Fire for Effect/history
June 27, 2023
- Fire for Effect: This trait no longer requires a target to grant boons to allies. Additionally, equipping this trait guarantees that the stolen skill will be Steal Time, regardless of the target's profession.
Fire for Effect
- Specialization
- Deadeye
- Tier
- Grandmaster
- Type
- Major
- Game link
“Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession.
- 8
- 8
Fury (12s): +25% Critical Chance Fury (12s): +20% Critical Chance- Number of Allied Targets: 5
- Radius: 360
— In-game description
June 28, 2022
- Fury: Critical chance bonus increased from 20% to 25% in PvE only.
- Fire for Effect: (Undocumented) Maximum targets reduced from 10 to 5.
Fire for Effect
- Specialization
- Deadeye
- Tier
- Grandmaster
- Type
- Major
- Game link
“Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.
- 8
- 8
Fury (12s): +25% Critical Chance Fury (12s): +20% Critical Chance- Number of Allied Targets: 5
- Radius: 360
— In-game description
August 31, 2021
- Fire for Effect: The boons granted by this trait will now prioritize players within a party, then within a squad, before being applied to other potential targets.
February 25, 2020
- Fire for Effect: (Competitive split) Reduced might duration from 12 seconds to 6 seconds.
Fire for Effect
- Specialization
- Deadeye
- Tier
- Grandmaster
- Type
- Major
- Game link
“Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.
- 8
- 8
- Fury (12s): +20% Critical Chance
- Number of Allied Targets: 10
- Radius: 360
— In-game description
May 08, 2018
- Fire for Effect: This trait now applies fury for 8 seconds to affected targets in addition to might.
Fire for Effect
- Specialization
- Deadeye
- Tier
- Grandmaster
- Type
- Major
- Game link
“Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.
- Might (12s): 240 Condition Damage, 240 Power
8- Fury (12s): +20% Critical Chance
- Number of Allied Targets: 10
- Radius: 360
— In-game description
February 06, 2018
- Fire for Effect: Reduced internal cooldown on this trait from 1 second to 0.5 seconds to better sync with stolen-skill recharge.
Fire for Effect
- Specialization
- Deadeye
- Tier
- Grandmaster
- Type
- Major
- Game link
“Hitting your marked target with a stolen skill grants might to allies around your mark and to allies around you.
Cannot grant might to the same ally more than once per activation.
- Might (12s): 240 Condition Damage, 240 Power
8- Number of Allied Targets: 10
- Radius: 360
— In-game description
November 07, 2017
- Fire for Effect: Added a 1-second internal cooldown to this trait.
- This trait now grants might around the player and the marked target regardless of distance, but it can only grant might to the same target once per activation of the trait.
- Might applied has been reduced from 10 stacks for 15 seconds to 8 stacks for 12 seconds.
- Increased might application radius from 240 to 360.
Fire for Effect
- Specialization
- Deadeye
- Tier
- Grandmaster
- Type
- Major
- Game link
“Hitting your marked target with a stolen skill grants might to allies around your mark and to allies around you.
Cannot grant might to the same ally more than once per activation.
- Might (12s): 240 Condition Damage, 240 Power
8- Number of Allied Targets: 10
- Radius: 360
— In-game description
September 24, 2017
- Fire for Effect: Fixed a bug that caused the allied effect ring from this trait to play on the wrong target.
Original version
Fire for Effect
- Specialization
- Deadeye
- Tier
- Grandmaster
- Type
- Major
- Game link
“Fire for EffectHitting your marked target with a stolen skill grants might to allies around your mark. If you are outside the range threshold, might is also granted to allies around you.
- Range Threshold: 600
- Might (15s): 300 Condition Damage, 300 Power
10- Number of Allied Targets: 10
- Radius: 240
— In-game description