Chaotic Interruption

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Chaotic Interruption.png

Chaotic Interruption

Specialization
Mesmer tango icon 20px.png Chaos
Tier
Grandmaster
Type
Major
Game link
External links
API

When you interrupt a foe, you immobilize them and gain might. You then gain an additional random boon while your target gains a random condition.

 Immobile 40px.png Always—Immobilize (2s): Unable to move.
 Blind 40px.png Blind (3s): Next outgoing attack misses.
 Chilled 40px.png Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
 Crippled 40px.png Crippled (3s): -50% Movement Speed
 Might 40px.png5 Always Receive-Might (10s): +150 Power, +150 Condition Damage
 Fury 40px.png Fury (5s): 20% Critical Chance
 Protection 40px.png Protection (3s): -33% Incoming Damage
 Regeneration 40px.png Regen (5s): 650 Heal
 Swiftness 40px.png Swiftness (5s): 33% Movement Speed
 Vigor 40px.png Vigor (5s): +50% Endurance Regeneration

— In-game description

Version history[edit]

For a detailed trait history, see here.

Patch Changes
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • After interrupting a foe, gain 5 stacks of might for 10 seconds and apply a second random boon to yourself.
June 25, 2013
  • This trait has been moved to the Grandmaster tier.
  • This ability now immobilizes the player's target and randomly applies blind, cripple, or chill.
August 28, 2012 Game release:
  • Chaotic Interruption has been added to the game.