Talk:The Lost Shores/Phase 1
Noll[edit]
So once Noll has been killed, he stops re-spawning, I feel like that should be noted. DRUGSandDANCING!♥
- For the time being - you CAN force a join to an overflows shard by constantly logging out and in on the same character until you find Noll, he exists in a few overflow shards. You may even be able to force a new shard to open based on the "activity" and face him alone.A Liability 02:04, 17 November 2012 (UTC)
- You can also just use your Hall of Monuments Portal Stone for this. - Asrial 08:28, 17 November 2012 (UTC)
- How many times must you port in and out of Caledon Forest to be able to join an overflow shard? --The preceding unsigned comment was added by 218.186.18.236 (talk).
- Well, it seems that Noll is bugged on most overflow shards now...
- You can also just use your Hall of Monuments Portal Stone for this. - Asrial 08:28, 17 November 2012 (UTC)
- Guess this is similar to the "event stuck" or "skill challenge" stuck bug is something the developers can't seem to be able to fix. -- ab.er.rant 02:57, 17 November 2012 (UTC)
Fixed- they added a 5 minute timer to activate combat. A Liability 09:18, 17 November 2012 (UTC)
- It didn't work. Waiting for about 10 minutes.--110.174.164.26 12:23, 17 November 2012 (UTC)
- It definitevely didn't work. BUGGED from 02:04. Now 19:04, 17 November 2012 (UTC)
Is Noll still bugged in phase 2? We've been standing at his spot and there is no sign of him...
- Yes, please refer to my posts in this forum thread: https://forum-en.gw2archive.eu/forum/game/lostshores/The-Lost-Shores-phase-1-update/first#post766849 Thanks. --Stephane Lo Presti talk 20:50, 17 November 2012 (UTC)
Gukumatz[edit]
The correct order for me was WATER / EARTH / LIGHTNING (JOLTING) / FIRE. - Asrial 08:28, 17 November 2012 (UTC)
- mine was FIRE, JOLTING, WATER, EARTH and I think there might be other combinations possible. I also noticed that your container is put into your inventory if you have to swap to your weapons for defensive action inbetween and can be reactivated by a doubleclick.[[80.137.50.149 11:41, 17 November 2012 (UTC)]]
mail from Miyani[edit]
I have gotten no such mail after talking to her. or to Zommoros anyone else seeing this?- Zesbeer 09:40, 17 November 2012 (UTC)
- Try to relog or change zone --Malgalad 09:43, 17 November 2012 (UTC)
- yep that worked thanks.- Zesbeer 09:47, 17 November 2012 (UTC)
===bug===
how is that bug redundant? please explain that to me. not getting the mail right away=/= redundant to the message at the header of the hunt sorry sorry le tired and didnt read to the end.- Zesbeer 10:17, 17 November 2012 (UTC)
Subdirectory Noll seriously bugged[edit]
At least in Borlis Pass, the Noll event does NOT happen every 5 minutes. Some have been there for days waiting. I think the 5 minute entry should either be scrapped or a note added explaining. Daddicus 19:42, 17 November 2012 (UTC)
- Someone removed the note for some reason. I've restored it. ANet has said several times that they haven't fixed his event yet (apparently it's more complicated to resolve than the others). 75.36.180.174 19:47, 17 November 2012 (UTC)
- However, his event does work sometimes (especially on newly formed overflows), and in such cases, it will reset every few minutes. (Also, the Lost Shores weekend started less than 24 hours ago, so I'm not sure what you mean by "been there days waiting," unless that was just an exaggeration to point out how frustrated people are.) 75.36.180.174 19:49, 17 November 2012 (UTC)
- It started Thursday at noon Pacific time. That's 48 hours ago. Daddicus 20:03, 17 November 2012 (UTC)
New information[edit]
Hi,
For the sake of clarifying the page, I'd like to relay here the information I posted on the forums (https://forum-en.gw2archive.eu/forum/game/lostshores/The-Lost-Shores-phase-1-update/773343):
Here are the Phase 1 steps that you need to make sure you completed before Phase 2 starts:
- Talk to Inspector Ellen Kiel in the Grand Piazza of Lion’s Arch
- Examine the wreckage on the shore in Lion’s Arch west of Sanctum Harbor waypoint
- Return to Kiel with the soggy bag
- Talk to Consortium Subdirector Blingg at the new Consortium Gift Shop point of interest, northwest of Fort Marriner in Lion’s Arch
- Receive the map fragment.
The subsequent steps of Phase 1 can be finished after Phase 2
- Defeat Noll and his bodyguards (this is currently bugged and we’ll push a fix for that later)
- Find Canach in Garenhoff
- Defeat Canach (this NPC is currently on a timer)
- Return to Kiel for your reward.
Other dynamic events are not required for completing Phase 1.
All players will be able to play and complete Phase 2, independently from whether they played or completed Phase 1.
Thanks. --Stephane Lo Presti talk 20:07, 17 November 2012 (UTC)
Last Minute Info Regarding Phase 1 - Miyani's Scavenger Hunt[edit]
In the game, an ArenaNet (flagged) employee (Barefoot ---) told players in Kessex Peak waiting for the Quaggan NPC to respond that the chain had been designed to end (Miyani's Hunt) one hour prior to the start of phase 2. Prior to this information, players had been awaiting at the various phase 1 NPCs for their events to restart and believed them to be bugged.
Barefoot apologized and said they were trying to get information out as much as they can, but apparently that bit of information never made it out to anyone.
Again, this only affects those that waiting until the final hour of Phase 1 to compelte it before proceeding into Phase 2. Zellac 20:28, 17 November 2012 (UTC)
Phase 1 is apparently over[edit]
This is annoying. I get the Phase 1 starter email and the inspector still says to investigate and sends me to the beach but the flotsam and barrels are gone. There are still some boxes but they are inactive as is the tool box. I can still pick up crowbars but can't do anything with them. And Minyani wont let me to talk to the djinn, so that part isn't running for my second toon either. I think its mean to let you link you can still do phase 1 when actually you can't. Ramei Arashi 05:53, 18 November 2012 (UTC)
- The problem for ArenaNet here is that the first NPC you talk to in order to begin the scavenger event (Inspector Ellen Kiel) is also the last NPC you talk to when you finish, so they have to keep the NPC up while the parts with Noll and Canach are still active. Likely they couldn't split her from the beginning and end, so this means the very first part is still active until they remove the NPC. Sucks, but then again we could probably fill threads with issues on this event that ArenaNet will hopefully take into account when designing further events. Vahkris 16:29, 18 November 2012 (UTC)
Phase 1: Miyani's Scavenger Hunt[edit]
Does anyone happen to have information pertaining to what the NPCs involved actually said about the karka? I'm referring to in game, fiction/lore related references to assist those interested in the little bits of back story and the like that many likely missed out on. I know I was curious to know if the three races had anything to say about what happened and I missed out, because I came online roughly a hour and thirty minutes prior to Phase 2 and was locked out of the NPCs due to the above event described by Zellac. Any mail regarding the Scavenger Hunt would be welcome as well. I have also saved all the mail I received from both Phase 1 and Phase 2 if anyone needs direct, word for word to add to the wiki. Blurryhunter 07:56, 18 November 2012 (UTC)
- I don't think anyone screenshotted the dialogs, or they haven't bothered since the npcs dont even have pages yet. I plan on writing down all the mails eventually.--Relyk 08:03, 18 November 2012 (UTC)
- +1 to this request, I also missed it 178.42.65.101 15:50, 18 November 2012 (UTC)
- I screenshotted this conversation, so I can add it (can't do it at the moment though). I got as much as I could of the event (by the time I could actually get in-game, most of the post-Miyani NPCs were bugged/despawned already), so I can add this specific information. However, I wonder if there's a better way to show the flow and conversations held during this event, since most of the lore and story was part of the mails and conversations and having them split up among the different NPC pages would be counter-productive and very hard to follow, I think. I could just add the conversations beneath the bullet point they happened on this page...or maybe we can add them all to a separate page with links to the appropriate section here? Thoughts? I'm sure this won't be the only thing this happens.Vahkris 16:01, 18 November 2012 (UTC)
- I don't think it has to be anything particularly fancy. Throwing the information up on the Phase 1 would at least get it there. It could be disseminated at a later date. On top of that, the information could actually be placed directly with any entry on the Karka as a whole, since it does pertain to them.68.189.12.17 02:21, 19 November 2012 (UTC)
- We could have a [[The Lost Shores/Lore]] to mash all the information together for npc dialogs and events. It would also be a place to put the Prelude, since that's more lore than anything. We need to move the prelude off the main page because it takes up a lot of room, so a subpage for lore would be a nice solution.--Relyk 02:59, 19 November 2012 (UTC)
- So far I've been adding the dialogue to the individual NPCs' pages (did Gukumatz and the very little I could find of Fadh already), but I can easily move/copy it. I think a separate lore page would be a good idea to keep the overall narrative flow without requiring people to visit each page and find the correct dialogue to link everything together (plus keep the various mail texts from taking up too much space). I was going to bring up moving the Prelude off the page as well once the event ended, since I agree that it does take up a lot of room and just having it at the bottom was a temporary measure at best to keep everything together (I need to add the final poster too). Vahkris 16:33, 19 November 2012 (UTC)
- Okay, change of plan. Since some of the conversations change between characters, it's difficult to simply put those on one of the characters. As I'd rather not keep updating multiple pages with the same conversation (though others can do so if they wish), for now I'm going to stick them here beneath their respective sections. This is going to cause these sections to get long as the conversations take up space. I did my best to note when the conversation changes, but I wonder if there's an easier way to note this. Vahkris 19:19, 19 November 2012 (UTC)
- @Relyk: I think a Lore background section on The Lost Shores would be better, since there's only a few paragraphs worth of lore about the events. Kind of like what was done with gw1:War in Kryta and so forth. Konig/talk 20:31, 19 November 2012 (UTC)
- There's actually a good amount. There's all the prelude stuff, there's the conversations that happen with and between multiple NPCs before the event first starts and after the start. There's the dialogues during the two different scavenger hunts that fill in a good bit. There's also the dialogues that happen after the second event that I'd wager most people don't even know about (16 lines of automatic conversation between 5 NPCs about the solvent's success and sending the Lionguard to the island). There's the dialogues during the events on the island, and whatever else was missed during Phase 3 that I haven't gotten to yet. If we split all that up among a dozen pages or so it's unlikely many players will spend the time piecing everything together to get a coherent lore on this whole thing, leaving them thinking this whole weekend event was a bigger mess than it was. Vahkris 21:03, 19 November 2012 (UTC)
- Well if it were to contain all dialogues and whatnot, of course. But I'm talking about a wiki-made summary of the events. Basically to cover the events of the... event. What karka are would belong on Karka, who the Consortium are belongs on Consortium, etc. The dialogues go on the NPCs' articles. This section I'm talking about would be 3-5 paragraphs at best. "it's unlikely many players will spend the time piecing everything together" This is effectively what the section I'm referring to does - it produces the pieced together information, while other pages handle the raw verbatim text from the game. This is how everything in the game is treated as. Konig/talk 21:23, 19 November 2012 (UTC)
- You can write a 3-5 paragraph section on phase 1 alone, so if you're wanting to encompass the entire event in that space you're going to be leaving out a lot of information, which is entirely my point. People aren't going to go look for information they don't know about. Maybe you do, who knows, but assuming everyone's going to dive into multiple pages looking for information is foolish. If you think you can write it, fine, go ahead. I'm still going to be putting dialogue that happens between multiple NPCs where it should be instead of hidden away where no one will bother looking because they don't know it exists. We don't really have anything else like this, where story content is no longer in the game where people can go see. Even the dialogues for Halloween are missing.Vahkris 14:33, 20 November 2012 (UTC)
- Well if it were to contain all dialogues and whatnot, of course. But I'm talking about a wiki-made summary of the events. Basically to cover the events of the... event. What karka are would belong on Karka, who the Consortium are belongs on Consortium, etc. The dialogues go on the NPCs' articles. This section I'm talking about would be 3-5 paragraphs at best. "it's unlikely many players will spend the time piecing everything together" This is effectively what the section I'm referring to does - it produces the pieced together information, while other pages handle the raw verbatim text from the game. This is how everything in the game is treated as. Konig/talk 21:23, 19 November 2012 (UTC)
- There's actually a good amount. There's all the prelude stuff, there's the conversations that happen with and between multiple NPCs before the event first starts and after the start. There's the dialogues during the two different scavenger hunts that fill in a good bit. There's also the dialogues that happen after the second event that I'd wager most people don't even know about (16 lines of automatic conversation between 5 NPCs about the solvent's success and sending the Lionguard to the island). There's the dialogues during the events on the island, and whatever else was missed during Phase 3 that I haven't gotten to yet. If we split all that up among a dozen pages or so it's unlikely many players will spend the time piecing everything together to get a coherent lore on this whole thing, leaving them thinking this whole weekend event was a bigger mess than it was. Vahkris 21:03, 19 November 2012 (UTC)
- @Relyk: I think a Lore background section on The Lost Shores would be better, since there's only a few paragraphs worth of lore about the events. Kind of like what was done with gw1:War in Kryta and so forth. Konig/talk 20:31, 19 November 2012 (UTC)
- Okay, change of plan. Since some of the conversations change between characters, it's difficult to simply put those on one of the characters. As I'd rather not keep updating multiple pages with the same conversation (though others can do so if they wish), for now I'm going to stick them here beneath their respective sections. This is going to cause these sections to get long as the conversations take up space. I did my best to note when the conversation changes, but I wonder if there's an easier way to note this. Vahkris 19:19, 19 November 2012 (UTC)
- So far I've been adding the dialogue to the individual NPCs' pages (did Gukumatz and the very little I could find of Fadh already), but I can easily move/copy it. I think a separate lore page would be a good idea to keep the overall narrative flow without requiring people to visit each page and find the correct dialogue to link everything together (plus keep the various mail texts from taking up too much space). I was going to bring up moving the Prelude off the page as well once the event ended, since I agree that it does take up a lot of room and just having it at the bottom was a temporary measure at best to keep everything together (I need to add the final poster too). Vahkris 16:33, 19 November 2012 (UTC)
- We could have a [[The Lost Shores/Lore]] to mash all the information together for npc dialogs and events. It would also be a place to put the Prelude, since that's more lore than anything. We need to move the prelude off the main page because it takes up a lot of room, so a subpage for lore would be a nice solution.--Relyk 02:59, 19 November 2012 (UTC)
- I don't think it has to be anything particularly fancy. Throwing the information up on the Phase 1 would at least get it there. It could be disseminated at a later date. On top of that, the information could actually be placed directly with any entry on the Karka as a whole, since it does pertain to them.68.189.12.17 02:21, 19 November 2012 (UTC)
- I screenshotted this conversation, so I can add it (can't do it at the moment though). I got as much as I could of the event (by the time I could actually get in-game, most of the post-Miyani NPCs were bugged/despawned already), so I can add this specific information. However, I wonder if there's a better way to show the flow and conversations held during this event, since most of the lore and story was part of the mails and conversations and having them split up among the different NPC pages would be counter-productive and very hard to follow, I think. I could just add the conversations beneath the bullet point they happened on this page...or maybe we can add them all to a separate page with links to the appropriate section here? Thoughts? I'm sure this won't be the only thing this happens.Vahkris 16:01, 18 November 2012 (UTC)
Scavenger Hunts or Investigations?[edit]
Up to now we've been calling the two quests here "scavenger hunts", from my understanding that's mainly because it's what we called the somewhat similar content in SotMK. However, in the latest patch notes, they refer to the NPCs as "Investigation NPCs", talking about Noll, Canach, and Kiel. "Investigation" was also what other documenters outside of wiki referred to these two (such as Dulfy). Given that the content really is more of an investigation where the steps lead from one NPC to another rather than being able to go to any of the locations at any time like the SotMK content (which fits a scavenger hunt more), the name makes more sense to me. Any thoughts on renaming the Kiel part at least to an investigation rather than a scavenger hunt? The Miyani one can go either way, it still feels more of a scavenger hunt since right after the first part it splits into 3 you can do at any time. Vahkris 14:46, 20 November 2012 (UTC)