Template:User skill infobox
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Description[edit]
{{User skill infobox
| name =
| icon =
| description =
| facts =
| activation =
| initiative =
| energy =
| upkeep =
| recharge =
| profession =
| race =
| slot =
| mainhand =
| offhand =
| twohand =
| tool belt =
| attunement =
| activity =
| kit =
| pet =
| pet family =
| monster =
| parent =
| uw replaced by =
| uw replaces =
| type =
| activation type =
| chain1 =
| chain2 =
| chain3 =
| weapon slot =
| hero points =
| ground target =
| id =
}}
Parameters[edit]
All parameters are optional.
- name
- Skill name. Defaults to the page name.
- icon
- Skill icon to show. If not explicitly stated, displays File:<name>.png; if it was not found, shows
instead. - description
- Skill description.
- facts
- The skill facts (i.e. bleeding, damage, range, etc.) shown below the description. Each fact should be presented as an individual instance of the {{skill fact}} template.
- activation
- Activation time. Enter as a decimal, e.g. 1.25.
- initiative
- Initiative cost.
- energy
- Energy cost.
- upkeep
- Energy upkeep cost.
- recharge
- Recharge time. If there is no recharge, define the value as 0. Omitting the recharge does not set Property:Has recharge time.
- profession
- Profession that uses the skill.
- race
- Race that uses the skill.
- slot
- Skill slot occupied by the skill:
- weapon: Weapon skill.
- environmental: Environmental weapon skill.
- healing: Healing skill.
- utility: Utility skill.
- elite: Elite skill.
- downed: Downed skill.
- drowning: Drowning skill.
- downed and drowning: Both downed and drowning skill.
- deathshroud: Necromancer's skill in Death Shroud.
- pet: Pet skill.
- mechanic: Profession specific ability.
- monster: Monster skill.
- toy: Skills provided by toys.
- tonic: Skills provided by tonics.
- trait: Skills provided by traits.
- ...otherwise direct input.
- mainhand
- Weapon held in the main hand.
- offhand
- Weapon held in the off-hand.
- twohand
- Weapon held in both hands, including environmental weapons.
- tool belt
- The associated tool belt skill.
- attunement
- Attunement for elementalist's weapon skills.
- activity
- The activity in which the skill is available.
- kit
- The weapon or device kit that provides the skill.
- pet
- Pet species name (e.g. Jaguar), for skills unique to a specific pet. Do not include the "Juvenile" prefix, the template handles that internally.
- pet family
- Pet family name (e.g. Feline), for skills common to that family.
- monster
- The monster or monster type that uses this skill
- parent
- Parent skill — the skill which gives access to this skill.
- uw replaced by
- For skills that are not usable underwater.
- If the skill is not usable underwater and has an underwater counterpart/replacement, name of the underwater skill.
- If the skill is not usable underwater and does not have a replacment, input none.
- uw replaces
- For underwater skills that replace a normal skill, name of the skill it replaces.
- type
- Skill type, such as signet.
- activation type
- Activation type:
- chain: Chain skill.
- channeled or hold: Channeled skill.
- charge: Charge skill.
- chain1 .. chain3
- Skill sequence. Set with the names of the skills in the chain.
- weapon slot
- Weapon skills only. Used to indicate which fixed position the skill has on a skill bar.
- hero points
- Slot skills only. Used to indicate how many hero points required to unlock the skill.
- ground target
- Whether the skill has ground targeting or not. Parameter expects type of ground targeting, but providing anything will automatically display
to the rightmost of upper properties. - id
- The skill's internal ID. Generates a game link in the infobox.
Examples[edit]
{{User skill infobox
| description = This is an example.
| variables = {{skill fact|bleeding|5}}
| icon = Skill.png
| activation = 1.5
| recharge = 45
| profession = elementalist
| slot = weapon
| twohand = staff
| attunement = fire
| weapon slot = 5
| ground target = circle
| id = 12345
}}
User skill infobox
- Profession
Elementalist (skill list)- Weapon
- Staff

- Attunement
- Fire
- Game link
“This is an example.
- Bleeding (5s): 110 Damage
— In-game description