Talk:Mesmer/Archive1

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MESMERS ARE IN, HELL YES!!!!!!!! Arshay Duskbrow 03:39, 16 July 2010 (UTC)

They are in the book, actually. It is still not confirmed they are a playable profession in the game, even if it is highly likely. -- Konig/talk 03:52, 16 July 2010 (UTC)
We both know this is pretty much a confirmation. :P Arshay Duskbrow 03:54, 16 July 2010 (UTC)
It is no more confirmed than the necromancer, which is far more interesting. -- Konig/talk 04:20, 16 July 2010 (UTC)
You're really a killjoy. Arshay Duskbrow 04:23, 16 July 2010 (UTC)
And you're really determined to confirm things that aren't confirmed. Chill. --Kyoshi User Kyoshi sig.png (Talk) 04:31, 16 July 2010 (UTC)
Calm down Kyoshi, it's not like he trying to edit the article and Main Page with "MESMERS HAVE BEEN CONFIRMED BY ANET" in bold. Many fans were already convinced from the GDC slideshow that Mesmers were in anyways. No need to be hateful about it. EiveTalk 04:37, 16 July 2010 (UTC)
(She, not he.) Thanks for your support, Eive. Have I done anything but express my enthusiasm? No. I made no page changes to that effect, so I suggest you "chill" and let others enjoy this development in peace. Arshay Duskbrow 04:46, 16 July 2010 (UTC)
It seemed like you were arguing with Konig and like it was going to continue. Maybe I'm overtired and paranoid.
I never accused you of changing the page, I meant to suggest that you control your enthusiasm a bit so we didn't start bickering over what's confirmed and what isn't. We have enough of that already. Ergo, "enjoy it in peace". --Kyoshi User Kyoshi sig.png (Talk) 04:52, 16 July 2010 (UTC)

(Reset indent) In a nutshell, this is probably the most we will get out of the article at the moment based from that 1 source (it was a fleeting mention, too). No one should be adding anything, really, until we get more information from other sources. --Riddle 06:32, 16 July 2010 (UTC)

Is it not worth adding the suspected concept art? ,,"Klumpeet",, 06:37, 16 July 2010 (UTC)
The keyword there is suspected. Also, link to this concept art, please? --Riddle 06:39, 16 July 2010 (UTC)
This. Chriskang 07:40, 16 July 2010 (UTC)
Just have a caption of, "Presumed to be concept art of a Mesmer." Or something along those lines. --Odal talk 10:15, 16 July 2010 (UTC)
I was looking at the screenshots and saw these: [[1]], [[2]] and [[3]]. In my opinion, those women are definately Mesmers. Also, given that Mesmers are apparently in some of the GW2 books, I reckon that it's almost a sure thing. Of corse this is only my opinion. : ) User Tytan Crow Crow.jpg Titan Crow 10:27, 17 July 2010 (UTC)
Also, (in my opinion) theres no way that GW2 is going to drop Hexes from the game and as it's Mesmers or people dealing in Mental Domination, Illusionary Magics and the Distortion of people's Perceptions that deal primarily in Hexes, there's just too much about the Mesmer and their skills for it to be dropped. User Tytan Crow Crow.jpg Titan Crow 10:44, 17 July 2010 (UTC)
I'm more inclined to believe they wouldn't drop mesmers because of the interrupt and disable effects they had, those were the really unique roles they had in GW, compared to what other games have for interrupts (usually just a side effect of stuns, or damage induced interruption, most importantly interrupts in the majority of other games don't force the interrupted skill to go into recharge, like GW rupts do). RazoR39999 18:17, 17 July 2010 (UTC)
Titan Crow I'm quite armour is no longer unique to professions, so your argument falls flat. User A F K When Needed Signature Icon.jpg A F K When Needed 21:13, 17 July 2010 (UTC)
It was confirmed that different classes have different armor "groups", light, medium, and heavy. Assuming that is armor, we can conclude that it is light armor, and that the character's class is scholarly. Whether it is Mesmer or not is TBA.--Aldighieri 13:29, 27 November 2010 (UTC)
Yeah I agree that the pics prove little and to me look like generic human quite a bit. But I think rather than saying are mesmers in or not I look at it from the point that there are four types of magic in GW and like in the original they will all be represented. So whether there is a class called mesmer or not I believe we can be reasonably certain there is a class that uses denial magic and will fulfil at least some roles that the mesmer previously did. --RaGingIMP 21:23, 17 July 2010 (UTC)
I must be blind because I haven't been able to find this mesmer reference anywhere in the first 3 chapters of the book. Can one of you tell me what chapter and page this is supposedly on? Thanks. Arcfire 07:26, 18 July 2010 (UTC)
It wasn't in the three chapters. The people who did this review got a copy (yes, a full complete copy) of the book and read it in order to do that review. It is mentioned later on in the book. -- Konig/talk 07:42, 18 July 2010 (UTC)
Yeah I just barely found the review in the reference link. I don't feel so blind now, thanks. Arcfire 07:44, 18 July 2010 (UTC)
Hexes have been dropped from GW2. http://www.killtenrats.com/2010/08/27/guild-wars-2-necromancer-interview/ Leina 14:26, 31 August 2010 (UTC)

Weapons

So I'm sure we all agree that Mesmer is a likely profession in Guild Wars 2. I'm just curious what weapons they'll be able to use. Will it be the same as all other Scholars? Or will it be dependent on the Mesmer's skills? Mesmers are my absolute profession and I'm really looking forward to them in GW2. I can picture Elementalists using Daggers to attack/throw burning/icy, etc. weapons to provide more damage similar to the Conjure[Element] skills in GW1, but I just don't see Mesmers throwing Daggers.

Staff, Scepter and Focus are pretty much guaranteed. But do you think they'll get access to Daggers also? I'm hoping that Mesmers will finally be able to wield Swords like alot of GW1 concept art portrayed. Maybe it'll provide Illusionary Weaponry-type skills. I'd really like to see Mesmers have melee and/or really diverse skills. --Spigs 00:08, 18 July 2010 (UTC)

The second to last image on this page seems to be of the mesmer, and it looks like she's holding a sword or some kind of spear. pling User Pling sig.png 01:02, 18 July 2010 (UTC)
I actually believe the same. It's what I'm hoping anyway although I think the second one could also be a Mesmer. They're both interchangeable with Necro. Necromancer would make sense with Daggers/Swords considering sacrifice. Also, this video (getting off topic) of a Necro-like character/creature cutting to cast a spell. Gives me the spooks. --Spigs 02:23, 18 July 2010 (UTC)
To me, in that image it looks like #2 is the only one that fits the profile of a rogue/assasin profession, though #3 is a close second. Assuming #2 is a rogue type, I would say #3 and #5 are interchangeably necro and mesmer. My prediction would be #3 is an asuran necro and #5 is a human/sylvari mesmer. That leaves #1 and #5, which I predict to be a charr engineer type and a human templar/warpriest type, respectively. Arcfire 07:35, 18 July 2010 (UTC)
I call mesmer being the profesion that can wield guns put not bows. The pistol in particular. This will lay the silly "Gunner" profession theory to rest. Called by Stella Moonfelar. (IGN). --174.130.224.213 21:25, 21 July 2010 (UTC)
*cringe* Why guns? What would be the purpose of a Mesmer having a pistol? That's not very... Mesmer-like.--Spigs 20:38, 23 July 2010 (UTC)
I think a pistol is very mesmer-like cause the one handed guns do have a certain classy style. Imagine when you see someone in fancy clothing aiming a 19th century gun at your head to finish you off, But that is my opinion.--Sahra Delona 22:16, 25 July 2010 (UTC)
I agree a pistol/fan combo would be quite classy Venom20 [User_talk:Venom20] 22:29, 25 July 2010 (UTC)
Fan is not an official weapon, though there is always possibility of it appearing as an environmental weapon. I would guess the following weapons will be available to mesmer: dagger, scepter, staff, focus for sure; pistol, sword, torch are less likely; rifle would be a long shot (pun!). Arcfire 17:13, 26 July 2010 (UTC)
I think fan would just be a focus skin?--174.130.224.213 04:30, 28 July 2010 (UTC)
A pistol would be cool, I can see a 'sexy' woman with a pistol and a fan or other focus. Makes sense, a mesmer would lure you in and then shoot you. --Smøni 03:21, 31 August 2010 (UTC)
I do think that the pistol goes with the mesmer, and obviously there will be staves, sceptors and foci, but I hope they can also wield daggers and/or swords. Nathan ~ Natejh8 23:58, 10 September 2010 (UTC)

So.

the worst proffesion and the most regretable of GW1 got in? GG anet. youve cocked up my day. (assasin was fixed.they arnt half bad in thier current state).--NeilUser Neil2250 sig icon5 Anti.png 10:28, 18 July 2010 (UTC)

Less QQ plz...?
To be honest, Mesmers are one of the best GW1 professions, but require a great deal of skill and concentration to use well. Shadow Runner 10:35, 18 July 2010 (UTC)
mesmer's dominate (pun intended :p) i can't see how Neil can say they are the worst...even the most basic builds can own depending on who you designed it to fight against. --AlbinoAce 10:40, 18 July 2010 (UTC)
TBH Most of Neil's characters in GW are either physical or professions with long casting timed spells. (e.g. Warrior, Ranger, Elementalist, Ritualist) so that would probably explain the hate. Also, Sins are still OP, try vaettir farming. 34 enemies in HM dieing to 4 skills is pretty OP. EiveTalk 10:52, 18 July 2010 (UTC)
The elementalist version of that build can do all 60.so Hush.--NeilUser Neil2250 sig icon5 Anti.png 11:26, 18 July 2010 (UTC)
I agree, less QQ-ing would be nice. The mesmer is fun to use for any build. All you need is a little skill. And if all you are playing are melees and gimmicky pvx builds, then I feel sorry for you indeed. Venom20 [User_talk:Venom20] 11:46, 18 July 2010 (UTC)

I'd say quite the opposite - the best and most unique GW1 profession is making a return to GW2. :P Dropping the mesmer and the concept of active defense (aka prot prayers) would be going a step back and becoming more like the sea of MMORPG's out there. RazoR39999 13:42, 18 July 2010 (UTC)

Lol why am I not surprised Neil would QQ? I knew Neil was already blindly biased against Mesmers, but I was surprised Konig was a bit biased for Necros... I guess I should've known better, since you really love your undead, Konig xD. So many people were wanting the Necro confirmed, but now it seems more people are wanting the Mesmer. I personally love mesmers, but though I think they are the best profession in GW1, I believe they will undergo a name change, as well as the Necromancer. Several things ANet has said indicates this. They have said they will have 2 new professions, as well as some old professions that will be renamed and slightly reworked. We have Elementalist, Warrior, and Ranger, so the only remainders from the GW1 Universe (since Monks are 99.9% out) are Mesmers and Necros. If I'm not mistaken, ANet had said professions with a name change, so seeing as how Necro and Mesmer are left, my bet is those two will be the ones. :) --AmannelleUser Amannelle Me.jpg 18:04, 19 July 2010 (UTC)
How about Assassins, Amannelle? :P I'd imagine they, alongside Necromancers, get renamed and Mesmers stay the way they are. --Naoroji User Naoroji Golem - Green.jpg 18:05, 19 July 2010 (UTC)
Oh yeah! Duh! Gah, how'd that slip my mind? D: I feel stupid now.... --AmannelleUser Amannelle Me.jpg 18:12, 19 July 2010 (UTC)
Necromancer and mesmer won't be renamed. They have both been mentioned in the book and the necromancer in other sources. Assassin and paragon, I believe, are put in but changed to the point where ArenaNet said they would be changing names. Seeing all the "Knight" concept art, I bet the paragon was renamed to knight and assassin has become an achievement, so it likely got a lot of changes and as such is renamed. But necromancer and mesmers - no, no renaming of them. And this isn't bias, this is reasoning based on facts. -- Konig/talk 23:15, 19 July 2010 (UTC)
Seeing as they already renamed Knight armor to Templar armor once in the first game, I would say that would hold true in the new one. However, depending on what they rename the assassin to (my money is on rogue) that would influence what they rename paragon to. Cleric anyone? Either way, spears are obviously out for paragons if that is in fact one of the reworked classes. Arcfire 01:51, 20 July 2010 (UTC)
I personaly am looking forward to the Revial of the Mesmer. Its my second favorit profession from Guild wars 1. Right after Necromancer. just something about punishing a foe for being who they are gives me that special fealing. Who doesn't Love it when a cocky Elementalist's own spell blows up in there face because you Distrupted there spell causing them to cry out in frustration. Or When a warrior trys to strike you and you make there eyes wander with some crazy hex making them a bit more clumsy then usual. Its always a calculated risk when your playing a Mesmer. Don't panic about the mesmer coming back. Just be cool and find a image to Sooth you.--Yozuk 04:45, 20 July 2010 (UTC)
Reading that was the worst half of a minute in my entire life. User A F K When Needed Signature Icon.jpg A F K When Needed 09:17, 20 July 2010 (UTC)
I agree wholeheartedly. --Odal talk 13:46, 21 July 2010 (UTC)
My head hurts now... --Naut User Naut Dark Blue Monk.png 21:29, 21 July 2010 (UTC)
Lulz... I think I could have done a bit better with that one.--Yozuk 23:58, 21 July 2010 (UTC)
I enjoyed the Mesmer puns, however. haha --Spigs 20:40, 23 July 2010 (UTC)
I think it goes with out saying that mesmer players have to make puns. we are just weird that way.--Yozuk 21:06, 23 July 2010 (UTC)
Not necessarily. Example: All the double-entendre-laden warrior builds. --Riddle 21:24, 23 July 2010 (UTC)
I suppose your right on that one.--Yozuk 02:09, 24 July 2010 (UTC)

Don't they define gameplay a little...?

I think Mesmers, and to a lesser extent, Necromancers, were very important for Guild Wars' gameplay system. Their conditional damage (damage on attack in Empathy, damage per energy returned in Aneurysm - you get the point) makes Guild Wars a game that makes you think more about what you do, especially when playing/facing a mesmer/necromancer. In other games, the debuffers usually don't really change the way of battle much - they just add another sort of damage to it. I think that, taken that into consideration, ArenaNet will most certainly add Mesmers or Necromancers to GW2, with similar styles of skills as they had in GW1. Does that sound logical? -as (talk) 14:34, 11 August 2010 (UTC)

Both these professions are pretty much already confirmed by Ghosts of Ascalon anyway so.. yeah. ***EAGLEMUT*** TALK 14:39, 11 August 2010 (UTC)
I'm not sure if lore is a really good source for confirmation. Remember, lore-wise, Mesmers already exist, just like Monks, Paragons and, well, the remaining seven. In Guild Wars lore, there also were druids, by the way, which never appeared as a playable profession. -as (talk) 16:18, 11 August 2010 (UTC)
Well, okay, but anyway I got your point and I highly doubt these classes will be removed. ***EAGLEMUT*** TALK 16:24, 11 August 2010 (UTC)
That's because druids were ethereal beings, not an NPC profession,... --Naoroji User Naoroji Golem - Green.jpg 09:18, 13 August 2010 (UTC)

I think

I think I'm going to end up enjoying the Mesmer more in GW2 then any other profession. one of my favorite things about GW1 was the punishing hexes. It was just more fun, in my opinion, to blanket the foe in hexes and watch them try and figure out how to over come there new weakness only to have there skilled and energy ripped out of them to feed your health and energy.--Yozuk 19:22, 25 August 2010 (UTC)

Don't we mesmers all love that? Ever since I had to use punishment skills against the doppelganger on my Mo/Me back in the day, I knew I loved Mesmers. Now my Monk is covered in dust because I created a Mesmer not much later. :) -arnosluismans (talk) 19:51, 26 August 2010 (UTC)
lol Yeah. I do love me my mesmer. She has all the boys falling over them selves. ;)--Yozuk 16:18, 27 August 2010 (UTC)
"skills against the doppelganger" empathy, signet of weariness, and if you anticipate a longer fight than 10s (for the weakness), mantra of inscriptions. GG. Venom20 User Venom20-icon-0602-sm-black.png 18:39, 27 August 2010 (UTC)
Hi. I don't know if you people have seen this. I have checked through this discussion page and there wasn't any reference to it.--LlhUser Llhyx signature.jpgx 19:10, 28 August 2010 (UTC)
Based on how human characters are dressed in the GW2 demo at gamescom, there's a chance that it's simply town clothing. Very mesmer-like town clothing, but still *depressive sigh* town clothing. (Xu Davella 15:08, 29 August 2010 (UTC))
There's nothing to suggest those couldn't be worn out in the field. It will probably be like GW1's costume slot. It just goes over your armor and can be displayed anywhere. Indeed, putting that into GW1 was probably a test for the GW2 system. Arshay Duskbrow 19:32, 29 August 2010 (UTC)
Mesmers where very popular in GW1 even with there kinks. They where seen Allot more in PvP then PvE. And I know allot of players who may have started as a Sin, war, Ele, ranger, or even necro who have eventually found love with the Mesmer. Don't count them out just because the humans have that style of Armor.--Yozuk 00:24, 30 August 2010 (UTC)

I'm curious

...and slightly worried. Unless Anet is saving hexes for the Mesmer's unique mechanic like the other professions have, I'm concerned that Mesmers as we know them won't exist. Beyond their multitude of punishing hexes, what were Mesmers known for? Well, Fast Casting, but as there are no secondaries that wouldn't be remotely beneficial in GW2. Interrupts, sure -- but a profession can't be all interrupts. So if they remove hexes, they gut Mesmers. Which would mean they'd have to be revamped, possibly becoming one of those 'entirely new' professions. I really don't want a Mesmer that's fundamentally different from the one in GW. I feel they've been underpowered for most of their existence, and even so I still love them. They're a defining characteristic Anet should be proud of, and shouldn't get swamped by new mechanics and weapons within the game. I honestly don't know how they're going to create multiple skills for guns in the first place, but a Mesmer with a gun would not be a Mesmer. The same for a Mesmer with an axe, hammer, or daggers. Sword, sure, if it's something elegant that complements their established image, like a rapier. And even then I could only see it serving a symbolic purpose. Firearms, though? Martial weapons? I don't see it. What's gonna become of the Mezzies? :\ --Ph03n1x 01:06, 31 August 2010 (UTC)

Mesmers are going to be different, just as necromancers are different. In GW1, they were all about control, and I have a feeling that is not going to change. Sure, there may not be hexes, but it's a new game with new rules and that's not always a bad thing. There are new conditions that can replicate a lot of the effects of popular hexes of GW1, and who knows, maybe there will be a Mesmer-specific condition or two with punishment-like effects. And the weapons? I dunno. Necros have axes, but that doesn't mean they are eviscerating foes. Plus, there were mesmer-pirates, so pistols almost make sense. --Emelend 01:23, 31 August 2010 (UTC)
I agree, Necros are somewhat different, but in a way, they even still have their primary attribute through the Life force mechanic, and they still have their other defining ability: minions. I feel like the axes make sense because they're essentially cutting off a portion of the foe's life and eating it. Necros deal in blood - naturally they'd spill it. Same with the daggers and sacrifice skills. I see the martial weapons, for them, being mostly a visual thing and not really a change to the overall profession. I guess I'm just not being imaginative enough because I can't think of a way they'll manage retaining the feel of a Mesmer while dropping hexes and Fast Casting from the game. I always felt they should be able to grant energy to allies through Inspiration Magic, but with Energy potions I don't see a need for that. If they can genuinely create illusions that show up on-screen, I'm all for it, but it'll be a task keeping them balanced. As for the heart of the Mesmer - the idea behind the Domination line - half of what defined it was its repertoire of player-controlling hexes. Maybe they'll turn them all into just spells that last for a duration? But then how will they be removed to keep the stacking from being OP? I'd love to see a Mesmer with telekinesis since they deal with the mind so much, but then they'd be as powerful as the original Shadow Form sins in PvP. It'd be nice to see a little more of this kind of discussion about the new place for Mesmer players (whether it's still behind a profession called 'Mesmer' or not), rather than the 'Mesmers should/shouldn't will/won't be included' battles I keep seeing.--Ph03n1x 03:13, 31 August 2010 (UTC)
Who said anything about fast casting being dropped? With the trait system the Mesmer could Easily get fast casting back. That was never a question in my mind. I'm concerned as to what they will change for the mesmer as well. But I do know of allot of abilities the mesmer had that could be brought over to GW2. One example of this is the mesmer has the Ability to Steal Spells. I've mentioned it before, but just imagine how great it would be to steal a spell from a foe and Actually be able to Cast it to the effectiveness of your Intelligence rather then having a skill that will convert the spell so you can use your Illusion attribute. Another thing that could return for the Mesmer is Energy stealing. I know there are potions and I know people can regain energy, however This just gives the Mesmer an advantage. Not only would they have Potions they would could also steal Energy from their Foes to regain some. And Even convert enemy energy into damage or healing like they did in GW1. And Punishing hexes where not the only thing mesmer where good at, they where also known for the interruption skills. I mean in GW1 there was NO other profession that even came close to the amount of Interruption that the masmer potentially could do! I also see the mesmer making more real versions of their once Hex skills. Making there Phantasms Into Illusionary beasts.--Yozuk 16:28, 1 September 2010 (UTC)
I don't really understand why Mesmers would need Fast Casting in GW2. With no secondaries, the only skills they use are their own, so inherently making spells have 1/4 second casting times would do the same thing as giving them a Fast Casting attribute. It'd be a really crappy 'special mechanic' to give them when they deserve something real, I think. Also, I love spell-stealing/-borrowing, like you (I have a couple builds built solely around it, actually), but without the balance of hinging a chameleon bar on one skill like SoI, Mesmers become incredibly OP. One ele's Meteor Shower, a necro's Doom? All at one player's immediate disposal? And let's not forget: the Fear condition is supposed to be exclusive to Necros. And I think energy-theft was a great niche for Mesmers in GW, but Anet's said they're putting less focus on energy and making a it more of a long-term resource to manage -- meaning e-denial is staying in GW, not coming to GW2. Finally, I agree that interruption is a defining ability Mesmers in GW have, but like I said above it's not enough to maintain a whole class.--Ph03n1x 02:47, 2 September 2010 (UTC)
I personally always felt that the mesmer added flair to GW. That feeling as an elementalist when your skills are interrupted by that mesmer, watching your hex bar to make sure when you cast this spell it isn't going to blow up in your face. I could never play a mesmer but I respected the class, learned every skill through trial and tribulation. With the announcement that they are doing away with Hexes I was kind of shocked. I don't know how they plan on introducing the mesmer without Hexes. Perhaps there will still be a few Hex like abilities which will define the Mesmers playstyles. I still think they will add the Mesmer to GW2 but as to how I do not know. --Decoinferno 10:40, 3 September 2010 (UTC)
Mesmers were not only created for their punishing hexes and interruptions, they are arcane magicians and illusionists. With the new game mechanics I can imagine what kind of role the mesmer would take. Illusion magic is going to be one of its main abillities, with which the mesmer can create different visual illusions that distract, confuse and damage foes, and maybe turn the mesmer invisible or create duplicates of the caster etc. The possibilities are infinite --Majere User Majere II sig.jpg 02:16, 4 September 2010 (UTC)
That's valid. Maybe the Mesmer will be able to create temporary walls or something similar to impede the enemy or block their attacks. Also, thinking on it I thought of another possibility - for Mesmers to take on parts of the Ritualist, but in their own illusive way. They could create illusionary entities, taking the place of the binding rituals. But then again, the Ranger seems to have retained its spirits, so I dunno. I think they'll probably be big on crowd control, probably some damage mitigation, and ways to debuff the enemy. I definitely see the old Illusions attribute as an area for expansion. I worry about Domination, though. I don't think you can see what skill the other player is activating, based on the videos I've seen. That'd make interruption extremely difficult. Then again, the ability to see what skill the players are using could be the Mesmer's unique mechanic.--Ph03n1x 16:15, 4 September 2010 (UTC)
USe of "illusiary" walls to immobilise foes and such? Also: considering the new Trinity--Damage, Control, Support--I'de guess the mesmer would be a very heavy Control-oriented proffession--possibly very litteraly (False Alliance[?]: Target enemy no longer attacks you or your allies. Ends if target foe is attacked. Maybe?) Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 17:25, 4 September 2010 (UTC)
I dunno how well that last part would work out. :\ --Ph03n1x 19:18, 4 September 2010 (UTC)
How about this: False Alliance[PvE]: Target enemy is allied to your party for x..xx seconds. Ends early if target takes more than y..yy damage in one hit(package). Visual hint for a target: ally and foe swop around with duplicating and omitting creatures if ally count not equal foe count. --Sergiy 08:15, 6 September 2010 (UTC)
Maybe the mesmers could also create environmental weapons like the elementalist has conjure spells (Illusionary Weaponry?), but i also want to know what will become of my all time favorite profession. Punishing is still possible like locust swarm for everything coming near, maybe the mesmer will have something that damages opponents that hit you. But i guess illusion will be the main focus with lots of things possible and removing buffs instead of enchantmants.Sahra Delona 13:12, 6 September 2010 (UTC)

Possible No-Hex Workaround

We know that with the standardization of debuffs, debuffs won't be able to mimic the effects of punishment hexes like gw1:Wastrel's Worry or gw1:Backfire. However, they could still include effects like these through auras or ground-targeted effects. This opens up a lot of opportunities, and the possibility of ground-targeting trap-like interrupts could also compensate for the fact that we will no longer be able to see our opponents' cast bars. Just think of the possibilities! Ground-targeted Backfire + Elementalist Static Field will force anyone trapped in the field to either sit and do nothing while they get killed, get stunned by the field and get killed, or blow themselves up and get killed. I can only imagine what kind of glorious effect the Mesmer elite would be.Strill 07:03, 10 September 2010 (UTC)

I'm just waiting to see how they approach the mesmer's ability to work with other players. Mesmers in GW1 stuck out like a sore thumb in parties, always going after the off target. (Xu Davella 03:07, 11 September 2010 (UTC))
Hahaha...way to hit the nail on the head. But hey, since the update, it's way worth it! I KD whole groups, then cause massive, armor-ignoring damage while they're down!--Ph03n1x 04:21, 11 September 2010 (UTC)
I agree !! ge4ce 05:11, 11 September 2010 (UTC)
I love how obvious the blue exclamation marks are. ;P - Infinite - talk 06:08, 11 September 2010 (UTC)
Haha, I actually didn't notice those. That's cute. It makes me think, though - of course Mesmers would have skills that conjure various forms of punctuation. I'm certain the profession as a whole is extremely well-read with an excellent vocabulary. Mesmers are just sophisticated like that.--Ph03n1x 16:11, 11 September 2010 (UTC)

Mesmer Equipment

Considering the usual style of the mesmer artwork--high-class, courtly, or rogue-like--and the aim to merge gamewith art, here are my thoughts on weapon choices:

Main Hand: Pistol, Scepter, Sword (Dagger?) Off Hand: Focus, Dagger Two-Handed: Staff (Rifle?)

Now, before anyone says anything about the pistols or whatever, let me say this: if mesmers' appearances are modeled after courtly-ness or royalty (or whathaveyou), then how does any of this not make sense, hmm? Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 21:36, 15 September 2010 (UTC)

Pistols, probably. I doubt rifles though. They're more bulky and for beefy people, I wouldn't say Mesmers are beefy. --smøni 21:49, 15 September 2010 (UTC)
Thank you for giving me a mental image of a mesmer with a pistol/dagger combo. I just died from the awesomeness. 195.132.194.163 21:57, 15 September 2010 (UTC)
I would honestly kind of love a sleek, manicured, elegant Mesmer swinging around a big-ass sawed-off. Something about the gigantic contrast. Almost sexy. Lol.--Ph03n1x 01:01, 16 September 2010 (UTC)
i could see the pistol associate with some shattering skills for them, kinda fits with the pistol, dagger might have a thievery theme it's skills, or condition based skill. Sword more for the mesmer's distraction and disabling skill--74.14.123.182 03:17, 16 September 2010 (UTC)

Pistols sound like the perfect weapon for mesmers, its extremely light, it fits in with their courtly style and its fairly easy to use so they dont have to put too much effort into the pistol when they should be learning magic. --Crazy guy 05:52, 19 September 2010 (UTC)

The single-shot pistol available in GW2 is basically a short harquebus... do you really think that such a similar thing is easier to use if compared to a rapier? I dont suppose so. CaiusTheBig User talk:Caiusthebig 19:28, 19 September 2010 (UTC)
Pistols were, and are, pretty easy to use, even back then. The real challenge is in the consruction, mainenance, and reloading, which doesn't really apply to a videogame. Besides, this converation is about style, not realism. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 20:12, 19 September 2010 (UTC)
pistols can definitely work ;D ERICtheESKIMO 01:04, 15 October 2010 (UTC)
ugh thats what i get for trying to be fancy >.< here is the link http://www.thewebtechreviews.com/wp-content/uploads/2009/12/bayonetta2.jpg :) ERICtheESKIMO 01:06, 15 October 2010 (UTC)
guns can look fancy too on occasion. :) Don't forget all that Concept art from ANet. --AmannelleUser Amannelle Me.jpg 02:27, 15 October 2010 (UTC)


Could It Be?

The one on the right in the last picture of Kristen Perry's article on the ANet blog looks very Mesmer-esque. Silmalel User Silmalel SigPic3.png 15:30, 29 September 2010 (UTC)

Actually, it looks very brothel-esque. --Naoroji User Naoroji Golem - Green.jpg 15:35, 29 September 2010 (UTC)
Lol, I was thinking the same thing. She looks a bit like a Madam from a John Wayne western. Silmalel User Silmalel SigPic3.png 16:37, 29 September 2010 (UTC)
...I think she looks hot. Lol.--Ph03n1x 13:49, 30 September 2010 (UTC)
lol xD as for the clothes it means nothing, since there are no profession based armors anymore --Majere User Majere II sig.jpg 17:30, 30 September 2010 (UTC)
As I said on another talk page.... "People, I must remind you again that there ARE profession-specific armors. By this, I mean there are armors that follow the SPECIFIC STYLE of a certain profession. However, this armor can be worn by anyone within their armor class. This does not, however, change the fact that there are indeed profession-specific styles. :) So yes, I think this indicates Mesmer, just as this indicates Elementalist, and this seems to represent the Necromancer. :) Does that sorta make sense now?"  :) --AmannelleUser Amannelle Me.jpg 17:56, 30 September 2010 (UTC)
Honestly, I think the perspective you could take on those armors could change depending on the color. For example if you made the elementalist dress purple, it could resemble a mesmer. EiveTalk 19:05, 30 September 2010 (UTC)
But Mesmers wear green. ;) Also, there are specific features that define their outfits (at least from what we've seen so far regarding the women): Elementalists have more bra-like tops, with some jewels, and often a skirt that splits into 3 or 4 folds. The Necromancers tend to have more spike-patterned trims, vertical stripes, sort of a punk rock look gone medieval Lol. The Mesmer seems to have corsets, thigh-high high-heel boots, etc. :) --AmannelleUser Amannelle Me.jpg 20:08, 30 September 2010 (UTC)
Now Anet is releasing a lot of information i notice that it is a lot about the looks of things so i wouldn't be suprised if the Mesmer turns out to be the next profession they will confirm soon.Sahra Delona 14:20, 1 October 2010 (UTC)
That would be like them, methinks. I hope it's the next one released, anyway. Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 19:03, 4 October 2010 (UTC)
Yeah, it would make perfect sense for them to release an something like an article giving details about character creation and the aesthetic customization available in it along with a Mesmer reveal.--Ph03n1x 13:53, 5 October 2010 (UTC)
But keep in mind, the last reveal we had was the necromancer (a scholar) 2 scholars in a row.. (I don't think they're gonna do that) --User The Holy Dragons sig.pngThe Holy Dragons 13:56, 5 October 2010 (UTC)
With the gw1 mesmer i never got into them because they seemed boring to me but with all of the new things theyve done with the professions im actually excited about what the mesmers attacks are like and what theire special ability will be. Victor6267 User Roaring Taco Black Moa Chick.png 14:01, 5 October 2010 (UTC)

Undiluted Speculation: Mesmer Special? -->No::Srsnss::Plz<--

Soooo....pure speculation on what the Mez "special" mechanic will be:

Antimagic Field: Every time the Mesmer takes damage/gives damage/interrupts/misc, it fills an "Antimagic Bar" (kinda like the necro's Death Shroud thing). Energy from the bar can be used to generate Antimagic spells, piggybacking on regular spells to shutdown target foe (skill activation prevention).
"Interrupt Steal:" Whenever a Mesmer is affected by an interrupt or other disruption (conditions?), the target's next skill is disabled and that condition/interupt is added to the Mesmer's next attack.
Displacement Charge: Purposeful rubberbanding; the mesmer appears to stand still (possibly surrounded by an aura or whatever) but can move and attack invisibly. Charges similarly to a necro's Death Shroud.
Skillsteal: two/three empty slots that fill whenever a non-weapon attack is directed at the mesmer with the directed attack, can then be used once by the mesmer. (basing this off GW1 skills like Simple Thievery and Arcane Theivery.)

Whaddaya think? Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 20:04, 5 October 2010 (UTC)

Not sure if troll/srs. :| --SirrushUser Sirrush sig.jpg 21:16, 5 October 2010 (UTC)
The first one makes some sense, the rest are kind of silly. -- Kyoshi User Kyoshi sig.png 23:11, 5 October 2010 (UTC)
I think it'll be something no one will have seen coming. I hope it's not something lame like being able to see what skills everyone's activating (because at this point it appears other classes do not have that ability). I'd be willing to bet that they, like the Necro, will have their own unique debuff caused by certain skills. It'd be really awesome if they had some sort of 'temporal distortion' ability that caused a localized, short-duration time rewind or pause; or telekinesis, but both would be ridiculously OP. Maybe they'll be able to create illusionary constructs to take the place of the Rit's spirits. Or be able to view all the skills and weapon sets an opponent has and be able to choose one every so often (when a meter is full/ when a timer ends) to use to his advantage/disable for the foe. Maybe the Mesmer will have skills that interact with those of his allies in different ways, being able to stand alone or become something different when combined.--Ph03n1x 04:20, 7 October 2010 (UTC)
Seeing that necros no longer can, the unique mechanic may well be hexes.. don't see how well mesemrs would be without them.. that, or perhaps something more illusion oriented like what Ph03n1x said~ Reez
I'm really hoping that not all other professions will have meters. Because then it will be a constant balance fest trying to keep pets and meters in line. EiveTalk 08:42, 10 October 2010 (UTC)
Not only that, but professions would be far less unique than we've been expecting. I have faith in Anet. I think they'll bring us something crazy and awesome right out of left field. Shape-shifting? Invisibility? Magic deflection, something Scarlet Witch-like? Altering players' perceptions of the battlefield? Maybe they'll give wards to the Mesmer since Eles don't seem to have them anymore. Doubt it would be a special mechanic, but might be interesting.--Ph03n1x 04:21, 11 October 2010 (UTC)
Okay so I read Pheonix's first comment and that sparked an idea in my little creative brain. I was thinking, mesmers get actual illusions. Like summons, but they deal absolutely no damage, nor do they body block. I was thinking that the mesmer would have 2 trait lines: Domination and Illusionary Decievery (or something cool/original sounding). Domination, that contains the self-beneficial (superior agility, superior strength, and whatnot) and Illusionary Decievery (I'll sub it for ID) would be the special, more unique trait. ID would have traits that give the mesmer a mimiced version 1 or 2 certain spells/skills of each profession. These skills would do no damage or body block. An example would be like: a ID trait that mimics the necromancer would give the mesmer Bone Minions. the mesmer would summon 3 minions that deal no damage nor body block. They can be attacked, targetted and killed. For a trait that gives ranger skills, possibly traps or a pet that lasts x seconds. An Elementalist trait could give the mesmer a wall of fire, or a static field. And a warrior trait would give the mesmer a banner or something that would look like it is the enemies, but when the enemy approaches it/picks it us, they get damaged. These mimiced skills would have their own special place. only ONE illusionary trait can be placed. It seems as if this is mostly revolving around Pvp, well in PvE, monsters would only attack minions for 3 seconds, they would stop for 3 seconds infront of walls of fire, traps or infront of static fields, they would be attracted to banners, or they would attack pets for 3 seconds.--Eclipse143 05:17, 16 December 2010 (UTC)
So Far only 2 Professions have a bar and they are in NO way alike. The Mesmer will get something spectacular that will feel Very Mesmer. Like maybe their Special ability will be Animal Magnetism! But really. I can see great potential in a GW2 mesmer. Giving them abilities to create illusions and change the battlefield. Maybe making a ground spell that shoots foes up into the air causing them to plummet down, or the opposite and forcing them to their knees! Maybe even making a Double of them selves that vanishes with a single strike. I could also see them interrupting some ones skill to turn it to damage like they always do.--Yozuk 07:41, 23 October 2010 (UTC)

Heritage Light Armor

Screams Mesmer. Justice 19:57, 8 October 2010 (UTC)

So does the baroque mask. ^^ -Cursed Angel Q.Q 20:03, 8 October 2010 (UTC)
Maybe because it IS mesmer armor? (It is.) –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 05:28, 10 October 2010 (UTC)
female -> [4] (not really)
male -> [5]
--User The Holy Dragons sig.pngThe Holy Dragons 06:50, 10 October 2010 (UTC)
The armor is obvious but female to male translation isnt perfect, obviously. The mask for the set is the one that nails it. The heavy armor is the skin of the eye candy from prophecies warrior aswell (as most probably noticed). Hence the "herritage" aspect of these armors (seriously they coulda just used eves or cynns if mesmers wernt ingmae). Dont know what sparky was "bitch-teen-attituding" about. Trying to figure that out would be a full time job anyhow. Luckily im employed atm. Justice 22:18, 13 October 2010 (UTC)
Ever heard of sarcasm? Basically, the Heritage armors are based on early GW renders. The light Heritage armor happens to be based on the mesmer render linked above. The heavy Heritage armor's model is the only one that never got included in GW (as an armor set, it did make an appearance on the skill icon for Frigid Armor). –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:09, 14 October 2010 (UTC)
-=please close this section before epic flame war erupts=-.. but honestly, Justice, where in the world did that come from O.o? such a vicious stream of hate I have never before in my life experienced. In the end, it looks like mesmer armor, but so do several other things.. just because they kept their style doesn't mean the class itself is in.. though I do hope that the keep mesmers around, only problem being that hexes are thus far removed from the game, and energy denial won't work at all.. and those are quite large aspects of the class... and so I don't have to explain myself, I do realize that interrupts, slowing, and degeneration were also large parts of mesmer-ing.~Reez 06:05, 14 October 2010 (UTC)
Like I tried saying, if they wernt going to do mesmers in GW2 they would have just based a herritage armor set off a NON-MESMER profession...like um necro & ele... Why misslead people just to piss them off? I freaked on Sparky because it seems like 75% of his comments are lil punk "no-dur" kinda things. Forgive me Spark, you didnt deserve it anyhow. Justice 02:29, 14 October 2010 (UTC)
Calm down peeps. And I'm not sure what this argument is about? It seems everyone agrees that these are based off of GW1-renders and the light armor bears a resemblance to Mesmer armor.... What exactly is the opposing few? (if there is one) EiveTalk 04:25, 14 October 2010 (UTC)
Why flame war? Justice just thought Sparky was being a bit too cocky, and Reez definitely overreacted ("I have never before in my life experienced"? Seriously? You'd have to be Amish or if not, then WAAAY too protected from reality). :) We all agree that it looks like a direct conversion from the GW1 armor, and I'm definitely hopeful Mesmers will be next. One person at the demo noticed that in one of the conversations, the NPC said "Mesmer" instead of "Elementalist". This definitely ties in with what Mad Queen said about Mesmers having been in the demo, but pulled at the last minute. --98.23.56.203 01:51, 15 October 2010 (UTC)
I do apologize for my over eloquence, but talking in such a manner is so very entertaining.. anywho, if you could get where you saw that, everyone here would love you forever :O.. no need to overreact on my statement.. it was meant as a joke... I will be extreamely dissatisfied with Anet if mesmers are cut though.. they're one of the all too few things separating gw2 from WoW.. you know, beside the play style and nearly other aspect of the game.. but mineral mining.. this be making me unhappy:( ~Reez 06:15, 15 October 2010 (UTC)
Mesmers were pretty much the best part of GW. This is getting very off-topic, though. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 03:18, 15 October 2010 (UTC)
I didn't make a mesmer until a bit late into my GW1 career, so I don't really know how they were. Although I did enjoy using them. And yes this is off topic, but off topic is fun! EiveTalk 05:24, 15 October 2010 (UTC)
I really hope that mesmers are in GW2. To me they symbolize the skill required to play GW well (not that i'm that great :D ) and stop pvp from being *look up build on PvX, spam buttons, win*Thering 18:21, 15 October 2010 (UTC)
Indeed, mesmers are the only profession resistant to pvx builds... plus, playing e-denial or rupts is massively fun to do.. even if there's no e-denial in gw2 Reez 20:19, 16 October 2010 (UTC)
That'd be cool if they were able to cause exhaustion. I think Arcane Languor is fairly underpowered, but that'd be a whole new take on e-denial. Mesmers would have other caters by the balls!--Ph03n1x 03:26, 16 October 2010 (UTC)

A New Hint

Mondes Persistants might as well have the new hint for mesmers in GW2. Created a page about Blackout. King's Quest 15:40, 9 November 2010 (UTC)

Blackout is a profession not the skill Blackout from GW1 --User The Holy Dragons sig.pngThe Holy Dragons 16:04, 9 November 2010 (UTC)
You can't be serious, right? Blackout is the new condition which Izzy compared to the skill Blackout from GW1. King's Quest 16:17, 9 November 2010 (UTC)
I hope this means that if the Mesmer is included that the Blackout condition will be exclusive for them, like Fear is exclusive for the Necromancer. -- Cyan User Cyan Light sig.jpg 17:47, 9 November 2010 (UTC)
woops! srry i meant condition! not profession :S (stupid me :P) --User The Holy Dragons sig.pngThe Holy Dragons 18:51, 9 November 2010 (UTC)
I am pretty sure about this definitly will replace greatly interrupt --Azertah 19:12, 9 November 2010 (UTC)
I'm pretty sure this won't be a long lasting condition (would be too powerfull) imo 3-10 secs? --User The Holy Dragons sig.pngThe Holy Dragons 19:17, 9 November 2010 (UTC)
10 would be insane. 6 seconds with the original Blackout skill was pushing it, but balanced out well enough because it disabled the user for nearly as long. If that's the kind of play the new mesmer implements, disabling enemies in exchange for disabling self, it'd be very contradictory to the exciting, active combat that they went so far as to remove monks as we know them to create. -- Kyoshi User Kyoshi sig.png 02:03, 10 November 2010 (UTC)
I almost fell out of my seat! Blackout! OMG this is going to make me a happy camper!--Yozuk 06:54, 10 November 2010 (UTC)
Kyoshi, if Blackout is the "Mesmer's condition", it probably won't be just "we both lose our skills" - that can be handled with just one skill. If it's indicative of the Mesmer's playstyle, though, I could see a "double-edged sword" feel - balancing the Mesmer's ability to disrupt enemies with costs to the Mesmer. It would fit "controlled chaos" pretty well, I think. {Does any of this make sense? I'm not feeling very coherent today} Ekko 21:08, 14 November 2010 (UTC)
The thing with black out in GW1 was that it wasn't removable and you would have your own skills disabled because of this. If black out is a condition it would mean it is removable by another party member, or effect in the area or its duration can be reduced by some trait or crest. Which would give plenty of reasons not to disable the mesmer's skills while effecting another Creature or player with it.--Yozuk 08:22, 18 November 2010 (UTC)