Magnetic Grasp

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0.5½ Activation time  12 Recharge time  
Magnetic Grasp

Immobilize your foe, making them vulnerable to a Magnetic Leap attack.

Damage.png Damage: 37 (0.1)?
Immobile.png Immobilize (2s): Unable to move.
Combo.png Combo Finisher: Physical Projectile
Range.png Range: 900
Unblockable.png Unblockable

— In-game description


Notes[edit]

  • Magnetic Leap must be activated within 6 seconds.
  • Magnetic Leap can be used on a different target than the one you grasped if the Allow Skill Retargeting option is on.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
August 28, 2018
  • This skill has been replaced by Magnetic Leap. Magnetic Leap now immobilizes the struck foe for 2.5 seconds. Decreased Magnetic Leap damage by 66%. Increased the cooldown from 12 seconds to 18 seconds.
January 29, 2013
  • This ability now immobilizes the target that it strikes.
  • It is now a large Projectile finisher.
  • Damage is now split between this ability and Magnetic Leap.
December 16, 2012
  • Now only applies a leap combo if the player is standing in the field.
December 14, 2012
  • This skill is now working as a leap finisher.
November 15, 2012
  • This skill should now track moving enemies more reliably and end correctly when you reach your target.
October 22, 2012
  • The responsiveness of skills used after this skill has been improved.
August 28, 2012 Game release:
  • Magnetic Grasp has been added to the game.

Trivia[edit]

  • Prior to the the 28 January 2013 update, this was a single skill where you first immobilized the foe, then pulled yourself towards the foe as a channeled activation.