Talk:Nature spirit

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I really hope the NPC/Whatever will improve greatly, maybe even make them relavent to their effect and not using some boring Druid skin... --Naut User Naut Dark Blue Monk.png 22:44, 21 July 2010 (UTC)

I bet that they will have different modles, because they wish to make combat more visual.--98.21.142.175 00:35, 6 August 2010 (UTC)
If they use baby druids again, I will be very sad since they aren't being rushed to implement them this time around. Like Destruction's skin, since it was planned to exist well before the campaign came out (though they ripped the other binding spirit skin, which was pretty sad). -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 07:04, 6 August 2010 (UTC)

Discussion to Merge[edit]

Um, so I'm not sure if this is exactly how this is done, but I think having the skill that produces these nature spirits seperate from the nature spirits is a little bit counterintuitive, if there are no equivalent skills that are used by monsters. I don't know, I can kind of see why you'd want to keep the unit seperate from the skill, but at the very least I think perhaps something linking them more strongly to the skills would be better? Alathaea 10:18, 30 September 2011 (UTC)

Nature spirits can be destroyed by players. Hence this article should document the spirits as creatures, their mechanics like effective range included (especially if different spirits have different attributes like health or armor) and Spirit skill article should document the skills themselves. Mediggo 10:36, 30 September 2011 (UTC)
I think that kind of info would go onto the individual pages themselves, otherwise its another thing we'd be doubling up on. Also if we do merge, I recommend keeping this article and redirecting the spirit skill article instead. That way, it'll hold consistent with the pet articles as well. --Xu Davella 17:05, 30 September 2011 (UTC)
I also know it was policy on GW1wiki to seperate the skill and the spirit, but (not that you were not saying this) I think it's worth re-examining, especially if it saves complexity (for instance, if someone searches "Sun Spirit" they're either going to be searching for the skill or the spirit, and having one page saves needless navigating - also, it makes it easier to edit these topics in the future if a spirit skill is changed or the system is altered). I also think ArenaNet said that monsters will have their own monster skills from now on, so it's not as if the spirit is ever going to be "fightable" in PvE - and if Pve Monsters have skills that produce other units, we can cover those units seperately.
I can see why it was done the way iit was on GW1wiki, but I would argue spirits so far seem to be less independently "unity" than they were before.
For the record, I support this sort of system with turrets as well (having a seperate section rather than a whole new topic on the turret as a "unit"). Alathaea 10:20, 1 October 2011 (UTC)Alathaea
Nature spirits are NPCs, spirit skills are skills. If anything, spirit skills should redirect here and we should have the list of all available nature spirits here as well. After all, the skill summons the NPC (much like how the Turret article works). If there are monster skills with special nature spirits, they should be documented here as well. That is how I see it anyway. - Infinite - talk 17:44, 1 October 2011 (UTC)

name?[edit]

Where do we get off calling these "nature spirits" anyway? I checked both of the listed references, and neither of them use the term "nature spirit," only "spirit" on its own. I think both Nature spirit and Spirit skill should be merged to Spirit. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:31, 21 June 2012 (UTC)

This was a couple of years ago — prior to all the professions being released — when we had a vicious outbreak of reference-or-it's-speculation fever. The only relevant talk page and the page history indicate that I thought we'd also be seeing ritualist spirits in some form or another.
What it all boils down to: The game was nowhere near being playable and we had no idea what we were doing. I fully support the move. --Riddle 01:44, 21 June 2012 (UTC)
(Edit conflict) Probably speculation based on naming conventions from GW1 (I really wish ANet invited someone from the wiki to help clean-up their nomenclature — there's still too much ambiguity in names, lack of names, similarity in names, etc.).
However, let's be careful before moving: what else in the game is called a "spirit"? Is it that bad to refer to use "spirit skill" to refer to skills that create a spirit? (might not be official, but you know that's what everyone will call them). Also, as pointed out elsewhere, these aren't strictly the same thing: a "spirit skill" is a skill that summons an NPC called a spirit. (I'm not opposed to the merge, but I'm not in favor of it either — either method seems like an okay way to present the topic). – Tennessee Ernie Ford (TEF) 01:46, 21 June 2012 (UTC)
Edit: I think that we should merge Nature spirit to Spirit, but I believe we should keep Spirit skill to talk about the skills themselves and have the spirit article talk about the characteristics of the summons. --Riddle 01:51, 21 June 2012 (UTC)
Turret is a combined skill type and NPC page, and I think we should do the same thing for spirit skills and NPCs. They are intricately tied together, and any attempt to describe them separately is going to result in one article (this one) being practically empty. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:05, 21 June 2012 (UTC)
Spirits don't appear to be as complex creatures (or split into two kinds) so it probably wouldn't be too messy to document both the skills and the creatures themselves in one article. Mediggo 07:05, 21 June 2012 (UTC)
Sorry, I was still caught in a GWW way of thinking, where each individual spirit NPC has its own page, despite said page usually being very empty. Anyway, after having seen how this is done over here, I say sure. We can get the more in-depth characteristics (e.g. health) on the skill pages as needed. --Riddle 20:23, 28 June 2012 (UTC)