User:Claret/Event anomalies and other matters

From Guild Wars 2 Wiki
Jump to navigationJump to search

This is my page to list those events that seem to be bugged. If anyone care to add to them then please do so. I will include the possible population dependent ones until ANet get round to stating which these are or retune them. Anything written here is not condemnatory of ANet, so this will be, as far as possible, factual rather than vilifying ANet. I do consider that persistent bugs to be information that may be useful to those who are documenting GW2.

Comment: In my opinion, and it's only an opinion, the event system is both "fragile" and "under-engineered". It is fragile in that many events seem prone to failure, and not only the seemingly complex ones. It is under-engineered in that there does not seem to be a robust "let's start everything over" routine for events or their chains i.e. a reset; apparently there is no mechanism for GMs to reset the events or chains. In all, the only solution for glitches/bugs is a server restart. This seems short-sighted but, from the GM point of view, it may well be a decision taken for economic reasons. I certainly remember a prolonged period some while ago without a restart and many zones were woefully short of do-able events.

There is also a perception, that ANet allocate "minor" bug-fixing a lower priority than some may think it deserves. This is their decision and they may have many factors to consider when allocating priorities. They would not be alone in this, observably, it seems to be the norm among MMO developers.

As an aside, there are hundreds of spelling and grammatical errors. Surely some relatively junior person could tidy these up in a few days. Once they're gone, they're gone.

Classification[edit]

this is not exhaustive and my interpretation be erroneous.
possibly bugged, possibly population dependent - typically exhibits "permanent preparation"
definitely bugged
possibly switched off

Queensdale[edit]

Destroy the roadblock the bandits have constructed to stop Shaemoor traffic
definitely bugged
It runs soon after a server restart for a variable number of times then just stops recurring.
It enters a state of "permanent preparation".
Drive the bandits away from the windmill
possibly switched off
I have never seen it since around (can't remember if just before or just after) official launch.
is "Not active on any world" constantly.
Prove you know a lot about Destiny's Edge
definitely bugged
it is seen until after a server restart. It can persist for days but the further away from the restart, the more likely that it enters the "permanent preparation" state.
Kill the river drake broodmother
definitely bugged
it is seen until after a server restart. It can persist for a day or so, albeit infrequently, but the further away from the restart, the more likely it is that it stops happening. As it is not a "permanent preparation", it's unclear if this is a bug or a population requirement.
Stop the bandit thief from stealing the pumphouse blueprints
definitely bugged
It enters a state of "permanent preparation".
Defend Farmhand Nevin as he transports his cocooned friend to safety
possibly switched off/probably population dependent
not seen for months, API returns "Not active on any world"
Defend Mepi from bandits
definitely bugged
this event stops working some variable time after a server restart, sometimes hours, sometimes days. It goes into "permanent preparation".
Its failure blocks any possibility of the other two events in the chain.
Stop the bandits from poaching Mepi's moas
Free Mepi's captured moa herd
Drive the rogue bull back home, and fix any mayhem on the way
probably bugged, possibly population dependent
this event may or not may not work at all. The NPC involved, (a girl) periodically moves to the start point of the event but, on interaction, uses the script for the event quiescent state. Also, she periodically disappears.
Defend Barthol on his way to the Old Armory
definitely bugged - pathing
if he gets distracted by incoming centaurs or pretty much anything else while his event is active, he can become pulled from the area in which his "get back onto the path" routine works and he remains stuck in that position and typically remains there until next restart. This error persists though his death, by observation. During this being stuck, the event shows as active.
Capture Heartwood Pass Camp from the Tamini centaurs
definitely bugged though intermittent
this event can fail to trigger, leaving the camp and its waypoint under centaur control. This persists until the next reset.
Rescue the captive farmers
definitely bugged though intermittent
it is not unusual for there to be one less farmer than the software thinks, making the event uncompleteable and, as far as I can see, blocking the The Battle for Beetletun metaevent from cycling although I am unsure if it the whole event chain or partial.
Secrets in the Swamp
Still not sorted out
Despite the work done here, including Sister Brenda's glitching stopping the event chain triggering, it can still lock up on occasion. I can see no apparent cause of this subsequent lockup.

Wayfarer Foothills[edit]

Protect Shaman Velja while she recovers the kidnapped snow leopard cubs from the dredge
possibly bugged, possibly population dependent
more probably population dependent as it has been reported that if sufficient gather in the area, it will trigger after Gain snow leopard's form from Shaman Sigarr, then hunt down the dredge
Stop the enraged jotun from crushing the Bear shrine and Kill the jotun leader, Naddoddur
possibly bugged, possibly population dependent
more probably population dependent as it has been reported that if sufficient gather in the area, the reports are less consistent and less well documented than the previous
Stop dredge from repairing their tower series
includes
Destroy the dredge tower
Protect the norn while they search for the dredge leader
Kill the dredge Commissar overseeing the mine
Gather dredge ore from the mine for Sven
definitely bugged in the chain
typically within a few cycles of this chain, after the Gather dredge ore from the mine for Sven has completed, the norn NPCs including Sven remain in the area, Sven still having the collection icon but using phrases more in tune with what he may say before his event. Once this bug occurs, it remains so until the next server restart.
Escort the mead delivery as it goes to Endenvar's Homestead
definitely bugged but intermittent
not infrequently there will be a display/notification (upper right screen) of a this event being in progress, but there is no sign of it anywhere along its path. The API returns it as active but, as it can't complete success or failure, it's locked until the next server restart.
Protect Foreman Agvior while he rewires the drilling machine and Defend miners and bring ore they mine to Foreman Agvior
bugged intermittently
one can find the Foreman furiously repairing thin air in the area that the drilling machine usually is. Neither of these events are active and they will not be until a server restart.
Defend Jora's shrine from the Sons of Svanir and Protect Ginna Stoneskaald while she repairs Jora's shrine
bugged intermittently
one or more of the NPCs involved in this chain become misplaced. Neither of these events are active and they will not be until a server restart.

Plains of Ashford[edit]

Answer lore questions to draw out a challenger from the legions for a duel
rarely seen but is seen - possible population dependent
Permanent preparation
Drive away the hungry hawkeye griffon trying to steal charr cubs
possible population dependent - very rarely seen
it is in "permanent preparation".
Stop thieves from stealing Pitmaster Portersmoke's barbecue
possibly population dependent
I have seen this active more often on high population servers
Join Engineer Marinus on his maintenance patrol
possibly bugged, possibly population dependent
it is in "permanent preparation".
Help Marik Grimeclaw safely deliver his report to Tela Range
possibly bugged, possibly population dependent
still in API list though never seen by me, others report it rarely
Not active on any world - never seen by me to be active
Lake Feritas series
Clear the lake of tar elementals
Destroy the Flame Legion braziers
Defeat the Flame Legion Shaman
definitely bugged in series
this series often bugs, most commonly the lake is full of tar but the Clear the lake of tar elementals does not run, other variants are less common
Kill the Flame Legion Ritualists to stop their summoning of embers
just don't know
this is still in API list though never seen by me or reported by others, was (I think) replaced by Destroy the Flame Legion braziers before release
it is in "permanent preparation".
Clear the Flame Legion cave near the Wrecking Yard
more as a curiosity
the API list return two values for this, I would guess that they are success/failure versions from the previous although they seem identical, There is NPC behaviour clues etc that would indicate that ANet may have planned to have different actions
Destroy the newly emerged Flame Legion camp
this is returned by API list but I can find no-one who as actually seen it, possibly bugged, possibly population dependent, possibly switched off by impossible prerequisites.
it is in "permanent preparation".
Defend Spirit Hunter Camp from ghostly invaders
definitely bugged
this event runs soon after server restarts but in a short, variable it becomes becomes unavailable
periodically groups of ghosts attack the camp, in much the same way they do then the event is running.
This event blocks 3 more events from the possibility of running.
Drive the Ascalonian ghosts from Spirit Hunter Camp
Scout the Abbey Ruins with the Bane Warband
Defeat the Ascalonian ghost leader in Abbey Ruins
it is in "permanent preparation".
Protect the siege team as they approach the wall
definitely bugged
frequently there will be a display/notification (upper right screen) of a variable number of siege team members being still alive, but there is no sign of them anywhere along their path.
This blocks, I think, 4 other events in the group from occurring. i.e. those events starting and around at Swordcross outpost. The API returns it as active but, as it can't complete success or failure, it's locked until the next server restart.
Other events probably blocked
Defend Swordcross command post from ghosts
Defend Plagan Swordrend as he repairs the turrets
Defend the mortars from ghosts
Protect the demolition team
it is in "permanently active".
Praeda Steelbearer
there are two overlapping NPCs immediately behind the above NPC. One has a "talk" icon when you mouse over them but it's not possible to interact as the other of the pair is "on top".
Drive the ogres from their watchtower by killing their scouts
definitely bugged
two or sometimes more of the charr guards are back at the Duskrend Overlook camp during this. This always happens.

Caledon Forest[edit]

Protect Soundless villagers from the Nightmare Court
Help Talaith liberate the Soundless prisoners
definite bug
These events are usually blocked soon after a server restart by Talaith being in the position for Help Talaith liberate the Soundless prisoners but giving the script used while she should be on the Weeping Isle and in between events.
Help Talaith liberate the Soundless prisoners is in permanent preparation

Diessa Plateau[edit]

Zalvax Brokenclaw
This NPC has poor stringing together of his "heartno" dialogue, the part when Defend Rhell Crankmane while he sets up his ghost control machines is not offered or active.
Similarly, his inventory when that event is not offered or active deiffers from his other offerings. The inventory when the event is offered/running is his "normal" at a guess. Otherwise he offers the same inventory as Tiga Fierceblade.