Noran
From Guild Wars 2 Wiki
Jump to navigationJump to search
Noran
Image(s) |
Interactive map |
Noran is a Renown Heart NPC found in Harvest Cascades. Help him around his homestead, and he will become a karma merchant.
Location[edit]
Heart involvement[edit]
Items offered[edit]
Item | Type | Rarity | Level | Cost |
---|---|---|---|---|
Bundle of Jade Shards | Service | Exotic | — | 2,688 ![]() |
Mini Fire Tornado | Miniature | Rare | — | 105,000 ![]() ![]() |
Key to Noran's Secret Chest | Trophy | Rare | — | 0 ![]() |
Crude Salvage Kit | Salvage kit | Basic | — | 28 ![]() |
Basic Salvage Kit | Salvage kit | Basic | — | 77 ![]() |
Fine Salvage Kit | Salvage kit | Fine | — | 252 ![]() |
Journeyman's Salvage Kit | Salvage kit | Masterwork | — | 2,800 ![]() |
Master's Salvage Kit | Salvage kit | Rare | — | 5,600 ![]() |
Friend of Noran | Trophy | Exotic | — | 7,000 ![]() |
- Friend of Noran requires that the player has started the Lake Doric Master collection, and is only available for purchase once.
Dialogue[edit]
- If the Seraph control the area
- I thought it would be a good idea to bring my family out here, I couldn't have been more wrong.
- When Zhaitan rose from Orr, I knew we'd never be safe in a big city. I'm from a long line of huntsmen that have ranged the wilds of Tyria for years—I wasn't about to let something happen to my family.
- Aidan—a man who helped save our world long ago. He and Zho set the standard for what our people should aspire to be. My father grew up in Shaemoor, but my family's originally from Ascalon, descended from the line of
- I believe learning from the past is the best way to adapt for the future. Those two helped take down Shiro Tagachi. They stopped Nightfall. They did it all. If they can did that, why can't I?
- It was going well. And then I lost my family. Now I find myself questioning every decision I've ever made in my life.
- This forest is perilous. Before the White Mantle arrived there were the centaurs, then the explosions from the west...and the ghosts that followed. I should have never come here.
- But I was stubborn. I refused to leave. Then we were out gathering in the forest when... Well, as you can see, it's just me and my two pets now.
- Centaurs. Those blasted centaurs. They took everything from me. So I killed one of their leaders and took a relic of his as a trophy. A token for all that I've lost.
- Of course not. It's just a trinket. But it symbolizes something more—that I did not allow my family's death to pass in vain. Now, with White Mantle everywhere, I feel—rudderless. Without purpose.
- Assuming I can maintain control of this area on my own, I would be more than happy to help out where I can. My house—my forest—is all I have left now.
- Let's talk about something else. (dialogue resets)
- It won't go waste. Thank you, my friend.
Help the Seraph. You have a lot of supplies that could be put to good use.
- I'm sure your family is proud of you. Talk to you later.
Does that really make you feel better?
- Be careful with the relic. Centaurs are known to do crazy things.
That's awful. What happened?
- I'm sorry for your loss.
Perilous indeed.
- I need to go. I'll check in with you later.
Why do you say that?
- I'm sorry for your loss. Take care of yourself. Your family will be avenged.
How is that going for you?
- We owe them a lot. It's been an honor to meet one of their descendants.
Why them? Why not forge your own path?
- I hope you're able to accomplish your goal.
Tell me more about your lineage.
- I admire your courage. Take care.
What do you mean?
- Aside from killing the demons that caused this mess, you could help me clean up the place. I've marked some locations that could use traps to catch food. Then, there's the ghosts...
- Ghosts. They seem to enjoy spooking the folks down by the mill. I told them if they provided supplies to the Seraph they could harvest wood around here, but they scare easier than you'd expect.
- Let's talk about something else. (dialogue resets)
- I'll keep an eye out and help where I can. Take care of yourself.
Wait, ghosts?
- I'll do what I can.
What can I do to help?
- I'm willing to trade if you're willing to help out. I may even have a special gift for you, if you're willing to do your part around here.
- Duly noted.
Do you have anything to sell?
- I'm sorry to hear that.
- I thought it would be a good idea to bring my family out here, I couldn't have been more wrong.
- Your letter mentioned you had something for me. Can I take a look?
- What do you mean? (Same as above)
- What can I do to help? (Same as above)
- (if you have the key)
- You can use it to access the secret path below my homestead. I try to be prepared so I had plenty of those keys made. The key opens a chest deep below that contains some of my more valuable possessions.
- You helped me. If I've learned anything recently, it's that I need to give back more. That, and I booby-trapped the path down so well that I can't even get down there myself anymore!
- Understood. Thank you.
But why give it to me?
- Sounds good, thanks!
What should I do with the key you gave me again?
- I'm sorry to hear that.
- If the White Mantle controls the area
- Before completion
- Nobody gets in and I'm not coming out until those crazy White Mantle are taken care of!
- Fair enough. Stay safe in there.
- Nobody gets in and I'm not coming out until those crazy White Mantle are taken care of!
- The Seraph? It's about time. This is probably foolish, but I will let you in. But if you're lying to me, prepare to pay for it dearly.
- Thanks.
- Not right now, thanks.
I'm not with them. I fight with the Seraph.
- Fair enough. Stay safe in there.
Quotes[edit]
- Greets
- May the Six watch over you.
- Hello.
- What can I do for you?
- Hello, stranger.
- Yes?
Notes[edit]
- Key to Noran's Secret Chest can only be purchased once per day.
- His two pets are Mho and Eve. Their names may be in reference to Mhenlo and Eve, two recurring characters in the original Guild Wars.