Talk:Ranger/Archive 2
Weapon sets #
Wouldn't only two weapon sets be too little? Say you were to have the standard longbow for the piercing attacks, wanted to be able to maneuver away from them and shoot with a shortbow, but also when needed use some buffs with warhorn or such.--Rss122 00:03, 8 February 2011 (UTC)
- You can swap weapons anytime you're not in combat. Even the warrior only has two weapon sets. The idea is that you don't have access to 30 different skills. Aqua (T|C) 00:05, 8 February 2011 (UTC)
- Limiting your weapon swaps makes you think about exactly what way you want to play. If you want to be quick and mobile, shortbow and sword/dagger. To add a little more power, longbow and axes. Provides just a little more versatility than a single weapon while still making you choose your own style. --ஸ Kyoshi 04:35, 8 February 2011 (UTC)
Mechanics Bar
In the PAX East demo, above the rangers skill bar there was a small bar with a paw print, and 3 slots for pets. This is shown in this video. [1] - Giant Nuker 16:00, 19 March 2011 (UTC)
Utility skills
I took out the part where it said that utility skills could be used to switch pets. I looked at the list of ranger skills, and only Alpha Strike came close, which is actually an elite skill. Removed the reference to chain skills, as we have confirmation that they exist for the ranger...again, in the list of ranger skills. -- Xu Davella 00:35, 26 March 2011 (UTC)
Inferior already?
- ← moved to User talk:77.249.45.102
Adding Quivers to when you have a Bow equipped
Just wondering if this was true since I read it somewhere with the part about the pet system being a bit complicated if it is then finally the first MMO(I think) to have Bow users with quivers --Setsuna F. Seiei 10:30, 4 July 2011 (UTC)
- You forgot your sig. Setsuna F. Seiei. If you need to buy arrow to use bow that isn't nice. Didn't like that in other MMO's Going to a merc/AH/players to buy arrows thats just sad :( --Draaky 10:19, 4 July 2011 (UTC)
- Thnx don't really come to wiki much don't know much yet...and bout the quivers its just to give the user a more real feel to it, won't be any need to buy ammunition/arrows.--Setsuna F. Seiei 10:35, 4 July 2011 (UTC)
- It has been hinted that quivers *might* be added as a visual when using bows. It also *might* have just been one of the devs' train of thoughts on what they'd like to implement and thus not actually leading to quivers. All I can say is to keep the fingers crossed. :) - Infinite - talk 11:15, 4 July 2011 (UTC)
- They can't add arrow quivers without making all the other weapons in the game have a durability meter and breaking/needing repairs eventually, so hope that there are never quivers unless they're purely aesthetic. 69.121.219.6 23:03, 19 July 2011 (UTC)
- It has been hinted that quivers *might* be added as a visual when using bows. It also *might* have just been one of the devs' train of thoughts on what they'd like to implement and thus not actually leading to quivers. All I can say is to keep the fingers crossed. :) - Infinite - talk 11:15, 4 July 2011 (UTC)
- Thnx don't really come to wiki much don't know much yet...and bout the quivers its just to give the user a more real feel to it, won't be any need to buy ammunition/arrows.--Setsuna F. Seiei 10:35, 4 July 2011 (UTC)
Weapons
These weapon description changes from a couple days back really look like shit. I request a rechange. The ones before were way better. 213.49.98.145 02:36, 15 July 2011 (UTC)
- The only changes within the past few days have been putting upper case to lower case and mdashes to dashes. Could you explain what you mean in a few more words than "shit"? You're also welcome to edit it yourself. --ஸ Kyoshi 02:44, 15 July 2011 (UTC)
Animal Companion Requirement
Are rangers "required" to use an Animal Companion e.g. are they at a definite disadvantage if they don't? --Zathic 09:53, 20 July 2011 (UTC)
- I think something was mentioned about this matter in one interview. I don't remember seeing an animal companion of that ranger in Spread Shot skill video. It's probably possible to dismiss them, at least in towns and small instances, or out of combat. But it might be that a ranger without animal companion is like warrior without adrenaline or guardian without virtues. Further, considering how much a single pet can affect battle, I believe not having your animal companion with you may be disadvantageous. Mediggo 10:00, 20 July 2011 (UTC)
- Excellent points. The current information suggests unless the user is going for a specific build where having a pet would mess something up, the pet slots are dedicated solely to using a pet and no compensation would be given for not using one. I am eager to further advance this discussion. --Zathic 10:05, 20 July 2011 (UTC)
- Oh, and one more thing: Lick Wounds. Mediggo 10:16, 20 July 2011 (UTC)
- Hey, I found the FAQ I was referring to... It's right here in the blog: "Rangers must use their pets to achieve maximum effectiveness." Mediggo 11:54, 20 July 2011 (UTC)
- PERFECT. Thank you so much! --Zathic 22:49, 21 July 2011 (UTC)
- I think, nothing is perfect with being dependent on your pet. Look at the pvp situation. There is lots of climbing and jumping involved, and I doubt that a pet will be able to do that. And what is about AoE-spells? A meteor shower for example? The ranger will be able to dodge skills like that, but the pet won't, I'm sure! To me that seems to be a big disadvantage. And the concept of reviving your pet is not the best for pvp, either. It costs too much time to revive a pet that will die in seconds just because it is not able to follow the game mechanics like dodgin and jumping.
- Hopefully there will be skills to tele your pet to your side and maybe they will have more hp or their skills with be effective. Also on another note in the pvp games played at the events, Arenanets teams have usually had a ranger or more in them ( http://guildwars2pvp.com/2011/09/team-arenanets-pvp-builds/ ) hehe camoflauge in pvp and jumping out ambushing people sounds fun. Jnew 12:29, 10 October 2011 (UTC)
- I think, nothing is perfect with being dependent on your pet. Look at the pvp situation. There is lots of climbing and jumping involved, and I doubt that a pet will be able to do that. And what is about AoE-spells? A meteor shower for example? The ranger will be able to dodge skills like that, but the pet won't, I'm sure! To me that seems to be a big disadvantage. And the concept of reviving your pet is not the best for pvp, either. It costs too much time to revive a pet that will die in seconds just because it is not able to follow the game mechanics like dodgin and jumping.
- PERFECT. Thank you so much! --Zathic 22:49, 21 July 2011 (UTC)
- Hey, I found the FAQ I was referring to... It's right here in the blog: "Rangers must use their pets to achieve maximum effectiveness." Mediggo 11:54, 20 July 2011 (UTC)
- Oh, and one more thing: Lick Wounds. Mediggo 10:16, 20 July 2011 (UTC)
- Excellent points. The current information suggests unless the user is going for a specific build where having a pet would mess something up, the pet slots are dedicated solely to using a pet and no compensation would be given for not using one. I am eager to further advance this discussion. --Zathic 10:05, 20 July 2011 (UTC)
Melee Ranger
With the removal of the holy trinity it looks like Anet is planning to blur the differences between melee DPS and ranged DPS. As we have seen the warrior is currently a capable ranged combatant, but the ranger seems to lack melee abilities. I certainly hope a melee ranger is viable or they add some melee ranged axe skills, if not they should have just kept the Warden to appease to the "Druid" (melee nature guy) crowd. --The preceding unsigned comment was added by 207.164.75.94 (talk).
- So Greatsword, Longsword and Dagger are not "close Combatey" enough for you? What do you base your claim on?—The preceding unsigned comment was added by Tuomir (talk • contribs).
- The Dagger is a ranged weapon for the ranger, the Greatsword and Sword are the close combat/melee weapons available for this class. (thus disproving the IP) and yes I'd also like to know how the IP came up with this. --The Holy Dragons 07:11, 22 July 2011 (UTC)
- hows a dagger a ranged weapon? --Icyyy Blue 08:08, 22 July 2011 (UTC)
- throwing. --The Holy Dragons 08:41, 22 July 2011 (UTC)
- If I'm not mistaken, the dagger's 4th slot is indeed a throw but the 5th slot is a stab. The Ranger is kind of a mix between Melee and Ranged, but I do think the Ranger is meant to be more of a ranged fighter. (heh, get it? RANGE-r) All jokes aside, it seems the melee skills are implemented for fighting but also help distance the Ranger from a foe (i.e. Hornet Sting) and move back to bow or axe-throwing distance. I wouldn't necessarily say they're lacking in melee; they're just not entirely specialized for it. But we'll see once the greatsword skills come out. --Spigs 09:33, 22 July 2011 (UTC)
- To be honest, I don't see things as "close combat or not" in this game, but as different ranges for abilities. After all, the only fundamental difference with "ranged" and "close combat" is where they are used in relation to the target. And to me it seems like Ranger is designed to be a very mobile fighter in close range (heck, I think that they even flat out stated that very early on), whereas Warriors seem to deal more with movement restriction on enemies. So, with the combat heavily focusing on movement and positioning, it seems like a "close combat" ranger will be a very effective choice. And, they have the pets in addition to their own combat prowess, which surely will help along the way to make Rangers overall scarier in "melee".--Tuomir 11:26, 22 July 2011 (UTC)
- If I'm not mistaken, the dagger's 4th slot is indeed a throw but the 5th slot is a stab. The Ranger is kind of a mix between Melee and Ranged, but I do think the Ranger is meant to be more of a ranged fighter. (heh, get it? RANGE-r) All jokes aside, it seems the melee skills are implemented for fighting but also help distance the Ranger from a foe (i.e. Hornet Sting) and move back to bow or axe-throwing distance. I wouldn't necessarily say they're lacking in melee; they're just not entirely specialized for it. But we'll see once the greatsword skills come out. --Spigs 09:33, 22 July 2011 (UTC)
- throwing. --The Holy Dragons 08:41, 22 July 2011 (UTC)
- hows a dagger a ranged weapon? --Icyyy Blue 08:08, 22 July 2011 (UTC)
- The Dagger is a ranged weapon for the ranger, the Greatsword and Sword are the close combat/melee weapons available for this class. (thus disproving the IP) and yes I'd also like to know how the IP came up with this. --The Holy Dragons 07:11, 22 July 2011 (UTC)