question now and this is something that I've seen a lot of good feedback about will you continue to use the event schedule boards in future episodes and if so will we get an option in the in-game clock to show Tyrion time I can't like commit to things a hundred percent because there's processes we can't upset the applecart for something smallish but I am personally working on getting y'all some answers some better way to know what time it is so that you can like make it to the events and not be late for the concert I watched a couple streams where somebody was there actually in your jumping puzzle I don't leave the concert starting soon but I'm closing and so why'd you leave then all of the lights all your checkpoint lights turn off yeah yes I wanted one so crazy no they stayed and they they they got there in time for pie rhetoric okay so whatever and you know it'll come again yeah but tools to know what time it is I've been doing a lot of digging and stuff this morning and I we don't want to commit to anything in particular but I think we'll have some good answers yeah awesome I do like it going forward I don't know we're gonna do a very time specific map but I like the idea and I've seen good feedback on the event board being in the game yeah well there's kind of nice timing in between if going by teria time to it just kind of worked out nicely where you have yeah downtime of you know - 15 minutes just kind of run around and explore and then yeah rather than I think a lot of the time we have like two hours fans which is a little problematic if people are kind of playing a little yeah actually so well we did I guess we died Jetta Klee got a map wide notifications like you have all the char goes somewhere and there's you know I'm not on the mega or the announcement system you get to hear about it so I think that helps really dr+ the consciousness awesome I didn't say that you can talk about next week is awesome you're allowed to talk about fair enough all right let's see how about the use of camera tricks rather than pure cutscenes was new is that something we'll see more of going forward more of a question kirkuk honor I there was a little bit of new tech for it so in the last banger speech we're assuming people have played right so I don't yeah we're spoiling yes but like he's up on the mountain that one if you notice there's there's twice that we take control of your camera which we don't usually like to do but we wanted to help sell a really cinematic moment in a way that didn't involve a full cutscene we also have full cutscenes those are the one that's awesome in bangers office but that's no I'm talking about I had nothing to do with that no credit to me for that nope but the people who did are coming yeah Kirk and Connor I think Connor did the one in in the first chapter the where you sit and watch the Devourer fight and we zoom in on bad otherwise he just kind of stand out in the distance and whatever so Kirk was gonna do something similar at the end where we wanted to see Bhangarh but he was important get the dialogue like so the player could see it we've taken control of the camera like really highlighted well the like speech bubbles aren't visible right like he you can't see like it's he's way off in the distance and like a frame if time isn't working out right so we needed a way put them like on the screen somewhere else so I just made the tech altered the tech to we hijack something else there's this announcement tech for when you need to say like I think we use it like PvP and stuff to say like some points Mehcad or something we did wanted to move it down and then and append the name of the speaker so I added those things and we tried it it was like actually that reads really well it's not you know we haven't established this as a visual cue for this is dialogue but people got it right away so are you a people like yeah looks great okay so now it's a new tool we added some stuff in the back end so that if they need to do that going forward they can we want to use it sparingly because this is not this is not like a movie game some games are like that where it's all about you're just kind of there to watch a movie and it's okay when the camera goes away we want to try to get that in part through other means where we sort of encourage the player it's like when I place a Vista I actually like the Overlook when I pushed it as far as way as I could so I could try to make sure you were in the right spot so when the camera came in behind you stuff like that are little tricks to kind of guide your eye but everyone saw we want to take control and this one gives us a way to do that so I hope so I can't guarantee but I know that other teams like so what did you add just asking for a friend here a friend who's going to absolutely yeah so we'll see I can't guarantee because I don't know what they're up to but I'm sure I'll find out don't tell them to go away don't need them to tell you all right I'm going back to the old char man all right let's do let's do one more what does the map design workflow look like this is gonna retrace your question I think how do you go about designing and making maps and does the story affect that process the story definitely affects process putting things of the map going deal with it sometimes we want to say how far along it is but yeah I mean as I said earlier we we tend to start with a vague idea of important locations in a map first and we usually know how big it's gonna be so if I refer to chunks it's because that's actually how we keep track of the dimension right so mines mines 500 which is about the same size as Queens tail for reference so I knew I knew vaguely that much and I kind of have to take a few chunks off the edge to build up you know various walls and whatnot and so I kind of you know put put vague like okay I know that do-more is gonna be excise I know that the fort's gonna be so big and then I kind of go through my initial pass tends to do kind of with deal with Heights and so on and and my designers get to laugh because I tend to go through a phase where I'm just painting lines like I'm gonna say this is that because like you draw along my marquee pretty much just had like a bunch of squares it just said like Ferrar yeah it's just like written into the ground you can't see it but then the over map you could it's like somebody painted from like with a paint cannon from a helicopter like and there will be some areas that are much more done and then you get to for our ms paint Lander anybody has a screenshot of that next time save them well I'm sure they do in in perforce oh yeah to the mini maps you can probably look at the older version of our mini map perforce file and probably will just have it'll have the the keep with its yes ceiling removed so that I could be like okay you know we do go through a phase where it's like is this room big enough you know what what happened what needs to happen here you know is does this room need to hold you know five NPCs or is it you know like a closet that's supposed to be kind of just hiding you know an achievement train or something and so there is because we know that there's going to be a bit of back-and-forth in areas like that there is kind of a gray box stage where you know the walls and stuff are kind of temporary and we even have a prop set that's just great for that purpose to indicate that hey this is in process you know if you need me to the wall I haven't really spent a whole lot of time it's pretty so now is your chance to let you know if it's beautiful leave me alone yeah and that's how it honestly kind of works is things especially like like towns and cities and things where the the potential that it's going to move around for NPCs or for story it's a lot higher those tend to stay is kind of temper ops for the longest and then but in terms of like the height and the roads and stuff those get put in pretty early so that we can get feedback of oh my goodness you know these things need to be closer together or whatever that needs to happen a lot sooner in the process and then areas that I know that are pretty much just make it pretty directions you know like the farm happened really quick gonna be a girl feet are in the corner so it's like okay well better make it pretty I'll leave I'll leave aside some areas for you know he's pretty lush green lawn but but other than that you know I could actually just go in myself and just be like okay I will just fill the space and kind of you know put my headphones on and nobody talked to me and you know come back when you need to know where the you know various resource nodes should go and yeah like that you know or where we might put a Vista so that that kind of happens separately and then yeah then story comes through and then we kind of have to that tends to get a lot more set dressing kind of modifications and lighting modifications the farther we go but yeah once the big pieces once the ground trains kind of set and then I go through and I put in the bigger pieces so like the rock cladding some of the the bigger trees any fence work and stuff that gets put in real early so that you know late from QA so you can tell maybe like this is probably a bad location for a fence because NPCs keep getting caught you know things like that can get caught earlier on so the bigger pieces go in and then if everybody is kind of okay with the area and there's no like oh my gosh in the future I plan to put you know XYZ here emergencies then I go through and then that's when set-dressing gets added so that's like the smaller things is like okay maybe there's like a little well here and there's buckets and you know that's kind of towards the end and then very last tends to be the lighting stuff and removing like two strawberry bushes so I can put them in the fire yeah black thanks Tracy well and I mentioned before navmesh to like a lot of the things that the designers will be adding like the resource nodes and so on those kind of come in towards the end and so there's like I would like this ledge to you know can I please put you know yeah chests on this ledge you know and it could be like okay it's like make do with space you've got find good spots but everyone sounds like this is so cool but it doesn't have that like the techy part of it is not set up so that it can spawn a thing so I can make a big list of those and give them to you and you're like oh they're really good it's fast to do certain things and not so fast it was awesome yeah and that's when we add like the extra touches like oh you know it would be cool if this Blizzard got more intense or polished up or a polished stuff or like okay you know we want the the narratively we like the party to get a little more out of hand so maybe there's some more things that like break maybe some of the various posters get a little shredded smoke happen you know get tweaked now we're all map artists now you're all over - no I'm not well thank you both very much I hear I hear audio and cinematic guys like milling around out in the hallway so all right thank you all I appreciate your time so much thank you all for hanging out with us stick around because we have one more set of deaf guests and I will let you guys get back to work thank you for answering our questions all right thanks a lot yeah all right [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] all right welcome back and thank you all for your patience in waiting your turn okay why don't we need jump right on in and I'll have each of you introduce yourself and talk about what you worked on for bound by blood I'm Greg I'm cymatics artists worked on the cinematic for ya the prologue and that is that isn't bangers office yes my office the Vanguard RIT lock fight so that's already been said where's okay yes you were watching this show yeah you have played through and you've seen everything so yes yes let fly yes all right Jason my name is Jason Byfield I am I did the trailer for Brown by blood the launch trailer my name is Chris Burgess and I am a sound designer here to read in that and I did all the sound effects for Greg's cinematic and sounds awesome yeah thanks some open world works story stuff sound effects and did some help with music coordinating for the overall tone of the episode yeah that's that was probably a lot of fun for this particular episode I was not involved with the concert you didn't oh that's I was involved with everything that happened in the story but not the concert itself I kind of Joe y'all talked about that later but I'm so excited for that episode of the audio people were really into this and I don't know anything about metal music and I and they were asking it's like we need to get your opinions like you don't want my about what they came up with I'm just blown away by and I'm so proud of them so and I'm stuck on the the part where you don't know anything about that'll music because that's actually legitimately surprising to me it's not it's not a character judgment it's just there's so many subgenres let's put it that way there are heavier genres of music I'll listen to but metal is just not one I know a lot about so when you come to the aficionados of all those little metal subgenres sorry that's okay alright so the cinematic in beggar's office we saw a little teaser of way back on August 30th there was a lot how did you decide what was going to go into that I know it was not just your disease yeah but yeah for sure I mean marketing plays a big part in that of of what they want to show and you know we try to you know work with them on what we think is the right amount not giving too much away that sort of thing but we want to also show something that's you know that's cool and gets fans excited so I think it did that absolutely I actually remember we only should have part of that I remember the conversations about we did okay we don't want to spoil people but we want to make it good new what do we do there were so many conversations about because the whole thing was so good like every little beat of that really flowed well yeah yeah I was a say in the marketing meeting we were discussing like where that cut should happen and there was a lot of back-and-forth like exactly what how much a shot should be included so what was your favorite part about working on that what was the most fun thing together and uh I think I mean at the start it was kind of daunting because it's like oh my gosh we have to make these char and Moe and that sounds like that could be really hard like their faces exactly and so I think to get it to the point where we did with the faces Bhangarh in particular and the emotion that we got out of it is is really cool I mean doing a fight like as an animator that's a lot of fun but I think the fact that we could get all that emotion out of them was probably my favorite thing that's right the fight was there was a lot going on in there and I feel like maybe I'm a little bit biased because I've watched it like 900 times since but there was was that difficult getting everything just right and that because their armors big oh yeah I mean obviously armies yeah I mean we did lots of iterations of the fight I think we have you know you know one of the first versions of it and stuff so you know we work with mocap actors actually Jason was the mocap actor for for Bhangarh where you Billy first time in mocha yeah yeah and so but but you know we're obviously we we are not you know hand-to-hand combat and stuff and so kind of figuring out the fight scene and how to do that and and make it work and like you said with with the armor and all that it's yeah it takes a lot of troubleshooting the other guy that was in that scene that was playing where Locke was Ron Harvey and he actually punched me a few times yes accidentally we were he and I've known him for a long time and so he and I were actually like really getting physical with each other and trying to make it seem as realistic as possible he actually does like do something yeah he does some stuff and it's free time and just like that's for like fitness and stuff yeah so you know I guess I shouldn't say we weren't professionals we had one guy who kind of and that's how chasing up yeah yeah well I forgot we had the previous so do you want to look at that and we'll talk about how the process goes sure [Music] that's okay mercs looking crazy you got you got a preview of what to see so um well marks getting that though what let's talk a little bit about what goes into that because that's you'll get you guys will see in a second that's not even close to the finished product so yeah yeah I mean I'm soso narrative and you know no Vera was in here earlier and you know she had a large hand in writing the script and so they give us the script and and so then we kind of we start kind of just walking through it we do maybe some storyboards or run through it I remember there was one night where I just like had kind of in my head what I thought this fight should be and it it was you know doing all these different moves and stuff thought you know okay we have it down we kind of show everyone and the narrative was like that's cool but we want it to be more nuanced it's not all about the fight the fight is only a portion right right and so then you know we go back to the drawing board and do some more mocap and so yeah I mean it's a lot of working with narrative working with the other team members also with it that are you know making the map and the props and all that stuff of what they can do and how they can help us and shots that we can do because of that and that sort of thing so yeah yeah it's it's a lot of collaboration for sure yeah it sounds like it so and yeah the fight is something that we've been focusing on but there are a lot of bombshells dropped in here too and again all of those little nuance things like you've got Krisha in the background kind of like okay this is getting interesting yeah for sure that was and that was something that again you know like we had Krrish a kind of doing in our minds a little bit different thing in there it was like well she's not sure kind of you know where she stands and you know she knows Whitlock and she knows bang garden so this this tension of you know you know what did it what does she think about all this and stuff so yeah for sure okay well let's take a look at the early version [Music] you walk away from me and you walk away from the char I'm sorry we didn't warn you that was that was very echoey and clingy and it sounds like maybe it happened in the mocap yeah yeah yeah it definitely did we just I mean we we went down there to just try and kind of figure it out plan it out and so yeah it's just Ron and Jason talking in the in the mocap room basically so but this has this is a lot different from the final product yeah so you do that you get in front of narrative and then narrative says okay but what if we did all these different things yeah yeah yeah and and not like so not just narrative I mean we have a stakeholder meeting with you know most of the leads and stuff and so everyone is contributing and you know I remember chuck was the animation lead specifically was like you know this this fight is cool but they kind of look like they're people in cat suits basically you know and they need to kind of be more char like and stuff and so I you know we get feedback from all over the place and obviously as you saw like that was very rough and and what the compared to what the final product is like all that feedback you know makes it what it is yeah and it seems it is very rough but it seems from an outside perspective like it's much more efficient than putting a ton of work into it oh yeah getting something that's kind of at least semi pretty and polished and then being told actually we're gonna go a slightly different route oh yeah that's that's like the worst is you get down the road and then it's like actually we need to you know do something different it's like we you can't easily you know do that you have to do it 180 basically so whenever we can get that taken care of early on that's much better for sure you know but we're probably a little more flexible than your average studio just due to the fact that we have a mocap stick yeah that's true yeah I mean a lot of Studios like they might have to go down to like LA or where one of their mocap you know vendors are and so it makes it a lot more difficult for them to switch gears exactly yeah for us it's like you know hey Jason we want to go reshoot this thing we got some feedback right and so it's it's you know just based on our schedules which is really nice yeah that is I didn't think about that that's really really handy having that here yeah all right let's talk a little bit about the bound by blood trailer because it is that was incredibly fun yeah I had a really fun time working on this one I mean I have fun on all of them but this one in particular my process is typically when I'm starting to work on a trailers I'll go through employ the episode just where it's at at that moment and as soon as I got to the concert I knew like this is this is gonna be the thread that ties this trailer together Conor everyone who worked on that did an amazing job and so when I got to that portion I know I normally don't capture a bunch of footage right off the bat I play through the episode and then kind of little structure an edit based on audio and based on the needs for features and that kind of thing and in this one as soon as I started the concert I was like okay I got into the game sort of capturing footage and this assembled a really rough kind of take on on how that should look and presented that to the people you know like lead the night people who would be involved and everybody would got it right away which was pretty cool yeah well something that you mentioned to me was that you thought of this from the perspective of I am shooting a rock concert yeah pretty much yeah I had always kind of wanted to do a cam usik video approach to one of our there are trailers and this was the opportunity to do that and so yeah I said I was how would I shoot if I were in charge you know running a switchboard let's say at a concert like how would I shoot this and that's pretty much what that was so it was I mean there was no for the concert itself there's no custom animations that were using it so it was what it was built in it's exactly what was presented in the trailer which was like pretty amazing considering like I've got an extended need a section of guitar solo that doesn't you know you don't this it's you know it's hard for me at least to see that there's a looping animation going on during that and so yeah it worked out really well and I think we've got an early cut of that and we want to take do we want to look at that early cut okay we are manager [Music] better hey scram I have hairy first wallbang who without stop by soda soda like we be storage don't ever follow biology [Music] mr. cars on honest and door without long losers Jordana oh my god we outside United bomb are gone oh boy [Applause] you later nothing yet we're just getting started he found Ciavarella to roughen so yeah lots of lots of rough assets in there you can see yeah that's actually a fairly early edit the fire was like that was the first time I had presented the fire at the end and people got a good laugh and so we and we ended up going and continuing with it it was never meant to be a permanent thing it was just like a fun little thing to stuff at the end for our reviews but yeah you can see there's a lot of temp assets a lot of shots that were slightly different but the overall structure is pretty much the same I just happened to come together really easily and so yeah the fire the fire at the end being just like oh haha yeah and it ended up staying well yeah it was kind of initially it was very hot like haha funny moment and then when we started thinking about it it needed something to kind of message to the audience that this is all kind of tongue-in-cheek and this is all you know it's just it's a fun fun piece not necessarily meant to be taking too seriously yeah it's kind of indicating that to that answer this is just this is a hard take on my 80s you know kind of metal metal type concerts video so we saw Bram you know the gram was swapped in for firaga for the head the head had rock on him out so we made a few changes just based on the needs after after showcasing that to specific people in the studio so this is our introduction to hansha - yeah so Andre was we snuck her into the dragon bash release which some people caught on yeah for sure they worse there were threads that were going around about who this character was because it's not I mean if there's a named character there usually there's some significance there and release any information about who she was and so what we were trying to do there was have Andre and and Duncan who was the season 4 player character they visit basically a handoff like a baton handoff and so then for this trailer I wanted to we didn't initially have a good introduction to her it was just going to be like oh hopefully they'll get they'll understand that this is the commander and I want her to have a little more direct like no I want to signify that this is this is the commander for the season and so that's that's why there's that bram section where he talking about his hair it's not it's not about that it's about him walking in and saying hey commander like yeah this is the commander for the season so that's how that section kind of came about and then I headaches at one point after this edit I had extended the feature section to kind of fit more content in and in order to do that I had to take the song and kind of loop a few portions of it and I was feeling that and I can tell it in the Edit I'm like this is getting repetitive I can feel it's it's I don't I didn't like the way that it was feeling and so I came I went to Chris and was basically you know hey the song is getting repetitive to me is there anything in the song that you can think of to pull out that would help and instead of doing that what he suggested is that we actually kind of remove ourselves from the music for a little while and that's how the gorrik section came about in the in the funnel Epiphone 'el trip was fantastic it's it's a way for us to kind of remove ourselves from that moment for a section and also you know introduce a character and that was all suggested by Chris so and I said so we need we need a smoke screen I said I said what's gorg doing in the episode he's stuck in this room and I'm being held captive and so like and I wanted to introduce more of the characters that were gonna be shown in the episode yeah and so it just kind of fell together I was like that is perfect here's what we'll do he's annoyed he's doing something he's annoyed by this music that it's you know rattling through his his area and so that's how that came about and I was worried about that I mean I knew we had signed off on it but we had we had a company meeting where I think we showed it on release day or right before it and people like started cracking up at that scene and I was like okay we're success yeah it was took a little while to dial in exactly how that should sound yeah we really wanted to hear I said I really want to hear that upstairs neighbor like yes so that was fun yeah I was in that meeting and it was that was one of the highlights of showing that trailer everybody got such a kick out of and just that little head shake when he went back yeah that was that was just a touch I really liked where he's got that exasperation but he's not like banging a broom on the ceiling yep and screaming if I haven't said it a big thank you to the cinematics team because you came to me to solve an audio problem and I basically said can we do this other thing but if it creates work don't do it and you're like well let's try it yeah and then like oh well needs an animation I'm like no no let's I don't want to create work I just did the head shake and so y'all really yeah that was an extra ask because I know our animation budget was already pretty tight and so when I suggest that maybe we'd touched this and it was we what we ended up starting with was some existing animation loops that we had and then Greg went and finished I did a custom version on top of that so it worked out really nicely and didn't heat up a bunch of your time and fixed a problem that existed that you know what we wanted to to make sure that we weren't getting too repetitive it's something I found with the people that work here because everybody is so into what they're doing that if you have if there's a good idea and you're like now I don't want to create work if it's a good idea what you're gonna find yourself running behind them going please stop I said it would create work and then oh this is great in that first time that's multiple times and I'm guilty of doing that sometimes super exciting so let's make it happen so yeah huge huge thanks to you guys because it was very good speaking of the new commander and that was one in the trailer that we used mocap for right okay so for the reveal for Anja and the bram hair thing those those two characters have mocap on them and then marjory and kasmeer we did a kind of imposed like a mocap pose for them with some slight hand king on top of that da da da he worked on and then yeah so that was the mocap that we did for that episode which we weren't initially planning on do but we I think we were actually will be downstairs capturing mocap for something else and then we were like okay well we have some timeless grab this while we're here so that worked out really well and yeah but like the trailer that we saw just now has that basic rough mocap it's been had a little bit of polish on it but not much you know if Bram's got the blade hands and he's you know no finger poses or anything so yeah I liked I liked that little nuance pose of Kaz and Marjorie just kind of sitting there leaning against the stage you could tell that they weren't really into this yeah and that that took a lot of it surprisingly for such a simple it appears to be a simple thing that actually took a lot a lot of time to dial in and a lot of feedback from people because we wanted to really kind of get into there even though it looks like they're just kind of leaning we really wanted to get some nuance in there as far as how they were feeling at that moment you know if you look at Kazmir like she's not super celebratory because you know she's going through a lot right now with the previous season and so and then Margery you know she's we're starting to kind of open her up a little bit she's gonna get she got the foot tap in the head and pop kind of going on during the music so it surprisingly even though it does look like there's not much going on there there was a lot of thought put into that so and then and then with the final trailer we've got the commander like you know she's enjoying the concert she's very happy to have unlocked her emotions that is a whole thing that worked out really well so that was just mocap that you captured while you were down there doing something else yeah yeah it was a we know where we're gonna be we knew we were gonna be down the hook up stage and you know we had these moments that initially we were just thinking we would do neither hankie or simple poses on and then boy were done that might as well capture and then Greg and and dahi were able to utilize that zone awesome all right well how about the what were some of the most fun things to work on from an audio perspective in these in this episode the trailer specifically was licensed to basically indulge myself and all my worst what's the phrase I'm looking for impulses sonically if you watch I feel like every time I come on here after reference stranger things but they're sound easy you'll have so much fun because everything that happens somebody like reaches down grabs a things it's a crazy thing and I said nobody gets away with that and as soon as this sort of became a tongue-in-cheek trailer I got on our audio channel and I said do we have I don't wanna mention a library by name but there was a sad there's a sound library that's just really really overused I said do we have this library and the audio team was like banned like get Cris out cuz like we don't want anybody using it sounds like no I need like I wouldn't say bad sounds but extremely overuse sounds you know cuz it's like there's when you hear a clay pot break there's a there's a sound of a clay pot breaking then there's the clay pot breaking here in my head yeah exactly and so like when the fire explosion happens at the end of the trailer and when the live now thing comes down we were like I need the metal hit you know from like a monster truck rally and that cling yeah so those are nerdy moments for me the cinematic I really obsessed over and had a lot of fun with because I feel like the writing for this episode and how character driven it is and just just Bhangarh when I got introduced to that character I just became obsessed with every part of this character needs to feel imposing and like he's this great military person but he's being spoilers manipulative and everything he makes personal I said everything this guy does is is just you know bad to the bone so in that cinematic I was probably driving Greg nuts talking about it I was listening to because originally they were sort of like running into each other and I said I want these guys to sound like cars hitting each other and I was looking up the sound of a junkyard when they were dropping like mini Mini Coopers on each other and I was sending them files like this is what they should sound like and then it turned into they were punching and I just I tangent I was at a street fair one day and there was a antique shop or booth and most of it was very touristy stuff not true antiquing about to show my antique snob eNOS here but but they had this water pump this really thick metal water pump and I just was like picking it up and moving it and sort of jingling it and I was like this is something and I brought it back and I think that was before the cinematic before we started working on it I just bought that cuz I was like this is fun we'll do something with this and so we started the cinematic and I wanted his armor it was really difficult sorry I'm gonna go down the rabbit hole it was very difficult that to make his armor sound how I wanted because I wanted it to sound chunky but I wanted it to sound very finely crafted all pieces that fold and move together it couldn't just be clunk clunk clunk right so and finding metal objects that do that that have a weight to them because you can find a lot dig dig dig dig things but I need him to sound just like a tank so I got that water pump out and I was clanking on it and everything was ting ting ting ting wasn't working and we have a we have a car hood in the in our Foley room that I said let's try that actually that's not true I tried about 10 15 things I was putting it on file cabinets I was putting it on this and the other wasn't working and Joe Clark one morning saw me pulling my hair out and I said Joe what do i do what do I do to make this guy sound big and he said well let's get the car hood out and we did that and it's amazing what happens when you take if you have something that makes a sound and you put it on something especially something that resonates something that's wooden or has a cavity in it it just totally changes the presence of the sound and so when we put that water pump on a car hood it still had all them though the water pump had a nice mechanism to it it sounded like a complex machine but putting it on the car hood when those to conduct and resonate it gave it a weight that I instantly was just like this is this is our guy everything he does and the second part of that which we have a behind-the-scenes video for that but the second part of that was everything's about perspective and contrast if you have big big sounds and other big sounds plane might not sound big cuz it's just there's no perspective and I said you know with RIT lock we kind of need to make him sound small to make Bhangarh sound big and that was mentally I don't know if I said that out loud to you guys but it weirded me out because I was like bang guards are RIT locks he's crazy he's crazy small guy so the I was a little worried that somebody would call that out and I don't think anybody ever did but his armor it wasn't it wasn't puny but it was just light it was it was it was not in-your-face and bang guards I feel like it's it's still subtle but if you listen he's really just he's heavy he's a heavyweight and then there's the punches which was also fun because we went to the store and got vegetables we got chicken we got peanuts pasta and we had a day where we punched it we hit it with the baseball bat we threw it around I mean we we did everything and then we ingested all that into our we ingested all that we are sound station and then we I really wanted to also look at some of the classic films actually I was not looking at the classic films I was looking at Ben Burtt who's sort of one of the godfathers of sound design who when he did Indiana Jones he was looking at classic film sound and trying to mimic how do you make those old-school punch sounds and the idea was that they were recording on a wire what was at wire recorders and when you blow out the signal it didn't when you distort with digital technology today sounds terrible but when you distorted on old analog tape it just sort of like squish the sound to be this big football thing so we really tried to play with elements that would mimic some of those old-school punches and just make it really beefy and if I stop talking here we have a video I'm sorry it was it was a long process and I was I was coming into work saying to Greg like I was dreaming about it like how we're gonna make this sound and make it sound heavy yeah it was pretty cool cuz I mean I was very excited about the cinematic but then to see Chris coming in he was also he's like you know I can't wait to work on this I went and picked this up today and it was cool - yeah compassionate I did I did I came over there with the chicken I was like hey this is our space let's look at the behind-the-scenes video [Music] you good we had a lot of fun so what's the viewers can hear is talking what was in the blue bag that I called the meat bag that had everything in it because we so we were Greg was there and you can correct me if I'm wrong we were just like adding things to the pile we're like let's beat up the chicken all right now get the cabbage now do this and then like we had kind of just eviscerated it to this pile of mush I said all right let's wrap that all up in a towel because sometimes what happens is when you're when you're working with a prop like let's say a vegetable for instance it's very bright it's very crackly but sometimes what's grosser to me is if you can hear it like under the skin so I wanted to go for as people got this but I was like well I kind of want to hear what it sounds like underneath the skin so let's wrap it up in a bag a towel and I went to the store that day I said we're buying a towel and we're throwing this towel away because it was just soaked and I do not want to put in the washing machine and so that became the meat bag which kind of had these nice well whatever fleshy Association you want to make getting hits uncooked pasta it was great because we hid it at this time and then you just sort of massage it and the next time maybe some peanuts would be on top so you get a crunchy one then you get a wet one our jobs are weird I've told this Chris before I said if I didn't get into video editing I would totally have been yeah this sounds like so much fun well that's not our full-time we don't record ourselves on the computer just doing stuff but but yes when we get to cut loose it's it's pretty great and we have a great team within the audio team man like you know Greg and Amelia the former audio and cinematics producer was there we try to rope people in and say like hey let's let's have some fun let's make some weird sounds yeah all right well do you guys want to answer a few questions from viewers sure okay we are we're running so long right now this has been an insane long show so I am gonna I'm gonna grab a couple of these and then if you guys watching have questions we'll have time for maybe one or two all right was it fun this was a question for narrative too but you guys called that out as well was it fun to create Croatia and Bhangarh they're both imposing and feel living and face punched apparently I mean I think that's for me what we just talked about I wanted to go to this really insane level of not necessarily detail but just I wanted them to feel with their sound very real very life and Krisha has a lot of quiet movement sounds in that cinematic but they're there and that was all faux lead to picture so full litre picture Foley capital F because it was a person's name Jack Foley fol don't laugh I get on rants about this fol UI and it is the act of recording sounds while watching the picture so you know I would watch Krisha and she's kind of folding her arms and doing her thing and I had on a couple different types of jackets and gloves and was moving around and in the same ways that in the past we've talked about how mocap versus hankie may be more efficient sometimes it's faster to Foley a character doing this rather than for me to sit there and say well I got a little bit of cloth of a sound and a little cloth sound and now I got to edit them and put them together it's like I can just go do the thing in about five minutes and we're done so yeah it's great for character movements yeah and I mean I think it was you know like we had talked about it was a process to figure out who those characters were and and I don't think Bhangarh you know you could obviously wasn't finished but the first thing we showed like I don't feel like Bhangarh was anywhere near as imposing or menacing as he was in the final version and to get that that you know nuanced with him yeah I was a lot of fun to you know work with narrative and everything to figure out who he was and Krisha alter I think she you know I think she's still a mystery to a degree but that was kind of what we wanted for this episode also so I think both of them were a lot of fun too work on for sure and our our boss Chelsea shooter that she was down there while we were doing mocap for the for the cinematic and she was going into a lot of like with me because I was Bhangarh for the mocap about just drawing from my I have a military background and you know he's a the Chara military race and he's the leader of the of this particular faction and so I had to draw a lot from just my experience with Lisonbee bone so I I had a couple people in mind that just had interacted with while I was in the military for that I'm emulating the those people while playing Bhangarh is you very much this is kind of looking at for most part looking down their nose and people and looking down so at the end of that cinematic when big are standing tall I'm kind of watching Krisha walk away it was just very much like looking down my nose like what is going on there but I drew off in that scene for that particular character I think is I mean it's no accident that you know I think the this cinematic came out so well I everything I do I compare to to Joko is one of my favorite ones that I have worked on and I think that both of those cinematics have writing for villains that are just really well done there there's nuance with them they aren't you know they aren't just yours you're straight bad guy so Sara Lee right and they have emotion and character and so I think there's it's no accident that I think a couple of the best cinema I don't think the writers rate so fingers not gonna be tiny anybody up on the railroad track know must destroy yeah all right I have one more for you guys good job on creating a slowly building sense of Menace toward the end that felt much more real and ugly than hey cartoonish villainy we face so far the railroad track so how far do you think you can push that before it starts to clash with the overall heroic fantasy feel of the game I got your whole question in there I called that one out specifically for the music direction because we took a look at honestly where we're going and then at this episode and spoiler for the episode when you get to that last mountaintop thing like we knew that's the moment when if I was marching up that mountain as the commander the situation is it's reeling it's out of control we can't get there fast enough and when we see what's happening it's just like oh darn darn thank you that's the word I was searching everything we did we were wrong everything we don't want to have happen like this is really bad and and we started from there and then worked backwards and said how how do we want to pace out the layers of the onion and pulling back those layers because in Greg's scene like we we were very worried we did not want it to feel so ominous that you're like bad guy like it had to be well we don't know how we feel and I I'm just gonna call out the great work that we worked with Stan Lepard McLain Timur and Brendon Williams all contributed music to this episode and they did a great job following the direction which was this really like it's I in the past life of being a musician the band vamps for a while it's like we're letting it cook and I feel like these guys did a really good job of just letting it cook at the perfect rate so that when you get to that ending I mean it is the culmination of all the disciplines that worked on episode zero but music I'm just gonna champion that that is a huge part of that for me and I think those guys did such a good job yeah as far as how far we can take it I don't know I mean I think from a cinematics perspective I that has has been a conscious decision to kind of go in that direction I think Chelsea has has pushed us to do those types of cinematics where it's not just fun explosion or something but the cinematics that we do like have meaning and emotion and import to them and so you know I think is as long as Chelsea's still here we're gonna continue to push that you know that part of the cinematics I think for sure that's awesome yeah all right is there anything else you guys want yeah I was just going to say like and I as from the side I feel like I'm poking I love these nuanced character-driven things because I was I was coming to grey when we were doing episode 6 and they just there's a big dragon and then a bigger dragon I can't make these sounds bigger but these these small ones where people are doing these really subtle things like oh yeah I can dig into that so I'm I think we're all the big stuff is fun but it's just as fun to have those quiet moments and savor these details and yeah is there anything else that you guys want to add thank you guys for the feedback and Frasure alright well I will let you all get back to work thank you all for sticking with us for dose three this was a super fun show we are loving all of your feedback keep playing keep talking to us and thank you guys we'll see you next week [Music] you [Music] you [Music] you
External links[edit]
- Guild Chat Episode 91 - Bound by Blood, Guild Wars 2 official YouTube channel