User talk:Ornio
welcome to the wiki! let me or any of the other users know if you need anything :). and ps. i noticed you beat the uw with mostly heroes, thats the only elite mission i have left to beat and am having trouble, any advice? --Moto Saxon 21:02, 8 December 2011 (UTC)
Thanks for welcoming me to the wiki.I was actually referring to Khomets build. You'll have to ask her that. I was just saying that that's my most favorite build. Although I have beaten the UW but that's with my guilds using the UW Terraway build. --Ornio 00:41, 9 December 2011 (UTC)
Overpowered?[edit]
- → moved from Talk:Mesmer
Is it me or does the Mesmer seem overpowered compared to the other professions? --Ornio 12:06, 15 December 2011 (UTC)
- Is it me or have people said this after every single profession reveal? Arshay Duskbrow 12:48, 15 December 2011 (UTC)
I mean the skills,teleporting and the clones. I'm talking in a PvE point of view. --Ornio 15:17, 15 December 2011 (UTC)
- Clones are very week according to anet and many other clases can do similar stuff to teleporting (shadow stepping) (leaping) (flashing). Im confident anet can balance this game xD. We shall have to wait untill we get some good combat footage from the mesmer to see how good it is. Jnew 15:39, 15 December 2011 (UTC)
Yeah I'd like to see the Mesmer footage especially to see how the Mesmer will adapt in PvP. --Ornio 15:56, 15 December 2011 (UTC)
- Got a feeling they will play like the thief, hard to find and catch, but easy to kill if you can find and catch them. =Fun. Jnew 16:36, 15 December 2011 (UTC)
- @Original question: Perhaps it would better to wait and see before arbitrarily deciding that a profession is overpowered because their skills look cool? Aqua (T|C) 22:25, 17 December 2011 (UTC)
- Seconded with Aqua Venom20 01:20, 18 December 2011 (UTC)
- All professions are overpowered, thus perfectly balanced. --zeeZ (talk) 01:24, 18 December 2011 (UTC)
- the PROFESSIONS are perfectly balanced being overpowered, but are the enemies balanced foes?, making a worthwhile challenge that isn't like a lvl 100 running through a lvl 1 area, in a console rpg... *ragnarok* Slime A (Lv1) takes 9999 dmg. Slime A (Lv1) is dead! You gain 1 exp. ~~ Kiomadoushi 17:40, 18 December 2011 (UTC)
- Sidekick. That is all. Aqua (T|C) 17:44, 18 December 2011 (UTC)
- that's FAR from what i mean! the other way around... (and this probably belongs with enemy creature talk) there's all this to make players strong if played well... and even stronger when teaming up... with anybody, any level... and i know that there's an area level limit so you can't do the whole lvl 80 vs lvl 1 thing... but for someone who hasn't played one of the demos (or beta...) yet, i don't know how the enemies compare to the easily-strong players... are they equally powerful, with a fair set of skills and smart enough AI to pose a real fighting challenge so it's not like that lvl 100 vs lvl 1 scenario? someone said earlier that this seems OP for PvE... and as all the classes are easily overpowered, that seems very likely - PvE may not prove enough of a challenge... its not like throwing in more enemies with more players suddenly makes it a harder fight if you can still 1 or even 3 shot an enemy when you've discovered its exploitable weakness (team teleports so attacker isn't hit at all, group invisibilities/stealths, punishment defenses)... then the fight gets too easy cos everyone is equally OP... at least, that's how it seems for now, as someone who has yet to play a version, and sees videos of smart enough players easily outwitting and defeating foes when they start to realize just how powerful they can be... ~~ Kiomadoushi 01:53, 19 December 2011 (UTC)
- What have you just typed onto the internet? 199.126.36.42 04:16, 19 December 2011 (UTC)
- I think Kiomadoushi is concerned that players will have the strategic ability to overpower any foes easily once they get good at their profession. Which doesn't make sense - if you're good at your character, you should be allowed to steamroll low-level area foes, even with the sidekick system. 69.121.219.6 05:58, 19 December 2011 (UTC)
- the area level limit forces your level to fit under a cap so you can't get a huge level advantage, but yes, the whole "i've mastered my profession, i've mastered weaknesses. i'm unstoppable in PvE... OH, BUT NOW IT'S TOO EASY... I just want to make sure that's avoidable... sure, players are balanced with everyone very powerful... but do the lions and tigers and bears match up? Everything looks like it can be mastered to the point that there's zero challenge, ESPECIALLY when you start things like sidekick, bringing in other players, and everyone mixes so fluidly combining playstyles to make a very smooth PvE annihilation ~~ Kiomadoushi 06:19, 19 December 2011 (UTC)
- I think Kiomadoushi is concerned that players will have the strategic ability to overpower any foes easily once they get good at their profession. Which doesn't make sense - if you're good at your character, you should be allowed to steamroll low-level area foes, even with the sidekick system. 69.121.219.6 05:58, 19 December 2011 (UTC)
- What have you just typed onto the internet? 199.126.36.42 04:16, 19 December 2011 (UTC)
- that's FAR from what i mean! the other way around... (and this probably belongs with enemy creature talk) there's all this to make players strong if played well... and even stronger when teaming up... with anybody, any level... and i know that there's an area level limit so you can't do the whole lvl 80 vs lvl 1 thing... but for someone who hasn't played one of the demos (or beta...) yet, i don't know how the enemies compare to the easily-strong players... are they equally powerful, with a fair set of skills and smart enough AI to pose a real fighting challenge so it's not like that lvl 100 vs lvl 1 scenario? someone said earlier that this seems OP for PvE... and as all the classes are easily overpowered, that seems very likely - PvE may not prove enough of a challenge... its not like throwing in more enemies with more players suddenly makes it a harder fight if you can still 1 or even 3 shot an enemy when you've discovered its exploitable weakness (team teleports so attacker isn't hit at all, group invisibilities/stealths, punishment defenses)... then the fight gets too easy cos everyone is equally OP... at least, that's how it seems for now, as someone who has yet to play a version, and sees videos of smart enough players easily outwitting and defeating foes when they start to realize just how powerful they can be... ~~ Kiomadoushi 01:53, 19 December 2011 (UTC)
- Sidekick. That is all. Aqua (T|C) 17:44, 18 December 2011 (UTC)
- the PROFESSIONS are perfectly balanced being overpowered, but are the enemies balanced foes?, making a worthwhile challenge that isn't like a lvl 100 running through a lvl 1 area, in a console rpg... *ragnarok* Slime A (Lv1) takes 9999 dmg. Slime A (Lv1) is dead! You gain 1 exp. ~~ Kiomadoushi 17:40, 18 December 2011 (UTC)
- All professions are overpowered, thus perfectly balanced. --zeeZ (talk) 01:24, 18 December 2011 (UTC)
- Seconded with Aqua Venom20 01:20, 18 December 2011 (UTC)
Actually ANet will take care of that by nerfing skills. Although players should have an advantage if they've spent time mastering the profession and the sidekick will take care of overpowered levels. --Ornio 08:18, 19 December 2011 (UTC)
- To be honest the clone->shatter mechanic seems a little underpowered to me at the moment, just because of the apparent ease with which clones die. Unless clone-creating skills are fairly quick to recharge, it's going to be difficult to leverage them reliably on a battlefield exploding with projectiles and AoE. I'm sure they're looking at this very carefully, but I'm hoping clones will be able to take a decent hit or three before going down. Arshay Duskbrow 08:45, 19 December 2011 (UTC)
- The clones are underpowered if your expectation of them is to act like a Ranger's pets or a Necromancer's minions. But, according to interviews conducted with GW2 developers, clones are meant to act as a distraction; not as frontline fighters. Which, of course, is perfectly in keeping with the spirit of the Mesmer. Clones are designed to sow confusion, distract, and keep enemies guessing as to which version of the Mesmer is the real one and which is the clone. While the enemy wastes valuable time, initiative, and possibly a skill targeting clones, the Mesmer is following up with an attack that deals the real damage while staying out of harms way.
- The shatter mechanic, IMHO, is just icing on the cake. The true utility of the clones is they are, in essence, the Mesmer's defensive skills. From a Mesmer player's perspective, I think it is far more valuable to have an enemy waste a Meteor Shower cast, for example, on a clone rather than the Mesmer himself. Whether or not that Mesmer gets the opportunity to shatter the clone is secondary to having used the clone to control the enemy's actions.Guild Wars 3 perhaps 19:45, 21 December 2011 (UTC)
In a recent interview( I don't know which) ANet dev said that a clone can only take 1 or 2 hits. --Ornio 08:46, 19 December 2011 (UTC)
Happy Christmas[edit]
Happy Xmas to the GW2W community :)--Ornio 02:22, 25 December 2011 (UTC)
- And a Happy and Merry Christmas right back at ya. :) - Infinite - talk 02:29, 25 December 2011 (UTC)
How ya doin dude?[edit]
We haven't seen ya in a while on GW. I saw you already chose a new guild and all that. We were trying to keep the guild together but it seems like too many people were not logging on.... Mล††hîลร 01:13, 28 June 2012 (UTC)