Talk:Downed
Sure is Borderlands in here. 19:12, 8 July 2010 (UTC)
- That's it! I was stuck on what other game uses something similar to this! :L. Mind rested xD --Naut 19:13, 8 July 2010 (UTC)
- come on, that game is awesome Venom20 19:33, 8 July 2010 (UTC)
- "If a player has been downed several times it will take longer to revive each time." UGH please no. This is one of the most irritating things about WoW, having to sit around for absolutely no reason other than you're being killed a lot. It's a completely unnecessary and clunky. --Lou-Saydus 19:50, 8 July 2010 (UTC)
- Except you don't die the second you get downed, leaving a gap between the decisive hit and actual defeat. - Infinite - talk 19:54, 8 July 2010 (UTC)
- Rather than being "completely unnecessary", it might help bring an end to end close battles by causing any slightly-losing team to suffer more... but it does sound irritating. ,,"Klumpeet",, 19:57, 8 July 2010 (UTC)
- I think you're confusing revival with resurrection, Lou-Saydus. Any player can revive (rally) a downed ally to stop them from being defeated (aka killed). It sounds more like the more times you are downed without being defeated all the way, the more difficult it will be for your allies to use their revive ability (longer cast time = larger window for you to be defeated). I think once you are defeated and resurrected, it will take normal revival time again. (P.S.: Borderlands wasn't the first game to use a last stand system.) -~=Ϛρѧякγ (τѧιк) 20:07, 8 July 2010 (UTC)
- That Borderlands mechanic was in L4D2 first. (And CoD4:MW2 at some point as well.)
- May I ask why Defeated redirects here? --Kyoshi (Talk) 23:04, 8 July 2010 (UTC)
- Dungeon Siege has this. Ge4ce 05:32, 9 July 2010 (UTC)
- Kyoshi....Borderlands was released almost a month before L4D2 and MW2. So I'm sorry to say that you are mistaken. But nonetheless this isn't an original idea for gaming, I'm sure if I tried hard enough to remember or simply dug through Wikipedia then I could find some games in early 2000s that used this exact same feature. However, in MMOs I've never heard of "downed" being done before. Eive 06:15, 9 July 2010 (UTC)
- You're forgetting that Guild Wars has this kind of system. Brawling. Ge4ce 06:20, 9 July 2010 (UTC)
- A similarity in names doesn't mean that 1=won. In GW1 Brawling, when you are downed, you do not have the ability to use skills that damage the enemy or aid your allies in a last ditch attempt at victory. The only skill you use when "downed" is simply macro-bait. Downing in GW2 allows you to assist your allies while nearly-incapacitated, albeit with less powerful skills. A partially functioning immobile character is very much different from a character with a single skill that has almost no effect other than make you press a button. Eive 06:46, 9 July 2010 (UTC)
- CoD4:MW (Not 2, but 1) was actually the first to have 'Downed'-state, I believe, in the form of 'Last Stand'. --Naoroji 07:24, 9 July 2010 (UTC)
- Last Stand allowed you to shoot a few bullets off with your sidearm before keeling over. And if you had Overkill as a 2nd Tier perk then it gave you the useless M9, which does next to no damage. Although I see a few similarities, once again it has been done long before MW, and GW2's Downed will most likely be very different from any previous incarnations. And while reading my above comments, I noticed they look a bit cold and rude. I'm sorry if I offended anyone with anything I said. :( Eive 07:38, 9 July 2010 (UTC)
- CoD4:MW (Not 2, but 1) was actually the first to have 'Downed'-state, I believe, in the form of 'Last Stand'. --Naoroji 07:24, 9 July 2010 (UTC)
- A similarity in names doesn't mean that 1=won. In GW1 Brawling, when you are downed, you do not have the ability to use skills that damage the enemy or aid your allies in a last ditch attempt at victory. The only skill you use when "downed" is simply macro-bait. Downing in GW2 allows you to assist your allies while nearly-incapacitated, albeit with less powerful skills. A partially functioning immobile character is very much different from a character with a single skill that has almost no effect other than make you press a button. Eive 06:46, 9 July 2010 (UTC)
- You're forgetting that Guild Wars has this kind of system. Brawling. Ge4ce 06:20, 9 July 2010 (UTC)
- Kyoshi....Borderlands was released almost a month before L4D2 and MW2. So I'm sorry to say that you are mistaken. But nonetheless this isn't an original idea for gaming, I'm sure if I tried hard enough to remember or simply dug through Wikipedia then I could find some games in early 2000s that used this exact same feature. However, in MMOs I've never heard of "downed" being done before. Eive 06:15, 9 July 2010 (UTC)
- Dungeon Siege has this. Ge4ce 05:32, 9 July 2010 (UTC)
- I think you're confusing revival with resurrection, Lou-Saydus. Any player can revive (rally) a downed ally to stop them from being defeated (aka killed). It sounds more like the more times you are downed without being defeated all the way, the more difficult it will be for your allies to use their revive ability (longer cast time = larger window for you to be defeated). I think once you are defeated and resurrected, it will take normal revival time again. (P.S.: Borderlands wasn't the first game to use a last stand system.) -~=Ϛρѧякγ (τѧιк) 20:07, 8 July 2010 (UTC)
- "If a player has been downed several times it will take longer to revive each time." UGH please no. This is one of the most irritating things about WoW, having to sit around for absolutely no reason other than you're being killed a lot. It's a completely unnecessary and clunky. --Lou-Saydus 19:50, 8 July 2010 (UTC)
- come on, that game is awesome Venom20 19:33, 8 July 2010 (UTC)
(Reset indent) While it's not really the same, Prince of Persia: Sands of Time would like to say a little something about having a few seconds to save yourself after something fatal, thereby sticking a step in between 'alive' and 'dead'. 24.89.47.33 21:35, 4 August 2010 (UTC)
Consciousness bar[edit]
Should there be an article for it? I saw it mentioned in the Death Penalty article and until I snooped around a little I wasn't sure if it was just another way of referring to the health bar, since characters don't actually 'die' in GW2. I understand now that, like Life Shroud (which has an article that explains its meter's difference from that of the health meter), it's a separate gauge that appears only when in the appropriate state.--Ph03n1x 16:07, 12 March 2011 (UTC)
Is link appropriate[edit]
I don't think a link at the top of the page is appropriate? Perhaps under the references section? -- Frozzen 10:03, 3 March 2012 (UTC)
- Especially because the video link is somewhat incorrect -- calling the third ability a suicide ability (which it is only for warriors?) -- Frozzen 10:04, 3 March 2012 (UTC)
Healing Downed Player[edit]
The bandage skill gives green numbers so it seems like it's actually healing the person. I noticed that the necromancer has Life Leech which heals while damaging, does anyone know if you can refill your life meter and rally from healing this way? So would it also help a player if an Elementalist put Geyser on a downed person? Also the trait Retaliatory Demise gives Mesmers retaliation when downed, so that means boons can affect downed characters. So a could a ranger with a Healing Spring give regeneration to a downed player and bring them up that way? If you can get downed people up in this way I think it should be mentioned in the page under Recovering. ~Ao Allusir 17:41, 7 July 2012 (UTC)
- Nope, they won't get healed like that. You could say that revival is a different type of healing, and they become immune to the other type while downed. So if they are hit by AoE healing, it won't affect them. MithTalk 10:11, 9 July 2012 (UTC)
- Actually I tested this and any form of healing has an effect on downed players, but not defeated characters. --Squyres 09:18, 6 August 2012 (UTC)
- So if a warrior pops shout heals as someone they are reviving is about to get stomped, then they can burst revive them basically?
can a downed player use the mesmer portal?[edit]
can someone test this? --The preceding unsigned comment was added by 66.91.127.186 (talk).
- full-time Mesmer here. I've been downed a number of times on my own portal, dropping one to pop back to my safety anchor I'd created earlier, and no. You can't use a Mesmer portal when downed :( --Ph03n1x 18:21, 5 November 2012 (UTC)
Math/Numbers Known?[edit]
I was curious if we have the numbers available to know how much health does each profession have when first downed (at either lvl 80, or in multiples). And how much is restored from self bandaging. And how much is ticking away per second when not bandaging. Life Leech on the Necro for instance says how much it heals for, but it is hard to judge whether that is good/bad without knowing how much health is ticking away, how much health they have when downed, and if bandaging would be superior. WAZ 00:57, 15 November 2012 (UTC)
- Bandaging is interrupted whenever you take damage, so whether it's faster or slower than Life Leech is almost certainly just a function of whether you're being attacked or not. --Felbryn 01:58, 15 November 2012 (UTC)
- If you get downed with lots of lags (as with the recent karka events), sometimes you can see your HP goes up before actually getting downed. This is the number of your HP when downed, might be a clue for determining the values.
—Faalagorn☎/✓ 04:51, 19 November 2012 (UTC).
+x% Downed Health Foods[edit]
Is the food with this attribute bugged? There is no indication that the food does anything to downed health pool. The value of 'downed health bleed' is based on total downed health pool but they are the same with or without food. Thinking that the extra downed health is not calculated into 'downed health bleed' I timed how long I would die from downed to death taking into account downed penalty and they are the same with or without food. Thinking that the values of 'downed health bleed' is different despite the game saying otherwise I had the same amount of adds kill me, timing them from downed to death and they are the roughly the same with or without food. For a split second you can see your total downed health pool before the UI changes and they are the same with or without food. All this testing has lead me to conclude that +x% Downed Health foods doesn't actually do anything. Has anyone been able to confirm that this is working as intended? Am I missing something here? The food tested was Bowl of Mango Salsa and the testing environment was done in Mistlock Observatory as jumping off the platform puts you in a downed state. The one test done with adds was done in Cursed Shore with 3 adds.Horus-ra (talk) 23:47, 1 October 2015 (UTC)
- I suggest taking a look to see if someone has reported it on the Bug Forum, and if not, then leaving what you've written there. You'll be able to get the attention of more players as well as the developers so that they can look into things. G R E E N E R 00:18, 2 October 2015 (UTC)
Slot Unlock Levels[edit]
Near the bottom of the article, it says "The second slot unlocks at level 16 and third slot at level 19." I don't think this is accurate anymore but I don't know the exact values. All I know is I was downed at level 18 and had all slots unlocked. 73.224.47.223 10:06, 6 April 2016 (UTC)
Feedback 2019/03/19[edit]
Looks like the article is inaccurate in some areas, but not entirely sure about the correct information either. Take a look? --178.248.30.176 14:17, 19 March 2019 (UTC)