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Oola

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Councilor Oola was a brilliant asura who specialised in creating constructs—humanoid magical creations, of which golems are but one. She was aware of her own abilities and, like many asura, got frustrated when others disturbed her research. To that end Oola squirrelled herself away where she could work in peace. She had few assistants and welcomed no visitors, treating them all as inferiors and interlopers. Her security measures were said to be among the finest, and her fierce ability to keep her haven safe gained the respect of many of her peers (and more than a few attempted infiltrations—all of which ended poorly).

By 1078 AE, Oola had found the ruins of the Iron Forgeman in Sorrow's Furnace and was attempting to replicate him. When the Destroyers spilled up from the bowels of the earth, she was persuaded to build a mobile spellworking platform in the battle against the Great Destroyer. A year later, she bribed the rest of the Arcane Council to exile her former apprentice, the soul researcher and rival golemancer Zinn for a decade (another former apprentice of hers, Blimm, joined him in exile). Before her death, it seems that she was able to finally combine the secrets of golemancy and necromancy, creating a line of golems that could tap into the power of life and death. In a bid to increase her power and control, she tied her very essence to the core of her golem, the OOL-99L. With her death, her ghost continues her work, in the Old Oola Lab.

Contents

[edit] Locations

[edit] Events

[edit] Walkthrough

The quiz answers are:

  1. Oola, lab genius
  2. I am not in charge
  3. Necromancy and golemancy
  4. We embody magic

[edit] Dialogue

Before completion:
"You've triggered the lab tutorial. I am Oola, lab genius, and you've much to learn. You may only hear this once, and the information I relay will enrich you. Push "Commence" when you're ready to begin."
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Commence.
"The first rule of the lab is that I'm in charge. The second rule of the lab is that you're not. I conduct dangerous experiments here, so your cooperation is critical. Know your place."
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Continue.
"Necromancy and golemancy have long been destined to collide. One deals with death, and the other, life. I'm on the verge of creating a new kind of golem that creates life from death."
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Continue.
"We are all a part of the Eternal Alchemy, and as such, our very beings embody magic. Remember this, and all you do will be enhanced—from your accuracy with a bow to the power you put behind a fireball."
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I'll remember this.
"Now that you understand what I've told you, I must challenge your retention of the facts to prove that you're not totally incompetent."
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Bring on your test.
"Question 1: Who am I?"
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Oola the Great.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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Oola, lab genius.
"Question 2: What is the second rule of the lab?"
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Only you can prevent golem fires.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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I am not in charge.
"Question 3: What are the two important ideas that were destined to collide?"
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Magic and technology.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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Necromancy and golemancy.
"Question 4: What are we?"
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The embodiment of genius.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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We are the future.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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We embody magic.
"Congratulations. You've passed. You're not the fool I thought you were when you activated this recording."
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Stop.
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The ego and the id.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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Necromancy is the key to success.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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Oola the Ancient.
"Congratulations. You're the moron I thought you were when you activated this recording. Perhaps you should pay attention when people are talking to you. Better luck next time. Now, get out of my sight."
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Stop.
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I don't have time for this.
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Replay.
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Leave.
After completion:
"Your electronic signature identifies you. You have already viewed this content. I shouldn't have to tell you things twice. Put what you learned into practice, or get out of my lab."
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Stop.

[edit] Quotes

[edit] Trivia

Gwwlogo.png The Guild Wars Wiki has an article on Oola.
  • The answer "Only you can prevent golem fires" to the second question of the test is a reference to Smokey Bear's slogan "Remember... Only YOU Can Prevent Forest Fires".
  • The ego and the id are two of the constructs of Sigmund Freud's model of the psyche. The id contains the psyche's desires and instinctual drives or urges, while the ego mediates between the desires of the id and what is actually capable of being achieved in the real world.

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