User:Aquadrizzt/Contest

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Welcome to the first ever Guild Wars 2 Build Contest!
This contest will be hosted and judged by myself and Infinite.

Objective[edit]

Create a balanced four person team for WvW/PvP.

Restrictions[edit]

  • No more than one of any profession. (Let's try to prolong "Gimmickway"'s arrival as long as possible.)
  • No more than two of any race. (See parenthetical statement above.)
  • Builds include skills (special abilities count too) and traits *only*.
    • Corollary: Rangers (and to a lesser degree warriors) are a bit lacking in the trait department. Deal with it as you will.

Format[edit]

Using the example below (and please by the love of Balthazar, make it collapsible)

Example[edit]

Charr Warrior
Axe/Axe - Longbow

Chop
Cyclone Axe
Throw Axe
Dual Strike
Whirling Axe
Mending
Signet of Might
Berserker Stance
Endure Pain
Battle Standard
Flaming Arrow
Dual Shot
Arcing Arrow
Kick
Rain of Fire
Mending
Signet of Might
Berserker Stance
Endure Pain
Battle Standard

Traits

  • Power: Hatred (M), Thick Skin (m), Thick Skull (m)
  • Tactics: Superior Armor (M), Battle Commander (m), Armor (m)
  • Main-hand Axe: Executioner (M), Improved Triple Chop (m)
  • Off-hand Axe: Off-hand Axe Mastery (m)
  • Longbow: ? (M), Raider (m), ? (m)

<THREE OTHER BUILDS>

<Explanation as why your build is better than a group of random people. Strengths, weaknesses, tactics, insights, synergies, anything can go here.>

Entries[edit]

Charr Guardian
Scepter/Shield - Staff

Orb of Wrath
Smite
Chains of Light
Shield of Judgment
Shield of Absorption
shelter
Hammer of Wisdom
skill
skill
Sanctuary
Wave of Wrath
Orb of Light
Symbol of Protection
Line of Warding
Martyr
shelter
Hammer of Wisdom
skill
skill
Sanctuary

Traits

  • Honor: Superior Power (M), Major Toughness (m), Major Vitality (m)
  • Valor: Altruism (M), Bond of Renewal (m), Bond of Wrath (m)
  • Main-hand Scepter: Scepter Mastery (M), Burned by Truth (m)
  • Off-hand Shield: Redirected Fury (m)
  • Staff: Staff Expertise (M), Brilliant Orb (m), Enduring Protection (m)

Norn Ranger
Sword/Axe - Longbow

Slash
Serpent Strike
True
Whirling Defense
Path of Scars
"We Heal As One!"
Skill
Frost Trap
Spike Trap
Skill
Long Range Shot
Rapid Fire
Poison Arrow
Point-Blank Shot
Barrage
"We Heal As One!"
Skill
Frost Trap
Spike Trap
Skill

Traits

  • Wilderness Survival: Improved Trap Deployment (M), ? (m), ? (m)
  • Beast Mastery: ? (M), ?affinity (m), ? (m)
  • Main-hand Sword: ? (M), ? (m)
  • Off-hand Axe: ? (m)
  • Longbow: ? (M), ?crippling barrage (m), ? (m)

Sylvari Necromancer
Scepter/Warhorn - Staff

Curse
Feast of Corruption
Grasping Dead
Locust Swarm
Wail of Doom
Summon Blood Fiend
Bone Minions
Shadow Fiend
Bone Fiend
Plaguelands
Necrotic Grasp
Reaper's Mark
Reaper's Touch
Chillblains
Putrid Mark
Summon Blood Fiend
Bone Minions
Shadow Fiend
Bone Fiend
Plaguelands

Traits

  • Soul Reaping: Death Strike (M), Major Toughness (m), Soul Stealer (m)
  • Blood Rituals: ? (M), Malevolence (m), ? (m)
  • Note: Minion traits wherever they fit, even over already chosen traits.
  • Main-hand Scepter: ? (M), ? (m)
  • Off-hand Warhorn: Poisoning Doom (m)
  • Longbow: Soul Vision (M), Winter's Atrophy (m), Reaper's Embrace (m)

Human Engineer
Rifle
Quick Notes Since there is very little information on the engineer I will simply write a small note, instead of using the templates. Focus of the Engineer will be on turrets, as many skill slots that can hold a turret there will be one. Traits will also focus on the turrets.

Synergies:
The different classes each have extra allies (some more than others) increasing the number of targets enemies will have to deal with, or ignore and be swarmed by. It’s one thing to fight a single character with extra summons, but a whole team of extras? The characters themselves will also each play their own role to enhance the onslaught of attackers.

Guardian:
Other than the mass of spirit weapons to bash at enemies, a big charr makes a big target, with the heavy emphasis in GW2 on visually responding to the game, having a big guardian is good for the smaller characters to literally hide behind. His ability to control enemy movement will either keep melee characters away, allowing minions to take most of the damage while all characters sit back and use range, or keep ranged characters from effectively running, bringing the battle in close. The virtues will be even more useful since they are covering many more than four allies, especially the extra burning damage.

Necromancer:
On top of the swarm of minions, the necromancer will also be able to switch between weapons to apply the greatest range of conditions on enemies, especially vulnerability and weakness to make the swarm of allies more effective. Poison will also cause constant health degen on top of the burning. Just make sure to hide your short, skinny, squishy, self behind the bigger characters.

Ranger:
Having the norn as the ranger, it will be another bigger unit that will draw the attention of the players smart enough to look past the big charr. The rangers pet should be one of the strongest allies of the swarm, although that is just speculation. And in emergencies he can pull out three of them. The two extra traps will be able to help the guardian with controlling enemy movement. This is also the character most relied on for raw weapon damage, with a bow at range. There is also the option of this ranger being a big visual distraction up close with a sword and axe. Most of those skills revolve around quick evading movements while attacking, keeping enemies guessing where he is going.

Engineer:
While there is a good chance that the turrets won’t get the party buffs, they are still another source of damage and distraction. The rifle will aid the ranger in player weapon damage. The different turret effects (such as the thumper turret) will also help with enemy moment control. The downside

Strengths:
Control: Keep them where you want them, and away from the places you don’t.
Swarm: Lots and lots of allies.
Conditions: Variety of them.
No one character is more important than another, if one goes down the team still functions overall.

Weaknesses:
AoE: If they can kill your swarm, you’re not as well off. Counter this by making sure you are directing your portion of the swarm in a different place than the other team members.
Condition Removal: Self explanatory, just keep adding more conditions.

Team Stronghold
This team sacrifices mobility for ground control and damage for defense. Its primary focus is to hold down an area from take over, be that a capture point, a bottle neck in a pivotal route or a keep entrance.
It is chalk full of knock downs, knock backs, ground control, AoE damage and AoE healing, as well as a few snares ensuring that if anyone does get in...they won't be getting out.
Everyone sacrifices self heals for team heals, making this an extremely resilient team when together.

Warrior - The Earthshaker

  • Sword/Shield - catch and kill kiters
  • Hammer - damage and kd
  • right side - team condition removal and AoE choas

Elementalist - Offense/Deffense

  • Scepter - mid ranged single target and AoE spells
  • Dagger - team support and defensive spells
  • right side - team healing, survival, tornado

Guardian - Team defense

  • Mace/Shield - team regen and protting
  • Staff - defensive spells and crowd control
  • right side - team healing, protting and crowd KB

Engineer - Sentries and Sh*t

  • Pistol/Pistol - ranged conditions
  • right side:
    • turrets - set up camp with stationary dmg and group healing
    • flamethrower - wreak havoc on groups or anyone that gets to close
    • elite - call in extra support if you get out numbered


Builds
Charr Warrior icon small.png
Sword/Shield - Hammer

Sever Artery
Savage Leap
Pommel Strike
Shield Bash
Shield Stance
Mending
"Shake It Off!"
"Fear Me!"
Stomp
Artillery Barrage
Devastating Hammer
Skill
Skill
Skill
Skill
Mending
"Shake It Off!"
"Fear Me!"
Stomp
Artillery Barrage

Any tango icon 20px.png Elementalist icon small.png
scepter/dagger

Cone of Cold
Healing Wave
Armor of Frost
Freezing Gust
Ice Storm
Glyph of Elemental Harmony
Mist Form
Glyph of Concentration
Skill
Tornado

Any tango icon 20px.png Guardian icon small.png
Mace/Shield - Staff

True Strike
Protector's Strike
Symbol of Wrath
Shield of Judgment
Shield of Absorption
Healing Breeze
"Stand Your Ground!"
"Save Yourselves!"
"Hold the Line!"
Sanctuary
Wave of Wrath
Orb of Light
Symbol of Protection
Line of Warding
Martyr
Healing Breeze
"Stand Your Ground!"
"Save Yourselves!"
"Hold the Line!"
Sanctuary

Charr Engineer icon small.png
pistol/pistol

Skill
Skill
Skill
Skill
Skill
Healing Turret
Rifle Turret
Thumper Turret
Flamethrower
Warband Support