Talk:Consumable
Potions[edit]
Venom removed "potion" from the names in the potion section with the explanation "redundant to have the word potion in the potion section"; however, I think it would be better to keep the full names of the potions. For instance, on the tonic page on GWW, "tonic" is kept in the names. ~ Bow | 21:28, 19 August 2010 (UTC)
- >.> what?--Icyyy Blue 21:32, 19 August 2010 (UTC)
- Lol I know it's hard to read that. In the "Potiions" section under "Name", it used to be Heavy Energy Potion, Large Energy Potion, and Major Energy Potion. Now it's Heavy Energy, Large Energy, and Major Energy, which I think should be reverted. ~ Bow | 21:36, 19 August 2010 (UTC)
- I was debating leaving them in or removing them (word potion) with myself, eventually I convinced myself it would be more concise without it. However, to counter my own argument, what is presently there is not the true name of the item. I would like to hear more people's thoughts on the matter, but I'm starting to sway the other way again, and agree with you bow. I'll give it a little bit, if by later tonight (EST) more people have voiced their opinion then we'll go with what is a consensus. If no one comments, then I will assume no one really cares and I'll revert it. The more I think about it, the more I say it may be better to leave the full name of the consumable. Venom20 21:48, 19 August 2010 (UTC)
- Lol I know it's hard to read that. In the "Potiions" section under "Name", it used to be Heavy Energy Potion, Large Energy Potion, and Major Energy Potion. Now it's Heavy Energy, Large Energy, and Major Energy, which I think should be reverted. ~ Bow | 21:36, 19 August 2010 (UTC)
Dye[edit]
I was under the impression that dye wasn't a consumeable as confirmed in the demo? CelleyBear 23:27, 19 August 2010 (UTC)
- I have year to hear/see this. Source? Perhaps you should create an article on dye Venom20 23:40, 19 August 2010 (UTC)
- Dye seems to be a collectable, unlockable thing. Once you have a colour you are free to use it whenever you choose. There are dye window examples in a guru thread. According to Regina you start out with fewer colours than they're showing and what they've included is only a selection of the total colours you could have. We do need a dye article now. :) -- Aspectacle 23:50, 19 August 2010 (UTC)
- Wait, I don't understand. So dye is like an "everlasting" dye? For example, if I find (or collect) a red die, I can keep it in storage forever and use it an infinite amount of time? Still though, it would still have a special effect when used (ie armor colour change). It still fits the description of a consumable though. A consumable isn't just something that is ingested, it is something that produces an effect when used. Venom20 23:57, 19 August 2010 (UTC)
- Not quite like as you describe. It seems to get added to a special dye colour palate which you then can use. Take a look in this guru thread there should be screens of it. I don't know about the actual mechanics of getting the colours - Regina on page 5 of linked thread says there are several different ways of getting them. We can't say for sure that they are items which are 'consumed' to give you access to a colour. -- Aspectacle 00:11, 20 August 2010 (UTC)
- Wait, I don't understand. So dye is like an "everlasting" dye? For example, if I find (or collect) a red die, I can keep it in storage forever and use it an infinite amount of time? Still though, it would still have a special effect when used (ie armor colour change). It still fits the description of a consumable though. A consumable isn't just something that is ingested, it is something that produces an effect when used. Venom20 23:57, 19 August 2010 (UTC)
- Dye seems to be a collectable, unlockable thing. Once you have a colour you are free to use it whenever you choose. There are dye window examples in a guru thread. According to Regina you start out with fewer colours than they're showing and what they've included is only a selection of the total colours you could have. We do need a dye article now. :) -- Aspectacle 23:50, 19 August 2010 (UTC)
- Well it certainly doesn't sound like a consumable. I guess it's too soon to say. :/ CelleyBear 00:34, 20 August 2010 (UTC)
- I agree that it is too early to tell, but in light of this screenshot information I would agree that at this time it does not look like a consumable. I will amend the page. Venom20 01:20, 20 August 2010 (UTC)
- Well it certainly doesn't sound like a consumable. I guess it's too soon to say. :/ CelleyBear 00:34, 20 August 2010 (UTC)
Table Width[edit]
A table of only 600px is too short. It creates too much white space and wasted room on the page. Just for reference, I run a square-sized monitor, I can only image what 600px would look like on a wide-screen. As we can see on GWW, a consumable table of 100% does not harm nor lose data. If 100% is too large, perhaps we can lower it to 85 or 90, but I feel that a set px width would be an incredible waste. Venom20 01:20, 30 August 2010 (UTC)
- I prefer it to not take the entire page, at least for now. I think the GW1 example you linked is fine because there are several entries that still take two lines and there's not a ton of white space. However, the entries for this table are quite short at this point and I'd rather the page have white space than the table. Manifold 02:15, 30 August 2010 (UTC)
- I agree with Manifold, hence I edited the width (for now). The white space on that GWW example is not a problem, even on a gigantic resolutions. If we can do that in time with this one, naturally we'd revert to 100% width. :) - Infinite - talk 03:59, 30 August 2010 (UTC)
- While I'm personally not a fan of it. It appears that I am overruled ;). How about a compromise then. Is 800px still too long? I still object to a fixed length, but I feel that 600 was entirely too short. Venom20 14:09, 30 August 2010 (UTC)
- I agree with Manifold, hence I edited the width (for now). The white space on that GWW example is not a problem, even on a gigantic resolutions. If we can do that in time with this one, naturally we'd revert to 100% width. :) - Infinite - talk 03:59, 30 August 2010 (UTC)
Stacking[edit]
Does anybody know if their effects stack, in any way shape or form.--Corsair@Yarrr 07:13, 7 September 2010 (UTC)
- Common sense answer: effects on the same stat can stack, but each from a different type of consumable, and with a limited number of consumables effects active. Explanation: figure out a scenario in which low level mobs drop a particular kind of food that gives a low bonus to a single stat; you pick it up, you eat it, you get a little advantage in the fight but nothing like an "I win" button.Given you stockpiled that food in your inventory, and that you could eat that kind of food multiple times,each time increasing the bonus you get to this or that particular stat, you could be able to get an amazing bonus compared to your level, winning every fight you join. That would be as weird as eating 10 beef steaks in a row..... CaiusTheBig 11:23, 7 September 2010 (UTC)
- I think the simplest way to solve this would be to do it like GW1 runes. Highest buff wins out. --hexal 12:12, 7 September 2010 (UTC)
- Yeah probably the highest buff will overwrite the lower ones -speculation switch off here :D- CaiusTheBig 12:18, 7 September 2010 (UTC)
- Just to clarify this since no one has updated it in forever, you can stack any similar stats you want, but it has to be different consumables. Example: You can eat a pie for power/precision/exp, use a sharpening stone for power/experience, and use a gem store booster for more damage. But you can NOT eat different pies for stacking power, ect. If you're unsure, look at the icon the consumable has. Foods have an apple, potions (tuning crystals, sharpening stones, ect) have a wrench icon, and the gem store boosters are pretty self explanatory. You can also mix and match any stats you want but again it has to be different consumables. 71.68.238.112 01:47, 26 December 2012 (UTC)
- Yeah probably the highest buff will overwrite the lower ones -speculation switch off here :D- CaiusTheBig 12:18, 7 September 2010 (UTC)
- I think the simplest way to solve this would be to do it like GW1 runes. Highest buff wins out. --hexal 12:12, 7 September 2010 (UTC)
How far do we extend our list?[edit]
In Lore, there are other types of foods/alcoholic beverages/etc. In particular I am reminded of "Old Regret". --Amannelle 01:40, 10 January 2011 (UTC)
- I think it would be better to keep this article limited to its current description: "A consumable is an item that grant special effects when used". Lore things could be at each individual article (Old Regret at the alcohol page, for example), but not here, unless they also exist as consumables in the game. Erasculio 02:04, 10 January 2011 (UTC)
Merge with Food?[edit]
Food and Consumables have significant overlap. Merge? Torrenal 19:23, 6 May 2012 (UTC)
- Salvage kits and Tome of Influence are not food. Discuss. Venom20 19:42, 6 May 2012 (UTC)
- Why do I get the impression Venom20 is trolling? What's to discuss about salvage kits and tomes not being food? Merge the two pages and use a title that is appropriate for the combined content. Torrenal 19:48, 6 May 2012 (UTC)
- Why merge when there are different types of consumables? For GW2, the consumable article will be shorter, pointing to food and salvage kits. Instead of categories named "consumables which etc", call them "foods which..." 75.36.183.31 20:06, 6 May 2012 (UTC)
- Foods are a subtype of consumable. Salvage kits, gathering tools, dyes, totems, those are all subtypes. Listings should be handles at the subtype level, I don't see any need to attempt maintaining a master list on this page. —Dr Ishmael 20:12, 6 May 2012 (UTC)
- Given how long some of the lists will be (given we've seen the 1-35 content in game for some items...yes, 35, was crafting stuff for level's I'd not reached yet), that's probably wise. ANy objection then if I axe the tables from this page, and leave links to the sub pages? Torrenal 00:17, 7 May 2012 (UTC)
- Foods are a subtype of consumable. Salvage kits, gathering tools, dyes, totems, those are all subtypes. Listings should be handles at the subtype level, I don't see any need to attempt maintaining a master list on this page. —Dr Ishmael 20:12, 6 May 2012 (UTC)
Of crafting and totems[edit]
I see salvage kits listed unde "crafting". Does this mean that we can craft salavage kits? Or are there other crafting related consumables? Or ?? And to be honest, while yes, salvage kits get consumed, I don't think of them as consumables in the traditional sense -- the user gains no boon of any type for using a salvage kit. Torrenal 19:37, 6 May 2012 (UTC)
- I think the definition on this page is flawed. A consumable is anything that is consumed when used, it shouldn't be limited to things that "grant special effects." Salvage kits are consumables, as are gathering tools (as of their implementation in the first BWE, anyway). —Dr Ishmael 19:44, 6 May 2012 (UTC)
- This would grow to include Dyes (consumed when you add them to your palette), tonics (consumed on use), many of the gem-store items (you get items mailed to you, which are consumed on use)... Do we draw lines, and if so, where? Torrenal 19:50, 6 May 2012 (UTC)
- Forgot to mention totems.... Keep them under 'food'? Or lump them in another category? I think the list of totems will be fairly small. Torrenal 19:54, 6 May 2012 (UTC)
- Consumables have two requirements: they can be used and when used, they disappear (or decrement one use). So foods, sal kits, and arguably gathering tools are consumables. But materials and other crafting components (including totems) are not. 75.36.183.31 20:11, 6 May 2012 (UTC)
- Torrenal isn't talking about the crafting materials e.g. Tiny Totem, he's talking about e.g. Bear Totem, which is a consumable. —Dr Ishmael 20:14, 6 May 2012 (UTC)
- And also item #2 under 'Food' on the page. 97.118.203.172 21:39, 6 May 2012 (UTC)
- Torrenal isn't talking about the crafting materials e.g. Tiny Totem, he's talking about e.g. Bear Totem, which is a consumable. —Dr Ishmael 20:14, 6 May 2012 (UTC)
Environmental Consumables[edit]
Has anyone considered Bottle of Rum and other Environmental Consumables ?? Rudhraighe 19:25, 28 July 2012 (UTC)
Stacking Different Consumables[edit]
Food comes in several types 1 Snacks, 2 Soup, 3 Meal, 4 Desserts, 5 Other/Unknown. Potions are a separate category as is Boosts and tonics, It would be nice to know what stacks with what and how many at a time. I do know you can have more than 1 kind of boost active at a time, and i assume you can only have 1 tonic active at a time, but i have no idea about the other consumables or if different FOOD TYPES stack. Research needed please Rudhraighe 19:25, 28 July 2012 (UTC)
- As far as I have been able to determine (tested many times but not with every consumable there is, so can't be 100% certain) but you can only use 1 food buff at a time, but it does stack with tuning crystals,OR maintenance oils, OR potions, ect. In other words, if it has an apple icon for food, you can use 1 of those and 1 consumable with the wrench icon at the same time. As with the gem store/ black lion chest booster consumables, they stack with anything. This is something I have tested well over 100 times with the same results, but as I said I don't have access to all consumables yet so until myself or someone does this isn't 100% accurate. 71.68.238.112 17:38, 28 October 2012 (PDT)
Nourishment[edit]
I think that this should have an additional section, with greater complexity. Nourishement items (huntsman oils, spanner logo) stack effects with food nourishment (chef crafted, apple logo). Ability to stack deffinatly needs some more reasearch 80.168.172.13 11:19, 5 September 2012 (UTC)
- I feel it might be better to simply list "Nourishment" like it says currently with "Festive Items" then two sub-categories: Food and Utility. At least until we know how things stack. If needed we can then expand it to Food, Oils, Sharpening stones, etc etc. I went ahead and updated the main consumables page to show these categories. If there is need to discuss anything in detail about Nourishment specifically I think it best to put it on the nourishment main page. 07:06, 13 October 2012 (UTC)
+10XP per Kill...not?[edit]
Is this working at all for any relevant consumable? Ignoring that a few such items read as +10% (which is harder to discern) rather than +10, I've not seen any evidence that it's working (while under this supposed effect, I've received less than 10XP total for a given kill which should be rather impossible if the bonus was actually working as stated). This may be trivial for most players, but regardless, it looks to be a broken--or incompletely stated (unspecified exceptions, conditions, etc.)--effect that I haven't seen mentioned, and since it's on practically every chef (and some other) consumables, it seems it should be noted somewhere. Kruhljak (talk) 09:49, 28 September 2012 (UTC)
- AFAIK it's 10%. Yeah at first I thought it would be +10. That would be nice on low levels :D -howellq 192.168.104.79 16:36, 11 October 2012 (UTC)
Permanent Consumables = Gizmos[edit]
Aren't they actually a Gizmo? Last time I checked I have to admit that the category wasn't used in the trading post filter, but it was there, and the only thing they mean for "gizmo" would be the "pernament consumables" (which is kinda contradicting, since the item is NOT consumed. Also, GW2 spidy lists these infinite use items as gizmos as well: http://www.gw2spidy.com/type/7
—Faalagorn☎/✓ 03:45, 24 December 2012 (UTC).
Category missing[edit]
There are a lot of consumables in the section "Items missing icon" that cannot be selected from here. 75.18.196.251 16:25, 19 February 2013 (UTC)
Pet summons[edit]
This list is missing things like the Fire Elemental Powder and Ogre Pet Whistle which summon a pet to fight with you when used. Both are in the consumables category but don't fit any of the sub categories on this list. Danikat 11:33, 5 May 2013 (UTC)
Is there a master list of all consumables that can be sorted by the various columns?[edit]
Specifically, I'm looking for a list of all Chef/Food Nourishments and Artificer/Huntsman/Weaponsmith Nourishments which can be ordered by Character Level Required to use them, so that I know the best pair of Nourishments to use at all character levels. --138.75.212.57 13:23, 20 February 2016 (UTC)