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Knock directions[edit]

I thought Dev Hammer knocked people into the air this time around? Not, necessarily, back? --Naoroji User Naoroji Golem - Green.jpg 07:56, 11 June 2010 (UTC)

I guess it's time to make a new article called "Knock up"! :P -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 18:54, 6 July 2010 (UTC)
"Knock airborne" - Infinite - talk 19:19, 6 July 2010 (UTC)
Pretty sure that's what this article entails. "Back" just means "away from the user" I think, and maybe some or all also knock into the air. --Kyoshi User Kyoshi sig.png (Talk) 20:18, 6 July 2010 (UTC)
"Knock overthere" is so much better.--NeilUser Neil2250 sig icon5 Anti.png 20:22, 6 July 2010 (UTC)
Actually, according to the Shade trait, that mechanic is called Launch. --Emelend 18:08, 23 August 2010 (UTC)
Ah, you're right. Obviously couldn't know that in July, but there we go. :) - Infinite - talk 18:14, 23 August 2010 (UTC)

WOW I just thought about something really awesome, imagine using a knockback skill such as 'Kick' on a foe on the edge of a cliff or a wall -> THIS IS SPARTA! :D --Majere User Majere II sig.jpg 00:58, 5 September 2010 (UTC)

No. Bad Majere. lol. --Admos 02:42, 5 September 2010 (UTC)
We all know that warriors will wield longbows just so they can be Ganondorf or whoever that king was from that movie. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:57, 14 November 2010 (UTC)
late but Leonidas? --you like that don't you..The Holy Dragons 22:00, 15 March 2011 (UTC)

remove uppercut[edit]

launch not knockback - its on both pages Getefix 19:34, 19 March 2011 (UTC)

Just do it next time. It takes less time to remove a line than to make a section about it. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 20:14, 19 March 2011 (UTC)
im a wiki noob - i dont wanna cause glitches or remove things that should stayGetefix 21:22, 19 March 2011 (UTC)
I see. Well, don't be afraid to try. If you do accidentally mess something up, it's easily fixable. Also, the "Show preview" button next the the "Save page" button will show you what the page would look like if you saved it, making it easy to catch a mistake such as a typo that breaks a link (red instead of blue) or causes an image not to appear. :) –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:59, 19 March 2011 (UTC)


Saw this listed in a video from Gamescom on a guardian hammer skill tooltip as "blowout." (It said Blowout:900) 00:25, 22 August 2011 (UTC)


I'm wondering if we should move this page to Knockback or not. In every skill tooltip that lists this as an effect, the effect says "Knockback [distance]", but in the skill description, it says "push [back]". So obviously both terms mean the same thing, but which one should we use as the article name? —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:31, 23 June 2012 (UTC)

Skill descriptions use Push more. We should keep push to keep linking easier. Mediggo 00:36, 24 June 2012 (UTC)
I see you changed your mind? (refer to move tag you just added) :P There is a definite dichotomy on both this and launch/blowout - skill and trait descriptions usually use push/launch, but skill facts use Knockback/Blowout exclusively. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:40, 6 October 2012 (UTC)
I think push is more like an action whereas knockback is the actual result/effect/status ("push to knock back"). Launch/blowout is kinda reversed in that sense, blowout being more related to the measurement of the actual state of being launched (well, could also be blown out but that's kinda vague?). Nobody really uses blowout, either, at least from what I have observed, unlike push and knockback which are both used by players in chat. I think knockback more clearly implies disabling (instead of just "gliding" away smoothly) for newcomers than push, and leaves less room for confusion what is actually being discussed. Both terms should still be kept as prominent as before, of course. Mediggo 18:30, 6 October 2012 (UTC)
Stability uses push and launch as control effects. You can't use knockback as a verb (kind of), push should stay as the main term like all the other control effects and is the term that will be used in text. Pushing is easier to link to compared to "dealing knockback" or "knocks back".--Relyk 17:20, 10 October 2012 (UTC)
I never meant to abandon use of or linking to Push, they should both still be used alongside each other. But yeah, it's not such a big deal, and I guess Push makes Pull seem kinda less lonely as well(?). Mediggo 17:34, 10 October 2012 (UTC)
Rename the articles to match the game. Push/launch are old placeholders from prerelease days. It's confusing to anyone who only started playing after release, which is most people. They will be searching for the names that they see in game. Verbs like "push" and "launch" are merely descriptive of what the skill does, they are not the names of the effects. 08:25, 11 November 2012 (UTC)
Since I have no idea how to move pages, can anyone else do it? Skill tooltips call the mechanic "Knockback", not Push. Stability as well mentions "Ignore control effects (Stun, Knockback, Launch, Knockdown, Sink, Float, Fear, Daze)" in skill tooltips, why it still mentions Launch as opposed to Blowout is another question for another page. 13:27, 30 April 2013 (UTC)
The game is completely ambiguous on both push/knockback and launch/blowout. Reiterating what I said above: skill and trait descriptions typically use push and launch, while skill facts only use knockback and blowout. Currently we have the pages at the description terms; if we decide to change, then we should move both of them to the fact terms. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:17, 30 April 2013 (UTC)

Funny thing, the most recent update's notes say: "Blowout effect: Renamed to Launch. " I say we go with Knockback and Launch. Mediggo 19:07, 30 April 2013 (UTC)

But "Launch" was the term used only in descriptions previously. With this change, Anet basically said, "The descriptions were right, so we're updating the facts." To be consistent, we should follow the descriptions and stick with Push. —Dr Ishmael User Dr ishmael Diablo the chicken.png 20:11, 30 April 2013 (UTC)
I think that was because "blowout" was rather ambiguous. It didn't exactly define if the target was being knocked back or launched into air. And if they preferred Push instead of Knockback, they'd have likely updated Knockback to Push in skill facts, too, like they did with Launch. In my opinion, the facts list the proper effects the skill does to the target, while descriptions simply provide more context-friendly information about the effects. "Knockback your foe with a kick" sounds rather silly compared to "Push your foe back with a kick." Push is also more easily understandable for players with lower English language ability, while still providing the true name of the effect in skill facts. Mediggo 20:29, 30 April 2013 (UTC)

Off Cliffs?[edit]

Has anyone actually been able to knock something off a cliff with this? Because I've been in situations where I thought it would, and it didn't (Same with Launch). Illiander 07:14, 24 July 2012 (UTC)

You can only knock players off of something, NPC will just stop at the edge. --zeeZUser ZeeZ Sig.png (talk) 07:31, 24 July 2012 (UTC)


What about adding a group of skills which prevent pushing back? Example: Ranger tango icon 20px.png Signet of the Wild, other professions should also have some. -- 07:35, 5 May 2016 (UTC)


Has a trait that has an effect on knock back-- 02:01, 29 May 2018 (UTC)