Flow like Water/history
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May 11, 2021
- Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate.
Flow like Water
- Specialization
- Water
- Tier
- Master
- Type
- Major
- Game link
“Flow like WaterDeal increased strike damage when your health is above the threshold. Blocking or evading an attack heals you.
Damage Increase: 10% Damage Increase: 5% Healing: 714 (0.3)? Healing: 478 (0.3)?- Health Threshold: 75%
— In-game description
February 25, 2020
- Flow like Water: (Competitive split) Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478.
Flow like Water
- Specialization
- Water
- Tier
- Master
- Type
- Major
- Game link
“Flow like WaterDeal increased damage when your health is above the threshold. Blocking or evading an attack heals you.
Damage Increase: 10% Damage Increase: 5% Healing: 714 (0.3)? Healing: 478 (0.3)?- Health Threshold: 75%
— In-game description
July 16, 2019
- Flow like Water: This new trait takes the slot previously occupied by Aquamancer's Training and increases damage dealt by 10% while the elementalist is above 75% health.
- Additionally, it heals the elementalist when they block or evade an attack. The healing effect has a 10-second cooldown.
Flow like Water
- Specialization
- Water
- Tier
- Master
- Type
- Major
- Game link
“Flow like WaterDeal increased damage when your health is above the threshold. Blocking or evading an attack heals you.
- Damage Increase: 10%
- Healing: 714 (0.3)?
- Health Threshold: 75%
— In-game description