Talk:Laurel Merchant

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infusions from the laurel merchant don't seem to grant agony resistance. Link to their agony resistant version might be wrong, but I guess we have to wait a couple of days for someone to purchase one...

They also only add +4 to an attribute instead of +5. Either they're bugged, or ArenaNet is continuing their brave new tradition of creating items with identical name, type, and quality, but different stats. --Felbryn 08:01, 30 January 2013 (UTC)

Anyone else also noted that the stats on these ascended items are much higher than other ascended items, like Koss on Koss ? Qiff 16:46, 31 January 2013 (UTC)

If you are talking about the necklaces, of course they are. Necklaces have way higher stats compared to rings/trinkets/backpieces. Check the Item site, category quality, then you will see that they have the same percentage increase as all the other items compared to exotic Magistrella 17:02, 31 January 2013 (UTC)
(Edit conflict) These are rings and amulets, Koss on Koss is a back item. Rings/amulets always have higher stats than back items, compare the L80 rare Soldier's Amulet (90/64) vs. Soldier's Ring (67/48) vs. Soldier's Spineguard (20/14). —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:02, 31 January 2013 (UTC)
(Edit conflict) That's just because it's a different equipment slot. Amulets have better stats than rings or back items at every quality level, not just ascended. In fact, based on the quality multipliers listed here, the stats listed here for the amulets look about right (I'm actually getting that the largest bonus should be about 1 point higher than listed, but maybe that's a rounding error). --Felbryn 17:14, 31 January 2013 (UTC)

Drop Tables for Gear Boxes[edit]

Anyone know how / have the time to set these up? Would be pretty helpful. Quiznos 00:49, 6 February 2013 (UTC)

I'd also like to see this. Would it be more beneficial to have one common drop table for all professions or a separate one from each? - Nachofan 23:02, 7 February 2013 (UTC)
Well most of the gear boxes haven't got any recorded data as to what they drop yet, so we'd have empty tables with no options :P they're pretty simple to setup if other users temporarily record results on the talk page of the respective boxes. (the auto totalling template kind of dies/fails miserably if you put multiple templates on one page :/) -Chieftain AlexUser Chieftain Alex sig.png 23:48, 7 February 2013 (UTC)
I'd think there would be way too many possible drops. "rare or exotic level 78-80 gear" includes a LOT of stuff. You could set up a couple different tables to track level 78/79/80 or rare/exotic, maybe, but trying to track EVERYTHING would be nearly impossible. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:00, 8 February 2013 (UTC)
The information wouldn't be useful either, unless you want to track ratio of rares to exotics?--Relyk ~ talk > 00:10, 8 February 2013 (UTC)
Well, the obvious use of such a table is to cross-reference it with trading post prices to figure out how much coin you could expect to make per laurel by opening gear boxes and selling their contents (and whether it's different for different professions). I think you'd have a hard time getting enough reliable data to make that useful, though.
You might want to know the odds of getting some equipment that you'd actually want to equip, but if you're building your end-game equipment set you probably want equipment with max stats and exactly your preferred attribute combination, and I'd wager the odds of that are low enough that you'd obviously be better off getting it some other way.
Personally, I'd just like a list of exactly what level 80 exotic attribute combinations it is possible to get (for each item type), so that I can update Equipment acquisition by stats appropriately. (Also, whether or not they're bind-on-acquire.) Especially if it turns out there are previously-unknown attribute combinations.
And if it turns out, for example, that these boxes only draw from 5 different attribute combinations (rather than the entire set), that seems like it would be useful to know.
Oh, and someone out there probably wants to know the odds of getting a legendary precursor (which might be zero, but also conceivably might be greater than zero). --Felbryn 00:31, 8 February 2013 (UTC)
None of those sound like they can be achieved with our current drop rate tables, though. What you'd really need is a listing of complete data on every single item that comes out of a box, so that you can analyze it properly (xref to the TP, etc.) —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:50, 8 February 2013 (UTC)
I'm not sure I follow. The whole point of the drop rate tables is to estimate what percentage of the time any particular item drops, right? That certainly seems like it could be used to derive all the results I mentioned above. --Felbryn 02:14, 8 February 2013 (UTC)
Yes, but you're looking at potentially hundreds of different items that can drop from these boxes (especially for warrior). You'd need thousands of data samples to have a significant dataset, and at least a hundred before you could be even 90% certain you'd seen everything. That's not feasible with our drop table templates. —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:36, 8 February 2013 (UTC)
Seems like a classic "sparse matrix" problem. Maybe we could just designate a page where each volunteer could maintain a list of the items they've personally found. At least that way you can ctrl+F to see if something specific has shown up in the available data, and if it got long enough to be worthwhile, it wouldn't be hard to write a computer script that would compute percentages based on the list. --Felbryn 05:57, 8 February 2013 (UTC)
That's why ishmael has said to use google spreadsheet or similar, among other reasons. The SDR template isn't a datasheet, all it does and will do is display the total number of trials and generate the percentage chance for to receive each item.--Relyk ~ talk > 06:36, 8 February 2013 (UTC)
That's the term I was looking for, sparse matrix. The need for a large number of samples is something that would be exacerbated by hiding this on a drop subpage on the wiki. Instead, you'd want to crowdsourse actively, maybe ask Redditors to upload screenshots of tooltips (yeah, Photoshop, yeah), then anyone who wanted could take them, enter the data they were interested in into a spreadsheet and parse/analyze it however they wanted. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:05, 8 February 2013 (UTC)
Screenshots sound like just about the least convenient format I can imagine. I'd far rather have a plain text list of the names of the items they found. --Felbryn 18:14, 8 February 2013 (UTC)
Whatever, you get the point. —Dr Ishmael User Dr ishmael Diablo the chicken.png 19:02, 8 February 2013 (UTC)
Data is starting to roll in. I did a quick scan and we have 2 pages with data now (Warrior_Gear, Mesmer_Gear). Anyone have any suggestions based on the data (confirming/denying assumptions made earlier)? I'd just like to see this data consistent if possible across all professions' gearbox pages. Nachofan 23:02, 11 February 2013 (UTC)
Well, Dr Ishmael's not wrong about there being a lot of possible items—if they seriously just do a combinatorial explosion of every possible prefix, upgrade component, and skin for every equippable item type, we're probably looking at a 5- or even 6-digit count. But then again, that's not how they seem to do regular loot drops—if you check the trading post, you won't find anywhere near every possible permutation (in fact, I suspect that's the reason that upgrading or transmuting an item binds it to you—to limit the number of unique items that show up on the trading post—which suggests that these drops, being unbound, would be similarly limited).
Though even if it is merely "every level 78-80 rare or exotic equippable item on the trading post," that's still a ton.
I don't think there's enough data yet to draw any meaningful conclusions, so our list of options is pretty much the same as before: a single massive list of things that have been found (maybe a separate list for each player who's supplying data if you want to be rigorous), or a bunch of drop tables that split things up into different categories (e.g. one that just indicates the prefix, one that just indicates the item type, etc.). --Felbryn 00:45, 12 February 2013 (UTC)
While I agree that there would probably be way too many combinations of gear to make a drop table really useful, what about a table to figure percentage chance of exotic vs. rare gear? Falconkeeper99 01:49, 16 February 2013 (UTC)
That was what I suggested in my first comment up above. —Dr Ishmael User Dr ishmael Diablo the chicken.png 01:53, 16 February 2013 (UTC)
I agree that those types of things are what we are looking for. What I'd like to see though is somewhere to store all data in the interim until we can figure out what kinds of statistics are worth while to capture. While I agree with Falconkeeper99 who suggested Exotic vs Rare, I think other folks would also like to see the ratio of weapon vs armor as well. What I think would be helpful is a table to capture all stats until it becomes overwhelming and then we can lose the statistics that seem to be in the noise. Is there any precedence from other parts of the wiki for this? I am looking to Dr Ishmael or someone else who is experienced in this wiki and others. Thanks. Nachofan 14:12, 18 February 2013 (UTC)
I again refer to what I suggested before: screenshots. A screenshot of the tooltip is the only way to be certain that you capture every possible data point about the item. That's also why I suggested crowdsourcing on Reddit - uploading a picture and posting a link is simple, and you can probably get a lot of people to do that for you. Then you can figure out the best way to record the data in a spreadsheet and analyze it from there.
Not everything can or should be done on the wiki, and this is something that I continue to insist is beyond both the wiki's capabilities and scope. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:13, 18 February 2013 (UTC)

About ascended[edit]

Seems that now Laurel Vendor gives new Ascended items, in exchange for 40 laurels and 50 Globs of Ectoplasm, such Durmand's Pen; someone can add those new items? -Vajra

There's also new amulets and new rings (at the same prices as the old ones). I've added them to List of ascended equipment. I may get around to adding them here if no one beats me to it. --Felbryn 19:20, 27 February 2013 (UTC)


This page needs to be updated to include the laurel merchants that were added to WvW recently. User Kirbman signature.png talk 23:28, 5 June 2013 (UTC)

What kind of page is this?[edit]

Is this page supposed to be only about the idea of merchants that sell things for laurels, or is it the NPC page for NPCs named "Laurel Merchant" too? If it's the latter, the page name is wrong. Manifold User Manifold Neptune.jpg 23:29, 19 June 2013 (UTC)

When I look at the page I would say that this is specificlly about the service, not the NPC itself. Actually I don't get a NPC page feeling at all. - Yandere Talk to me... 00:39, 20 June 2013 (UTC)
Anyone disagree with moving this to Laurel Merchant? It's really silly to have a page about the service, which is almost exactly the name of the NPC, especially since all NPCs need pages of their own. I don't understand why this was made this way in the first place. Manifold User Manifold Neptune.jpg 19:57, 29 July 2013 (UTC)
Yes, because we still need a service page. The NPC page will link to the service page for the service the NPC provides.--Relyk ~ talk < 02:24, 9 February 2014 (UTC)

Is Valkyrie stats available from the original set of ascended trinkets?[edit]

For the original set of ascended trinkets that were first added into the game (including rings for pristine fractal relics, and accessories for guild commendations), is valkyrie stats among them?
If not, is Season 3 probably the easiest way to get them? -- 14:07, 2 July 2017 (UTC)

The Ascended Trinket page says that trinkets with Valkyrie stats are obtained either as raids rewards or by LS3. LS3 is definitely the easier of the two. --Faelys 15:25, 2 July 2017 (UTC)

Ascended Recipe tab[edit]

There's a whole tab missing (Ascended Recipes). Perhaps, someone that knows how to create this would be kind enough to do so. Thanks. Inculpatus cedo (talk) 15:29, 5 May 2018 (UTC)

Feedback 2018/11/06[edit]

The Laurel Merchant in LA is not now selling Gift of Candy Corn, Gift of Quartz, Gift of Sprockets, Krait Obelisk Shard. Are they seasonal (only during Halloween?)--Separ (talk) 21:15, 6 November 2018 (UTC)