Talk:Transmutation Stone/Archive 1

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Usefulness

Uhm... This doesn't seem to change anything, unless you're willing to pay for it...? So, people are still running with the same armor appearance with the same statistics? (Except the dye color of course.) Or am I reading it wrong here? (I'm not a fashion person by the way.)ge4ce 04:24, 1 October 2010 (UTC)

In other words, you have two pieces of equipment. You like the look of the first one, but it doesn't have the stats you need. The second one does have stats you like, but you don't like its appearance. Using a Transmutation Stone, you can fuse the two pieces together and get the looks of the first one and the mods of the second. The problem is, we still don't know enough about how item stats are determined (and how innately changeable they are) to know how necessary this item will be. Arshay Duskbrow 04:38, 1 October 2010 (UTC)
These are pretty common mmo fare. Really is disappointing how all of ArenaNet's "new ideas" are just recycled from old free-to-play Korean games. Felix Omni Signature.png 06:02, 1 October 2010 (UTC)
I'd like to think that it's a temporary solution while they recoup some of the money they'll have no doubt had to spend hand over fist producing GW2, and perhaps after a dozen months, we'll see a system not unlike the existing runing system. Who knows, armours may have a general theme of stat bonuses, then you can apply your Crests/Insignia Darke 06:22, 1 October 2010 (UTC)
They actually never made it out to be one of the 'innovative' ideas, though, Felix. We've already seen Dynamic Events, cross-profession combo's as well as the personal storyline, and we know that there'll be level scaling as well as etc.,... You can't really say all supposed 'innovative ideas' aren't. --Naoroji User Naoroji Golem - Green.jpg 07:41, 1 October 2010 (UTC)
Yah right there would be a riot if it was temporary.--SirBoss 10:07, 1 October 2010 (UTC)
A point brought up elsewhere was that not all skins may be available with max stats (kind of like GW1 starter armor before Factions came out), so this stone will be essential if you want certain skins at max stats. 97.80.119.149 15:44, 1 October 2010 (UTC)
The key phrase there is "Before Factions came out". Anet solved this common mmo problem years ago and without charging money. This is nothing but a step back in game design to make more money. To be honest I'd rather they just charge more for the retail purchase of the game instead of implementing features just to make money.99.1.41.126 18:35, 1 October 2010 (UTC)
The thing is, this armor isn't the same. This is like getting a weapon drop, and it not being at max. Or even having an armor you really like the look of, and being able to transmute it with higher level armors as you go on, without actually getting any different ones. There's no reason to say that you can't get all armors with all stats, but it allows you to change your armor (particularly in the leveling) to be stronger. Shadowed Ritualist 19:43, 1 October 2010 (UTC)
In regard to your statement 99.1.41, think about this: Anet make a game charging no subscription. They're now set back a fair bit of cash. They release the game, which covers the production costs. Now then, there's going to be a lot of people storming in to play the game. That's a LOT of server strain. Server strain = cost, they're back down by a bit of cash, and extra sales of the game are only gonna result in more server strain, thus taking the edge off of the extra purchase. After the mass influx of players, people start exploring a bit, they start wanting certain things NOW before everyone else gets the opportunity. This figure represents only a portion of the playerbase, not everyone wants everything now, but it is a majority. Anet are set back a little bit still, every week there are about 200 staff members wages to be paid, server maintenance fees to be paid, NCSoft's publication charges etc. So now, much like movie paraphernalia, those favourite band t shirts, or that favourite football t-shirt/jersey, they have to come up with a small "subproduct" if you like, in order to pay off these recurring expenditures. Now normally, a subscription would come into effect paying off these expenditures, but anet doesn't have one of these. They do some market research, and find out that xx% of their playerbase wants to merge two armourskins for stats AND aesthetics. They do a little math, xx% of yy users * zz cost of item. Just like any other business, they will stay afloat and thus be successful, if they correctly supply a demand. As they own the copyrights to the game, only anet can supply this demand. Once the masses are finished transmuting armours, the transmutation stone will eventually be reduced in price, put on special offer, or possibly removed entirely from the game to be replaced with another system. Anet will then do more market research, find a demand, and supply it. Yes, this is about money. No, this isn't about greed. Increasing the price of the original game will put many people off. It will then force more people to either grind to get the biggest bang out of their bucks, or feel slightly cheated if they do not/did not care for a certain ability in game. Just like suggestions, skill buffs/nerfs, costumes, and existing In-Game Store items and upgrades, research is done, and majorities are listened to. Certainly there will be dissidents and whiners and moaners, but anet takes every effort to reduce these numbers as much as is humanly possible (and yes, financially feasible). At the end of the day, each ArenaNet employee is exactly that, an employee. They aren't making this game to give it to you, they aren't giving it to you out of the goodness of their hearts, they're doing it because it is their job. What they ARE doing out of the goodness of their hearts, is they ARE doing their jobs well. They're taking the time to consider whether or notplayers find a certain skill overpowered. They ARE taking the time to keep you interested with hints and leaks of information, concept art, convention panels, discussion threads, wiki conversations, blog posts, and sneak peek videos. They are being paid to make everyone the game. They are wanting to make everyone a game universe they can enjoy. This is the philosophy ArenaNet believes in. Darke 10:28, 8 November 2010 (UTC)
I'm late in this, but Darke, you win quite a few internets with that one. 128.113.201.222 01:31, 9 April 2011 (UTC)
I'm even later, and my God, sir... And I thought I was a good swing with the text brick pillowcase... I acknowledge your mastery, sir.72.49.66.196 18:30, 29 July 2011 (UTC)
Except he skips the part where you buy the game. WhoI 06:21, 15 August 2011 (UTC)
And consider you can pay to get extra needless stuff from Collector' s Edition too, or even buy GW2-branded T-shirts. Alas, merchandising isn t just as fast and easy as ingame store in order to build up extra money. CaiusTheBig User talk:Caiusthebig 14:40, 1 September 2011 (UTC)

Real money or virtual money?

Will the transmutation stones cost real-life money to purchase, or virtual, in-game currency? I can't find any explicit reference to the nature of this item's cost; the blog seems to imply they will require real money, but also uses the term "in-game store", which implies virtual currency will be used. --Wormwood 00:29, 10 October 2010 (UTC)

In this case, In-Game Store probably refers to the store-link-thing on the character selection screen. It's pretty solidly confirmed to use RL$. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 00:37, 10 October 2010 (UTC)
Aha, thank you. --Wormwood 12:37, 10 October 2010 (UTC)

BS

Compare this to the armor update in GW1 where they allowed us to wear any armor skin with any stat we wanted. The only philosophy anet believes in is money. --The preceding unsigned comment was added by 68.193.122.145 (talk).

Yeah, that's why they're not charging a subscription. ...wait... Ruse talk (talk) 21:33, 31 October 2010 (UTC)
The last line on the page states that anet may add an obtainable ability to transmute in-game that doesn't require money. What's wrong with having to achieve for the ability to transmute armor? --QuaxTal 21:59, 31 October 2010 (UTC)
Uninformed IP is uninformed. Also, the whole "corrupt money-loving Anet" idea kind of goes out the window when you compare this to WoW's $15 a month charge. EiveTalk 22:07, 31 October 2010 (UTC)
No contest. -- ķ̌yǾshĺ User Kyoshi sig.png 00:37, 1 November 2010 (UTC)
At first I was like screaming at you for continuing to compare Guild Wars and WoW, but then I lol'd. Darke 08:27, 3 November 2010 (UTC)

Don't make it in-game store!

I have played another game that has a broken market due to things being bought from the in-game store! The prices of those items go up DRASTICALLY and it's very unfair to the people that aren't able to buy the things from the store themselves. I don't want to see guild wars 2 with a market like that, don't think many people want that happening.--Rss122 20:00, 12 February 2011 (UTC)

Stuff from the ingame store won't give you any benefit over other people ingame. Don't see how it could break the game. And if T-stones will be available both ingame as in the store they will probably end up being non-tradable.-- Arduin talk 21:20, 12 February 2011 (UTC)

Buyable by Karma source please?

The article says you can get them with karma also, but I haven't seen anything official on it. Only that it's in their "Philosophy" that you can get things in game without paying, which is largly different than actually doing it. I personally hope they do make all of them purchasable with Karma (Even the level 80 ones), but I'm wary of celebrating too early because of wishful thinking. WhoI 06:13, 15 August 2011 (UTC)

It's probably just a thing noticed by con-goers who got to play. We can take their word for it until someone sees fit to visit an appropriate karma vendor on video. -Yossitaru 08:08, 15 August 2011 (UTC)
Source is Tanetris, who's been to Fanday. --zeeZUser ZeeZ Sig.png (talk) 08:26, 15 August 2011 (UTC)
Also, video source in this video, from 20 minutes on. [1]--Tuomir 01:20, 29 August 2011 (UTC)
Yeah, I've actually heard anet say "transmuation stones are available to purchase with karma" at the Pax event this weekend. --Moto Saxon 02:04, 29 August 2011 (UTC)
Seems like a fair way to do it. Essentially another grind for cool-looking weapons. --ஸ Kyoshi User Kyoshi sig2.png 05:38, 29 August 2011 (UTC)

Removed the parts about them being available through karma vendors due to Crystin Cox Said that they removed them Anzenketh 22:32, 22 June 2012 (UTC)

Do you have a source on that? The official forums are currently closed. —Dr Ishmael User Dr ishmael Diablo the chicken.png 22:33, 22 June 2012(UTC)
I have a Picture of the post. Is that good enough? If this is not enough we will have to ask the Community Mangers to confirm Anzenketh 23:35, 22 June 2012 (UTC)

Change please?

Transmutation explaining here how this could be really frustrating if I want to keep my level 15 sword through out leveling. Not even that alone, it would cost insanely much Karma in the end. Tomoko 10:27, 1 September 2011 (UTC)

broken link and I think it's a little bit to early to say something like that, isn't it? --you like that don't you..The Holy Dragons 14:20, 1 September 2011 (UTC)
Fixed link for you. As for the issue, we don't have the faintest idea how expensive transmutation stones will end up being. Alternatively, if you are in love with your level 15 skin, keep it in storage to transmute it into the skin for your level 80 weapon to cut costs. Or do it every 10 levels instead. I'm sure you'll find a compromise that does not involve ArenaNet's attention. Also note that not a single official will be inclined to read your comments here; if they read your suggestions, it'll be on the feedback space link you just provided. - Infinite - talk 15:22, 1 September 2011 (UTC)
If i remember correctly leveling im sure anet have said a few times that leveling wont take to long (probably a similar amount of time as in gw1), so im sure its not a big deal to just level with whatever you earn for a day or two then at the end when you're leveled up and find a weapon with the stats you want.. Then use the transmutation stone and change it to the skin you like...JnewUser Jnew Tormented Scythe.png 00:26, 10 December 2011 (UTC) 15:34, 1 September 2011 (UTC)

Icon

Looks like a blue Powerstone of Courage, which in turn looks like the top view of the Teleporter switches in the Crystal Desert. User Rose Of Kali SIG.jpgRose Of Kali 21:54, 15 December 2011 (UTC)