Electric Artillery/history
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August 20, 2024
- Electric Artillery: Reduced the casting time by 0.24 seconds. Increased the range from 600 to 900. This skill no longer requires you to face your target. Increased the burning duration from 4 seconds to 6 seconds in PvP and WvW.
Electric Artillery
- Profession
- Engineer (skill list)
- Weapon
- Spear
- Sequence
- →
- Game link
“Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge.
- Focused Target Damage: 550 (1.5)?
- Damage: 367 (1.0)?
Focused Burning Duration Increase per Charge (1s): 262 Damage2 Focused Burning Duration Increase per Charge ( ½s): 131 Damage2 Unfocused Burning Duration Increase per Charge ( ½s): 131 Damage2 Unfocused Burning Duration Increase per Charge ( ¼s): 66 Damage2- Vulnerability per Charge (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- Vulnerability per Charge (8s): +2% Incoming Damage, +2% Incoming Condition Damage
2- Minimum Vulnerability Infliction (8s): +1% Incoming Damage, +1% Incoming Condition Damage
Minimum Burning Duration (4s): 1,048 Damage2 Minimum Burning Duration (6s): 1,572 Damage2- Immobilize (2s): Unable to move.
- Number of Targets: 5
- Radius: 180
- Explosion
- Range: 900
— In-game description
Beta event version: June 27, 2024
- Electric Artillery was available during the Spear Beta Event.
Electric Artillery
- Profession
- Engineer (skill list)
- Weapon
- Spear
- Sequence
- →
- Game link
“Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge.
- Focused Target Damage: 550 (1.5)?
- Damage: 367 (1.0)?
Focused Burning Duration Increase per Charge (1s): 262 Damage2 Focused Burning Duration Increase per Charge ( ½s): 131 Damage2 Unfocused Burning Duration Increase per Charge ( ½s): 131 Damage2 Unfocused Burning Duration Increase per Charge ( ¼s): 66 Damage2- Vulnerability per Charge (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- Vulnerability per Charge (8s): +2% Incoming Damage, +2% Incoming Condition Damage
2- Minimum Vulnerability Infliction (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- Minimum Burning Duration (4s): 1,048 Damage
2- Immobilize (2s): Unable to move.
- Radius: 180
- Radius: 180
- Explosion
- Range: 600
— In-game description