User talk:Noxx/Skill Infobox Draft/Version 2

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→ See also Template talk:Skill infobox#Design.

I must say I quite like these skill infoboxes.... Easy to expand when necessary as well. If we're voting anytime soon, expect a +1 from me. - Infinite - talk 16:25, 23 August 2010 (UTC)

I agree, this is really spiffy. The other one was more visually appealing, but this one organizes the information more neatly. --Kyoshi User Kyoshi sig.png (Talk) 18:19, 23 August 2010 (UTC)
Once the game is out, we'll know better what we actually will need to document, but this looks like a reasonable starting point. --Xeeron 12:49, 24 August 2010 (UTC)
I like this design, lots of information in a tiny space. The only thing that I don't like entirely is that it seems slightly "open" for my tastes. I don't know if anyone else shares this view, but how would it look if you thickened up the boarder around it by a pixel or 2? Venom20 User Venom20-icon-0602-sm-black.png 16:06, 24 August 2010 (UTC)
Meteor Shower Meteor Shower.png
1 Tango-activation-darker.png Tango-recharge-darker.png 25
Elementalist
User Loquay text-x-generic.png
Weapon skillStaffFire
User Loquay text-x-generic.png
Ground AoE
Better? I personally prefer it thinner, probably, but that may be just me ^^. · LOQUAY · 16:22, 24 August 2010 (UTC)
Meteor Shower Meteor Shower.png
1 Tango-activation-darker.png Tango-recharge-darker.png 25
Elementalist → Level 7
User Loquay text-x-generic.png
Weapon skillStaffFire
User Loquay text-x-generic.png
Ground AoE
How about that? (Perhaps mentioning level is still a good thing.) - Infinite - talk 16:51, 24 August 2010 (UTC)
I definitely like what you've got going on here. I expect energy cost will be listed next to activation time, right? --Emelend 17:00, 24 August 2010 (UTC)
Meteor Shower Meteor Shower.png
1 Tango-activation-darker.png Tango-recharge-darker.png 25
Elementalist → Level 7
User Loquay text-x-generic.png
Weapon skillStaffFire
User Loquay text-x-generic.png
Ground AoE
Now that I see what they look like with thicker boarders, I think I know what it is that was throwing me off. It's the grey of the border. Also, I agree with infinite, I think the level requirement should still present itself. Venom20 User Venom20-icon-0602-sm-black.png 17:13, 24 August 2010 (UTC)
I made a few changes here and there — mainly changed the border colour and added the required level — is it any better?
"I expect energy cost will be listed next to activation time, right?" These two are a bit of a problem, because the energy scales with... err.. something (level, skill tier or something else) and the activation time isn't listed anywhere, so, for now, I would probably rather leave these two out and we'll see later. · LOQUAY · 10:47, 25 August 2010 (UTC)

(Reset indent)

Meteor Shower Meteor Shower.png
1 Activation time 25 Recharge Level 7
ProfessionElementalist
User Loquay text-x-generic.png
Weapon skillStaffFire
Ground AoE
Meteor Shower Meteor Shower.png
1 Activation time 25 Recharge Level 7
ElementalistFire Attuned
Weapon skillStaff → Slot 5
Ground AoE

First things first, the experience icon should be a tango. We can cover energy costs in the Tier nav (that is to say, if that is the only factor that determines energy costs).

In the box on the left, you can see there are list icons missing. Fire Attuned links to Fire Attunement and will (in the future) behave like [1]. As you can see, the list will be there. The same is said for the list of Elementalist skills in the box on the right (the icon still). There too, Fire links to Fire Attunement.

Also, it seems a profession will have skills unique to themselves, whether multiple professions have the same skills is therefore out of the question, they will have a profession classification. Henceforth, navigating a different profession's weapon skills in now irrelevant and a unique case of browsing; I left it out altogether.

The Type of skill/skill effect and the skill animation link remain untouched.

I hope these versions are living up to certain users' standards moreso than the current proposal does already. Of course, feel free to alter what you like. After all, it IS your design. :) - Infinite - talk 06:10, 23 September 2010 (UTC)

Meteor Shower Meteor Shower skill icon
1 Tango-activation-darker.png 25 Tango-recharge-darker.png Experience.png 7
Elementalist (list)
Weapon skillStaffFire
Ground AoE
The idea of ElementalistFire attuned for the list of other skills is actually quite interesting and I wouldn't really mind implemementing it, however... there's still a problem how to do it with the other professions. Maybe it could simply be like this, to the right. I personally think that the skill slot number isn't needed, because while one might be interested at what level he'll be able to obtain the skill, I guess he can find it somewhere on the skill bar when he gets it even without help. ^ ^ User Loquay Sig.png 13:22, 23 September 2010 (UTC)
Just one more thought: at a later date, we might also add the total number of skill tiers available next to the level (that is if it isn't the same for every skill). User Loquay Sig.png 14:36, 23 September 2010 (UTC)
Very good point! Then again it might speak for itself when people look at the tier nav on the same page. :) I like what you did to it, by the way. I also previewed small text like that for the list, but in my case I still had Profession up front and that made it look more messy than not. :) - Infinite - talk 14:55, 23 September 2010 (UTC)

Energy cost[edit]

Life Siphon Life Siphon skill icon
5 Energy cost (percentage of base energy) 3 Activation time 12 Recharge time
Necromancer (list)
Weapon skillMain-hand dagger
Skill

Now that it seems that energy cost is truly a percentage of base energy I think that this amount should too be added to the infobox. As a result, however, there won't be enough space for the level requirement and possibly tier count, but as these are listed in the skill tier template I'd say that the energy cost is way more important. It could look somewhat like this to the right (the energy percentage cost icon is most likely yet again temporary). Ideas? User Loquay Sig.png 18:48, 27 September 2010 (UTC)

As every skill is a "Skill", maybe:
Life Siphon Life Siphon skill icon
5 Energy cost (percentage of base energy) 3 Activation time 12 Recharge time
Necromancer (list)
Weapon skillMain-hand dagger
Available from level x and up
Not sure, though. - Infinite - talk 20:03, 27 September 2010 (UTC)
The "Skill" is actually just a placeholder for a skill type (okay, I guess "Unknown skill type" is clearer), like Signet, Trap, Glyph or maybe even Spell and so on, which must be present, being basic skill information. I simply believe that listing required level on the page twice is redundant and we should give priority to things that aren't listed anywhere else. Anyway, I meant this more about the energy part — are there any objections? ^ ^ User Loquay Sig.png 21:41, 27 September 2010 (UTC)

Nice[edit]

Very nice indeed, looks totally different then the old wiki, which is what I think everyone wants. Some asthetic change. If you're voting anytime soon, expect a +1 from me. - Lucian Shadowborn User Aios sig.png 22:45, 29 December 2010 (UTC)

Hmm[edit]

I think it would be better if the green shade moved towards the color of profession on the color spectrum. - Lucian Shadowborn Shadows of the night. 18:27, 15 January 2011 (UTC)

I believe the colour was picked based on these designs of the skill infoboxes. Note that a global skill infobox discussion is open over here. :) - Infinite - talk 18:31, 15 January 2011 (UTC)
Indeed, that's where it comes from. Also, you can see other possible colour schemes on this page. User Loquay Sig.png 22:22, 15 January 2011 (UTC)
What loquay said.--NeilUser Neil2250 sig icon5 Anti.png 22:23, 15 January 2011 (UTC)
All, well...thank you kind folks. - Lucian Talk. Shadowborn 01:14, 16 January 2011 (UTC)