Guild Chat - Episode 90
Guild Chat - Episode 90
- Title
- Happy 7th Anniversary Guild Wars 2
- Host
- Rubi Bayer
- Guests
- Mike Zadorojny
Connor Fallon
Erik Fagerstrom
Jason Reynolds
Joel Helmich
Aline Callahan
Nick Hernandez
Joe Kimmes
Brett Nellermoe
Cameron Rich
Kirk Williford
Keaven Freeman
Clayton Kisko
Da-Hee Im
Chelsey Shuder
Julia Nardin - Date
- August 28, 2019
- Official video
- YouTube
The 90th episode of Guild Chat aired on August 28, 2019. Rubi sits down with Mike Zadorojny, Connor Fallon, Erik Fagerstrom, Jason Reynolds, Joel Helmich, Aline Callahan, Nick Hernandez, Joe Kimmes, Brett Nellermoe, Cameron Rich, Kirk Williford, Keaven Freeman, Clayton Kisko, Da-Hee Im, Chelsey Shuder, and Julia Nardin to celebrate Guild Wars 2's 7th Anniversary.
Transcription[edit]
Introduction [9:08][edit]
Rubi Bayer: Hi Tyria, happy Tues- Wed- Happy Tuesday, Wednesday-
Mike Zadorojny: Wednesday.
Rubi: Wednesday. Happy anniversary! It's been a long week already. (laughs) Happy anniversary Tyria, and thank you guys for joining us for the anniversary livestream. I'm your host Rubi and we are starting off with Game Director. Mike, you wanna say hi?
Mike: Yeah, you know, this is a very special day for us here in the studio. You know, Guild Wars 2 has been going for seven years strong, and the team is just so blessed and fortunate to have such an amazing family behind us. Everything we do, we do for you guys. And, you know, this has been a really challenging year for us, not gonna lie, but everything from the posts, the tweets, the threads, everything that we've been paying attention to, has just shown how much you guys are passionate and care about this game. And, you know, nothing exemplifies us more than what you guys did for us with the #LoveForArenaNet hashtag earlier this year. We still have art up on the walls that just reminds everyday why we're doing this, and why this franchise, and this game is so special for all of you and for all of us. So, thank you for an amazing seven years. Clearly, we’re not done yet because we have some things we're about to announce later this week and we're super excited to see where the future of the game goes and we hope that you'll be with us along for the ride.
Rubi: Yeah. You guys, you all are truly an amazing community. We are honored everyday to be a part of the community and that you let us be part of that with you. This has been an incredible seven years. We are so excited for seven more, and seven more, and seven more after that.
Mike: Well, we've got the stories to tell for sure, so.
Rubi: Yes! We have the stories to tell. We have a whole lot of our Guild Wars 2 developers who are joining us today to share their stories over the past year. And we want to hear your stories over the past year. Things that you loved, awesome things that happened to you with your friends in Guild Wars 2. So throw those in chat if you have them. Share them with everybody because we all want to hear about it, too.
Mike: I started a thing actually in one of our meetings where we actually put up some of those stories from the players that posted about like what Guild Wars 2 means to them. So when we do our, you know, our team meetings and syncing up on where the future of the game is going, kind of all the announcements, and that kind of stuff. We do reinforce it with how much this game means to individuals. And so whenever you see us, you know, on the streets, at PAX or other conventions, you know, don't be afraid to tell us your stories because this is why we do it. More than anything, this game is important for how it builds the community, how it brings people together, and what this game means to you. So again, thank you from all of us on the Guild Wars 2 team and ArenaNet and we are looking forward to many more years with you.
Rubi: Yeah, absolutely. And Mike is completely right. We love hearing your stories face to face. That's a huge deal. It is like refueling for us. Yeah, so. Alright, let's get started with our first three dev guests, but real quick, before you leave the room here. This is our last livestream in this room. We are getting ready to start some construction. We are going to have a gorgeous new home in a few months. But this one is coming out to make room for some construction so we get to do a little bit of good natured vandalism. A couple of us have already kicked it off, but on your way out, stop and sign the wall.
Mike: Absolutely.
Rubi: Alright!
Mike: Thanks, Rubi.
Rubi: We will be right back. Thank you, Mike, and-
Mike: With the three amazing dancers?
Rubi: Yes! Thank you! Three amazing dancers! You know what? We should get them on here and have them sit in the chairs. They are like, "Oh god, I have regrets." Alright, we will be right back. Stick around, you guys.
Connor, Erik, and Jason [14:17][edit]
Rubi: Hello, dancers of Guild Wars 2. That was amazing! Thank you guys for letting us be ridiculous at you. Appreciate it.
Jason Reynolds: I think Eric did all the heavy lifting on that.
Erik Fagerstrom: I did not know this was happening. "You're on camera." What?!
Connor Fallon: Well, they couldn't tell from watching us that you kept playing music and like-
Rubi: I played music. You're welcome!
Connor: I tried to get Jason to do the hula.
Rubi: Jason offered to do the hula.
Jason: I cooperated a little bit.
Rubi: This is- Yes. This is an important distinction: Jason offered to do the hula.
Connor: Alright, alright.
Erik: That's what I remember.
Rubi: It's good we have such a dull, serious, and unfriendly workplace, right?
Connor: Yeah, yeah, yeah.
Erik: It's true.
Rubi: So well, happy anniversary. Congratulations.
Connor: I forgot my suit. I'm sorry. I know I didn't meet the dress code.
Rubi: It's okay because Erik forgot his powdered wig, so...
Connor: Oh yeah, yeah.
Erik: I just...
Rubi: Why don't you guys introduce yourselves real quick?
Connor: Sure. I'm Connor Fallon. I'm one of the designers on Guild Wars 2. I worked on... I started with Path of Fire, and then I've been working on Living World since, so yeah. That's me.
Rubi: Erik.
Erik: I'm Erik. I'm a content programmer on Guild Wars 2. I've been here... a while? I don't know. I got here right after launch, so I've worked on... everything.
Connor: Everything.
Erik: Since then, yeah. I've got a lot of stuff, I don't know.
Rubi: Literally everything.
Erik: Yeah, and I'm on Living World now with Connor.
Jason: And I'm Jason Reynolds. I started about five years ago with raids and Heart of Thorns and done a little bit of everything since then and now I'm on Living World.
Rubi: Nice. Alright, well, let's just talk about some of your most fun things over the past year because, that's like Z said, this has been an interesting year, but we have had- We've done so much cool stuff. So what were some of your favourite things about the content you developed?
Connor: Well so, let's see. Over the last year, we worked on- Erik and I were both mainly on A Star to Guide Us and then we did kind of ambient stuff on the later episodes. Then of course we're working on the- whatever's next, but we can't talk about any of that, so we have to erase-
Rubi: You guys were so close.
Erik: That was really close. I was just like...
(laughter)
Jason: Wait till Friday, Connor!
Connor: I mean obviously a lot of the stuff we did in A Star To Guide Us was great. Like the mushroom adventure was definitely an interesting, bizzare thing that Frosty prototyped, and then I ran with it, and I'm pretty impressed that we shipped it!
Rubi: I actually want to know. Like, what was that meeting like? Was it just like, "Okay, so hear me out..."
Connor: You're assuming there was a meeting. So Frosty was just like, "I did this." And I'm like, "Alright. Oh, by the way, I'm changing half the people to Faren in his underwear, and he's going to be dancing."
Rubi: Okay, you see, that to me- My definition of a meeting is really loose. People were getting cereal at the same time in the kitchen at seven in the morning, and that's a meeting-
Erik: Meeting.
Rubi: As far as I can tell, because stuff gets done.
Connor: Yeah.
Erik: It's true! I mean... and then, like, run around for no reason. Yeah, okay. That's how it all gets together, it's great.
Connor: Yeah, run around for no reason was a thing I added at the very end. It's an adventure, and it had the weirdest requests that I've ever made of the art team, cause it was like, "Hey, I need a prop that can be a piece of fruit, a chicken, a gem, a present, and I just need these to all be different states of the prop."
Erik: A pie, too.
Connor: Yeah, a pie.
Erik: Yeah.
Connor: Because the whole thing was that every time you did the adventure, it was a different random thing you were chasing.
Erik: So weird.
Connor: So like, one time you do it it would be- and then- The chicken was a really slim chance.
Rubi: Really?
Connor: Like I made the chicken a 0.01% chance that it will be a chicken.
Erik: Really?
Connor: Yeah, most of the time it's a pie. And sometimes it's like- I put a lot of thought-
Erik: I feel like you have that backwards.
Connor: -into the probability of your hallucination, alright? It was really important.
Rubi: Okay, so far- We need like a record of the amazing sentences said on this show today because "I put a lot of thought into the probablility of your hallucination" so far is the front runner.
Connor: This is what- I mean, we've been here for five minutes so like...
Rubi: Yeah, but I mean... you know.
Erik: That's quote board worthy. Yeah, for sure.
(laughter)
Erik: For me, I feel like the weirdest stuff is upcoming, but I think my favourite from A Star to Guide Us is the spider, and I got to cut loose a little bit with the bounty bosses, so... We tried some weird stuff there, and I hope we get to reuse some of it, because you (pointing to Connor) had the suggestion to make all the targets be like angry or confused, or confused and... I know we didn't run with it quite as much as you wanted.
Connor: Yeah! You didn't do it! I wanted them all to have different emotions! You started with the Angry Pet Rock.
Erik: Well, because we had to sell the- I mean like, why is this pet rock... The directive- There was a meeting for this, and it was like, "What if stuff got loose from Zommoros, so we could do anything?" So I was like, "Alright. Let's find the weirdest looking prop we've got." "We've got this pet rock." "Can we make that a boss?" Like, "No, but let's do it!"
Connor: And he did it.
Erik: So they gave us a lot of free rein, it was just kinda like, "I don't know. We need bounties to happen. Make it happen." And I'd never really done bosses, and they were super goofy.
Connor: They were really great.
Erik: We got to cut loose, to play with some mount tech, throw players around, which we hadn't really done. So yeah, I think the bounties were probably my favourite.
Connor: A Star to Guide Us is a really interesting episode because we have a lot of really intense stuff in that episode. I mean like it obviously ends with heartbreak.
Rubi: Yeah.
Erik: Yeah.
Connor: But we also were able to get away with a lot of goofy stuff, and it's got a nice mix.
Erik: Yeah.
Rubi: Okay. So real quick, we are just under 47 hours away from talking about the next chapter of our Living World story. I'm taking the spoiler gates off, you guys. We're spoling season four, okay?
Connor: Okay.
Rubi: So you don't have to worry about-
Connor: Oh, I thought when you said you were taking the spoiler gates off, I thought for a moment you were like, "Start talking about the next stuff" and (unintelligible)[verification requested] going to kick in the door and be like, "You're all under arrest! The Guild Wars 2 police are here!"
Jason: Rubi! She's going rogue!
Rubi: No! Season four. Season four.
Erik: Sorry, I didn't realise that, okay. I hope I didn't say anything I shouldn't have. Alright.
Rubi: No, no, I was just- Connor was just worried about talking about how the end of A Star to Guide Us, you know, and I was like, it's fine. Don't hesistate.
Connor: Blish dies. He dies, and it's sad.
Erik: Oh, wow.
Rubi: I honestly did not see that coming.
Jason: It is sad.
Erik: So mean.
Rubi: That was rough. Like that was... You're not screwing around are you?
Connor: And then you mean in (pause) no, in the next thing
Rubi: Yeah, yeah yeah yeah.
Connor: It was really sad.
Erik: It was sad.
Rubi: Yes it was.
Erik: It was sad.
Connor: Samantha's lines, like she wrote for- I think I said this on Guild Chat before. The line she wrote for Gorrik.
Erik: Gorrik kills me!
Connor: When Gorrik finds out, where he's just like, "But I saved him." It's like the most compressed heartbreak I have like- It's three words!
Erik: That was brutal. That was brutal.
Connor: And the voice!
Rubi: (softly) "But I saved him."
Connor: Yeah. The voice actress's delivery was fantastic. If you haven't seen the Behind the Voices video with them, it makes it worse because he's like you can see his face.
Erik: It's brutal.
Rubi: Yeah, he's breaking up when he was doing it. It was... ugh. It was so hard to watch.
Erik: Well, I feel like- I worked on some of that content so I had to watch it a bunch and I did the same with the Taimi kidnapping and I just was like ugh. (shudders)
Rubi: Oh, that was you?
Erik: Well, I- No, I mean like I didn't write it. I didn't do the voice acting.
Connor: He kidnapped Taimi.
Rubi: Okay.
Erik: I was that instance, but like... It was definitely like, "Ah, you know, okay, we got to make sure that this beat happens." And then the voice actor comes in and I was just like, "I need to go home."
(everyone laughs)
Rubi: I can't do this anymore!
Eric: So, for the players who were like, "Ah! You've ruined me!" I was like, "I feel ya. I do that every day."
Rubi: Also means we did well.
Eric: Yeah! So I think it was good that we get to leaven some of that with the goofy stuff. Which we like to do and, as long as it kind of still fits, like you still feel like you're playing Guild Wars 2, makes a lot of sense, but yeah it definitely is a nice break because, you know.
Connor: We definitely like to do the goofy stuff.
Eric: I mean, yeah. Well Samantha likes to ruin players so it's a good give and take.
Rubi: Yay Samantha! No, seriously. She's amazing.
Erik: Yes.
Jason: It's a nice- It's a good ebb and flow, yeah.
Eric: Yeah, exactly.
Rubi: How about you, Jason?
Jason: For the last year? Oh, geez.
Rubi: You don't have to just pick one. It's okay.
Jason: I think the most favorite for me was working with Kralkatorrik on episode six. I mean, to be totally honest, that was a huge pain. It was really hard making that asset and getting everything designed and coordinated, it was... awful.
Connor: Like I said, my favorite was all the suffering I experienced.
Rubi: Do you need a pet rock or...?
Erik: Yeah, right?
Jason: But like, the culmination of it, seeing it all come together, and shipping it was extremely rewarding and there were a number of pitfalls that we could have fallen in that would have devastated things and we didn't because it's just a great team. So that was the cool thing for me.
Erik: That's a good answer. I mean, honestly, like, it's kind of- Well yes, it's the big purple boss, but like... Yeah! I mean, when it all comes together, especially I feel like there's a stage when you don't know if it's gonna come together, and you're like, "Oh man, we might be in a real bad shape."
Jason: There were several of those.
Erik: And then finally, in the end like, "Oh, okay, it's not working quite yet but now I get it."
Jason: Yeah, yeah, yeah. Now I get it. Alright, alright, alright.
Rubi: Aww. So, one of the things I've talked about on the show before is one of the biggest joys of playing Guild Wars 2 for me is playing with my guild mates. We've been together for like 10 years now. We started in Guild Wars 1. And through so much of season four, my big excitement was logging and to hear what they had to say about the content because it was just like killing me and they're all- I love them, they're very kind, they don't like nag or pester me for spoilers and I just let them wait and get their real-time reactions. So like with the most mushroom adventure, I logged in on that release and I was like, "Hey everybody! How's it going?" And one guy goes, "I am concerned."
Connor: I have thoughts.
Erik: I have thoughts and feelings. I'm not sure...
Rubi: He was like, "I think I'm tripping. I'm not sure, but I'm worried." And when we got to Dragonfall and we were- two of us were just saying that we were like talking on discord and coordinating what we wanted to do next and then he starts like loudly freaking out, "Look! Look over there!" It was the tail coming up and down. And he lost it and it was so gratifying. It was so good. So what are some of your guys's favorite player reactions you've seen?
Connor: Start at that side.
Jason: Oh, geez.
Rubi: There's too many!
Connor: We talk too much.
Jason: Yeah, honestly like kind of- I think the tail was a big one. Whenever we had new testers in or like anyone just seeing it for the first time I was really excited to just make that happen like, "Look over there!" "Whaa!" And then also the-
Rubi: Honestly it sounded like that a lot.
Jason: Cause it just looks super epic. We don't have anything like that in our other maps. And then I think chapter 2 when you're actually flying after Kralkatorrik?
???:[verification requested] Yeah, that's amazing.
Jason: That was... Yeah. That was a pretty excellent instance.
Rubi: Yeah. What about- How much player reaction did you watch on episode six? At the very beginning?
Jason: A lot.
Rubi: Are you okay?
Jason: Yeah, of course! I mean you get thick-skinned eventually, but like it was great seeing everyone experience the events in the meta in the way that we had intended more or less and seeing the joy coming from everyone. Like hopping into the game just seeing the chat of people talking about like, "What's going on?" "How do you do this?" and working together like that's why I do what I do is like I like making a thing and seeing people enjoy it and so that was endlessly gratifying.
Rubi: That's just distilled so purely: "I like making a thing and seeing people enjoy it." And that's like the core of it, honestly.
Jason: Yeah! Oh yeah. I think creatives in general all kind of share that desire, that it drives us, so I'm really happy and fortunate and lucky to be able to do that.
Rubi: Okay, next. Erik.
Erik: Yeah. For me, I- So my job is kind of both programmer and designer and it's weird. It's kind of like what we were talking about earlier with like sad and happy because when I got my programmer hat on, the player reaction I'm looking for is all the terrible stuff, so we can find the bugs and the rubbing points, fix them and try to learn to take some of the like passionate responses and like look for what they're actually looking for. But then when we get to go and like design content... Yeah, absolutely. It's just like... Everybody who says like, "I just do it for myself." Like no.
Jason: No, you don't.
Erik: Naw, dog. Like on release days, you can just like sort of stand up and look around and see all the streams that, you know, player streams and chats just going, you're just like, "Oh, they're about to get to this part! Wait, wait, wait... Yeah!" And I remember- The one that stands out the most, because I had a lot to do with specific content, was the Taimi one. Watching people really struggle with that I just- They're like, "How dare you take my Taimi!" Like, "Get to the next episode!" I'm like, "Yeah, I know. Wait, wait. Stop for this little piece here. I did a lot of work on that. Alright."
Rubi: Go back! Go back!
Erik: Yeah. Seeing those reactions, even when they're negative in the like sad sense, cause I know there's gonna be a payoff at the end. I know we're gonna be able to like- We're establishing a dissonance and then we get to resolve it later. Get this nice like, "Oh, yeah!" Yeah. That feels real good. Yeah.
'''Connor:''' So I obviously love heartbreak so I really enjoyed watching all the reactions to episode 5 I actually remember I sent you like a bunch I have made a big dive of all the people reacting to that sequence which I like I was not one of the main people on but I did do some assisting I was like I like who are the ambient NPCs and doing things that but you know it's sometimes the really small details that are really nice when people actually notice them I remember I did I when I was helping out with episode 6 one of the things I did was in the final instance I'm like you you just had this big encounter and it feels really abrupt if you load in that final airship and you're standing so I jumped through a surprising number of Hoops in order to figure out how to get you to sit on your cot at the beginning of the instance turns out like we can't just force the player to emote so I had to like fire a skill yeah and like skills them sitting and their skills but standing up and I'm like care alright like it's just going to be a slightly nicer starts the instance but by golly you're gonna get it right yeah I'm watching the streams and like literally like WoodenPotatoes it's like oh I started sitting that's really nice great I apologize to WoodenPotatoes I was good but and there was a couple other streams as well where people like Oh perfect there's nothing like I really thought no one would notice but they did people had some of the smallest things there's also there's also the funny fact that so we in that that was the first time we hit a snow gold call book in an instance instead of like out in the open world and people were pushing him to go find it and he starts reading in me as I thought what is this about it's clearly important lore and he's reading a lie and then halfway through he's like oh this is a stupid romance [Laughter] good oh my gosh I still have that email by the way I kept that because it made me happy which one the one that you sent me yeah yeah that was yeah but that is one of the most fun things is going through and seeing okay this thing that we have been so excited to give everybody we finally we're finally able to give it to them we're finally able to get it in front of them and now let's just sit back and watch them have fun yeah yeah which is just amazing so one last thing I want to do you guys all do amazing work but we know it's not in a vacuum so are there some team members who couldn't be here today that you wanted to make sure you gave a shout out to yeah I mean the cutters like yeah frosty and Heather kids oh yeah like Heather was our team lead for star to guide us she's now she's ascended to a higher plane leadership combined but no working with her and started guy this has been fantastic and then we've been working with frosty recently and that's also been really nice and it's just it's nice to have people who have frosty especially has so much knowledge about the entire history of Guild Wars that like it's nice to have someone be like that doesn't make any sense because of this obscure thing in Guild Wars 1 or like great right he's an encyclopedia yeah yeah I could say that because well he's not here yeah I'm on Connors team so I it is the same people and I think we're gonna see some of the others yeah later like all our writers are fantastic really no Vera Samantha everybody they've all been great folks we moved on to as
- Connor Fallon: Yeah.
- Erik Fagerstrom: I mean Aaron did great stuff in...
- Connor Fallon: Yeah.
- Erik Fagerstrom: ...on-on the map art and...
- Rubi Bayer: Awww
- Erik Fagerstrom: Yeah.
- Connor Fallon: Yeah.
- Erik Fagerstrom: And like...so there's so many so many moving parts to get this in. Even support team, you can be an audio and stuff like that. I mean like that Taimi moment like over the comms. Yeah so all the people who make it work there's a lot.
- Connor Fallon: Yeah I definitely want to call out the audio team because like one of my other favorite reactions was in the Star To Guide Us.
- Rubi Bayer: Uh huh.
- Connor Fallon: Where Gorrik comes running in from another room because he hears you mention (says something inaudible)
- Rubi Bayer: Oh!
- Erik Fagerstrom: Oh gosh.
- Rubi Bayer: Yes!
- Connor Fallon: Hears you mention...
- Erik Fagerstrom: That is so good!
- Connor Fallon: Yeah and like that's entirely like everyone assumes like that was like actual like things that the voice actor did, like no that was all audio processing.
- Erik Fagerstrom: It's so good.
- Connor Fallon: It is one of my favorite audio gags we have.
- Erik Fagerstrom: Seriously, I..I..I ended up with like a six or eight second clip or something of just that.
- Erik Fagerstrom: Because of all the heartbreak I would keep that at a tab open so I could just play it.
- Connor Fallon: Laugh it?
- Erik Fagerstrom: (mimics Gorrik) What! (mimics Gorrik running sounds) Do Do Do Pbthhhh
- (laugher)
- Erik Fagerstrom: I laughed so hard I love that bit
- Rubi Bayer: It was (inaudible)
- Erik Fagerstrom: I forgot about that. Oh my gosh.
- Rubi Bayer: And what it is if you miss if you happen to miss it, is that Gorrik, it just sounds like he's crashing through everything...
- Erik Fagerstrom: Yeah.
- Rubi Bayer: ... in his way he's just making a straight path. Does not have time to go around things, so he's just clattering...
- Erik Fagerstrom: Oh forgot about that.
- Rubi Bayer: ...and banging everything over.
- Erik Fagerstrom: Yeah.
- Jason Reynolds: So good.
- Erik Fagerstrom: Yeah it is.
- Rubi Bayer: It is fantastic. There's another moment that we ended up keeping because it was so good it was an accident. And we've talked about it on the show before, but um...Gorrik's voice actor was getting like really into it in the studio. And he was he was emoting and he was yelling about something, and he had this metal water bottle sitting on a stool. And at one point just backhanded it off the stool.
- Rubi Bayer: And it made this enormous clatter, picked up on audio. And he just covered his face and like sank to the ground out of sight. Like we're out there, outside the booth, and we're just watching him vanish. But the clatter was so perfect, I mean it sounds like Gorrik has some stuff going down in his lab...
- Erik Fagerstrom: I mean yeah.
- Rubi Bayer: ...and does not have time to deal with the things that are in his way. So if you hear that little clatter, that's what that is. That was an accident.
- Erik Fagerstrom: I didn't know that.
- Rubi Bayer: And a beautiful one. Yeah. Yeah and I don't know if you can hear everyone hysterically laughing outside the booth, but we all pretty much just lost it.
- Erik Fagerstrom: It's pretty good.
- Rubi Bayer: Yeah. So how about you Jason?
- Jason Reynolds: Umm, I mean it's been a long year. Uhh, but uh I mean episode six took a ton of people um and it was it was a huge lift. And so I-I mean like everyone right? Yeah like the writers, audio always do a heavy lift...
- Rubi Bayer: Audio team is so good.
- Jason Reynolds: Um yeah.
- Erik Fagerstrom: Yeah I feel like some people, QA too,
- Jason Reynolds: QA doesn't get enough credit ever.
- Erik Fagerstrom: Does all this work too, QA doesn't get enough nearly enough credit.
- Jason Reynolds: Yeah.
- Connor Fallon: All the ridiculous edge cases.
- Erik Fagerstrom: Oh goodness.
- Connor Fallon: Mhmm.
- Rubi Bayer: Oh?
- Connor Fallon: I think my favorite, um my favorite edge case that I-I-my favorite edge case, is to sometimes turns into achievements. Like I'm like this should be a-Like this is a Zafira, when you're fighting Zafira or like dragging one of the uh like exploding Awakened on-up to the top of the tower they explode in her face, I mean that didn't achievement, but like just they find to find some ridiculous.
- Erik Fagerstrom: Yeah they think like players which I don't, clearly
good enough because they think of all the stuff like oh man I guess you could do that well shoot make it an achievement yeah making achievement or go fix it <pre> yeah that's fantastic all right well let's get ready for our next three dev guests is there anything you guys want to tell the players for the past year before you go thank you that wasn't like a prompt you for playing and thank you for always being bright and welcoming and helpful and your feedback is always heard yeah thank you all right they have a little bit time before we switch right yes okay so then I want to throw this out because we've been fighting about this check and discuss oh yeah yeah yeah red vines or Twizzlers I'm just saying if red vines is the correct answer and if you think otherwise there's bears there's actually a twizzler staple I like tapes to our whiteboard right now that has a little arrow pointing to it that says tastes like wood nail polish it's not bad we're sassy about it and they're both good but like there are distinct oh look I appreciate a moderate here but apparently the person who wrote on the board I think was frosty so frost I deeply concerned yes all right thank you guys very much I will let you back to work or go outside and it no you're not gonna you're gonna go outside and stand there cuz it started but go make some magic let's do it all right right thank you guys we'll be right back Oh sign the wall on your way out [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] and welcome back happy anniversary all three of you we've got three more of our guild wars to developers on to talk about their past year in Guild Wars 2 I'll let the three of you introduce yourselves to talk about what you worked on so I'm Joel Helmick I'm a programmer I work on everything my fingers in like all the pies but like specifically for this I don't know dragon stuff dragon stuff works pretty much all dragon stuff I I'm sure I worked in episode 5 somewhere or somewhere was that this animal stuff it will come in the next half hours still early for me a lot of things a lot of sky skill things yeah so okay so programming same boat as Joel I touched lots of things I don't even vote all day long but yeah I did the initial design for the sky scale for the sky scale movement I did all the tons of design and implementation for acquisition the sky scale stuff let's see I'm like I'm a game designer etter internet now but before during Episode six five and four I was the shipping embed on all those episodes varies evolving huh I'm evolving yes appreciate it but yeah so I've worked on pretty much every episode since 3 which is pretty much the entirety of this year board I know it's never yeah I mean we had a couple of conversations for you like I really want to help with things I will die because bright yes all right let's talk about some of the highlights what were some of your favorite things that you worked on this year and we can start on either end of somebody stuck yeah keep it on there was so many things I think you know touching on a lot of what Jason said in the last session episode 6 was kind of this crazy monstrosity and amalgamation of just different ideas and content like pieces and working on all of that was amazing because it's like we tried so many new things and it all just kind of worked you know I mean like of course we threw great effort through great effort did a lot a lot of work and we had to jump over a lot of hurdles but at the end of the day right like the flying behind carpet auric instance that taylor sutherland made which was absolutely amazing like that versus what Ben Kirsch made with the entire meta on carpet oryx back like that kind of stuff was was beautiful and I loved being able to be a part of it right like it was good I would have to say sky scale acquisition collection 3 over buddies guys go for a while now which is that which I was three three is the is the one way you're why you have a sky scale hatchling and you have a tamagotchi style ways your sky scale oh yes yes it's like guy scale hatches and then it's bigger as you yes I love that that was so much fun um you know what that reminds me and I don't know who did it but I'm about to find out I went through sky scale acquisition with some guild mates like we we paced each other and had a lot of fun I got back in my instance bi happened to load in before everybody and we ran over to find out why my sky seagull was upset and why she was misbehaving and she ran over and knocked me down I didn't implement it was my suggestion because I noticed like you would run over to and tend to overshoot like what do we do at some point okay look at this cool thing I've got this excited sky scale wanna go with you and jewels like scales should totally knock you over like okay done it was adorable because it's exactly what this giant overgrown baby would do it was that was the highlight dog yes right it's just I did a Great Dane puppy or something a small pony what were some of your highlights that were the past year oh there's so much yeah well I mean I feel like I have this I have this desire to spend an inordinate amount of time talking about that that Dorian Crockett or instance it that was that was a that was the thing that happened it has some fascinating usage of a mountain in it which is why I got so involved in first place well first off fun fact on that one I don't know how many players knew this but the way it's actually implemented what's okay story time yeah when when they were first coming up distance I I missed some of the day like there really early development but they're like hey look we have this huge croc Terk model look how cool it is it's huge and okay it's so big that it goes past the the far view plane and we can't see the whole model when it's when it's on the screen and that's that's not great you kind of need to see the whole door everybody do and they're like we can't make it smaller because quarters could be big right big dragon and so someone I I don't know who had the genius idea of going well what is the perfect they're like what if we scaled it down everything including you all say almost everybody everything just got smiling with the camera closer to everything goes wrong that was so cool and so you're like 5% size or something in your very small and we just move everything in really close and it's you generally cannot tell but that is through great effort there were many bugs where sometimes you would you would get this mounted for marine and go back to full size and I hear this godzilla-sized that's a scary ones wait you could just pick him up in the room did we to be enough fixing fixing the thing what if you had a commander tag over your head and you went to this instance you had a huge Camaro I don't know I don't know I think we probably ship we anyone yeah no so so name plates were think I think I set up so they hide name plates because they so there's there are a bunch of things we want here so the way it actually set up is you are on marine but arene is not a separate character it works a short same way our player mounts to where it's this it's technically the same entity but there's another visually drawn model underneath you and then we take the whole thing and attach it to this invisible box and that's what does like the movement on the rails and stuff like as you're flying around Crockett org and that's not something we'd ever actually done before so I had to do a bunch of cleanup and that could like it sometimes any theoretical e she's working on designers are like we go we're doing it and then that's just story of my life and it's extra fun also when you bring other players we had a whole bunch of books from that where other players are attached to arene so it is technically you the entity but the Orion sub model and there's also something we had never done before so I had to clean up that code and it led to some most amusing bugs we actually had a live crash recently it was to relate to that where someone someone had written some completely unrelated code and under the assumption that the code made the assumption that well if a mounting activity ever happened involving you you would always be the writer and that was not true in this instance because someone like him ups to you which is like heroes I think we also do that in there just rambling here but like I think we also did that great yeah and it was episode 40 do we keep that with the spiders spiders yeah with the spiders on the face because I think it's I think that spider picks you up for sure but was a point in time when we also had the spires attached to you oh and I wonder if we undid that I think we undid that one because of concerns people that are like folks but yeah just attach it to the screen just but we also attached all of the players in the instance I remember correctly I think so better itself I think people think of everybody and like launch them we've definitely designers have started taking that tech and running with it so spec which is like early early early Mount development prototype stuff of like actually stapling two characters together and I like what if I monster picked you up and carried you around the perfect that's what I wanted now people were doing it it's very fun it's very fun watching you debugging these sort of things because they'd be like a wrap door with like a player okay and like a moose attached to the flap does head and then like an engineering toy it on the Moose's hair I was trying to like like push the system and see like what all can it handle once you'd have this this tree of raptors and correctly I think at one point you actually had like a staircase of Raptors yes oh yeah yeah so it's like it's right at the very top something broke I was testing to make sure like because there is a setting where they inherit animations from each other and so's making sure that they don't move together I've definitely done towers of turrets to you that's fun weird like you it's really funny when you make a tower of engineer turrets because they're all trying to rotate and face something and then like the one on tops like oh no it gets it gets under rotated like it's now facing their own directions they all have to counter routines anyway we're waiting it's way off started but the point is this is literally exactly what I asked you know and it's great so you're fine that that instance was both really cool and in an instance that they worked on like to make sure it's clear cuz we have like three instances that I profit or if you're talking about the floor this this is this is the you're coming entering behind the big door yeah when you're in the Miss yeah and it's like it's it's cinematically really cool just we had we had to make some interesting changes to make that actually look right we also I think my favorite was like and now you're tiny we also have pop bosses Mountain well that's true yes that's right bosses mounted to a problem yes rock torque is a prop bus and then all the little sub targets that you can shoot at it as erine are also prop buses because they all have independent health bars so they're all separate actual entities they can't yet so I it doesn't matter who but can somebody do me a favor and run through exactly what does it mean when you say your boss we've explained it on a couple of shows but not everybody watches every show so a gadget that well okay so a few people know what a gadget is okay again that acts like an attackable creature Polly easiest justice be like a shadow behemoth plop jaw mag to quat all will travel I think'll so yeah think of it kind of like a giant statue at a convention versus like a like a person right like the prop bus is this giant statue at the convention that you can assign points and like tell it to move specific way it's kinda like a doll whereas normal bosses are just living creatures that can do whatever they kind of want as long as you make a little box claim exactly what to do yeah pop bosses are like simultaneously fleen and restricting in different ways yeah so like they don't move yeah exactly like you can only play animations you can't like rotate them or anything like that but also a creature rotates instantly which when it's huge it looks terrible so so there's trade-offs yeah for now bosses are better for like a giant cinematic looking creatures and like the situations where you want like a huge thing to hit and you don't want this like super rapid motion yeah they tend to be a lot less like emergent if if you you have an animation of like a ground pound well that animation always sits in the same spot you can't really be like hey I'll get the newest play with this ground pound because you know you can't we can't I cave a hand right it goes bad so oh gosh it be awful yeah okay this anniversary stream is now how he'll kill worth to work so it just fight yeah love it so the the critical piece about profile so that's the reason here there show the little attack target thing yeah that's really why are they were being used here yeah well that's super handy so just talk tourists got a bunch of these little targets but they all have independent normally you would there be a single prop boss with a bunch of attacked records you can just pick which one but they needed to have separate health bars they need be separate entities and so there's just a bunch of different ones all mounted those attack targets by the way normally you can't see them across the entire map because cocoa talk was so huge even after we scaled him down I have those attack targets were actually a long ways away so he actually had to go in and make special tech - it's like a flag to allow the allow the attack targets to be drawn far away I didn't think about that but yeah I mean scaling everything down like that was a genius creative solution to making it work but in the grand scheme of things that attack target is still a big wait we scaled we scaled everything down so that Krakatoa fits within the Neo and fog clip planes but that's that's like that's like from like in front of your face in the game all the way to as far out as you can see in the horizon and we're still using that entire space oh my gosh that's wild so working but working on that fight was I Jason was just like it was awful it was hard but it sounds like it was so gratifying it was time consuming difficult and scary but all of those things led to what I consider want to be the best experiences in the game like it's amazing I think everybody should at least experience it once because it's this unique little entity within within Guild Wars 2 yeah and made it work you made it happen that was incredible it's definitely very fun from a time point there's a lot of movie magic going on in that in that little box that's pretty much what I'll say that that works so that movie magic thing is what that's what got it up and running so congrats that was good work you guys oh yeah also fun thing about that yeah nobody is moving well I guess technically oh it's moving there's a little yeah yeah the gadget can move a little yeah so like everyone's just kind of doing like this sort of stuff all relative to each other and then the whole West of the world is coming at you okay kind of like you know how in movies whenever there's the driver sitting in the car like that and then you can see the thing on the side and it's just actually a giant piece of paper that they're like rolling it out cause the illusion that's basically what's going on my favorite on that is like the older movies where they're holding their the wheels like perfectly still but in the background it looks like they're doing hairpin turns yeah it's like the rapid partying super adventure blocks the same thing that was the entire wall yeah I've seen videos of if you watch it from a perspective that's not on the raft and you just watch the world just oh my gosh we it's real good we have text so we don't need to do that yeah but at the time that was that was the best answer yeah there there was more on that instance to you because it is the gift that keeps on giving I remember you had added tech to follow someone else's camera I think for probably yeah yeah I actually added it for that instance yeah I thought we used well anyway I think I might have added it for that instance of them 5 was like well we all would like this yes that does happen right yes I will have development overlaps enough that he has sometimes tech goes backwards yeah for that one specifically because the other player is attached out on the on Noreen's wings it looked kind of weird to be have this offset camera because you're just kind of like this little helper object and so the camera actually follows the visible instance owner player even when you're not the actual instance hours this is kind of cool it's it's neat it's we use it every once in a while and it's like it's actually pretty cool to have a camera following something else yeah on the note of movie magic in tech pretty much what seems to happen is like we're like we want to do this thing and then we try to get it as like piece mailed duct-taped together as possible to make it work and then these two beautiful new things come in and they're like first that like hotel what are you trying to do how does that how did you make that work that it's just like a stack of pots and scotch tape I think the problem is I'm not lazy enough and so I see it and go well they actually pre issuing challenge to self let's let's do it I don't know gets me in trouble so you think you pulled that tech for episode 5 I think it was used in there I think there was some looking at weak points or something it was whenever Crockett or ik would come in and turn his head it would take all of the party members and have them use that singular camera and then also are the points where like people would come in from the raft or the higher areas and we would refocus the camera I think that was using that tech correctly yeah that's that's a lot you guys I mean you think about we spend about half the time talking about one single instance but then all it spawns out all these other other parts that you see all over the game it's how things work how course do you work absolutely fine that is that is great because this is I mean we're talking about the past 12 months and you three have pulled off a lot of amazing things everybody has but that's like you said you build this tower out of pots of hands and tape and then they come in and turn it into something incredible yeah so it's a neat collaborative effort to hear about mm-hmm you mentioned there was a thing I wanted to talk with you about because this was such a fun player thing you were talking about conventions and police don't actually attack statue [Laughter] but you worked one of our conventions last year yeah is that PAX West yeah for I think Oh a few of the days yeah how was it it was actually really fun you know I like going to pax know these conventions where you actually get to meet the people that play your game you know that you don't know and you get to socialize with them and they also get to meet the people who create the game like it's a really humbling experience overall cuz I don't know like they were there was this day where there are a bunch of people in line and I went to go talk to them just because you know making sure that nobody feels bored while they're in line and one of them had this really familiar voice and I was like I like squinted really hard I'm like I think I know this person so then I like I asked him like do you play on hinged and Ravi and then she was like yeah and then I was like what guild are you in and this is a hard shout out and then she was like vo okay and then I'm like I was like Murg and then she's like cuz my in-game tag is pretty she's like pretty and there's this huge moment of like the entire group like in a millisecond just tackled me because I like they oh they all knew that I was a dev so they're like oh wow this is actually him oh my god in moments like that are just absolutely amazing because like I said you get to meet the people that you've interacted with the people that interact with the thing you create and Guild Wars 2 has this beautiful communities to being able to actually meet members of that community is fantastic cuz I'm kind of sad I didn't know that story until just now yeah that is like that's like my ideal kind of story someone else do the rest of this that is incredibly cool I did not know you met them there yeah I was it was an experience to say the least I love that yeah there are a lot of there are a lot of players that we see year after year at the same conventions that that's that's when we get to interact with them and when we get you know I've been talking to you in-game all the time but here you are and we actually get to talk to each other I have a guild maid who lives kind of up around Bellingham and come down the PAC's just and we high-five that's that's like here's your high five for the year I'm not gonna see him this year oh I love hearing that you got to that you got to do that yeah it's and and having people standing in line and you know going to talk to them just so they don't get bored and so you get to have that interaction as well is a huge deal San Diego comic-con last year we were out there we were in a parking lot it was sunny it was hot market mark like has residual misery right now he just like leaned out was like we were we were just sweltering all week but it was the Guild Wars 2 people who came over there were absolutely the nicest people again they're standing in line for literally hours at some points out in a hot parking lot adjacent to sdcc I did not hear a crossword like I I think I heard one person complaining about how long it took over several days and hours and hours of lines every day and that's just that part of our community is such a joy to me and I love it thank you guys so well I'll tell you what let's let you guys get back to work but is there anything that you want to tell our players before you leave you don't have to just if you do we're gonna start on Jill's side this time I mean kind of you deserve that thanks for playing that works please please keep playing the game it's cool keep enjoying our stuff that work seems good yeah you're awesome thanks for playing sky scale it's worth it oh it's I love my sky scale how much fun is it seeing like all of these sky scales hovering I like it after how long you all worked on that it's it's delightful to see them in game now okay I mean like echoing what they said like thank you cuz we wouldn't be able to do this nobody in this studio would really be able to do this it wasn't for all of our dedicated players and friends and fans who genuinely enjoy the things that we make so you know thank you and hopefully we can keep making things that make everybody happy because that's what's about all right well before I let you all go this is our last livestream in this room before construction starts and we're gonna be in a temporary home for three months the temporary home market I have been talking about this we've been so excited that our temporary home has a whiteboard for you so you have to you have to come on and you don't have to use them as paint for a while I feel like that went really well though like it did we're just excited to see you know streamlined items it was it's so good I mean to be fair actually getting to see you do it in person like working it out is amazing this is this is fantastic so yes we're very excited that's like a little temporary amenity and we also get to do a little bit of good-natured vandalism and have you all signed the wall before you leave because the ball is coming out it's like oh look we've got a camera over there so Breck could just be like this one all right well thank you all and all of you stick around we're going to be back with some more to have guests in a few minutes [Music] [Music] [Music] [Music] [Music] [Music] [Music] all right welcome back we are continuing our anniversary celebration livestream with three more of our guild wars 2 developers why don't you guys go down the line and introduce yourselves hey I'm Joe chemists I am a designer on one of our content teams hi I'm Brett Miller mo I'm a keyway embed for one of our content teams hey I'm Cameron rich and I am a game designer for living world all right well welcome all three of you happy anniversary yes congratulations yeah this has been this has been an exciting year we've had a lot of awesome stuff that we did I know Mike and I talked to the beginning it's been kind of a rough year but we have had we are also celebrating all of the cool things we did so I want to start by just talking about some of your favorite things that happened around the content releases you worked on this past year all right well I know one law releases I was here to talk about is roller Bueller racing yeah yes there was a ton of fun to put together I think one of my favorite things in it I don't want to claim like my own content and things I scripted one of my favorite moments in it was that we asked early on when we're like all right we can do roller buta racing but we're gonna need a rewards for it and we're like we really want to scarf can we get a scarf that likes a little trail behind you as you're on the beetle it'll look really good and you know whenever we ask herself stuck with cloth physics or like complicated things like that usually the artists are a little bit well you know and QA is a little bit what's it gonna do if you're doing a flip stick straighted but we managed to get everyone signing off on that when we got when we I was like when we started getting prototypes back on the scarf and I was like oh my god it's real I can have a scarf this is great it's it's really funny it never ceases to amaze me it doesn't matter how many times I hear these stories or how long I've been here the simplest seeming things have all of these but what if but what happens because it's not just there's a tendency to draw this real world parallel like it's just a scarf it's a simple strip of fabric you put it on and it does its thing except no you have to make it do all of its things yeah I think was it the I'm trying to remember the most ridiculous bug we had with the scarf during development or not even bug just like strangest looking scarf behavior definitely going off any of the like jumping mushrooms or jump pads to put you in like a spin animation there were versions of it were like the scarf was stretching and forming spirals that's amazing okay so Brett you gave like a really effect on when Joe was like you know yeah QA was concerned it's sometimes a little yeah that one honestly the artist did a great job and there didn't end up being a ton wrong with it the most crazy thing I can think of is there was some combination of adding and equipping and unequipping items that would make this scarf turn completely stiff and not animate that way yes guards - that sounds like a feature lots of starch wanted too long you have the you have the starch buff related to roller beetle racing not too long before that was our first re-release of festival the Four Winds for a very long time and found out pretty early on that the new backpacks that we got for that they're only aspect backpacks so they have this glowing crystal of the different colors and a representative of the different aspects of the Zeff rights and that huge trail looks so good when you're going super fast on a roller beetle makes it look like Tron yes because it's it's not like a low behind you but when you start going fast it really becomes so thrill I was like oh that sounds pretty cool and thing he said it looks like Tron and I was like I am in I'm here for this where's that game-mode we can't actually call it that just well some of besides the besides the Tron game oh that accidentally happen what we're seeing your favorite things about working on stuff this past year so I tested all of the second run of legendary weapons except for the first couple came out with heart of thorns and I always had a like in development since its I can put whatever item I want on my character and man I really want this and just love to have this alive barely preventing myself from financially ruining myself making all the legendaries I did make the great sword though my favorite legendary we've ever done like changes forms depending on what animation you're wielding we ended up saving the great sword for the last of the second set of legendaries and we had so many meetings that we would sit down with like everyone and artists and be like alright like how are we topping sunrise in Twilight right because they're so cool-looking and they were some of the like most iconic legendaries but it also can't be too like them right we can't just make a green one right okay you did that but and we finally were like okay what if it is a transforming weapon because it'll be real cool if when you swing it and do the circle attack as a scythe right and again you know like okay we're gonna have to go investigate that but maybe we have stuff to make that happen yeah and it all started taking shape and we're really really excited about it yeah I remember when I first saw that legendary in the development client and I need Chelsea Mills was the one that was working on it and I like pinged her is like oh my god with this you did you do all of this because if so you're my favorite person she was like yeah do you want to see the excel sheet that I have that I had to go through for all of the different animals you know and it's it's bonkers she put in a lot of work we had this list try to make sure that like every class is different grades or animations all had something going on that we weren't like is left to my own devices I'd be like oh they can all be sized there's no that's extremely cool um the one that I really loved and still haven't made but I went to is the scepter the scepter how was that to work on was that more complicated since you have a little friend uh no yeah there was a ton of work that the artist said to do and some black magic stuff to get that snake to follow correctly but I looked it up this afternoon I think we have 11 bugs on it total as work on Mouse right yeah there is a if you have a legendary equipped and then you mount up without exiting combat stance then some effects will stick around which includes like the sort of pet friends both sakata land it boasts binding event those has that as well I remember I remember on Zack Waddell in particular there were some crazy bugs that happened where like if you mounted up on like the roller beetle or something and started going really fast the little like flying snake would both like be trailing behind you but also like all over the place that that sounds a little hummingbird like but scary the way that we built that I if I remember correctly as we had to add bones to the player rig so that would animate with the player right there on the player rig but extended like 300 feet in the air and like set up like a pendulum yes there were there were different versions of it they had like we're like okay it'll just be a special effect that's playing on you and now like it's scaled weird on a sora or whatever and yeah I think that was the person they finally settled on to make it look the best though yeah your little your little snake friend trailing behind just sounds like he's just been having it if you haven't looked at it you should look it up because it's so cute it's like adorable the the prototype version just sort of looked like a crate with some harpy wings on the sides of it and to see it go from that to the cutest snake in the universe that was the problem I ran into was like the legendary after that whatever it was we were like okay like what do we do for this one like what makes it special more like it has a snake pal and really they can't all why not put a snake pal on it it's fine we'll just eventually have enough snakes for like each element they'll be like little mini Elder Dragons well how about you Cameron oh man uh I think I was actually gonna talk a little bit about roller wheel racing just because they had such like I played so much more of that game mode than I think I played of any of our little adventures or activities and I used to be like the best at the Karka what is the car cabal word you'd like help grab on to it thank you yes crab puffs it's been forever since I played that one called car Cibola on some internal but man roller be little roller beetle racing was just it's just so much fun until they finally have reasons to really show off your mastery over that mountain because it has such a such a like high potential for skill but I I also know that a lot of the bugs that came out of like finding out that there's a resource node yeah that was a fun one so so the Brisbane Wild Ones race we always know it was one of the harder races right because it's long so if you're looking at like what is it two minutes three minute laps and you're doing three laps there are many opportunities to lose speed or like oh you screwed up you didn't make that corner quite right and now runs ahead of you and we sort of envisioned it as like this the endurance one right this is the long race where there's a lot of opportunities to get ahead or fall behind but we didn't anticipate there's a section of it through little Canyon and at no point during development did this happen but the resource knows on the map spawn in semi random locations and one of those spawns can put a logging node just smack in the middle of this section and it's right in the middle of like a little shortcut under a larger route that you would like to take and it'll just perfectly block you you just run smack into tree and yes we released it and people were like oh god I hate this stop so much and I'm like what and we go and you've been dancing this over and over and over for so long is like it's just the worst luck right and your scarf gets tangled in the tree it's like yeah and there were other routes that were actually a problem on that course as well where there's a series of routes that had their like visibility distance set very low for some reason in the map so you'd only see this big old tree root when you were just about on top of it and you'd snuck into it at that point and that one like I had seen what happened to me a couple times where I was like oh wow that root just popped up but I was like well you know like I'm on a test machine it's handling a bunch of other stuff so it's always a little slow it's probably just my graphics settings yeah and it wasn't but fortunately we were able to have an artist go in there and it was like oh yeah this actually is like it's marked as foliage that wouldn't actually block you right so so it was more like you know grass or flowers or something that shirts to have it only show up when you get pretty close to it yeah except it it kind of did a lot of older maps they're just not quite used to things moving as fast as the roller beetle yeah when they were developing the roller beetle they had a whole lot of fun going through old maps and okay does anything even actually like get to it on the beetle but you were able to catch that and correct it which is always fun to see well you know within a little bit of time some people definitely suffered slamming into those objects thank you for yeah but yeah we had a lot of fun making earlier bitter racing we learned a lot this was largely inspired by as soon as we of course as soon as we add at the beetle we had a lot of players were like all right when are the beetle races and we really wanted to add some because back in Guild Wars 1 we had the roller bid races on the Lunar New Year and those were I really really loved that mini game like for a while and I guess maybe this is still the case I'm the fastest Guild Wars 1 roller beetle racer in ArenaNet I'm not the fastest in the world but I was named top 10 really the first year I that rings a bell I feel like I've heard this before well I you know bring it up whenever the opportunity arises you should because some of us are very bad at it and we'll just admire you so I had a lot of affection for that game type and as soon as we were talking about it like even as soon as we were saying hey you know the next expansion is gonna go to Valona and I was like so we're getting the roller beetles back doesn't matter do you remember the sound effect that the roller beetles made in GW Wow oh yeah they have this squeaking effect on every attack and this was actually something that this is another thing I forced him back in the day was we got them as a ranger pet eventually I think it was a reward one year of the racing you could get tokens and trade them to unlock the Ranger pet and it might have been Joel who worked on the amount wait he one of our people had a whole team of heroes and himself who all had the ring the roller beetle pad so there's eight of them on the field and all of them are like constantly making this squeaking noise about the attack it was really something I could just hear it right now it sounds like it was either glorious I'm leaning toward glorious and I want to experience gloriously it was it was bearable for a time well I'm glad you got to get roller beetle racing back into Guild Wars 2 I'm I have fun with it I'm not gonna win any races any time soon but you know how like you take the curve and like one idiot is like spinning way out here hi so a funny story there involving someone who's here right when we added the roller beetle was around when we were like when we first had on the test servers and maybe a little after that but we were also working on the return of festival for wins and so we were like oh well like since we're bringing it back we'll add some new amount races right we wanted to like bring it up to current standards refresh things a little amounts of the thing and we're like ok can we have a really good race in this well it's not out yet right I think episode 3 came out a little bit before festival so for developing it we were like well it's not released they might still change things the roller beetle might be like faster tomorrow or slower tomorrow let's not build a race around it right but even internally as soon as we had these mount races so we were setting up the mount race in crown pavilion and we're we have a play test going and everyone's in the little starting section and I'm sitting there and like 60% of people there are on roller Beetle and I'm like oh no this is not a roller beetle race they're gonna go into lava right cuz the first bit of it is a big straightaway and so really is their boost yeah and then there is like a right angle turn oh I don't a hill and we get feedback from Cameron over here where he's like I failed that turn so bad that I went out the instance that's where the portal is is a bad turn and so he turned and like drifted and slid up the hill to the loading screen and so I don't see it now you'll have you'll have to go check next year crime Pavillion has a set of boxes on that turn so that as long as yeah there's a set of boxes to be put there so as long as you made a good faith effort to hit that turn and even if you're in roller Beetle those will stop you so that you don't go up the hill I'm just making it to life and like 40 players spawning out there they're gone we're done here that was the most frustrating but also like I couldn't I was laughing for a solid like five minutes because it's just you're going really fast eternally I love that yeah well it reminded me one of my favorite things that I saw jumping back to the roots blocking people and rolling decently was we had a couple screenshots of players helping each other out by there was a player who had transformed himself into the really large candy corn elemental and was standing on those roots so that you had this kind of traffic cone effect mark is dying because they would render first you see them and be like oh no I got to go around it would because half the time I'd be like oh like this time I'm definitely around those roots no big deal and then right into it right but there were players who were taking it upon themselves to serve as a traffic physical marker that's amazing the colorings perfect I think that is just a great representation of how our community comes together to solve problems right you know but it is it's like okay I will be the candy corn elemental that stands here danger I'm going to be the traffic go I will be the traffic today laid out of my life for all of you that's fantastic I love it I do want to there's another non roller beetle note that is one of my favorite Guild Wars 2 moments that I wanted to make sure we touched on because it was with Cameron it's a good thing it's okay it's fine I seem to find out everything important like when I bump into somebody in a common area here or in the kitchen and just like start chatting that's how I found out I found out about Aires death down on the fourth floor in a common area but I found out about the end of episode five from Cameron I think probably in early 2018 it was a while but you were the one telling me this is the thing that we're working on and we are all see it we are all killing ourselves trying to figure out how to do this exactly right because it saw reen yeah and players love her and this is an important this is a huge moment and that's a how I found out what was going to happen to her so that hurt but that conversation with you was like one of my favorite work moments because we just I was I actually already had my backpack I was like on my way out the door and I was like I don't care there's more buses but tell me more but hearing about the development side of how important it was that we get this right was incredible was one of my favorite conversations yeah was a I'm really glad that that had such an effect on you because it there are times where especially when you're dealing with such an emotionally impactful moment once you've gone through it about 500 times it kind of just loses all of the impact on you and you just have to trust that it's not terrible and it's it's great to have so many people here in the studio that you can go to that haven't seen the content before rate and so many people who are invested in the character invested in the story that you're like so I'm doing this thing to one of your favorite characters your child actually how would you feel if you know baby dragon you got there yeah well I remember there were so many like big moments in that mission and we would see like pieces of it coming together and it was so exciting and I remember there's a big scene there when Crockett auric like busts through the wall and it's finally like in that environment he's here and we have to do this and I remember seeing a really early version of that or like the artists will start working on the big croc rhetoric model and bust through the wall and he's like entirely on skinned he's just blue and I was still I was still like oh okay like I can see how great this is gonna be because even then with him just being this light you know kind of like tempt in version you were like okay Crockett ork is here yeah that was definitely it was really inspiring to see it even in that really early stage just like the artists were so passionate about what they were doing right and they were like okay this has the potential to be epic we are going to go all-in and just make this as epic as possible and then you know even with moments with like the gigantic red bubble that he starts casting and we were prototyping out his big attack that he does like it was it's hilarious because he drove he like blows up a bubble and then boom it's like a traffic cone goes towards you but it's it's still and those moments you're like man we're doing some really cool stuff yeah well that was the that was one of the things that hit home for me when you and I were talking about or reads death is that it's more than a year out and everybody is I mean everybody is heads down and working incredibly so many people working so incredibly hard on making sure we get this right and it's so far out it is so far away and the commitment is astounding constantly to me I did see the unscanned one that you were talking about it was like the like the big red bubble showing the attack animation was kind of funny but it was also at the same time giving us a sense of scale and how huge and like the big piles of rubble hitting when he burst through the wall was all of that even on skin and just you know like low poly weird looking models was this is enormous yeah oh my god yeah big shout out to all of the artists James Barwick Kyle Bosch Ron Harvey and Marcus Jackson just like all working together on making that seem just super ridiculous yes something we've you know probably never done before oh just I was remembering the amount of time that went into the crognard model just for episode five and six and like was the big Fallon we're like well like spare no expense on Krakatoa Krait it's an older dragon yeah but remind me in dragon bash which we were brought back this year we have holographic rocket auric flying around and part of that was that we were like hey like we want to set up the like cool holographic dragon again I think it was the Shatterer before and there's like hey like if we make holographic rocket or ik for you you'll use that right because we really want to use the Krakatoa model again yeah much time not very many yeah well yeah I mean how much can you how much can you do with that oh you can make big holographic and I immediately became concerned for performance thank you for thinking about it yeah well and we're like and we got the holographic rocket torque and we're like alright so what if we let you get this as a guild hall decoration and Bret became concerned for for once again one of the most incredible things I've seen in our test client was Brett had 20 or 30 oh no I had five hundred five hundred holographic Crockett Oryx like maxed out in the guild hall capacity with holographic Crockett Oryx and the sky above your guild hall is just this writhing mass of holographic rocket auric like we have all you can see is just this giant like because he flies in a circle so it was good I've like so if you took the time to place them all out then they would be a sequence from each other and it was just like a ceiling there was a Celia and above the ceiling was just dragon limbs and heads and then bull and then if you leave your guild hall and load back in then now they're all matched up on timing and it's just one like super Krakatoa who no longer looks holographic he's just blue and dense it's like even even the very very wealthy players who choose to make their guild hall like full Crockett or ik and look crazy it'll be ok it doesn't crash incredible the edge cases that you try to create and I mean that in the best way that is I I'm so sad that I never saw that but I'm gonna try to make it happen definitely another issue - with that Gill decoration is so Kalka torque is very large and takes up a lot of space when he's flying around and the way that we determine like the bounding box for a Gill decoration is like any of the animations no matter how far out that goes that's where the edge of the guild decoration is technically and you can't put a guild decoration on your Waypoint there is no place in any guild hall where you could put that decoration where it didn't collide someplace with the Waypoint yeah so I I hope this generation up and I'm like alright Brett this is ready for testing like I think it's gonna work I think we're gonna have a guild hall Crockett ORAC and the bill goes through Brett comes back and he's like so I can't place it anywhere because it's too close to the Waypoint so what did you just said no you can't yeah you can't place this on a waypoint well in the ceiling or all the way off to the side or underground so what did you do so the way it actually works is we split the model apart so that you place just the base and it's only sized based on the like holographic based projector and then once the base projector is spawned in it creates the circling thing that has the giant croc rhetoric program projection so that's not counted against your Waypoint proximity that's crafty it's the movie magic Nick was talking about in the last segment all right wow that is like I wouldn't have even thought of that you just assumed well clearly it's only the base yeah well and it was all the things we're like we're like okay like can we not do it like we had to think of something creative to words around the Houston oh wow that's well okay so I honestly thought when you were talking about putting the holographic Krakatoa in there I honestly thought you were gonna tell the Gordon story oh yeah would you please so cuz I wouldn't I honestly want to know how that came to be so we got to make sure this is the right story because so we're revisiting dragon bash and we're like alright we're gonna bring it up to modern festival standards try to get a whole bunch of new content in there because the original dragon bash one of the big things that happened during it was this murder mystery with one of the lion's arch captains paths being killed by and it was the introduction of the ADA blade pirates and we were like okay well the problem with dragon bash because we had revisited the idea a couple times really let's bring back dragon bash we're like okay well the big problem is that about 90% of the dragon brush content is a murder mystery and we cannot kill a captain every year it's unsustainable I mean we can do a pirate election every time I guess but like that's a lot of dialogue to be writing I know feelings about that I feel like there's people about to bust in this door go nope I mean all right I won't I won't talk about like other outcomes of the pirate election and fractals we could have done we'll move on so dragon bash so we're revisiting and looking at what do we need to add and we're like alright one of our festival standards is we have Gordon the Racing Troya who's involved in every festival race or in the case of Four Winds he's lounging on the beach well we've done like a reskin of him because giving the Troya hats or costumes it's kind of just inherently funny well yeah I like it when they were when they try to wear bikinis because the start of it the start of it was that we were like we're working on Halloween pacifier it kind of just happened we're like oh we want to have like can we get a halloween Choya where they're like a pumpkin and I think was Chelsea it was like yep here have this toy who was wearing a pumpkin I'm like that another shout-out to Chelsea Mills other than the essay be Gordon and the dragon bash Gordon all of them have been Chelsea mills Chelsea uh and so for dragon bash we were like alright we really want Gordon wearing the dragon bash helmet right because we've got this great like horned dragon helmet we're like that's look incredible and we got him back and put him in the race and then another thing that we've always done with him in the races is having the NPC's in the festival races we kind of have the goal of like some of the NPC's are showing you the course if you're not going the right way or on the slow side you can always look at them even throwing a bunch of players around and we first added Gordon in the Halloween race and we just I decided like all right the funny thing with him is he's not going to show you the correct way he's gonna like go the wrong way because he's this little cactus person wearing a pumpkin like like if you trust him yeah the source of truth it's which I did at one point I was like yeah it was very fast because he's always off course so he has to like work his way back around to even see him right but yeah so the joke there was that like he just takes the first corner and goes right instead of left he's playing by his own rules right so we wanted to have him do something kind of fun in dragon bash with that race and what ended up happening is he runs along the course he's kind of weaving around a little and he gets to the dragon arena area where we have NPCs fighting these holographic vine - then you can go in and fight the holographic monsters it's so an instance super fun by the way and when we first talked about the dragon arena we're like all right so you'll fight holographic bosses and we had a kind of short list of like okay it'll be all like Dragon mania champions right like who do we want and we actually had a larger list man made it to the game initially because we're like all right how about like axe master Harith from heart of thorns and he's actually really annoying to fight so and with the time we had and with you know the quality we wanted to hit we ended up saying okay one dry one champion for each dragon Harris is also always shouting about axes and stuff so right but at some point we had on the whiteboard Oh like we'll have you fight holographic Gordon like and we're like you can't fight Gordon were like no no he's writing the holographic why burned and then once you beat the wyvern he jumps off and you have to fight him except he goes down like one hit Wow spoil what that bosses name was going to be Brett we order your moth yeah we were really far in the design on this boss my day is ruined by the fact that this did not happen I need to find me somewhere I want him to be like this big and have like four kabillion health right but so we want but we wanted to like at some point I was determined to get at least a little bit of that in the game so Gordon runs over to the dragon arena and you have to stay behind a little and watch him and he is like he'll cheer a little and then if you look behind him this holographic wyvern swoops down out of nowhere and like yeah it blasts through him and if you look he's like he does a little like shadow step animation and he's on top of it and it flies away and it took a whole lot of me sitting there playing that scene over and over again to tune it because there was a version where like there's just enough space there for the wyvern has this very big animation where his spirals down out of the air and then like goes back up and we had a version where was just crashing through this mountain and then coming out of it which is fine because it's a hologram but to make it look as good as possible we wanted to try to not you know rock the boat on that but one of the funniest moments of developing and this will happen on live depending on the timing was I'm sitting there trying to capture screenshots to show everyone the scene of the wife lying down grabbing Gordon flying away and is he as Gordon goes flying up the holographic rhetoric is there and it looked so much like Gordon was flying up to go fight Krakatoa but I just like I fell over laughing he's our hero right here yeah he's fending off holographic rocket auric we were able to eventually defeat real Krakatoa holographic chronic rhetoric continues on a host sounds like we have an idea for next year's dragon Tuesday you have time it's fine sure okay and my favorite part because I had talked to Joe about this so much because he he brought it to my attention I was like I want to share this with everybody I want all of our players to see it we ended up sharing it on our social media channels and Joe had walked me through this like over and over and over helping me find exactly where to go pointing out the spiral animation but what I wasn't aware of until I finally got there and was able to see it had my head set on his little chatter vanishing that was my I think I left like I'm dying at my desk and like making squeaking noises everybody's like what I was like it was every little thing about that was perfect and he comes back if you so we don't know what Gordon is up to for most of that mount race he's a hobbit or he's off having adventures but in time to finish them out race although I don't think he hits all the checkpoints he'll appear from the north entrance of Hall Brack the zone line and run back to join the rest of the NPC's of the finish line really so I think he actually finishes if it's only the NPCs running I think Gordon finishes in like a second or third fairly well I don't know what the judges will have to say about that but they're probably all the crowd laughing but he reaches the finish line that's amazing that was the great thing was I was telling initially I had him like immediately reappear right so he flies up disappears on the wyvern bang like shows back up again but we had to time it out based on how long the race would be and so we have this test pass that like all right so Gordon will show up about six minutes after her he disappears make sure of that like because if he's in if he doesn't show back up then like he won't be there on the next race and this has to cycle so I want him to come back looking a little like dented and banged up like his maybe like one of the horns is bending right like scratching well no I wouldn't yeah we don't know what happens to the holographic wyvern well yeah that's the thing where have you been I don't know but there are untold stories sacrificed to make a new helm comes from it's a recapitulated what do you do to turn a hologram non holographic all right well there's no time travel involved but like I'm thinking it's one of those like closed loop right like the holographic wyvern gives its life to save Gordon and he gets the wife and helmet but then later the same he meets the same y ver and they become friends and that's the I think this was a legend that was passed down from the Noren it sounds very familiar I just don't think anybody expected it to be a toy on Ornish Norn light all right well let's I want to hear about some of your favorite player reactions that you've seen over content that you worked on we can start at either end you can throw over the middle why I have one on the top of my head so I'll go first but maybe this is like so I love seeing whenever we get fan art for anything or like people taking our content and making a video out of it my favorite thing that I saw that was Roller Bueller racing was someone's gonna have to help me with the name of this type of racing there's the know we had some Formula One jokes in there but a player made a video of one or two of the tracks and roll orbiter racing done in the style of I think it's like rallycross or God all the racing fans and the audience are like doesn't understand at all and so it's this two-man racing format where you're going through a course you have one person driving and one person reading a double - no that's where one person's throwing shells this is where one person is one person is reading out the like course instructions like okay 45 feet ahead shallow left into shallow right right and if you ever watch it they do this very kind of like monotone because they don't want to like you don't rattle the driver baby was like Oh God 90 degree right right you don't wanna know so the instructions are coming at a very specific pace and a very specific tone and very specific language like it's always shallow left means something very specific right and they did this with a roller Beetle course so it's this person steering the roller get around and them doing all the voice instructions like okay 90 feet ahead shallow left slow jump over lava and it was just and I was cracking up because you have all you have all the fantastic elements right of like you know there will be a 50-foot drop that's so awesome mind be like rampaging destroyers ahead but just very calm very yeah it's Yuri measured yeah that's fantastic if you still have I don't know that I saw that I would love to that leave yeah I'm sure you find a link later I'll have to dig that up awesome how about you Brett uh one of my favorite things was shortly after early seeing a dull Feig I'd go up like just having fast yeah the the fact that there was somebody who was so dedicated that they would make a guide for a thing that you would weren't listening yeah the the content never quite feels real to me until we see player guides and until it appears on the official wiki yeah once it's it once it's on the wiki still have some right it's not on the wiki I'm so mad well and that's the thing is sometimes you go back and check cuz you're like we like people we hit a little secret here or there and you're like players found it yet cuz if they found it then it must be documented they have well it's I don't think it's something they haven't found but there's there's some undocumented it didn't make a splash that's fun uh I wouldn't know about this later yeah later related to fan art there is somebody who 3d printed a binding of a pose book 3d printed a Zack Waddell both the little snake on a stand and a separate a Bowl scepter yeah that's seeing that kind of thing absolutely fills me with joy I love it so much these because everybody's so talented you guys are amazing how about you well the the one that sticks out in my head and I think will probably stick out for the rest of my life as the the responses that we saw to ourian's fate as it were at the end of Episode five I remember everybody everybody in the office that day was watching all of the different streamers was in-game talking to players and hearing their reactions to different parts of the story as they were going through that episode and and it took about like an hour and a half to two hours before people really started getting up to the end of the episode where we knew okay here's where all the moments are gonna have that and here's where people are gonna cry yeah everyone's like oh no here we go yep yes we're gonna ruin some lives today wait it's yeah you know in a way that is beneficial and I just remember seeing people go into that that instance seeing him bust through the wall and having the same reactions that like we had internally but like for them it was the first time and it was all polished and and just completed right and so getting all of that like at rental in and just like oh yeah we're gonna go kill Crockett or ik just all of it their favorite reactions I remember seeing I don't even remember who was but there's a scene in that instance when Crockett or ik is like gonna blast you and Bram is like I'll block it I got this and or someone like might be pushing it a little bit too far this is an elder dragon yeah who there's a rollercoaster and then seeing that final the final walk where your camera is pulled in you get that feeling that like we're not dude they're not gonna be doing this like walk scene and special camera yeah just cuz I'm gonna round the corner and everything is great no there's there's that unsettling feeling and yeah seeing it and there and all of the different players faces and then just like talking to people after they had come out of the instance and they were like I feel empty okay is it was both Blake I felt bad because it's like oh you're so sad I'm so sorry but at the same time is you know like that's those are the moments you know those are the moments that we that we look for whenever we're making games in general it's just to have that like an intense emotional reaction yeah it means you did it well yeah that there were so many aspects of that walk at the end and we've talked about this but like that stumble and fall it was just that was so hard and it was and it wasn't like oh let's just put the player in a kneeling animation like there was a this was a hard physically painful fall and it resonated every tiny little thing and the echoes you could hear the the audio the everything the ambient sound was just incredible and yeah all of us were watching we were all watching anybody play that we could yeah they were there were a lot of Tears even just around the office seeing people's reactions you know it's I don't want I don't remember who it was but there was a stream that a lot of us were watching where they were making that walk and came around right to where it trips time ease voice and she just went nope no no and she was no I'm not going any further it was it was incredible it was it was hard to watch it was wonderful to watch yeah so yeah I'm right there with you I think I think we actually do have a kind of a sizzle reel put together as much of a sizzle reel as it can be with that moment of just all of the different people's reactions yeah yeah it's the crying reel and I I think we've could still got that somewhere around on our like internal drives so I'm gonna have to pull that up whenever we come around to the anniversary of that particular scene oh we can really relate that moment again and we all cry together yeah all right well I will let you all get back to work but first is there anything that you want to say to our players before that you didn't get to before you leave you don't have to mean as always thanks for playing the game it's great seeing everyone running around in game playing the content it's great seeing everyone sharing their fan art and fan works on the forums and it it's incredibly motivating you know yeah it is I do want to like so we mentioned the like undocumented cat content and I want to at least put we don't say it was but now we said it was cat content I so I want to put my right track so that they're not like losing their mind it's fishing for something okay because it's not big okay okay so I'm not gonna spoil it but there's the cat vendor who has these special cat accessories and rata sum and next to her is a book cart full of cat books and every couple weeks I go check to see if the wiki has fully documented there is a web of cat books there like and how you can because you look at one book and then I'll say like look at the next book or look at the book look at a random book and there's this whole net of looking from book to book okay and there's a there's an undocumented book there's a book that people haven't found yeah okay and we had this creature boy yes I've had to test it he was like okay so I think here's all the cat books in this flowchart did I get them all because we don't want to have like text that went out untested or yeah yeah yeah yeah unchecked yes I'm always hoping that that last couple books will get I hope there's a burglary of people running for right as soon right now if there's a big crowd at this book cart anytime soon somebody send me a screenshot because I'm hoping that that gets documented today now yeah well and because we spent a little time when we added that vendor we were like alright like save the vendor appeared on the weekend we're like okay it's real content this is great now it's and I'm then I'm waiting for the book cart because I think it's really funny like it's I got to make up a whole bunch of cat novels all I can think is that would like to unsubscribe from cat facts except these cat facts that I want alright so how about you breath I'm sorry Kevin are you ok I will echo Jose for sentiments thank you for playing it's been super fun getting to cooking 500 with everyone and also you and yes cooking 500 is so much fun sorry Tyrael I said I've got to jump that and do that you can cook globes of stuff it's great globes of stuff what's the term for it like purified there we go it's purified all right it looks like huge buh-bye it's kind of weird but it's fun ok well I'm at 425 so I think I can work you were at the cutting edge of cooking here at this point yeah I think you guys nailed it you know the community is why we make this game and so it's even in like the times where game developments hard and you know it gets really emotionally taxing and there's a lot of different influencers that you know we usually don't see whenever we release the content that have happened throughout the development cycle and it just seeing the reactions and saying the the love that the community has for the game in the world the characters and each other really makes it worth it well thank you all we've been mentioning this at the end of every segment this is our last livestream in this room before construction starts we're gonna have another one it's ok oh yeah it's not gonna be for a while so we're gonna do temporary place but this wall is coming out so please grab a sharpie and sign that on your way out alright and because we're gonna keep that chunk of all yeah also so sign on this side not by the thermostat because isn't that all kind of important no it's going away ok surprise ok so alright thank you all y'all stick around we have three more devs coming on [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] and welcome back we are continuing our anniversary livestream with three more food more of our deaf guests happy anniversary you guys congratulations yeah just I'm you know I'm gonna do a tiny bit of housekeeping really quick the one on the left is me the one in the middle of is all of us cool one on the right is the three of you excellent so we're fine though that just no close-up on clay yes so I have we were like in five-second countdown and somebody was like I don't know we're lokay is quickly dart between alright so why don't I have you guys introduce yourselves real quick sure I'm Kirk Williford I'm a designer on Guild Wars 2 on the living world team I am Kevin Freeman also a designer on the living world steam I'm Clayton Kisco I'm a team lead on Guild Wars 2 all right so why don't you talk a little bit about what you worked on over the past year please not what you're working on now came so prepared too early so past year primarily it was on a starter guy this episode 4 in which I did along with Eric who was on earlier and started a war of opinions and snacks in particular he brought out the twizzler warring a hash tag team red no I'm a no let's not start this as well right I'm for the Midwest yeah so okay okay and Martin oh yeah markets were you from work sorry yeah I'm sorry I'm sorry I should have mentioned Eric made me maybe I don't know I just I know there's a regional thing yeah seems like that but yeah I worked on Sons refuge the instance where you take it back and along with Eric made our evil spider he did almost all the work and hilarious yes that's the word I would use definitely I also helped a little bit with war eternal along with Heather Conover we helped make the shadow army that was awesome I'm so sad that Heather was out of office today but huge shout out to Heather again yeah absolutely all right Kevin like there was well more journal war eternal but was three in this year or was three last year gosh we'll just stick with four eternal because that's probably what yeah words are front came out like in the beginning this no and april-ish because yeah okay so that Wow and then ever see my wedding anniversary ever so five words like January so and then and then September for for both and so three would have been somewhere around me okay so were eternal calendars I gosh episode 5 basically is what I work on I helped a little bit out with for eternal I made those cool vignettes when you go to res one of the visual soldiers and they wake up and then they crippled and then they shoot the flare and then the char copter comes down and in the ladder yeah that was like I could do that totally do this and I did some baseball and work some random stuff it was just at the end of episode 5 and so myself and the rest of the team kind of had some extra extra time on our hands to kind of just support and help as we were ramping up for other stuff so yeah fun other stuff other stuff that maybe Friday we'll talk a little more you guys were less than two days yeah you're gonna be there oh yeah it's gonna be there no no I sound very abrupt I'm gonna behave town for my mom's birthday so you get a pass alright so I would love to hear some of your favorite moments from development over the past year and some of the most fun things that you worked on or what happened gosh the the most fun things well it's hard uh and wish we had access to the behind the scene fun stuff because we had a lot of moments when developing crack crack crack crowd we're developing Krakatoa and I'm sure cam might have talked about stuff but Crockett or basically had these giant buck teeth at one point oh my god we have an image of it if you scroll back on our YouTube show you actually see when we did a Gil chat for Episode five we've shown that image before yeah didn't like his scary pointy teeth like clip through the terrain clip to the turret giving him big horse teeth big giant horse eats so all of the like fear that he invokes like knocked Crouch teeth he was just left with that just like the unscanned version that Joe was talking about earlier yeah Jai wasn't final yeah yeah oh and stop because I get one point his whole textures was just rainbow yeah oh he was the high like burst out right and we had like the Robo voice of like oh god he's coming we're so scared and then little rainbow crowd yes exactly it's a party made that kool-aid man moment definitely felt like yeah there was a really fun bug that almost drove kam and I absolutely insane because it was towards the end of development so you're kind of tired and you're ready to be done and we it was the moment for those who have played the episode where you fly over cropping toric there was something changed randomly one day as is as this game development and so the character would start to fly up and then fall down and we're like what what why let's fix this book so we scared no we're like ducks we're like days away from from like our major gate of like we're done so we need to figure that moment out and then it took us a couple days and then finally I was just like we're stripping everything off one at a time and so we were stripping buffs off the character one at a time one at a time one of the time until finally like what it seemed was the determined buff and I'm sure as players have seen this and it awesome started working I was like what happened nobody ever touches determined buff and we're kind of like freaking out and then Ben Arnold who I'm sure the fans love he's one of the bends I was in I'm sorry did you say determine we're like yes he's like oh yeah I changed that to like remove any kind of like it was it was crazy we immediately erupted Lee got to the point of it and fixed it but that was like something that caught it's a funny story now at the time every morning we're just like are you ready to figure it out but yeah so that was a fun at the expense of our sanity fun moment there's always like one or two of those I feel like when you're going through your like just something you can't figure out what's wrong and then it's something silly and stupid because okay yeah cuz now it's okay next thing yeah um so one thing that I really liked from this past year that it was it's kind of funny because it was something that I didn't want to do like I I resisted having to make this change but then once I got into it I was like you know actually I kind of like this so um and it's a look this is a little more behind behind the scenes eeeh so it's like my favorite stuff so in in the instance for in the chapter the final instance in war eternal when that you and and the NPCs are walking through the caverns and in fighting things to cap the three-way line points there were two things that were kind of screwing things up during testing the NPC's were moving very oddly through that area and they were also like just slaughtering things faster than they could spawn theirs and I just because I threw i threw in the bio comics there as like super-powered just and they're normal I didn't tone them down at all just like here you go do the things and they did oh no they did so what I ended up doing was for the movement I I worked on a series of like scripting script pings to get them to move in a more intelligent way based on where the player was at the moment okay and and also which point they were supposed to be ceiling at which ley line point they were supposed to be ceiling at the time and then also a kind of a counter buff with the player for how much damage they should be dealing based on how much damage the player was doing and if the player was participating in combat and if versus if the player was just standing around and watching not not engaging in comes a lot so it was like like I said it was something I didn't really want to do because I was like well you know if the player wants the NPC to do everything then go ahead let the NPC do everything I mean it's not much fun but I mean it's an option but sure right but once I got into it and made that then started making all these changes if it you know to to the benefit of Jason Jason Reynolds it it really played a lot better once those two changes went in but I didn't want to do but I did and I actually enjoyed it once I started doing it I was like you know what this is actually this is actually not too bad positive this positive spin another positive spin I've actually taken on both of those two things and have been applying them to other work as I as I go along because it worked it worked so well there I was like I bet this will work well in other places too so it's a it's paying dividends yeah development development reservations are the best well we were talking about that earlier with Alena and Joel they had there was something developed for episode 6 and there was enough overlap where Alena got to go in and go you know what I could use that for episode 5 - I'll just nice using that here - Joel some of the brightest minds at the studio they're scary smart yeah yeah so how about you um let's see I think Connor kind of went into it a little bit when we when he was on talking about all the crazy things that we were able to do in Episode four I started guy this one of them was I think it was also brought up though when Gork runs in - yeah the first time we heard that comment and when we hear it with Robo voice when it's not recorded I was like oh what we get the voice recording and it's nothing like we expected in a good way right oh my gosh this sold that moment way way better so much yeah and then just some of the moments that you don't really expect it end up being really funny in that episode when we were playing through it one of them is in Chapter one I don't think it was supposed to be like a funny moment but when you're first needing to escape from the branded shatter attacking a an awakened guard decides to go on his own and says forget you guys I'm out and then he gets you know his hands he gets the shatterhand at the face and he just yeah I wasn't expecting that at all and I think it was Morgan Brown who put that in and I just bust out laughing because it's just a moment it was supposed to be super serious and more like we're trying this game just BAM poor guy I guess anyway that was one another one was a bug that I didn't want to fix but I kind of had to in Chapter three theme absolutely at the end of when you recapture Suns refuge you got Bram and costs and there was a bug that there was a chance that they'd just start fighting each other and it seemed very great right it seemed very in character for them so it's like do I want to fix this no you don't that's what I said but other people disagreed and QA was like you should fix this shoutouts to QA that they they what it was so funny and so in character and it worked so well and it's like it's so good yeah yes fixing it is the right answer but I love knowing this and there will always be a little sad piece in my heart I just see those two butting heads all the time in my brain now they're just like yeah their personalities just you know I don't know it just worked I want to see this cage match yes yeah oh my gosh it's I never knew that that's hilarious so what was what was causing it to happen so we put a buff on NPCs and instances so a fade I like their health goes to zero they are able to reset so you don't have to like worry about resurrecting them because you're right sir trying to survive yourself right and that changed their team and what happened is it was changing them to a team that was neutral and then swapping them to another team that was old which was not set up she's are some of the newer teams this gets really cobwebby but no pun intended with the spider boss but yeah I just turned out to be that it was switching him to an old team that was not set to be you know passive to the team that costs on so then they started duking out and again but it works yeah yeah exactly oh my gosh that's fantastic I was just kind of like what I said it was something very simple it was a buff thing right yeah they're good old buffs when in doubt use a bunch of invisible buffs I had a similar situation to the team swapping episode two of last season where it was you'd hop on a bunny and you like do a thing but that would switch your team so you could kill this gadget that was on a team but when you did that when he came back you were on a team that other player could be on an opposing team and like without knowing it was just like world PvP until the testing and like for the for a long time I was trying to figure out how to fix that that bug but yeah teams and fun stuff like that I weren't here what's in your mind right now that almost exact same thing happened to me we're not the very first time I tried to mess around with teams and they we ended up with players this is on tests not on life it was like with test players and in in Divinity's reach some of them could attack the others but the others were like you're green to me I don't understand what's going on I can't attack you back so one way world PvP I'm sorry your face was glorious was telling the story you're just like oh my gosh speaking of NPCs dying and trying to this was a let's play that i weirdly did not do with you but with Connor and I wish I'd mentioned this I wish I'd thought about this we were watching Buddha me she walk away did you guys see this yeah I was hoping yeah I remember like Connor needs a narrate more things so like did you see it boo to me she's like walking away and Connor and I are doing a let's play so we're like live in front of our players and then we're like wait a minute we want to see her to me she goes so we start following him he's like very dignified walk off into the distance Connors narrating it's not like very solemn very serious I could to me she the hero over people and somebody did not deal irk so he gets to the head of the instance and I'm walking behind him the cameras on I'm in first-person view so it's just like who to me she and we're watching and today he just keels over dead yeah surprise Connors like dying over oh man and it was my favorite NPC death ever after that stream was over we could not the rest that day was just kind of a loss because we were just laughing about it at it back at her dad the entire yeah it was and I don't remember like Connor later told me who worked on that content and I need to buy them a present we're trying to figure out if it was something that Matthew Medina added or Morgan Brown added and it kind of does for those who don't know like lurking is the term we use right where NPCs like disappeared right like or they like exit the world in like a natural way so the script usually is action lurk action kill but I guess like yeah no but like in the in system we've made a subroutine which is like a package set of actions so anybody can just like set that up which does that for us stop fixing this really good that's fair I'll remove it just change the submarine that that getting smashed by croc rhetoric fight was one of my favorites did we play that together yes I believe we did yeah again it's like very scary and very very serious because you're trying to save these people I'm like screaming at them that they deserve what they get that was gosh it started maybe y'all can remember of an earlier instance of this but episode 2 was like the first start of like what we're calling like the sin event style of gameplay and then that like went over to y'all's episode started guide us where we had what's-his-face like fly down in bravery under the Shatterer and then that that all evolved and led to episode 5 big moment right where you're walking down after getting severely injured up to where arenas and it was really is I'm thinking back now all those moments like leading up and us working and trying to hone that skill and like get better at it over time so it's really cool to see that evolution yes the sin events are something that can be really powerful when we do them you know and so I'm really glad that we were able to do that the attack keeps evolving just we're gonna talk to some people about that pretty soon it's just oh well I know um click you have worked at some fan events what what if some of your favorite player reactions and interactions been over the past year and that's for all of you not just clean yeah the pressure well let's see I for whatever reason we're talking about this the other day like I thought Games Khan was like yesterday but it was like two years ago so that doesn't count in the hole okay I it's been about one year since me you and Mark were there so okay so yeah games I was amazing games come was incredibly you guys were such a joy to hang out with yeah um traveling was really like it was great we met a bunch of fans and then we had this huge event at one of the bars you know that I always keep forgetting that's in house accent house right conditioning it's great that's what you remember about a it was really hot it was really hot and we it was two stories so obviously like the second story was way hotter but I remember walking around going to tables talking to fans somewhere in cosplay I'm just telling us about their character and what they love and like do you have one stuff when we're at Gamescom we met a bunch of fans who like built a banner in a commander tag icon yeah they're all walking in a line that's awesome because they came up to us we're so excited and we're just learning about their guild and what you know how long they've been playing and and what they love and they're asking us questions and so that was really fun then we had that fan auction kind of thing like we're the raffle so we had the tickets and stuff and people winning toasters like and there's excited and like I don't knows it was it was very energetic so that was really fun I've never been to Jeremy before sounds cool it was it was really good just that that impromptu interaction I know there was one where we were walking the show floor yeah and I just tweeted hey you know me and Clayton is Myron and Mark and we're all in the show floor I'm walking around and we had like this quick Twitter set up there were some fans who were like hey I'm in line we're in line over here and we like stopped what we were doing and ran over to find them and got to go see them which was amazing it was so much fun I met we met a couple people from Sweden and they didn't know about the event at haxon house and we were able to like get him some extra tickets like so we saw them there it was really cool it was really it was really fun yeah and then I went to rezzed right in in London yeah that was awesome cuz at that point we had we had the jackal up there yeah who the jackal and he was he was awesome so seeing fans there getting them an opportunity to sit on the jackal and take pictures and just kind of talk to all of them I was up on the panel talking about episode 5 meaning some beans from our let's play that's where I met him I'm forgetting yeah yeah yeah so yeah no not beans I was thinking about butters butters one day I'll meet butters he has my number but we've never met sarna I just I enjoy all that stuff and the fans is what makes that the most enjoyable so yeah that's cool how about you Kevin I have not done any events so my fan interactions have been very limited although I will say a game that counts randomly here randomly here I met somebody who's friends a married couple met in Guild Wars and so when I mentioned that I've worked like they just were like oh that's where we met so that was really cool we did like a friendship thing right yeah about different people who met and married there was a couple there was a guild that we worked with in 2018 for friendships and they like three of them got together and then this year one of them tweeted at me and she said hey thanks to a couple of you this this friends these friends are now a ship and and we followed up with them this year and they're they're together now and it's wonderful so the first time that I went to an event for gillers she was last year on which I worked the booth of packs last year and also went packs work to booster packs which was very very I don't want say overwhelming it was just the response was wonderful and meeting so many cool fan you know fans that were you know fun to talk to it is it is overwhelming and exhausting yeah wonderful so yeah is also incredibly energizing yeah it's just like seeing so many people enthusiastic about the game is wanting to talk you know happy to talk to you it was interesting to speak on that side because I remember I think 2011 or 2010 or something being on the fan side to talking with the devs like oh man seeing both sides we meet and then later I think it was the same day either that or the next day it was that we had the party at golden yes which was also really really cool and the big takeaway moment for me for that was two people getting engaged in the middle of it oh yes yeah that was really really cool yeah so that's the most memorable one from that for me oh god that was that was wonderful I don't know if you knew but the she was an artist and she designed that ring oh wow and she's like they had talked about getting married it wasn't like one of those scary surprise proposals where you're like but she had told him they had talked about getting married and agreed they wanted to and she said just please make it a surprise and he was like and she was surprised but yeah that was she loved the ring because she designed it that's really cool yeah yeah I've also ran into a couple fans just like on the street it's kind of like a couple years ago I went to go over new my apartment lease and the apartment man I was had to go work to shirt on he's like oh do you play Guild Wars I'm like hey I actually work on Guild Wars like oh wow I've been playing since gw1 so we had like it was kind of an interesting moment we just talked about that for a bit and I'm like meanwhile so I need to I wish but no and then just the other day like one of my new neighbors came over to introduce himself he's like I was wearing my pacifier t-shirt he's like a nice t-shirt by the way yeah really cool moments you know people are excited about it and that's really fun actually I have a story like that um it's not me it was my parents we're buying a house and my dad they went into it like finish signing the papers my dad was wearing a Gilbert's to t-shirt I'd given him like I asked him if I could get free gems for him I said tell people if I have to buy them you have to buy them but yeah that was there was aa guild wars - I love guild wars - my dad was like oh my daughter works for ArenaNet and he goes how can she give me some free gems give me the paperwork only mine didn't turn into that yeah it was I'm pretty sure he was joking he did not get free jet packs I had last year I was I was working the booth and I did I made a bad there was a goofed yes I know yeah I can't wait that but there's a little there's a little kid who's just having a rough time and their parents really were huge Guild Wars fans and they wanted to like hop on and take a picture and all that stuff um a my my brain went to I know how I can help I can help so I grabbed a writ luck well she I was like here you go not thinking that this kid would immediately think this is his and this is his forever and I was like oh no it's so like he held on to it for as long as like you really possible I was like I'm so sorry I I learned a very valuable lesson that day so I did that at comic-con I did that at San Diego comic-con you did okay I don't feel I feel but there was there was like this precious little kid in and the parents were huge girl versus two fans and there was some swag that we we like had the freedom to randomly share if we deemed it fit like you know if the opportunity arises and there's like a superfan here is this thing and so I was like oh you know oh yeah I talked to him for a while then here give it was a plushie and I can't remember which one it might have been one of these but then like two hours later I hear Katie going has anybody seen that such as such an ID and I'm over there going no I don't not here right now yes she was she was like no I totally understand it's it's fine please don't give away any more this my plushies anymore I goofed bad yeah sorry all right well is there anything before we wrap up that you guys wanted to share with our community that you didn't get to you don't have to it's okay Kevin look scared I'm sorry just shoutouts to some of the people that we worked with this year yeah Lilly you Matthew Medina Erin Fanta gross you know yeah it's been good fun yeah we've made really cool stuff for the past year and the best is yet to come yes thanks for playing have you seen like the toddler rules like if I'm touching it it's mine I don't know what to say cat facts oh you had me double over that's right not to laugh oh my gosh that's a nice throwback but thanks for playing we love having you play our game we love making the game for you to play it's it's a wonderful symbiotic relationship we've got going on and so you're happy I'm happy I'm happy you're happy that works I love it I can I'll just echo what y'all said Kirk and Kevin and I'm really excited for Friday I'm gonna be there so please feel free like I'm an open book come talk to me talk about whatever you want to talk about within reason right I want to hear from y'all and is is like the best part of the job so please feel free give plenty shy boy maybe we'll see if Katie lets me probably not don't get your hopes up chat video games you know yeah yeah it doesn't have to just be Guild Wars 2 yeah where we also are gamers and play all the games so we want to hear all about it all about that stuff alright thank you guys very much and hang on because we have three more people coming [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] all right we are back with our final set of dev guests thank you all for taking some time out of your day to join congratulations happy Anniversary fun stuff yeah so why don't you guys introduce yourselves and talk about what you've worked on this past year yeah I'm dahi I'm a cinematics animator you guys have seen me no these are all guilty chat veterans well so on the cinematics team I worked on the part where time he tells the sad thing about stuff - Bram I did Kate at the very very end of that cutscene and just like every cutscene that's come out since then I've touched a little bit so yeah awesome my name is Chelsea shooter I'm the cinematics director I helped really Shepherd all the cinematics in the past year helping the team out having hand in some places here and there camerawork mocap acting you know general management kind of stuff and craft leading yeah I'm Julianne Orton I'm the narrative lead and a story editor on Guild Wars 2 I came on last October so really all I did this last season was help push episode six across the finish line and then stewarded the twine series the Requiem twine series between good and I love how you say that all you did was help with the finale absolutely most of the stuff that I've been working on is what we're announcing on Friday so I'm really excited we are yeah I cannot wait we are so close I know it's tempting I mean not that we would ever but yeah I want to I want to yeah this is this is really exciting for us we cannot wait to get this in front of all of you yeah yes yeah I was actually like just about to say something that I was like no no wait that's spoilers mild spoilers of what I should well we have rehearsal tomorrow so we can get it out of our systems and then we have the real thing first thing Friday morning so we are almost there in the meantime though we can talk about all of the amazing work that you guys did over the past year Julie we did a we did a guild chat about the Requiem series but do you want to talk a little bit about what some of the highlights of that work for you while you were working on it sure without spoilers yes I think it can spoil season four I guess best least important yes okay so I think that one of the things that we did when we set out to do the Requiem series as we wanted to kind of provide a transition between Episode five and Episode six since we knew people were going to have a lot of feelings about what happened and we also knew where we were going we knew that she was going to come back fairly quickly at the beginning of episode six and we wanted to find a way to maybe prepare people for that by kind of making them think about it and exploring how the characters were feeling so that was kind of something we wanted to do there but in doing so we really needed to have some conversations about Rytlock for the most iconic character that we have in the game we sure don't know a lot about him there's a lot that has been kept secret up until the twine that Alex wrote we didn't know how he got so often so we set out to figure that we set out to figure out what his relationship was with his legion he's not there very much to say despite being a Tribune he's absent so we wanted to kind of look at that and explore what that means for him we haven't gotten a chance to get into gridlocks head so we wanted to do that and I think the big highlight for that was really getting into char culture and having a really big conversation with the entire new narrative team about what we inherited from the core game and what we wanted to do to explore and capitalize that like play to the strengths of the lore of the game that's something we've been really focused on for the last year yeah so I think that's the biggest highlight those conversations and looking forward yeah that was that was really interesting to hear about even peripherally it was so much fun listening to you guys decide what we what we were gonna do where's this gonna go yeah yeah so I actually I want to hear about everybody's highlights about what you worked on over the past twelve months so we'll just go this way Oh and you can have more than one your lab highlights Manilow to stuff your favorite things well some of the stuff I do is a lot of management i I don't know I mean people give yourself Stewart crap you want me to go into management so like I guess one of my one of my proudest things is seeing my team members grow on the team like even dahi right you know you're right you're sitting right here right I don't want to like talk third party anyhow but like you know providing the support to the team and like you know developing people's great tracks and also like really getting a good product out there and man like a highlight it's just like it no there's a lot that happens I guess one of the biggest things I am very proud of is Jason by filled got a new title to cinematic marketing lead yeah and so he's doing a lot of that kind of like leadership with with the marketing team and everything and our connection to that and so that was you know a proud moment there's stuff I can't talk about for the future but you know the work that both dahi and Greg have been doing animation wise it's just so good to see their growth in that as well as like excited for what we're doing for the product you know in the more craft of it I'm not being specific here with a lot of high level kind of stuff about like how we choose the cinematic moments like the kind of shift that we've had in terms of good so because I was only recently right it was not quite in this last year it was sort of like in that year before but still like it's been more solidified in that the cinematic moments are more highlighting deep emotional story connections to help with those like fibers with you know that the player character with the NBC year the what's going on in the world around them and the culture that they're enveloped in in this game versus you know here's a cool now I'm not saying explosions are bad you know though sure they'll probably still be explosions in the future and highlight like big you know effects moments and they're still some of that right but it's more instead of just like hey there's this cool thing we want to put that cool thing in-game so when you're the player character you experience more of like that explosion happening in real time so you can react to it and then the more close intimate moments which is harder to get through gameplay camera is when we're doing the cinematic and I I feel and I know a lot of other people feel the way same way that it's more impactful to highlight the story in that regards like the cave branding I can't imagine doing that in game and still getting that feeling of how they're connected now and how they're both affected by it yeah yeah because that camera perspective helps the audience you're it's a language and of itself on how to guide the audience and what they're seeing what they're feeling and you know sometimes just through like the gameplay cam it doesn't quite get that same thing same with on the reverse end like when we're talking about sin events like when there is a big explosion happening or say like a bridge is falling or some other big event you want to experience that in your own shoes and not through someone else's lens but then when it's an emotional moment you want to experience that through another lens if that makes sense yeah it does it absolutely does how about you you've grown I wish I have not yeah um but uh speaking of sin events I think definitely my highlight was the end of episode 5 when you walk down that long hallway and see Norina see Orion at the end and that was a highlight not only cuz you know it was a big emotional moment and whatnot but um like there are a lot of technical hurdles and I think I was like the sole animator on that one so that was fun and also it was a lot of like game cycle animations which I hadn't done since I was an intern so it's nice to like go back and kind of mess around with that kind of stuff and it was just fun to explore like another way of telling our story another way players could experience it's the story yeah so yeah I would say that was my highlight that particular scene and I know we've talked about that quite a lot but that particular scene the work that went into the little details on that was mind-blowing to start with but then when we went through and you and you and I we had talked quite a lot about the progression of that and the development of that to make every little thing look just right and I I remain astounded and how much went into it so yeah it was there were a hundred big and little reasons why that was so touching and why that was so powerful so amazing work on that thank you thank you yeah and all those like little details and and back and forth with the designers with various artists and and environment art and whatnot like happens for every cutscene you know every project that we work on it's like yeah crazy how many cogs need to all grind together and work together just to make it happen yeah exactly exactly yeah so what player reactions been that you've seen once contact you worked on got out there man I mean it was fun to watch streams of people go through that segment and see how they reacted like as they get closer and closer and all the like amazing sound design stuff that went that went into that scene to be honest I was also watching to see if they would make any comments about the animation yeah exactly so that was pretty fun for me that's cool it's not really in game content but it's allowed the episode six trailer oh yeah yeah that was fun - yeah it was a lot of fun to watch reaction to that because it was a very different trailer and very you know Moody yeah I love moody stuff great go with it it was and again watching the progression of that behind the scenes watching the development of that come from just like sometimes there's just a black scream and some words about here's what's gonna happen here and seeing your hand and they're fixing the animations and making things look cool again was amazing but yeah that was it was a very different trailer than what we had done and I loved watching people react to it and when the twine stories came out we had people record them on YouTube read them out loud it's right it's really wonderful to hear people connecting with the material and have the cadence of their voice match what you imagined the voice actors would do I don't know how to put this like there's a you know the voice was written correctly when someone's able to do that and you know that the people reading it know the character as well like that's very rewarding and it's always wonderful to see people enjoying what we're putting out yeah that's um something someone was saying earlier on an earlier segment in that we make that well you guys you make these things you do this work and it's sometimes a year or more of work on one thing and finally getting it in front of people and seeing okay yes they love it I I made this thing for people to enjoy and have fun with and that's what's happening yeah it's lovely gratifying yeah you spend so much time doing it behind a curtain and you can't say anything and you can't show anything so like that moment when you can debut it if it's cathartic yeah yeah it feels amazing and the reactions are so good and the other thing too is that like when you're making the thing sometimes you don't know like what people are gonna get and what people aren't gonna get and like we had this whole discussion for like and it was a long discussion too and it kept coming up over and over and over again for trailer six or four Episode six trailer about like the five stages of grief and and oh yeah right and we're we were like the whole time we were wondering if fans would even get it and there were a few comments that were like guys I think this is the five stages of grief yeah yeah exactly and that's like cool too not that like obviously it is our to make sure that we are clearly conveying the most important information right right but there's like there's often slightly less important information that adds to the story but you know it's fine if you miss it but you'll enjoy so much more if you get it yeah there will be more depth to it yeah that subtext layer yeah exactly I think it's important in a lot of media if it's not there you're just sort of like a surface level kind of approach to craft or you know even just like visual yeah I think yeah I mean I remember when we were working on that trailer that we had long conversations about the body language between RIT Locke and Logan and like who would be more aggressive and like what made sense and like trying it different ways and what we landed on felt right but it was a lot of iteration to get there yeah and but and like on the flip side sometimes people will read way too deeply into news I do like again for that trailer people were analyzing like okay Logan is pointing exact point on the map which means we're definitely gonna go here for episode 6 and like yeah remember that and yo like it is amazing that y'all are putting that much effort it's like viewing our content but it was yeah just I'm very charming yes and paying attention to all of those little details right it feels good to see that happen mm-hmm and it makes us think to like sometimes we do yeah okay if we put this in there is WoodenPotatoes yeah Oh Myles yeah I'm gonna read into this okay but be careful now okay maybe we should do this instead and be like sometimes it's a nice catch you know my gosh for instance we like spent a long time thinking about what brands gonna be carrying during that ya cutscene and and that choice was very deliberate like he's carrying this thing that you could do for this quest for Irene her neck yes yeah yeah yeah and it was like somehow connected with Jaime and so you know sometimes we yeah it was very specific yeah actually that's a that reminds me of a thing that we put in again sometimes you very deliberately put things in and people don't notice none of y'all caught this when we had we just did this absurd silly one-off thing yes he will yeah would potatoes says yes he will Bree nom buddy okay so we just sometimes we just do like random silly things if I stumble across something on social media and early in August we stumbled across this thing there is a town I think in Minnesota called Bram BR aham well away and they have a think they have an angle pi day like pi so that it was a Bram high day it is a real thing it's like a recognized holiday they have a Twitter account and there's like a brand pi day hashtag and we were like oh my gosh we have to do something does anybody have five minutes like throw something together for me and I could just like tweet about brand pi day coz how can we not that's so so somebody on our team put together this thing where brim and then they showed like grams inventory where he had like stacks of every pie in the game and you guys we put a thing from Ascended cooking in there there's a stack of the cheesecakes all right what are we gonna like someone's gonna recognize because they pay attention every time you say anything yeah so we're gonna put these cheesecakes in there and then we'll let them wonder because we're gonna be talking about a scented cooking pretty soon anyway so we go and do this nobody noticed it and we were sitting in our morning going shame no so you guys miss something yes at the very end of all of these tacks by the very last thing in his inventory was again a very deliberately pace placed a stack of cheesecakes that's and that was your teaser for a scented cooking guys stay on that ball yeah well something that you had mentioned earlier you worked on the Tiny's confession cutscene yes yeah and one of these standout things from that was Debi Derryberry according that yeah she's so good yes and I did not I did not have to be there for that particular recording and I say that because it apparently was just breaking everyone and it was like don't talk to her when she's done because don't try to cheer her up just leave her alone and let her be for a couple minutes because she was really feeling it and I feel like that comes through and time ease reading mm-hmm I feel like Julie you could maybe yeah speak more to maybe not that like specifically but in general Vo recording and whatnot because like we don't yeah I get to go down to to Burbank and I know I wish I could um mostly because you guys have Porto's and Burbank but anyways oh oh yeah I can say that I'm going down next week to Burbank because I'm gonna be taking pictures and putting them on my Twitter account but yeah we go down to Burbank we record for a week at a time we get to schedule a voice actors kind of taught them about the context of the episode because narrative isn't just story right it's contextualization it's the sociology of the thing like how does it relate to the gameplay does everything holistic does it make sense and each voice actor is different but they're all really wonderful and all really invested and interested in their characters I know that we love playing that Steve clip where he's talking about how he relates to RIT Locke oh my god yeah canon didn't it yeah that's like yeah that's that's in there now everybody loved it so much that we were like let's just what's wrong with that yeah so everyone's process is different to like some people are really animated they don't you know you want to be spoken to other people are always asking questions we're just so lucky to have the cast that we have and you know new faces that'll be coming up for upcoming content - really excited to share those people with you as well yeah okay we want to he can't so close Nolan North joke Oh oh my gosh so good uh I just I miss joke oh yeah praise Joe go I only got the tail energy okay well I'm also Guild Wars one player so that's that's fair yeah steeped a little bit more and in joke oh yeah I am I remain sad that we didn't have like a joke off between Mad King and joke oh because that's all I could think of what I knew he was having back yeah it was like super long time players will remember like this trash talk battle between the two of them and it was one of my favorite things in Guild Wars 1 3 there used to be I'm sure there still is this youtube series that was like rap battles they do historical figures but yes I don't know I need a joke on Mad King rap battle it already exists somebody please let me know yeah that would be pretty funny ok so before we wrap up is there anything else that you guys want to let the community know or talk about that we didn't get to good question or say anything you want to tell them before that's not what I mean don't tell them anything about hahaha I need this job you stop that I don't think you're the one who'd get in trouble what about you Chelsea well say thanks for playing the game yeah yeah you know and for seven years of being with us or even if you're new and you know whatever time length you've been with Guild Wars or even your Gil where's one person like me just thanks for being here with us yeah and if you are a new player it can be hard in the beginning but stick with it because the content gets really really good not that it's bad in the beginning it gets better it gets better it can't no it can be a little overwhelming oh my god bring it down a new game oh my gosh yeah especially an MMO especially an MMO that's been going for seven years like that's a lot of the thing I love about that is that there are still people hanging around those those started levels because the way we do leveling and you're gonna find somebody play with and I love that that makes me feel so good it's really fine I enjoy map completing I'm just I I'm embarrassed to say how many times I've done map completely yeah just to thank you and for your eagle eyes we put some stuff into the game I can say that because it's been in the last year a few weeks ago we snuck some stuff in and people isolated it and reversed it and put it on YouTube and speculated about it on Reddit and that amount of passion and dedication I think everyone here in the building really appreciates and would love to thank people for that and for their patience like we we are as excited about Friday as they are I cannot wait that enough yeah wait and I guess I don't know if I'm gonna get in trouble for saying this or not but don't worry don't worry it's a good thing okay trust me I trust you yeah our managers right here I guess I just want to express because this is something that I really care about it's just like diversity and inclusion oh god you're not gonna get in trouble for that I hope not but um I guess I don't know what I'm like want to convey about this other than that like trust us that like it is important to so many people at the studio here like not only for a game but also for our employees and like everyone who works here I mean everyone I've interacted with who works here like cares about it a lot and we want to bring you all sorts of different characters and you know there is a lot of thought put into like just making sure that every character isn't the same kind of archetype that we've seen over and over and over again but that's all they want to say is that's something we care about a lot and and I hope our fans care about that too I'm glad you said that I am I am proud of our community in a lot of ways in that particular in that particular arena I'm not intended at all but yeah I'm I'm very proud with how a lot of our community has been about that yeah and I'm very proud of us yeah and I just want to say like if you don't see yourself represented in our game like let us know because you totally deserve to be represented in our game you know for yeah no matter what so show us like we want to hear from people we want to talk to them and I'm not sure the best channel to do that but like people we are listening we do read things we do even if we aren't responding we are reading and taking it to heart like this is life this is life yeah this is why we are reading your we were crowded around the monitor reading all this stuff in the chat before we came on here yeah it gets fresh in our minds yeah yeah alright well that was our your last set of deaf guests elderly you were the last set of death guests that will ever be in this room oh that's right we are gonna say goodbye to this room a ghost right right after this dream oh I'm having some nostalgia about this room and we're keeping the backdrop though really that's a whole conversation we're gonna be selling it off in the auction from the screen but it like juts out like yeah yeah we've been we've been talking a lot about what to do with all of these pieces she wants one of the little ones I was course you can have one in this room for five years now and we're going to have a gorgeous new home after construction has done a few months you'll be seeing us in our temporary home on our next live streams gonna be permanently booked forever for a while you guys you guys don't know this is where if you were around in 2012 watching our live streams that's where we live streamed out of for a very long time until we got this room we would we would set up the equipment and then tear it down at the end the production the production table like Marc's domain over there that was one of the barstools out of the common area with my laptop sitting on it and then I would sit a regular chair and the we have come a long way now we're going to be like that this time well yeah it won't look like marks in a closet now literally yeah in a closet okay it's like you know he likes it there okay we didn't make Sarkozy like we're not just like shoving him in their clothes storage solution so this is this room but the new studio is going to be amazing and I'm super excited new studio floor we're not moving this studio this recording yes the new livestream studio okay cuz I was like re movie no I didn't just that is not how I would break that to you yeah so um thank you all for hanging out with us in this room for the past five years and we will see you on the next live stream a happy Anniversary thank you all we are if you look at the top left-hand corner of your screen that is right of here yeah that is how far out we are from Friday's discussion of the new living world story of our new chapter so we are we are very close to I'm gonna be there no Viera King is also gonna be there from narrative affairs awesome she did all that work on the last raid wing thank you she is amazing so it'll be us and I think you talked too quick Clayton said he'd be there it's gonna be there yeah we're going to have and a lot of our devs are just coming to be to be there and it's a great venue we're really excited yes more theater in Seattle yeah or if you can't come in person please join us here on the livestream channel that you're watching right now in 43 hours and 54 minutes it's simultaneously feels like a million years and five minutes I know right it's like today it's already Wednesday stop saying that all right thank you all we will see you on Friday happy Anniversary happy Anniversary happy Anniversary happy birthday [Music] [Music] you