Mantra of Pain/history

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January 30, 2024

  • Mantra of Pain: Increased the radius from 240 to 360. This mantra no longer requires a target.
Mantra of Pain.png

Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png → Power Spike.png
Training cost
2 Hero points
Game link
20.25¼ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.

Might.png8 Might (5s): 240 Condition Damage, 240 Power
Miscellaneous effect.png Number of Casts: 2
Number of targets.png Number of Targets: 5
Radius.png Radius: 360

— In-game description

February 14, 2023

  • Mesmer mantras now require an initial casting time to prepare the mantra charges. The effects they grant when completing the initial cast are as follows:
Mantra of Pain.png

Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png → Power Spike.png
Training cost
2 Hero points
Game link
20.25¼ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.

Might.png8 Might (5s): 240 Condition Damage, 240 Power
Miscellaneous effect.png Number of Casts: 2
Number of targets.png Number of Targets: 5
Radius.png Radius: 240

— In-game description

May 11, 2021

  • Mantras no longer need to be prepared before use. They regenerate ammunition normally.
Mantra of Pain.png

Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Training cost
2 Hero points
Game link
1 Recharge time  
Mantra of Pain

Mantra. Chant the mantra of pain to damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.

Damage.png Damage: 354 (1.33)?
Damage.png Damage: 120 (0.45)?
Vulnerability.png5 Vulnerability (8s): +5% Incoming Damage, +5% Incoming Condition Damage
Vulnerability.png12 Vulnerability (6s): +12% Incoming Damage, +12% Incoming Condition Damage
Number of targets.png Number of Targets: 5
Count Recharge.png Count Recharge: 10 seconds
Maximum Count.png Maximum Count: 2
Radius.png Radius: 240
Range.png Range: 1,200

— In-game description

December 12, 2017

Mantra of Pain.png

Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png → Power Spike.png
Training cost
2 Hero points
Game link
20.25¼ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target. Gain might when this skill is fully charged.

Might.png12 Might (5s): 360 Condition Damage, 360 Power
Miscellaneous effect.png Number of Casts: 2

— In-game description

August 08, 2017

  • Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
    • Reduced cast time by 0.5 seconds.
    • Mantras no longer grant bonus Toughness while channeling.
    • Ammo count has been set to 2.
    • Recharges between casts have not changed.
  • Mantra of Pain: When fully charged, gain 8 stacks of might for 5 seconds.
Mantra of Pain.png

Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png → Power Spike.png
Training cost
2 Hero points
Game link
20.25¼ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target. Gain might when this skill is fully charged.

Might.png8 Might (5s): 240 Condition Damage, 240 Power
Miscellaneous effect.png Number of Casts: 2

— In-game description

October 23, 2015

  • Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.

July 28, 2015

  • Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.

June 23, 2015

  • Mantras now give 600 toughness while channeling them.
Mantra of Pain.png

Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png → Power Spike.png
Training cost
2 Hero points
Game link
20.75¾ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target.

Attribute bonus.png Attribute Adjust While Channeling: 600
Miscellaneous effect.png Number of Casts: 2

— In-game description

September 09, 2014

  • Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.

October 15, 2013

  • Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.

April 30, 2013

  • Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
Mantra of Pain.png

Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png → Power Spike.png
Game link
20.75¾ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target.

Miscellaneous effect.png Number of Casts: 2

— In-game description

December 14, 2012

  • Decreased all Mantra cast times by one second.
30.25¼ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target.

Miscellaneous effect.png Number of casts: 2

— In-game description

October 07, 2012

  • Added a much faster breakout for mesmer underwater mantras.

October 01, 2012

  • Updated mantras to now function underwater as they do above water. They also no longer go on full recharge when interrupted.

September 25, 2012

  • Fixed text on "readied" mantra buffs.

Original version

40.25¼ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target.

Miscellaneous effect.png Number of casts: 2

— In-game description