Fire for Effect/history

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June 27, 2023

  • Fire for Effect: This trait no longer requires a target to grant boons to allies. Additionally, equipping this trait guarantees that the stolen skill will be Steal Time, regardless of the target's profession.
Fire for Effect.png

Fire for Effect

Specialization
Deadeye icon small.png Deadeye
Tier
Grandmaster
Type
Major
Game link
0.5½ Recharge time
Fire for Effect

Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession.

Might.png8 Might (12s): 240 Condition Damage, 240 Power
Might.png8 Might (6s): 240 Condition Damage, 240 Power
Fury.png Fury (12s): +25% Critical Chance
Fury.png Fury (12s): +20% Critical Chance
Number of targets.png Number of Allied Targets: 5
Radius.png Radius: 360

— In-game description

June 28, 2022

  • Fury: Critical chance bonus increased from 20% to 25% in PvE only.
  • Fire for Effect: (Undocumented) Maximum targets reduced from 10 to 5.
Fire for Effect.png

Fire for Effect

Specialization
Deadeye icon small.png Deadeye
Tier
Grandmaster
Type
Major
Game link
0.5½ Recharge time
Fire for Effect

Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.

Might.png8 Might (12s): 240 Condition Damage, 240 Power
Might.png8 Might (6s): 240 Condition Damage, 240 Power
Fury.png Fury (12s): +25% Critical Chance
Fury.png Fury (12s): +20% Critical Chance
Number of targets.png Number of Allied Targets: 5
Radius.png Radius: 360

— In-game description

August 31, 2021

  • Fire for Effect: The boons granted by this trait will now prioritize players within a party, then within a squad, before being applied to other potential targets.

February 25, 2020

  • Fire for Effect: (Competitive split) Reduced might duration from 12 seconds to 6 seconds.
Fire for Effect.png

Fire for Effect

Specialization
Deadeye icon small.png Deadeye
Tier
Grandmaster
Type
Major
Game link
0.5½ Recharge time
Fire for Effect

Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.

Might.png8 Might (12s): 240 Condition Damage, 240 Power
Might.png8 Might (6s): 240 Condition Damage, 240 Power
Fury.png Fury (12s): +20% Critical Chance
Number of targets.png Number of Allied Targets: 10
Radius.png Radius: 360

— In-game description

May 08, 2018

  • Fire for Effect: This trait now applies fury for 8 seconds to affected targets in addition to might.
Fire for Effect.png

Fire for Effect

Specialization
Deadeye icon small.png Deadeye
Tier
Grandmaster
Type
Major
Game link
0.5½ Recharge time
Fire for Effect

Hitting your marked target with a stolen skill grants boons to allies around your mark and to allies around you.
Cannot grant boons to the same ally more than once per activation.

Might.png8 Might (12s): 240 Condition Damage, 240 Power
Fury.png Fury (12s): +20% Critical Chance
Number of targets.png Number of Allied Targets: 10
Radius.png Radius: 360

— In-game description

February 06, 2018

  • Fire for Effect: Reduced internal cooldown on this trait from 1 second to 0.5 seconds to better sync with stolen-skill recharge.
Fire for Effect.png

Fire for Effect

Specialization
Deadeye icon small.png Deadeye
Tier
Grandmaster
Type
Major
Game link
0.5½ Recharge time
Fire for Effect

Hitting your marked target with a stolen skill grants might to allies around your mark and to allies around you.
Cannot grant might to the same ally more than once per activation.

Might.png8 Might (12s): 240 Condition Damage, 240 Power
Number of targets.png Number of Allied Targets: 10
Radius.png Radius: 360

— In-game description

November 07, 2017

  • Fire for Effect: Added a 1-second internal cooldown to this trait.
    • This trait now grants might around the player and the marked target regardless of distance, but it can only grant might to the same target once per activation of the trait.
    • Might applied has been reduced from 10 stacks for 15 seconds to 8 stacks for 12 seconds.
    • Increased might application radius from 240 to 360.
Fire for Effect.png

Fire for Effect

Specialization
Deadeye icon small.png Deadeye
Tier
Grandmaster
Type
Major
Game link
1 Recharge time
Fire for Effect

Hitting your marked target with a stolen skill grants might to allies around your mark and to allies around you.
Cannot grant might to the same ally more than once per activation.

Might.png8 Might (12s): 240 Condition Damage, 240 Power
Number of targets.png Number of Allied Targets: 10
Radius.png Radius: 360

— In-game description

September 24, 2017

  • Fire for Effect: Fixed a bug that caused the allied effect ring from this trait to play on the wrong target.

Original version

Fire for Effect.png

Fire for Effect

Specialization
Deadeye icon small.png Deadeye
Tier
Grandmaster
Type
Major
Game link
Fire for Effect

Hitting your marked target with a stolen skill grants might to allies around your mark. If you are outside the range threshold, might is also granted to allies around you.

Miscellaneous effect.png Range Threshold: 600
Might.png10 Might (15s): 300 Condition Damage, 300 Power
Number of targets.png Number of Allied Targets: 10
Radius.png Radius: 240

— In-game description