Alice is an intelligent member of Two-Blade Pete's bandits whom the player helps rescue in The Perils of Friendship. She has anarchistic ideas, believing that the people should rule themselves, following the death of her father, a writer, during the Great Collapse in Divinity's Reach, and the alleged lies the Shining Blade spread about there having been no casualties.
She is eventually persuaded to leave Pete's gang, and does so before the gang is confronted.
- Divinity's Reach
 Personal storyline involvement
 Dialogue extracts
- From Going Undercover
- Allowing our nation to be run by an oligarchy invites tyranny and corruption. The queen's divine right, my eye.
- My father was a playright. My mother was from Lion's Arch. When she died, he brought me to Divinity's Reach. Dad was a brilliant writer, but no one would buy his plays. We barely had enough money to survive.
- What happened?
- The collapse happened. I was out of the house, but I lost my father—his plays—everything. Why? The queen won't tell us. And the Shining Blade won't allow anyone close to the fissure. They're hiding something, and I won't rest until I find out what it is. For my father's sake.
- Thank you for telling me. I'll remember your story. Good-bye.
The Chestpiece of her armor is the Commando's Jacket, which can be only obtained by adventurer classes during the personal storyline mission, Further into Orr (Level 77). Her shoulderwear are the Heritage Shoulderpads from the Hall of Monuments.