Template:User skill infobox

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Description[edit]

{{User skill infobox
| name = 
| icon = 
| description = 
| variables = 
| activation = 
| initiative = 
| energy = 
| upkeep = 
| recharge = 
| profession = 
| race = 
| slot = 
| mainhand = 
| offhand = 
| twohand = 
| tool belt =
| attunement = 
| activity =
| kit =
| pet = 
| pet-family = 
| monster =
| parent =
| uw-replaced-by =
| uw-replaces =
| type = 
| activ-type = 
| chain1 = 
| chain2 = 
| chain3 = 
| weapon-slot = 
| hero points =
| ground-target =
| id = 
}}

Parameters[edit]

All parameters are optional.

name
Skill name. Defaults to the page name.
icon
Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows Skill.png instead.
description
Skill description.
variables
The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
activation
Activation time. Enter as a decimal, e.g. 1.25.
initiative
Initiative cost.
energy
Energy cost.
upkeep
Energy upkeep cost.
recharge
Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
profession
Profession that uses the skill.
race
Race that uses the skill.
slot
Skill slot occupied by the skill:
weapon: Weapon skill.
environmental: Environmental weapon skill.
healing: Healing skill.
utility: Utility skill.
elite: Elite skill.
downed: Downed skill.
drowning: Drowning skill.
downed and drowning: Both downed and drowning skill.
deathshroud: Necromancer's skill in Death Shroud.
pet: Pet skill.
mechanic: Profession specific ability.
monster: Monster skill.
toy: Skills provided by toys.
tonic: Skills provided by tonics.
trait: Skills provided by traits.
...otherwise direct input.
mainhand
Weapon held in the main hand.
offhand
Weapon held in the off-hand.
twohand
Weapon held in both hands, including environmental weapons.
tool belt
The associated tool belt skill.
attunement
Attunement for elementalist's weapon skills.
activity
The activity in which the skill is available.
kit
The weapon or device kit that provides the skill.
pet
Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
pet-family
Pet family name (e.g. Feline), for skills common to that family.
monster
The monster or monster type that uses this skill
parent
Parent skill — the skill which gives access to this skill.
uw-replaced-by
For skills that are not usable underwater.
If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
If the skill is not usable underwater and does not have a replacment, input none.
uw-replaces
For underwater skills that replace a normal skill, name of the skill it replaces.
type
Skill type, such as signet.
activ-type
Activation type:
chain: Chain skill.
channeled or hold: Channeled skill.
charge: Charge skill.
chain1 .. chain3
Skill sequence. Set with the names of the skills in the chain.
weapon-slot
Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
hero points
Slot skills only. Used to indicate how many hero points required to unlock the skill.
ground-target
Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display Ground target aim.png to the rightmost of upper properties.
id
The skill's internal ID. Generates a game link in the infobox.

Examples[edit]

{{User skill infobox
| description = This is an example.
| variables = {{skill fact|bleeding|5}}
| icon = Skill.png
| activation = 1.5
| recharge = 45
| profession = elementalist
| slot = weapon
| twohand = staff
| attunement = fire
| weapon-slot = 5
| ground-target = circle
| id = 12345
}}
Meteor Shower.png

User skill infobox

10.5½ Activation time  45 Recharge time  Ground-targeted  

Profession
Elementalist tango icon 20px.png Elementalist (skill list)
Weapon
Staff
 
Weapon slot 5
Attunement
Fire
Game link

This is an example.

 Bleeding.png Bleeding (5s): 110 Damage

— In-game description