Talk:Champion loot bag

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Ongoing discussion[edit]

Currently discussion on this topic is ongoing here and data is being gatherd on this spreadsheet. --Souldonkey (talk) 18:02, 7 August 2013 (UTC)

You're sort of overlapping with Champion reward, should probably merge. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:06, 7 August 2013 (UTC)
Agreed. I think the list on this page is a bit more descriptive and helpful. Also, champions have rewards other than just the loot bags, so I think the info on the bags would be more appropriate here, no? Either way, I defer to your experience on this. --Souldonkey (talk) 18:10, 7 August 2013 (UTC)
There is a lot of unnecessary information here. The only things that really should be listed here are Box, foe type and unique skins. All other information, including recommended zones and acquisition, can be deferred to the bag pages themselves. This information would also be better suited to being part of a larger page. Aqua (talk) 18:13, 7 August 2013 (UTC)
That makes sense. I suggest we merge this page with that one, and have this list only show the information you suggested (Box, Family, and Unique skins), and the zones and acquisition parts can be moved to the individual bag's pages. So far, it appears that anything that isn't a unique skin has a chance to drop from any of the bags, so I don't think we need that in the table. --Souldonkey (talk) 18:19, 7 August 2013 (UTC)
I proposed this article name for the reason souldonkey mentioned, but Poke must have missed it.--Relyk ~ talk < 01:27, 8 August 2013 (UTC)
We can either list foes like User:Relyk/sandbox/championloot or do it on the individual bag pages. Or we can do both. We don't have a "family" parameter on NPCs, but could probably derive it from the race and organization parameters.--Relyk ~ talk < 01:52, 8 August 2013 (UTC)
I like this article name because it derives from the standard Loot bag. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:00, 8 August 2013 (UTC)
That's also the reason I like this article name. I felt Champion Rewards was a bit too brood, given that the new reward system is based off these unique loot bags. --Souldonkey (talk) 02:12, 8 August 2013 (UTC)
Just looked at that link Relyk. I think we should do both, list them similar to how you have them on your sandbox and on the pages for the individual bags. I do think we should have mention on this page of what unique skins can drop from each bag as well, though. --Souldonkey (talk) 02:21, 8 August 2013 (UTC)
Related to this: Guild Wars 2 Wiki talk:Community portal#Champion rewards
Also, I don’t know where you proposed that name, so I just created champion rewards when I started documenting them (I was first :P). I also think that “Champion loot bag” is not really something people will be likely to look for (unless they know it of course). While it probably describes the thing rather well, it’s also quite specific, making it harder to be discovered. But if we can merge the pages in a useful way, I wouldn’t object a redirect to here. poke | talk 11:19, 8 August 2013 (UTC)
I saw this name suggested by Relyk here: Talk:List_of_champions and went with that. I hadn't seen your rewards page when I added this one. I chose "Champion loot bags" because I figured most people searching for this info would search either that, or ""Champion loot". --Souldonkey (talk) 14:56, 8 August 2013 (UTC)
That's what redirects and links are for :D--Relyk ~ talk < 17:18, 8 August 2013 (UTC)

Different loot bags of the same type[edit]

I think it's notable that the loot bags are unique based on which boss drops them (though I haven't confirmed it for every situation). For example the bags from the two champion bandits in the Queen's Jubilee don't stack together but they stack separately as if they were each unique items from separate bosses. This indicates a very good chance that certain loot may be obtainable from only one boss and not the entire family (else why would they spend the time to create a separate bag for each boss and not just have them drop the same bag?). Are we able to confirm that the unique exotic skins drop from multiple bosses of the same type, or have they only dropped from the same boss?--Utilael (talk) 16:42, 9 August 2013 (UTC)

It's not every boss - all the champion Risen in Cursed Shore drop exotic Gilded Coffers that stack with each other. I assume the two "bandits" you're talking about are Legendary Boom-Boom Baines and Legendary Wiggin the Wicked? Only the first is a bandit, the other is a pirate (cf. the Slayer achievements). —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:52, 9 August 2013 (UTC)
Okay (and yes, those are the two bosses I was talking about), it would seem then that different types of creatures from the same family drop different bags? Perhaps they have different drops or drop rates? Just something to pay attention to since it seems we have been grouping everything on bags when it is possible that they are actually different (though I would guess they are minor differences).--Utilael (talk) 17:27, 9 August 2013 (UTC)
No, bandits and pirates are different families; the problem is that some families share the same name/icon for their loot bag (like bandit and pirate both drop different Embroidered Coin Purses). Just look on this page at the list of families for Fallen Adventurer's Backpack - nearly every "beast"-ish family drops a loot bag with that name, even though it's actually a different item for each family. We list 11 families, but the API contains listings for 15 different exotic Fallen Adventurer's Backpacks, so there are 4 that we haven't even identified yet.
I heard (third-hand) that Anet wants to differentiate the loot bags to be unique to each family, but they were already running out of ideas for names with the current 15. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:17, 9 August 2013 (UTC)
See also this discussion on that topic. The bag names (and their rarity) are unfortunately not enough to identify the actual item. So yeah, it’s a mess. poke | talk 22:10, 9 August 2013 (UTC)

Level of results[edit]

I made the mistake of using a low-level character to open a dozen boxes that were collected in Orr before I noticed that all the loot was geared to the low-level toon, not to the max level toon that killed the champions. This contrasts with other containers that drop the same level loot regardless of who opens them, e.g. heavy moldy bags. 75.37.23.201 07:54, 11 August 2013 (UTC)

A few drop rates[edit]

I couldn't find any research on the drop rates of the contents of the boxes. So here's the results of 607 exotic loot bags, opened by a lvl 80 character. I separated my data by bag type, but drop rates look similar enough across bags that I assume they're equal. Thus I'm only presenting aggregate data for all bags I opened:

  • Silver coin 10 Copper coin per bag
  • 587 masterwork equipment (green) (0.967 per bag)
  • 20 rare equipment (yellow) (0.033 per bag)
  • 2 exotic equipment (orange) (0.003 per bag)
  • 500 Drip of Liquid Karma (0.824 per bag)
  • 108 Scroll of Knowledge (0.178 per bag)
  • 468 Tier 5 raw common crafting materials (0.771 per bag)
  • 128 Tier 6 raw common crafting materials (0.210 per bag)
  • 681 Tier 5 fine crafting materials (1.122 per bag)
  • 71 Tier 6 fine crafting materials (0.117 per bag)
  • 57 Tier 4 rare crafting materials, aka Cores (0.094 per bag)
  • 4 Tier 5 rare crafting materials, aka Lodestones (0.0066 per bag)

Note that there were no drops of equipment below green quality, no karka shells, no snowflakes, no ectos, no quartz etc. I didn't notice it at the time, but I don't think the raw common crafting materials included logs, only scraps, ore and leather sections. So, taking vendor values for greens and rough trading post values for the rares, exos and crafting materials, my calculations say that currently, an exotic loot bag is worth in the ballpark of 14 Silver coin 50 Copper coin. Tub (talk) 10:30, 19 August 2013 (UTC)

Champion loot bag/research is where we collecting the contents of the champion-specific boxes. poke | talk 10:56, 19 August 2013 (UTC)

A template for champ bags[edit]

After quite a bit of testing and looking through posts/videos I think that all champ boxes of a rarity drop the same stuff, except for the unique exotic weapons like Genesis or Exterminator (or in one case Sigil of Speed). It would make sense (because I haven't seen any variant data yet) that we make a template for champ bags of a rarity detailing all drops, with a parameter for the unique drops. That would make edits and centralisation of research easier. There is still the problem with loot bags of different IDs with the same name, but I'm not at the point where I have these sorted out yet. Tyndel (talk) 23:59, 22 August 2014 (UTC)


(farming Defend the supply of energy from krait (65) that scales to champions).[edit]

is this still true ? it says nothing on the "Defend the supply of energy from krait" page and most people at teq that are an hour early don't bothering doing it , or seem to believe me when i tell them this event scales up to champions. i have done it with champions in the past but has it been changed ?? also i don't know what im doing here messing with wiki , so im probably doing it wrong , sorry if i am . . . 10/21/14[[Special:Contributions/74.74.231.128|74.74.231.128]74.74.231.128 03:58, 22 October 2014 (UTC)

We recently (~2 weeks ago) did the event before Teq and there still spawn lots of champs, and they drop bags. The wiki usually only states the enemies that spawn without scaling. Tyndel (talk) 16:18, 21 October 2014 (UTC)
(Edit conflict) Oh, and to sign/date your comments, just type 4 tildes (~~~~) and the wiki will do the rest :) — snogratUser Snograt signature.png 16:21, 21 October 2014 (UTC)

i managed to convince some people today and got a few champs , maybe it should be mentioned on the events page when an event is able to be scaled up . or do they all do it so its not mentioned because they all do it??74.74.231.128 03:58, 22 October 2014 (UTC)

Information needed on how character level affects the gear level from champ bags[edit]

Is there a table showing how character level maps onto equipment level obtained from champ bags?
For example, I noticed that when opening champ bags on a level 28 character, I get mostly level 26 and 27 items. I will also rarely get level 24 items.
Basically, if your character level is x, and you open champ bags on this character, what is the range of item levels you can get? For example, you get items of level x-4 to x-1. Do you even get items of the same level as your character (x-0) if x<80?

Note: I'm referring to the 1 piece of (usually blue or green quality) equipment that you get when you open each champ bag. This piece of equipment is usually light armor (salvaged for cloth), medium armor (leather), heavy armor (metal), a weapon (metal or wood), or a trinket (metal). (https://wiki.guildwars2.com/wiki/Salvage#Salvaging_results) --118.101.158.16 21:53, 1 January 2017 (UTC)

Old question, pertinent answers. There is no (public) table with this info. The reason you see this spread is because the item db is not populated with "random" masterwork weapons at every level. There are specific combinations of weapons with particular rarities, levels, and upgrades. The level given will stick to a certain range while your level is within that range - with a level 24-26 character, you will see items from level 26 - 27. Minimum level of gear is 14 (masterwork). The possible gear items include weapons, armor, rings, and amulets - no back items, aquabreathers or accessories. The rules may not apply to all bags - JP rewards are similar but certain ones will only give level 76+ gear. I've got a lot of data for one type of bag; you can find a bit of data for lots of different bags here. SarielV 20 x 20px 07:39, 22 July 2018 (UTC)

Does the character level of the bag opener affect the chances of getting an ascended chest from a champ bag?[edit]

Similar to how "non-named" exotics and bloodstone dust won't drop unless the bag opener is of a high enough character level. --138.75.230.51 20:45, 9 March 2017 (UTC)

This would difficult to check definitively. Just because it DOESN'T drop doesn't mean that it CAN'T. However, the fact that you can't get Bloodstone Dust by using an underleveled character suggests you won't get an ascended drop either. SarielV 20 x 20px 21:06, 9 March 2017 (UTC)
I want to say this is true, but I would like a dev quote or citation to be able to point to. SarielV 20 x 20px 22:28, 9 March 2017 (UTC)

Can champ bags of non-exotic rarity drop items that are rare or exotic?[edit]

Can champion loot bags that are below exotic quality contain any equipment that is of rare quality or higher? --175.140.218.124 12:33, 18 September 2017 (UTC)

Can confirm getting one of the special exotic weapons from one (the green torch). That might be the limit though, just the special ones. SarielV 20 x 20px 04:54, 14 July 2018 (UTC)