Necromantic Corruption/history

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December 11, 2018

  • Necromantic Corruption: Fixed a bug in which minions took conditions from allies other than the necromancer. Added a visual effect when this trait activates to indicate which minion is taking the necromancer's condition.

June 23, 2015

  • Necromantic Corruption: Updated this trait to reflect the introduction of the specialization mechanic.
    • This trait has been moved to the Master tier.
    • Removed chance for boon removal on minion attacks.
    • Added: Increases minion damage by 25%.
    • Added: Every 10 seconds, your minions will take one condition from you.
    • Added: Minions transfer conditions when they hit with attacks - this can only occur once every 10 seconds per minion.
Necromantic Corruption.png

Necromantic Corruption

Specialization
Necromancer icon small.png Death Magic
Tier
Master
Type
Major
Game link
Necromantic Corruption

Minions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)

Miscellaneous effect.png Conditions Transferred: 1
Damage.png Damage Increase: 25%
Interval.png Interval: 10 seconds

— In-game description

March 16, 2015

February 26, 2013

Original version

Trait XII.png

Necromantic Corruption

Specialization
Necromancer icon small.png Death Magic
Tier
Grandmaster
Type
Major
Necromantic Corruption

Minions have a chance to remove a boon when they attack.

Miscellaneous effect.png Trigger chance: 10%
Miscellaneous effect.png Boons Removed: 1

— In-game description