User talk:CzechHero
"Skill type" images[edit]
Random rendered images don't belong on the skill type pages. —Mora 22:48, 26 July 2015 (UTC)
- Didn't realize. Sorry for the inconvenience! --CzechHero 22:56, 26 July 2015 (UTC)
- Those aren't renders, either - a render is a high-quality image of an in-game 3D model produced from a rendering program. Where did you find them? —Dr Ishmael 02:33, 27 July 2015 (UTC)
- Yeah, I've never seen those before. Maybe pre-release articles introducing those elements? I like the one you placed on Pet, it fits the article nicely. —Ventriloquist 13:05, 27 July 2015 (UTC)
- Found them. They're located on the professions page of the GW2 website. —Ventriloquist 13:09, 27 July 2015 (UTC)
- @Dr Ishmael Render doesn't necessarily have to be a rendered 3D model, although I agree it's a term most used in that area of computer graphics. --CzechHero 09:23, 28 July 2015 (UTC)
- Those aren't renders, either - a render is a high-quality image of an in-game 3D model produced from a rendering program. Where did you find them? —Dr Ishmael 02:33, 27 July 2015 (UTC)
Sigil of Bursting[edit]
The note you recently added to Sigil of Bursting is somewhat unclear to me. Consider these 3 possible interpretations of the sigil's official description:
- Your condition damage attribute is increased by X%
- The total damage you cause via conditions is increased by X%
- The damage that your conditions cause when your condition damage attribute is zero is increased by X%, but the additional damage they cause as a result of your attribute is unchanged
Normally, if you have 1000 condition damage, 1 stack of [[bleed] would cause 82 damage per second (22 base + 60 from your attribute). Under interpretation #1, the superior sigil increased your condition damage from 1000 to 1060, and your bleed now does 22 + 60*1.06 = 85.6 dps. Under interpretation #2, your bleed now does 1.06*(22 + 60) = 86.92 dps. Under interpretation #3, your bleed now does 22*1.06 + 60 = 83.32 dps.
Intuitively, #1 and #2 both seem plausible to me. I thought I read somewhere (possibly on an earlier version of the page, or on a talk page) that #1 was correct.
You wrote:
"Although the tooltips state that the sigils add to current condition damage, it only increases the base condition damage."
I think the best reading of that is probably #3 (interpreting "base condition damage" as meaning "the minimum damage the condition would do, before adding your attributes"). But since "current condition damage" and "base condition damage" are not clearly-defined terms of art, I'm not sure what they mean to you. Possibly you think of "base condition damage" as meaning "your condition damage attribute, before considering how it is modified by the specific condition being used, such as burn/bleed/poison", in which case your note could mean interpretation #1. Or, perhaps "base condition damage" really does mean the damage before your attributes, but you assume that "condition damage" is a multiplier rather than an addition to that damage (the wiki describes it as an addition, but the math could be described accurately using either convention), in which case you're really saying that interpretation #2 is correct.
This is mostly ArenaNet's fault for having an attribute named "condition damage" in a game where we already have "damage" that is caused by "conditions"--I think they should have stuck with the original name of "malice". But here we are. So...what did you actually mean? --Felbryn (talk) 17:24, 25 June 2016 (UTC)
- The sigil states that it increases your current condition damage. If that would be true, it would increase by the appropriate percentage even while under the effect of buffs from might, food, etc. (the text of your stats turn green while under the effect of buffs). To demonstrate: If I have 1000 base condition damage (gray text), I'd have 1060 with the superior sigil (1000 * 1,06), this interaction works as intended. However, if I have 2000 condition damage after being fully buffed from food and might (1000 base + 1000 buffed), I should have 2120 (2000 * 1,06). Yet the sigil only buffs the base value, not the current one. This means that after I'm fully buffed to 2000 from 1000 base condition damage, I will only have 2060 total from all buffs and the sigil; (1000 * 1,06) + 1000. As you said, this is mostly ArenaNet's fault, but their error lies in the sigil's description. To not cause any confusion, the wording should something like: Adds X% to condition damage (without buffs). --CzechHero 08:32, 26 June 2016 (UTC)
- Ah. In that case, how about changing the note to something like "does not increase condition damage from temporary sources (might, nourishment, etc.)"? I think that is more likely to be correctly understood. --Felbryn (talk) 17:37, 26 June 2016 (UTC)
Welcome back :)[edit]
Seems you've been gone a long time. SarielV 17:22, 28 July 2016 (UTC)
- Thank you so much. It's good to be back. :) CzechHero 17:36, 28 July 2016 (UTC)