Talk:Ranger

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Pets autorez now[edit]

During the stress test I noticed that Pets now autorez out of combat after 15-20 seconds. The longer your are out of combat the faster they rez. --Ecksearoh 23:43, 2 August 2012 (UTC)

Long Bow versus Short Bow[edit]

I was testing Long Bow versus Short Bow DPS on the golems in the Mists and noticed something rather disturbing about ranger bow DPS. I couldn't find a weapon skill combination that reliably outperformed auto-attack on either bow. Lbow autos it down in about 10~11s, Sbow in about 11~12s: ie. Lbow auto seems to maybe be a little nicer, but by a very small margin (if it even is nicer). The sad part about rangers and bows, though, is that using other skills doesn't help. Barrage will drop the rate by 1~2s, but no mix of the other skills will budge it from it's auto-attack rate. (NB. Lbow auto becomes a LOT worse at medium and close range -- that's when skill use pays off significantly -- but adding in skills just makes close range Lbow's kill rate the same as max range auto.)

This makes it painfully obvious why all bots are Sbow rangers. It's an immense simplification for bot coding to never need to maneuver or use any skills other than auto-attack in order to achieve near-maximum DPS. Knowing you're just an auto-attack bot makes it more than a little depressing to play the ranger class.

BTW, I also tested utility skills Quickening Zephyr and Sharpening Stones to make sure they increased DPS as expected (yes) and to see if they helped one bow more than the other (they don't). So, I don't have to play as a one-button bot to maximize my ranger's DPS. I'll be using Lbow for my ranger. I want to be a little bit more actively involved in fights than a bot and Sbow's other skills are mostly useless outside of a seriously long 1v1 kite fight. Hmm, I'll repost this in the ranger forum. This looks less like useful data than discussion commentary. Okuza 13:03, 13 November 2012 (UTC)

Pet Swap Quotes/Trivia[edit]

The quote "I chose you!" that occurs when the pet swap ability is used is peculiarly similar to the Pokemon quote "I choose you!" (Bauron 00:45, 18 January 2013 (UTC))


Changes[edit]

I have to edit this description because saying "rangers are proficient with bow" isn't accurate. Rangers are proficient with many weapons and should be described as such. To say rangers are ranged isn't true...a ranger is more like a light infantry soldier.

why Specialization removed[edit]

Why did somebody remove the Specialization for the Druid?--Knighthonor (talk) 20:28, 5 February 2015 (UTC)

Because the expansion, its features and Druids are not yet released. The line that was added simply listed Druids as a Ranger specialization, without mention that it's not currently in-game, or that it's a part of an upcoming expansion. The wiki reflects what is currently in game, and handles what's not in the appropriate article(s). Since it wasn't me that removed it, but Mora, you can request an explanation on his talk page - although I think it was a justified revert. --Ventriloquist 20:40, 5 February 2015 (UTC)
I have been keeping track of pages that needs to be changed after release at the following link Guild_Wars_2_Wiki:Projects/Living_World_changes/GuildWars_2_Heart_of_Thorns if you would like to add some more pages to the list feel free too. I agree that changes should not be made to existing mechanic pages should not be made until the change is live to avoid confusion. Anzenketh (talk) 18:22, 6 February 2015 (UTC)


Concept Art influences[edit]

Ranger 02 concept art.jpg

Not that everything in Concept art has to reflect into the game, is it possible that more plant-animals will be released (maybe with Heart of Thorns) as Ranger pets (Druid spec?)? In the concept art we see there was some idea of a plant-bird (akin to the Fern Hounds) with a Bird pet base-model. Having 5 bird types (not including the Hall of Monument unlock pets, which are just re-skins) would not set a precedent for "pet type overflow," as we already have 5 types of Drake, Bear, and Canine types. Instead of this being just flavor-art (and boy is this one yummy), it could instead be an unhashed idea on creation that'll later be rehashed for content later. Not that there's anything unusual or unethical with that, but I wanted to leave the note that the door is clearly open. The preceding unsigned comment was added by 75.34.37.35 (talkcontribs) at 09:07, 15 July 2015‎ (UTC).

Why not swing by the ranger forums and leave a suggestion? Anet is always browsing through there (though they don't always leave comments). Suggestions like this are always welcomed, and since the artists are usually the first to finish their work in expansions, they have free time to design such things. G R E E N E R 09:48, 15 July 2015 (UTC)