User:1Maven/Currency exchange historic data analysis
This analysis of the Black Lion Trading Company service Currency exchange includes price fluctuations using historic data from external websites. [1][2]
- Disclaimer: While historic data is often used to predict future price fluctuations, there is an inherent risk in doing so.
Definitions[edit]
- The Currency exchange service enables in-game trading of coin for gems and vice versa. Karma and other in-game currencies cannot be traded. [3]
- The Exchange rate is determined by supply and demand from players. Since supply and demand affects the rate, the ratio can shift rapidly depending on market conditions. Due to incompatibilities, the three server groups: North American, European and Chinese, maintain separate pools of currency to determine the exchange rate. {{verify}}
- The Buy More Gems service enables in-game purchase of gems for real-world currencies accepted by ArenaNet. The cost has historically remained constant. Gems may be purchased on North American, European and Chinese servers using the American Dollar ($ or USD), the Euro (€), the British Pound Sterling (£) and the Chinese Yuan (¥ or Renminbi).
- Daily moving average is the average of exchange rates during a 24-hour period.
Inflation[edit]
The graphs on the right display data specific to the North American servers. The first day of recorded data was September 10, 2012:
As of May 14, 2015 (about 32 months), the daily moving average:
- 100 20 66 17 to buy, a 8313% increase or roughly 260% per month or 8.66% per day. cost
- 100 11 60 11 , a 5905% increase or roughly 184% per month or 6.15% per day. sold for
This is not representative of the recent rate of inflation. For example, the daily moving average during the 2 month period ending 14-May-2015:
- 100 14 12 34 to buy, a 146% increase or roughly 73% per month or 2.43% per day. cost
- 100 8 72 7 , a 133% increase or roughly 67% per month or 2.12% per day. sold for
There have been periods of deflation. For example, the daily moving average during the 3 month period ending 28-Feb-2015:
- 100 17 83 70 to 13 81 98 , a 23%% decrease or roughly 7.51% per month or 0.25% per day. cost changed from
- 100 11 71 71 to 8 63 81 , a 26% decrease or roughly 8.76% per month or 0.37% per day. sell changed from
Future price fluctuations are dependent on market forces:
- When the Gem Store adds new offerings.
- When ArenaNet releases new content.
- Player population and activity.
Purchasing power[edit]
Due to currency exchange inflation, the value of purchased gems has increased over time. Conversely, the value of in-game gold used to purchase items in the gem store has decreased. For example, to increase your storage, it is now less expensive to create a personal guild vault than to purchasing an equivalent number of new account vault tabs from the gem store.
Speculation[edit]
Even adjusting for losses from the transaction fee, purchasing gems with excess gold, holding those gems for weeks or months, then purchasing gold with gems may result in an increase of in-game gold. It is important to recognize the risk, if there is a significant change in the currency exchange inflation rates then a loss may result.
References[edit]
- ^ 14 May 2015, GW2Spidy Gem Exchange Rate
- ^ 14 May 2015, GW2Shinies Gem Exchange
- ^ 20 Mar 2012, Mike O’Brien on Microtransactions in Guild Wars 2