Magnetic Grasp

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Magnetic Grasp.png

Magnetic Grasp

0.5½ Activation time  12 Recharge time  

Profession
Elementalist tango icon 20px.png Elementalist (skill list)
Weapon
Main hand dagger
 
Weapon slot 3
Attunement
Earth
Sequence
Magnetic Grasp.png
 → 
Magnetic Leap.png
Game link

Immobilize your foe, making them vulnerable to a Magnetic Leap attack.

 Damage.png Damage: 37 (0.1)?
 Immobile 40px.png Immobilize (2s): Unable to move.
 Combo.png Combo Finisher: Physical Projectile
 Range.png Range: 900
 Miscellaneous effect.png Unblockable

— In-game description [?]

Notes[edit]

  • Magnetic Leap must be activated within 6 seconds.
  • Magnetic Leap can be used on a different target than the one you grasped if the Allow Skill Retargeting option is on.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
January 28, 2013
  • This ability now immobilizes the target that it strikes.
  • It is now a large Projectile finisher.
  • Damage is now split between this ability and Magnetic Leap.
December 16, 2012
  • Now only applies a leap combo if the player is standing in the field.
December 14, 2012
  • This skill is now working as a leap finisher.
November 15, 2012
  • This skill should now track moving enemies more reliably and end correctly when you reach your target.
October 22, 2012
  • The responsiveness of skills used after this skill has been improved.
August 28, 2012 Game release:
  • Magnetic Grasp has been added to the game.

Trivia[edit]

  • Prior to the the 28 January 2013 update, this was a single skill where you first immobilized the foe, then pulled yourself towards the foe as a channeled activation.