Superior Rune of Vampirism/history
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August 22, 2023
- 6th bonus adjusted with introduction of Relic system.
“Double-click to apply to a piece of armor.
— In-game description
August 17, 2021
- Superior Rune of Vampirism: Fixed a bug that could cause the healing from the 6-piece rune bonus to fail to activate when killing enemies in certain content types or locations.
November 26, 2018
- Superior Rune of Vampirism: Fixed a bug in which the 6-piece bonus of this rune set healed defeated players.
November 13, 2018
- Rune update:
- Unchanged
- +35 Vitality
- Unchanged
- +65 Vitality
- Unchanged
- +10% Maximum Health; restore 10% of your health upon killing a foe.
“Double-click to apply to a piece of armor.
— In-game description
May 20, 2016
- Superior Rune of Vampirism: Fixed a bug that disabled the leeching aspect of this rune from dealing damage. Fixed a bug that added healing power contribution to this item.
April 19, 2016
- Several skills and traits have had their Life Steal functionality standardized, fixing several exploits and bugs across the game:
October 23, 2015
- Superior Rune of Vampirism: Changed the sixth bonus to stealing life when dropping below 25% life (this change was announced in advance, but is not mentioned in the update notes).
“Double-click to apply to a piece of Armor.
- (1): +25 Power
- (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- (3): +50 Power
- (4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- (5): +100 Power
- (6): When struck below 25% health, you steal health from nearby foes. (Cooldown: 40 seconds)
— In-game description
September 29, 2015
- Superior Rune of Vampirism: Updated this rune so that profession abilities are no longer able to be used while transformed by this rune set.
May 19, 2015
- Superior Rune of Vampirism: Updated the sixth tier ability (mist form) to activate when struck while under 25% health, and profession-specific skills are no longer usable.
“Double-click to apply to a piece of Armor.
- (1): +25 Power
- (2): 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- (3): +50 Power
- (4): After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- (5): +100 Power
- (6): When struck below 25% health you become mist. (Cooldown: 60s)
— In-game description
March 16, 2015
Superior Rune of Vampirism: The fourth bonus (steal life when using a healing skill) of this rune set will now function properly after resurrection.
April 15, 2014
- All rune sets have been reworked and rebalanced. The bonuses have been updated to be much more consistent for each bonus slot. A lot of the power on each rune set has been shifted toward the later bonus slots to promote wearing a full set of runes. Below is the list of the superior version of every rune set, as they were all changed. Please note the following about major and minor runes:
- All major runes have 60% of the stats and proc chances of the superior version of the rune.
- All minor runes have 40% of the stats and proc chances of the superior version of the rune.
- Superior Rune of Vampirism:
- Unchanged.
- Increased chance to trigger from 5 to 15%, Increased cooldown from 15 to 25 seconds.
- Unchanged.
- Unchanged.
- Increased power bonus from 90 to 100.
- Increased health threshold from 10 to 20%.
“Double-click to apply to a piece of Armor.
- (1): +25 Power
- (2): 15% chance to cause your next attack to steal health when hit. (Cooldown: 25s)
- (3): +50 Power
- (4): Your next attack after using your healing skill steals health.
- (5): +100 Power
- (6): You become mist when you fall below 20% health. (Cooldown: 60s)
— In-game description
Original version
“Double-click to apply to a piece of Armor.
- (1): +25 Power
- (2): 5% chance to cause your next attack to steal health when hit. (Cooldown: 15s)
- (3): +50 Power
- (4): Your next attack after using your healing skill steals health.
- (5): +90 Power
- (6): You become mist when you fall below 10% health. (Cooldown: 60s)
— In-game description