Speaker Headquarters
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Speaker Headquarters
- Location
- Warden's Folly
(The Echovald Wilds) - Type
- Hero challenge
- Interact
- Yes
- Destructible
- No
Other images |
Interactive map |
Speaker Headquarters is a communing hero challenge in Warden's Folly.
Location[edit]
Getting there[edit]
Refer to the corresponding numbers labelled in the image below.
- Start at the main entrance, next to the heart vendor, and use springer to jump to the pillar base.
- Jump to the large root.
- Jump to the top of the pillar.
- Jump to the top of the gate.
- Jump to the above ledge (using the lower ledge if needed).
- Jump to the upper platform and go through the opening; the hero challenge will be below.
Alternatively, while inside the camp, use the same route that goes to the vista. Climb a few more roots and then glide to the root on the right of the hero point.
Dialogue[edit]
- Before completion
- The Speakers have taken this site of ancient power as their headquarters, plotting their campaign of terror from here.
- Commune with this place of power.
- Leave it alone.
- After completion
- The Speakers have taken this site of ancient power as their headquarters, plotting their campaign of terror from here.
- You've gained all you can from this place of power.