Help the kodan cubs defeat the training illusions
From Guild Wars 2 Wiki
Jump to navigationJump to search
Help the kodan cubs defeat the training illusions
- Location
- Harvest Den
(Lowland Shore) - Event type
- Group event
- Part of
- Sleuth Brawlfields
- Level
- 80
- Heart
- Assist the Kodan Inhabitants of Harvest Den
- Preceded by
- Defeat Azure Windfall in a sparring match
- Upon success
- Defeat Silent Loch in a sparring match
- Upon failure
- Defeat Silent Loch in a sparring match
Interactive map |
Interactive map |
Help the kodan cubs defeat the training illusions is a level 80 group event that occurs in Harvest Den, at the Sleuth Brawlfields.
Objectives[edit]
- Cub Confidence Level
- Cubs remaining: 5
Rewards[edit]
Reward tier | Experience | Karma | Coin |
---|---|---|---|
Gold | 26,670 | 378 | 88 |
Silver | 20,003 | 284 | 66 |
Bronze | 13,335 | 189 | 44 |
These are the expected rewards for a level 80 player.
NPCs[edit]
Allies[edit]
- Astral Ward Illuminate Thea
- Falling Leaf
- Cunning Melody
- Just Lotus
- Morning Loch
- Rumbling Badger
- Vital Sprout
- Westward Wind
Foes[edit]
- Wave 1 - Naga
- Wave 2 - Void
- Elite Void Emberknight
- Elite Void Vinetooth
- Void Bomber
- Void Despoiler
- Void Fiend
- Void Foulmaw
- Void Frostwing
- Void Glacier
- Void Melter
- Void Rotspinner
- Void Stormseer
- Void Worm
- Wave 3 - Kryptis
- Elite Incarnation of Cruelty
- Elite The Corrupted
- Incarnation of Terror
- The Corrupted
- The Craven
- The Cursed
- The Tormented
- Veteran Incarnation of Cruelty
- Incarnation of Terror
- Veteran The Corrupted
- Veteran The Craven
- Veteran The Cursed
- Veteran The Tormented
- Wave 4 - Titan
Dialogue[edit]
- Before the event starts
- Waning Storm: Let's take a break from the brawling and give a warm welcome to our spearmasters in training. Come on out, cubs!
- Morning Loch: Gather 'round! Lucky cubs, you are! Today, we've a guest here to help us train. Why don't you introduce yourself?
- Astral Ward Illuminate Thea: Thank you. My name is Thea, and I'm an illuminate of the Astral Ward. Does anyone know—
- Westward Wind: Neat! Will we learn to explode things with our minds?
- Cunning Melody: My grandmaw says magic turns you mad in the head.
- Westward Wind: Your grandmaw's mad in the head! My head's sound, and I use magic tons!
- Just Lotus: I don't want to be exploded or go mad in the head!
- Morning Loch: Cubs! Your manners have run away with your mouths!
- Astral Ward Illuminate Thea: Seems we have some misconceptions about magic. Why don't we start on our exercise, and I'll clarify some things?
- During the event
- Just Lotus: Tyria's fiercest creatures?
- Astral Ward Illuminate Thea: Not to worry—we'll be practicing with enemy illusions. These won't hurt you, but they will simulate real combat.
- Astral Ward Illuminate Thea: Illusion is an area of magic that deals with deception of the mind and senses.
- Astral Ward Illuminate Thea: Just as you might master a particular class of spear work, wizards may specialize in a magical discipline.
- Astral Ward Illuminate Thea: Ready?
- Westward Wind: Yeah!
- Just Lotus: Uh...
- Astral Ward Illuminate Thea: These first enemies are called naga. They hail from the land of Cantha, quite far from here.
- Astral Ward Illuminate Thea: They're an amphibious race adapted to both land and water, making them quite versatile.
- Cunning Melody: How gross!
- Astral Ward Illuminate Thea: Next, we have dragonspawn. These are creatures corrupted by the power of ancient Elder Dragons.
- Just Lotus: Whoa...
- Morning Loch: Don't let your guard down!
- Astral Ward Illuminate Thea: Don't get too comfortable! Next are the Kryptis, demonspawn of Nayos. Clever, yet cutthroat.
- Just Lotus: (gasps)
- Cunning Melody: No, not them!
- Morning Loch: Remember to breathe. Show them you're not afraid.
- Westward Wind: Good as dead, you are!
- Astral Ward Illuminate Thea: And one final test. No resting on your laurels! These creatures have been spotted roaming your wilds.
- Astral Ward Illuminate Thea: Hold tight your spears! Like a wizard with their staff, you must become one with your weapon.
- Westward Wind: Ha!
- Cunning Melody: Take that!
- Event success
- Morning Loch: Thank you, Thea. And Wayfinder. For teaching our cubs by way of example.
- Morning Loch: Fine work outta you, cubs. What do we say to our guests?
- Westward Wind: Thank you!
- Just Lotus: Thank you!
- Cunning Melody: Thank you!
- Waning Storm: And now for a brief intermission as the arena is readied for our next event!
- Event failure
- Cunning Melody: Aw.
- Just Lotus: No...
- Morning Loch: Not to fret, cubs. For this very reason, we train—to be better equipped for the next round.
- Morning Loch: Thank you, Thea. And you too, Wayfinder. You do the cubs good, leading by way of example.
- Waning Storm: And now for a brief intermission as the arena is readied for our next event!
Related achievements[edit]
- Lowland Shore: Competition Culture — Get a gold participation score for all of the events within the Sleuth Brawlfields. (5)