User:Tolkyria/Sandbox

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# Skill Description
1 Wave of Panic Ambush. Release a wave of energy that interrupts and confuses foes.
2 Ether Barrage Ambush. Launch a barrage of chaos orbs at your foe, inflicting either confusion or torment each hit. Condition duration halved for clones.
3 Chaos Vortex Ambush. Release a vortex of chaos energy that inflicts conditions on foes and grants boons to allies.
4 Ambush Assault Ambush. Blink to your target and unleash a series of low-damage strikes that rapidly stack vulnerability.
5 Split Surge Ambush. Shoot a beam at a targeted foe, and secondary beams at foes near your target.
6 Mirage Thrust Ambush. Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location.
7 Imaginary Axes Ambush. Release phantasmal axes that seek out the nearest target after a short delay. Condition stacks reduced for clones.
8 Arcane Wave Arcane. Blast foes in the target area with an energy wave for critical damage.
9 Arcane Brilliance Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit.
10 Lesser Arcane Shield Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
11 Arcane Blast Arcane. Blast your foe with energy for critical damage.
12 Arcane Power Arcane. You and nearby allies do critical damage with your next few attacks. Each stack of Arcane Power grants bonus ferocity.
13 Arcane Shield Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
14 Fire Attunement Attune to fire, gaining heavy damage and burning abilities.
15 Air Attunement Attune to air, gaining heavy damage and control abilities.
16 Water Attunement Attune to water, gaining superior support and healing abilities.
17 Earth Attunement Attune to earth, gaining superior damage-over-time and defensive abilities.
18 Banner of Strength Banner. Place a banner that improves power and condition damage for you and nearby allies. Picking up the banner reduces the recharge of this skill.
19 Battle Standard Banner. Place a battle standard that revives fallen allies and finishes downed foes. Once placed, the banner periodically grants boons to allies. Picking up the banner reduces the recharge of this skill.
20 Banner of Tactics Banner. Place a banner that increases healing power and boon duration for you and nearby allies. Picking up the banner reduces the recharge of this skill.
21 Banner of Discipline Banner. Place a banner that improves precision and critical damage for you and nearby allies. Picking up the banner reduces the recharge of this skill.
22 Banner of Defense Banner. Place a banner that increases toughness and vitality for you and nearby allies. Picking up the banner reduces the recharge of this skill.
23 Poison Barbs Beast. Spray poisonous barbs in an arc in front of you, damaging and poisoning foes.
24 Forage (boar) Beast. Search the area for an improvised weapon.
25 Lashtail Venom Beast. Your next two attacks stun your victims.
26 Enfeebling Roar Beast. Roar fiercely, weakening nearby foes.
27 Howl of the Pack Beast. Howl to summon a hyena ally to fight with you.
28 Furious Pounce Beast. Pounce on your target and grant fury to nearby allies.
29 Enfeebling Maul Beast. Maul your foe, weakening them.
30 Primal Cry Beast. Tap into your primal essence and unleash a debilitating roar.
31 Head Toss Beast. Toss your foe into the air.
32 Blinding Slash Beast. Blind your foes with a slash.
33 Stalk Beast. Gain stealth.
34 Weakening Venom Beast. Your next 2 attacks weaken your foes and make them vulnerable.
35 Boil (salamander drake) Beast. Boil the water around your foe.
36 Shake It Off Beast. Cure a condition on yourself and all nearby allies.
37 Frost Breath Beast. Breathe a cone of frost, damaging and chilling foes.
38 Forage (pig) Beast. Search the area for an improvised weapon.
39 Poison Cloud (whiptail devourer) Beast. Shoot a noxious cloud at your foe, damaging and poisoning them.
40 Intimidating Howl Beast. Howl at foes to immobilize them.
41 Dazing Screech Beast. Create a cone of sound, dazing foes.
42 Purge Conditions Beast. Purge all conditions from yourself.
43 Spiritual Reprieve Beast. Restore health to your allies and grant them a reprieve from conditions.
44 Fang Grapple Beast. Spits a fanged projectile that pulls in its prey.
45 Feeding Frenzy (shark) Beast. Enter a frenzy. Attack faster and bleed on each hit.
46 Mighty Roar Beast. Give extreme might to nearby allies.
47 Deadly Venom Beast. Your next three attacks poison your foe.
48 Icy Bite Beast. Bite your foe, chilling them.
49 Poison Cloud (murellow) Beast. Emit a noxious cloud that poisons and damages foes.
50 Insect Swarm Beast. Exhale a swarm of insects that hits multiple foes.
51 Forage (siamoth) Beast. Search the area for an improvised weapon.
52 Frost Nova Beast. Freeze the water around your foe.
53 Terrifying Howl Beast. Howl at foes to send them running in fear.
54 Protecting Screech Beast. Screech to grant protection to nearby allies.
55 Poisonous Maul Beast. Maul your foe fiercely and poison them.
56 Worldly Impact Beast. Jump up and slam the ground beneath you, severely damaging nearby foes.
57 Savannah Strike Beast. Shadowstep to your target and strike them. Grant nearby allies swiftness.
58 Spike Barrage Beast. Fire a barrage of spikes at your target.
59 Rending Pounce Beast. Leap at a foe and make them bleed.
60 Lightning Assault Beast. Charge forward, head butting foes and electrifying the destination.
61 Chilling Whirl Beast. Whirl your tentacles, chilling the foes you strike.
62 Icy Roar Beast. Roar fiercely, chilling nearby foes.
63 Sonic Shriek Beast. Emit a cone of discordant sonic energy to confuse foes.
64 Forage (warthog) Beast. Search the area for an improvised weapon.
65 Poison Cloud (marsh drake) Beast. Create poisonous bubbles.
66 Poisonous Cloud Beast. Spit a ball of venom that covers an area with a poisonous cloud.
67 Furious Screech Beast. Screech angrily to grant fury to nearby allies.
68 Icy Maul Beast. Maul your foe fiercely and chill them.
69 Unflinching Fortitude Beast. Shrug off all movement-impairing conditions and become unflinching in the face of normal attacks.
70 Chilling Howl Beast. Howl at foes to chill them.
71 Blinding Roar Beast. Release a powerful roar that blinds nearby foes.
72 Consuming Flame Beast. Channel an expanding stream of flame from above. When the engulfed region reaches its full size, it becomes a fire field.
73 Immobilizing Whirl Beast. Whirl your tentacles, immobilizing the foes you strike.
74 Lacerating Slash Beast. Slash your foes and cause them to bleed.
75 Lightning Breath Beast. Breathe bolts of lightning that bounce to nearby foes.
76 Smoke Cloud Beast. Create a cloud of smoke for the smokescale to hide within, evading and becoming immune to incoming conditions.
77 Sonic Barrier Beast. Create a sonic barrier that reflects projectiles.
78 Rending Barbs Beast. Rapidly launch projectiles that bleed your target.
79 Icy Screech Beast. Screech to chill nearby foes.
80 Regenerate (carrion devourer) Beast. Gain Regeneration.
81 Rending Maul Beast. Make your foe bleed with a fierce mauling.
82 Regenerate (fern hound) Beast. Howl to grant regeneration to nearby allies.
83 Icy Pounce Beast. Leap at your foe, chilling them.
84 Stunning Rush Beast. Rush at a foe and stun them.
85 Prelude Lash Beast. Pull foes toward you and bind them briefly.
86 Jacaranda's Embrace Beast. Fire a missile that roots foes for a period of time.
87 Chilling Slash Beast. Slash your foes and chill them.
88 Fire Breath Beast. Breathe a cone of fire that burns foes.
89 Paralyzing Venom Beast. Your next attack immoblizes your foe.
90 Electrocute (river drake) Beast. Charge the water around your foe with electricity.
91 Drink (Skritt Brew) Special skritt brew. It might be tasty or dangerous.
92 Pinata Bowl Throw yourself toward a target area, breaking pinatas in your path. Recharges Dragon Launch if a pinata is broken.
93 Throw Dirt (doppelganger) Throw a handful of dirt to bleed your foes.
94 Dragon Launch Smash pinatas in your location and leap forward into the air, resetting the cooldown of Pinata Bowl.
95 Throw Light Throw the light orb to help your allies navigate in the darkness.
96 Flare Flare the light orb to temporarily stun nearby enemies and illuminate your surroundings.
97 Throw Honeycomb Throw the honeycomb into the basket.
98 Pinata Popper Pop pinatas in front of you, refreshing all pinata skill cooldowns.
99 Combustive Shot Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level.
100 Flurry Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
101 Earthshaker (Occam's Enchanted Hammer) Burst. Jump to the targeted location and slam your hammer down, damaging and knocking down foes.
102 Earthshaker Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
103 Eviscerate Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level. Gain might if this attack hits.
104 Berserk Burst. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
105 Kill Shot Burst. Fire a powerful shot. Damage increases with adrenaline level.
106 Skull Crack Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
107 Arcing Slice Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health.
108 Forceful Shot Burst. Fire a forceful shot. Damage increases with adrenaline level.
109 Breaching Strike Burst. Strike your target and remove boons.
110 Whirling Strike Burst. Strike all foes around you. Effect increases with adrenaline level.
111 Full Counter Burst. Absorb the next attack against you and counterattack all foes around you. Foes struck by the counter attack are interrupted.
112 Mist Form Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
113 Mercy Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill.
114 Armor of Earth (trait skill) Cantrip. Protect yourself with earth armor and gain protection and stability.
115 Ether Renewal Cantrip. Heal yourself and cure a condition with every pulse.
116 Malicious Restoration Cantrip. Transfer your conditions to your marked target and then heal yourself.
117 Shadow Meld Cantrip. Remove revealed and stealth yourself.
118 Cleansing Fire Cantrip. Cure five conditions and burn foes.
119 Lightning Flash (underwater) Cantrip. Teleport to your target, delivering a bolt of lightning at your location.
120 Shadow Flare Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target.
121 Lightning Flash Cantrip. Teleport to target area.
122 Lesser Cleansing Fire Cantrip. Cure three conditions and burn foes.
123 Shadow Gust Cantrip. Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead.
124 Armor of Earth Cantrip. Protect yourself with earth armor and gain protection and stability.
125 Tornado Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
126 Binding Shadow Cantrip. Immobilize your target after a short delay and remove their boons. If the foe is your marked target, it is also knocked down.
127 Whirlpool Cantrip. Shape-shift into a whirling maelstrom that pulls foes into its destructive vortex.
128 Cosmic Ray Celestial Avatar. Call down energy onto the targeted area to heal allies.
129 Seed of Life (aquatic) Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
130 Seed of Life Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
131 Lunar Impact (aquatic) Celestial Avatar. Call down a massive lunar beam to heal allies and daze foes.
132 Lunar Impact Celestial Avatar. Call down a massive lunar beam to heal allies and daze foes.
133 Rejuvenating Tides (aquatic) Celestial Avatar. Gather tidal force to rapidly heal nearby allies.
134 Rejuvenating Tides Celestial Avatar. Gather tidal force to rapidly heal nearby allies.
135 Natural Convergence (aquatic) Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
136 Natural Convergence Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
137 Cosmic Ray (aquatic) Celestial Avatar. Call down energy onto the targeted area to heal allies.
138 Ether Bolt Shoot a bolt of energy at your target.
139 Extraction Beam (skill) Use in replacement of a mining tool to extract Kralkatite from Brandstones and keep their gems intact.
140 Orders from Above Citadel Order. Orders from above arrive, renewing your abilities and those of your nearby allies.
141 Heroic Command Citadel Order. Refresh the duration of your Kalla's Fervor and grant nearby allies might for every stack.
142 Citadel Bombardment Citadel Order. Open a portal through the mists of time, unleashing a storm of artillery from the united legions.
143 Lingering Thoughts Clone. Spin forward and strike multiple times, inflicting conditions and leaving a mirage at your starting position. If an enemy is near the mirage when it expires, a clone is summoned.
144 Illusionary Riposte Clone. Block your foe and create an illusion when attacked.
145 Illusionary Leap Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.
146 Imminent Voyage Clone. Retreat back, summoning a clone to attack your foe while granting chaos aura to nearby allies.
147 Ether Clone Clone. Deliver a damaging attack directly to your target. Summon a clone that casts Ether Bolt. Inflict torment instead if you have the maximum number of illusions.
148 Feigned Surge Clone. Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target.
149 Mirror Blade Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
150 Decoy Clone. Gain stealth and summon an illusion to attack your foe.
151 Deception (mesmer skill) Clone. Create a downed clone of yourself to attack your target.
152 Phase Retreat Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
153 Decoy (trait skill) Clone. Gain stealth and summon an illusion to attack your foe.
154 Illusionary Counter Clone. Block the next attack and counter by inflicting torment and creating two clones that cast Ether Bolt.
155 Mirror Images Clone. Summon two clones to attack your foe.
156 "We Heal As One!" Command. Heal yourself and your pet. You each gain a copy of the other's boons.
157 "Sic 'Em!" Command. Your pet rushes at your foe, revealing them and dealing increased damage.
158 "Search and Rescue!" Command. Your pet teleports a downed ally within range to you and begins reviving them. Grant regeneration to nearby allies.
159 "Strength of the Pack!" Command. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
160 "Guard!" Command. Order your pet to guard nearby allies. Your pet takes damage on behalf of those allies; gain might when your pet receives damage.
161 "Protect Me!" Command. Gain protection and break allies out of stuns. Your pet taunts the next foe that attacks you.
162 Conjure Flame Axe Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
163 Conjure Earth Shield Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.
164 Conjure Lightning Hammer Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of the weapon gain increased precision and ferocity.
165 Conjure Fiery Greatsword Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage and cast Lesser Fiery Eruption at regular intervals on random enemies.
166 Conjure Frost Bow Conjure. Manifest a frost bow in your hands and at the target location. Wielders of the weapon gain increased condition duration and healing power.
167 Hallowed Ground Consecration. Consecrate the target area, granting stability to allies inside.
168 Purging Flames Consecration. Create a ring of fire that burns foes and cures conditions on allies.
169 Merciful Sanctuary Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
170 Wall of Reflection Consecration. Summon a barrier of mystic power that reflects projectiles.
171 Sanctuary Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
172 Elemental Blast Legendary Dragon. Consume. Consume Facet of Elements to cover the target area in magical dragon breath.
173 Burst of Strength Legendary Dragon. Consume. Consume Facet of Strength, granting increased damage for successful hits. Facet of Strength will be disabled while this skill is recharging.
174 Chaotic Release Legendary Dragon. Consume. Consume Facet of Chaos, releasing chaotic winds damaging and knocking back foes while granting superspeed to allies. Facet of Chaos will be disabled while this skill is recharging.
175 Infuse Light Legendary Dragon. Consume. Consume Facet of Light to heal yourself and invert all incoming strikes to healing for a short duration.
176 Gaze of Darkness Legendary Dragon. Consume. Consume Facet of Darkness to reveal the area around you, pulling foes out of stealth and blinding them.
177 Corrosive Poison Cloud Corruption. Weaken yourself and envelope the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened.
178 Corrupt Boon Corruption. Poison yourself. Transform boons on your foe into negative conditions.
179 Blood Is Power Corruption. Bleed yourself to grant might to allies around you and bleed your target.
180 Consume Conditions Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
181 Plaguelands Corruption. Create a virulent cloud that inflicts conditions on foes in its area. This plague inflicts additional conditions every second it persists. Inflict bleeding on yourself.
182 Throw Poison Pot Corruption. The target area is enveloped in a noxious cloud that poisons foes.
183 Epidemic Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes at a reduced duration.
WvW Only: Does not affect structures or targets with resistance.
184 Lesser Poison Cloud Corruption. The target area is enveloped in a noxious cloud of poison.
185 Dhuumfire (underwater death shroud skill) Blast a foe with a plague that transfers one condition to them.
186 Dhuumfire (death shroud skill) Blast a foe with life force, setting them alight.
187 Crystal Sands Deception. Draw in shards of crystal sand that confuse foes they pass through on their way to your targeted location. The shards form a Mirage Mirror upon reaching their destination.
188 Shadow Return Deception. Return to your starting location, and cure three conditions.
189 Illusionary Ambush Deception. You and all your illusions shadowstep to a random point around your target and gain Mirage Cloak. Illusions' actions are interrupted when they change focus to the targeted foe.
190 Shadow Refuge Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
191 Mirage Advance Deception. Shadowstep and unleash an attack that blinds your target and nearby foes. You may reactivate this skill to return to your original position.
192 Smoke Screen Deception. Create a smoke screen that blocks missiles and blinds foes.
193 Hide in Shadows Deception. Vanish in stealth and cure conditions. Then gain regeneration and heal yourself.
194 Sand Through Glass Deception. Evade backward and leave behind a Mirage Mirror.
195 Thieves Guild Deception. Call more thieves to support you in combat.
196 Blinding Powder Deception. Blind nearby foes and grant stealth to nearby allies.
197 Jaunt Deception. Shadowstep to a target location and confuse nearby foes.
198 False Oasis Deception. Create a mirage at your current location and heal over time. When the mirage expires, it spawns a mirage mirror.
199 Shadowstep Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
200 Fracturing Strike Dual Attack. Call a meteor from the sky that crashes to the ground, creating an eruption of magma.
201 Fiery Frost Dual Attack. Launch a fire and ice bolt while evading.
202 Steam Surge Dual Attack. Slide to an area, blasting foes with steam while healing nearby allies.
203 Lahar Dual Attack. Create an area that cripples and damages enemies.
204 Molten Burst Dual Attack. Gain a shield of earth, then release a molten burst from your location.
205 Glacial Drift Dual Attack. Whirl air and ice together, sending out a supercooled projectile that chills enemies it strikes.
206 Mud Slide Dual Attack. Trip your foes with mud as you slide past them.
207 Twin Strike Dual Attack. Quickly strike enemies in front of you with the extreme nature of fire and water.
208 Plasma Burst Dual Attack. Burn your foes within a plasma blast.
209 Lava Skin Dual Attack. Cover yourself in an increasing barrier while dealing damage to nearby enemies.
210 Absolute Zero Dual Attack. Send out a supercooled shard that freezes enemies it hits.
211 Stone Tide Dual Attack. Bleed your foe with ice and sharpened stones.
212 Earthen Synergy Dual Attack. Smite your enemies with the earth and sky, dealing damage from below and then stunning from above.
213 Shearing Edge Dual Attack. Form a frozen blade and spin it toward your enemies.
214 Grinding Stones Dual Attack. Shred foes with a storm of stones. Take reduced damage while the storm is active.
215 Gale Strike Dual Attack. Strike your enemies, lifting them and creating cyclones at their location.
216 Elemental Compression Dual Attack. Inflict the area around your target with the immense pressures of the earth and sea.
217 Monsoon (weaver skill) Dual Attack. Launch a hurricane in a direction, healing allies and damaging enemies.
218 Plasma Blast Dual Attack. Launch a ball of plasma that explodes on impact at your foes.
219 Pile Driver Dual Attack. After a short channel, launch a hyper-fast boulder that decimates foes in its path.
220 Ashen Blast Dual Attack. Blind your foes with burning ashes.
221 Pyro Vortex Dual Attack. Strike enemies in an arc in front of you, creating burning vortexes on enemies you hit.
222 Sodden Swath Dual Attack. Launch a twisting earthen vortex at your enemies.
223 Natural Frenzy Dual Attack. Fire a random volley of ice and earth at your enemies.
224 Hydrothermal Vent Dual Attack. Create a thermal vent around your target.
225 Plasma Beam Dual Attack. Fire a superheated jet of plasma at your foe.
226 Katabatic Wind Dual Attack. Release a frigid wind that damages foes.
227 Pyroclastic Blast Dual Attack. Launch a molten rock that devastates an area.
228 Pressure Blast Dual Attack. Send out a vaporous projectile that heals allies it passes through. This projectile violently explodes if it hits the ground or strikes an enemy, healing allies and damaging foes in the area.
229 Plasmic Strike Dual Attack. Quickly heat the area around your enemy, melting defenses.
230 Stab (thief sword skill) Dual Wield. Stab your foe.
231 Twisting Fangs Dual Wield. Spin in place, hitting nearby foes. Each hit causes bleeding.
232 Repeater Dual Wield. Blast your foe with rapid fire from your pistol.
233 Unload Dual Wield. Blast your foe repeatedly with both pistols. Gain initiative if all attacks hit.
234 Larcenous Strike Dual Wield. Stab your foe and steal boons from them. Deals increased damage if it hits a foe with no boons.
235 Pistol Whip Dual Wield. Pistol-whip your foe, stunning them, then slash repeatedly with your sword.
236 Flanking Strike Dual Wield. Evade and stab your foe.
237 Shadow Shot Dual Wield. Fire an unblockable shot at your foe, which blinds them, and then shadowstep to them for a dagger strike.
238 Shadow Strike Dual Wield. Stab your foe, then shadowstep away and shoot them. Unlock repeater for a short time.
239 Death Blossom Dual Wield. Do an evasive attack over your opponent, striking nearby enemies three times. Each hit causes bleeding.
240 Raven Illusion Scholar Olenn has placed a raven illusion on you.
241 Detonate Supply Crate Turrets Detonate your supply crate turrets.
242 Detonate Supply Crate Turrets (underwater) Detonate your supply crate turrets.
243 Elixir R Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
244 Acid Bomb Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
245 Elixir X Elixir. Drink Elixir X to become a rampaging brute or whirling tornado. Underwater, become either a withering plague or a whirlpool.
246 Detonate Elixir X Elixir. Transform. Burst the bottle, transforming enemies.
247 Detonate Elixir S Elixir. Transform. Burst the bottle, granting allies stealth.
248 Healing Mist Elixir. Vent a healing mist, granting regeneration to yourself and allies.
249 Elixir B Elixir. Drink Elixir B to gain fury, might, retaliation, and swiftness.
250 Lesser Elixir B Elixir. Quaff an elixir, gaining boons.
251 Detonate Elixir U Elixir. Detonate Elixir U, causing it to grant allies quickness and break them out of stun.
252 Elixir C Elixir. Drink Elixir C, converting all conditions into random boons.
253 Elixir U Elixir. Drink Elixir U, gaining quickness, stability and vigor.
254 Lesser Elixir C Elixir. Quaff an elixir, converting conditions into boons.
255 Detonate Elixir H Elixir. Burst a bottle of Elixir H, randomly granting protection, regeneration, or swiftness to allies.
256 Detonate Elixir B Elixir. Burst the bottle to grant stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
257 Elixir S Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade
[sic]
attacks.
258 Elixir E Elixir. Gain barrier and protection.
259 Elixir Shell Elixir. Launch a mortar round that heals allies the target area.
260 Detonate Elixir C Elixir. Burst the bottle, converting one condition to a random boon for allies in your area.
261 Super Elixir Elixir. Launch an elixir orb, healing allies on impact and creating an area of continual healing.
262 Toss Elixir X Elixir. Toss your Elixir X, transforming enemies at the location into moas.
263 Elixir H Elixir. Drink Elixir H to heal yourself and gain protection, regeneration, and swiftness.
264 Super Elixir (chain skill) Elixir. Burst the orb, instantly healing your allies and creating an area of continual healing.
265 Detonate Elixir R Elixir. Burst the bottle, curing conditions on allies and reviving them.
266 Superior Battle Maul Pounce on foes, finishing foes who are in a downed state.
267 Battle Maul Pounce on foes.
268 Swoop (griffon) Engage. While on the ground; Jump
[sic]
into the air and swoop down, crashing into nearby foes. While in the air; dive toward the ground, engaging foes upon impact.
269 Blast Engage. While on land, leap into the air and breathe fire ahead of you. If in the air, descend toward the ground before attacking.
270 Tail Spin Engage. Leap toward the target location, damaging nearby foes.
271 Cannonball (skill) Engage. Jump into the air, spinning rapidly, and land, smashing into your foes with great force.
272 Pounce (Jackal) Engage. Pounce at your foe, damaging them and any nearby foes.
273 Roll Out (Engage skill) Engage. Roll forward, damaging foes that you pass through.
274 Barrel Roll Engage. Barrel roll forward, damaging foes and healing allies that you pass though
[sic]
.
275 Flamethrower Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills.
276 Tool Kit Engineering Kit. Equip a kit that gives you a variety of tools.
277 Med Kit Engineering Kit. Equip a kit that replaces your weapon with healing skills.
278 Bomb Kit Engineering Kit. Equip a kit that replaces your weapon with bomb skills.
279 Elite Mortar Kit Engineering Kit. Equip the mortar kit.
280 Grenade Kit Engineering Kit. Equip a kit that replaces your weapon with grenade skills.
281 Elixir Gun Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills.
282 Coolant Blast Exceed. Heal yourself and chill nearby foes. If you are above the heat threshold when this skill is activated, gain Frost Aura and continue healing for a duration
283 Prime Light Beam Exceed. Charge up and fire an explosive beam of light in front of you. When activated above the heat threshold, this attack leaves behind a burning holographic field.
284 Spectrum Shield Exceed. Break stun effects and create a holographic shell that reduces incoming damage. This skill recharges faster while above the heat threshold.
285 Laser Disk Exceed. Create rotating laser blades to damage nearby foes. This skill has increased duration when activated while above the heat threshold.
286 Hard Light Arena Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration.
287 Photon Wall Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold.
288 Launch Wall Exceed. Launch your photon wall forward, causing the wall to explode when it strikes a foe, inflicting conditions on nearby enemies. When fired above the heat threshold, launch additional walls.
289 Clarified Conclusion Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
290 Flame Surge Final Charge. Unleash a powerful wave of flame.
291 Rejuvenating Respite Final Charge. Gain significant health. Grant aegis to you and allies before and beside you.
292 Unhindered Delivery Final Charge. Your whispers guard your allies, stabilizing and breaking stuns on them while weakening enemies.
293 Overwhelming Celerity Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength.
294 Voice of Truth Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions.
295 Throw Mine Gadget. Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes.
296 A.E.D. Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while the A.E.D. is active, it ends and heals you for a large amount and removes conditions.
297 Personal Battering Ram Gadget. Launch a target foe with a concealed ram head.
298 Slick Shoes Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
299 Slick Shoes (underwater) Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
300 Rocket Boots Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.
Movement-impairing conditions include cripple, chill, and immobilize.
301 Lesser Utility Goggles Gadget. Break out of stun, gaining fury and immunity to blindness.
302 Utility Goggles Gadget. Break out of stun, gaining fury and immunity to blindness.
303 Feedback Glamour. Create a dome around your foes that reflects projectiles.
304 Time Warp Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
305 Portal Entre Glamour. Create an entry portal at your location that teleports allies to your exit portal.
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
306 Portal Exeunt Glamour. Create an exit portal.
307 Veil Glamour. Create a wall that grants stealth to you and your allies.
308 Feedback (trait skill) Glamour. Create a dome around you that reflects projectiles.
309 Null Field Glamour. Create a field of energy that rips boons from foes and cures conditions on allies.
310 Glyph of Rejuvenation (Celestial Avatar) Glyph. Apply significant healing to your allies and minor healing to yourself and pet.
311 Glyph of the Stars Glyph. Channel the power of the stars to prevent harm to your allies.
312 Glyph of Lesser Elementals (fire) Glyph. Summon a lesser fire elemental.
313 Glyph of the Tides (non-celestial) Glyph. Push nearby enemies away from you.
314 Glyph of Elemental Power (fire) Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
315 Renewal of Air Glyph. Revive and teleport an ally to your location.
316 Glyph of Unity Glyph. Use nature energy to connect to foes or allies.
317 Glyph of Lesser Elementals Glyph. Summon a lesser elemental based on your attunement.
318 Glyph of Elementals (air) Glyph. Summon an elemental based on your attunement.
319 Glyph of Unity (Celestial Avatar) Glyph. Tether yourself to nearby allies. Whenever you're healed, heal the tethered allies as well.
320 Glyph of the Stars (non-celestial) Glyph. Heal allies, cleanse conditions, and prevent conditions from being inflicted on allies in the area.
321 Glyph of Lesser Elementals (water) Glyph. Summon a lesser water elemental.
322 Glyph of Unity (non-celestial) Glyph. Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
323 Glyph of Elemental Power (water) Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
324 Renewal of Earth Glyph. Revive allies around you.
[sic]
325 Glyph of Elemental Harmony (fire) Glyph. Heal yourself and gain a boon based on your attunement.
326 Glyph of Storms Glyph. Create a storm based on your attunement.
327 Glyph of Elementals (earth) Glyph. Summon an elemental based on your attunement.
328 Glyph of Rejuvenation Glyph. Heal yourself and pet, while healing nearby allies for a lesser value.
329 Glyph of the Stars (Celestial Avatar) Glyph. Prevent health drain while downed and revive downed allies in the targeted area. Heal and grant boons to allies in that area.
330 Glyph of Lesser Elementals (earth) Glyph. Summon a lesser earth elemental.
331 Glyph of the Tides (Celestial Avatar) Glyph. Pull enemies towards you.
332 Glyph of Elemental Power (air) Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
333 Lightning Storm (Glyph of Storms skill) Glyph. Create a lightning storm at the target area.
Damage is reduced per target each time foes are struck by this skill.
334 Glyph of Elemental Harmony (water) Glyph. Heal yourself and gain a boon based on your attunement.
335 Glyph of Renewal Glyph. Revive allies with different attunement effects.
336 Glyph of Rejuvenation (non-celestial) Glyph. Apply significant healing to yourself and pet, while healing allies for a minor amount.
337 Glyph of Equality Glyph. Daze foes or break stun for allies.
338 Glyph of Elemental Harmony Glyph. Heal yourself and gain a boon based on your attunement.
339 Glyph of Lesser Elementals (air) Glyph. Summon a lesser air elemental.
340 Glyph of Equality (Celestial Avatar) Glyph. Break stun for nearby allies.
341 Glyph of Elemental Power (earth) Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
342 Firestorm (Glyph of Storms skill) Glyph. Create a firestorm at the target area.
343 Glyph of Elemental Harmony (air) Glyph. Heal yourself and gain a boon based on your attunement.
344 Renewal of Fire Glyph. Revive an ally; you're revived the next time you're downed.
345 Glyph of Alignment (non-celestial) Glyph. Damage and apply conditions to nearby foes.
346 Glyph of the Tides Glyph. Draw your enemies in or knock them away.
347 Sandstorm Glyph. Create a sandstorm at the target area.
348 Glyph of Elementals (fire) Glyph. Summon an elemental based on your attunement.
349 Glyph of Alignment (Celestial Avatar) Glyph. Heal and remove conditions from nearby allies.
350 Glyph of Elemental Power Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
351 Ice Storm (Glyph of Storms skill) Glyph. Create an ice storm at the target area.
Damage is reduced per target each time they are struck by this skill.
352 Glyph of Equality (non-celestial) Glyph. Daze nearby foes.
353 Glyph of Elemental Harmony (earth) Glyph. Heal yourself and gain a boon based on your attunement.
354 Renewal of Water Glyph. Revive an ally with full health.
355 Glyph of Alignment Glyph. Damage and impair foes, or heal and remove conditions from allies.
356 Glyph of Elementals Glyph. Summon an elemental based on your attunement.
357 Glyph of Elementals (water) Glyph. Summon an elemental based on your attunement.
358 Detonate Healing Turret Detonate your healing turret.
359 Sniper's Cover Kneel. Create a barrier of shadows that blocks incoming missiles.
360 Spotter's Shot Kneel. Fire a bullet that grants you boons and inflicts conditions on your target.
361 Deadly Aim Kneel. Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability when used against your marked target.
362 Free Action Kneel. Cancel kneeling and move freely.
363 Three Round Burst Kneel. Fire three bullets that grant might if they hit your target.
364 Legendary Renegade Stance Invoke the power of the legendary charr renegade, Kalla Scorchrazor.
365 Legendary Demon Stance Invoke the power of the legendary demon Mallyx the Unyielding.
366 Legendary Dragon Stance Invoke the power of the legendary dragon Glint.
367 Legendary Centaur Stance Invoke the power of the legendary centaur Ventari.
368 Legendary Assassin Stance Invoke the power of the legendary assassin Shiro Tagachi.
369 Legendary Dwarf Stance Invoke the power of the legendary dwarf king Jalis Ironhammer.
370 Impossible Odds Legendary Assassin. Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them.
This effect can occur once per interval.
371 Relinquish Power Legendary Assassin. End the Impossible Odds skill.
372 Enchanted Daggers Legendary Assassin. Summon enchanted daggers that will attack as you attack, siphoning life from targets hit.
373 Lesser Jade Winds Legendary Assassin. Call upon the Jade Wind to turn nearby enemies into jade, stunning them for a short duration.
374 Phase Traversal Legendary Assassin. Step through the Mists to your target. Your next few attacks can't be blocked and deal increased damage.
375 Jade Winds Legendary Assassin. Call upon the Jade Wind to turn nearby enemies into jade, stunning them for a short duration.
376 Riposting Shadows Legendary Assassin. Dodge backward through the Mists. Remove movement-impairing conditions, and gain fury.
377 Purifying Essence Legendary Centaur. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed.
378 Energy Expulsion Legendary Centaur. Force energy to erupt from the tablet, knocking back nearby foes and leaving behind healing fragments that heal allies. Lose all remaining energy and remove conditions from allies based on the amount of energy lost.
379 Protective Solace Legendary Centaur. Summon a protective barrier around the tablet that destroys enemy projectiles.
380 Ventari's Will Legendary Centaur. Will the tablet toward the target location. As the tablet moves, it will heal allies it passes through.
381 Project Tranquility Legendary Centaur. Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds.
(The tablet will disappear if you move outside the tether distance.)
382 Natural Harmony Legendary Centaur. Collect energy, pulling it into the tablet to build up its power. After a short delay the energy will be released, healing nearby allies.
383 Lesser Banish Enchantment Legendary Demon. Deal damage, apply confusion, and remove boons from your foe.
384 Embrace the Darkness Legendary Demon. Summon the power of the legendary demon to transform into a powerful avatar. Pulse torment to nearby foes. Using skills that cost energy increases the torment applied on the next pulse.
385 Call to Anguish Legendary Demon. Leap toward the targeted area and pull foes toward your landing point.
386 Empowering Misery Legendary Demon. Heal yourself. Heal more for each condition currently applied to you.
387 Banish Enchantment Legendary Demon. Deal damage, apply confusion, and remove boons from your foe.
388 Pain Absorption Legendary Demon. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
389 Resist the Darkness Legendary Demon. End Embrace the Darkness early.
390 Facet of Strength Legendary Dragon. Facet. Place the Facet of Strength on yourself to grant nearby allies might every few seconds.
391 Facet of Chaos Legendary Dragon. Facet. Place the Facet of Chaos on yourself to grant nearby allies protection every few seconds.
392 Facet of Light Legendary Dragon. Facet. Place the Facet of Light on yourself to grant nearby allies regeneration every few seconds.
393 Facet of Darkness Legendary Dragon. Facet. Place the Facet of Darkness on yourself to grant nearby allies fury every few seconds.
394 Facet of Elements Legendary Dragon. Facet. Place the Facet of Elements on yourself to grant nearby allies swiftness every few seconds.
395 Forced Engagement Legendary Dwarf. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes.
396 Soothing Stone Legendary Dwarf. Remove conditions and heal yourself. Gain retaliation.
397 Inspiring Reinforcement Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
398 Release Hammers Legendary Dwarf. Release the hammers to end Vengeful Hammers.
399 Vengeful Hammers Legendary Dwarf. Invoke hammers to circle around you, damaging foes.
400 Rite of the Great Dwarf (trait skill) Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.
401 Rite of the Great Dwarf Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.
402 Inspiring Reinforcement (underwater) Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
403 Razorclaw's Rage Legendary Renegade. Summon centurion Jas Razorclaw from the Mists to enhance the attacks of your allies.
This bleeding can only be inflicted once per interval.
404 Darkrazor's Daring Legendary Renegade. Summon Kus Darkrazor to disrupt your enemies.
405 Icerazor's Ire Legendary Renegade. Summon Visk Icerazor from the Mists to magically bombard your enemies with debilitating conditions.
406 Breakrazor's Bastion Legendary Renegade. Summon Era Breakrazor to heal your allies while shielding them from condition damage.
407 Soulcleave's Summit Legendary Renegade. Summon Lieutenant Ofela Soulcleave to grant your allies' strikes incredible bloodthirst, inflicting damage and restoring health.
Lieutenant Soulcleave can only empower players.
408 Mirror Manipulation. Reflect projectiles, and heal yourself.
409 Blink Manipulation. Teleport to a target location.
410 Mass Invisibility Manipulation. You and all allies gain stealth for a short time.
411 Illusion of Life Manipulation. Gives allies Illusion of Life at the target location, allowing them to get up from downed state and keep fighting. Fully revives allies if they kill a foe.
412 Arcane Thievery Manipulation. Send three conditions you have to your foe and give them slow, and steal three of their boons while granting yourself quickness.
413 Mimic Manipulation. The next utility skill you use has significantly reduced recharge, and Mimic's recharge is increased by the original recharge of the affected skill.
Mimic's recharge cannot be reset by other mesmer skills.
414 Portent of Freedom Hints of freedom echo around, stabilizing and breaking stuns on you and your allies.
415 Mantra of Pain Mantra. Meditate, charging a spell that will damage your target. Gain might when this skill is fully charged.
416 Mantra of Lore Recite the ritual of cleansing, removing conditions and speeding recovery.
The final charge of this ability is more powerful.
417 Restoring Reprieve Gain health. Grant aegis to you and allies in front of you.
418 Mantra of Distraction Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when Mantra of Distraction is fully charged.
419 Opening Passage Recite a cleansing word, purifying allies of conditions and helping them recover.
420 Mantra of Flame Mantra. Prepare a chant to sear your enemies.
The final charge of this ability is more powerful.
421 Mantra of Truth Mantra. Prepare the tenets of truth to debilitate your foes.
The final charge of this ability is more powerful.
422 Mantra of Resolve Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Remove all conditions when this skill is fully charged.
423 Mantra of Potence Mantra. Recite a hymn from the annals of Turai to hasten yourself and allies.
The final charge of this ability is more powerful.
424 Echo of Truth Recount a truth to enemies in front of and around you, inflicting them with conditions.
425 Mantra of Concentration Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Gain stability, aegis, and quickness when this spell fully charges.
426 Potent Haste Inspire allies before and beside you, enhancing their speed and strength.
427 Flame Rush Unleash a wave of purging fire in front of and around you.
428 Mantra of Solace Mantra. Prepare to heal yourself and grant allies aegis.
The final charge of this ability is more powerful.
429 Mantra of Liberation Mantra. Echo remnants of an ancient pamphlet from Vabbi that urged Elonians to freedom. Grant stability and swiftness to allies while breaking stun.
The final charge of this ability is more powerful.
430 Mantra of Recovery Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself when this skill fully charges.
431 Putrid Mark Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
432 Chilblains Mark. Inscribe a mark that chill and poison the target area.
433 Mark of Blood Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
434 Reaper's Mark Mark. Inscribe a mark that causes fear when foes trigger it.
435 Smite Condition Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
436 Judge's Intervention Meditation. Teleport to your target and burn nearby foes.
437 Sight beyond Sight Meditation. Reveal nearby foes and make your next attack a critical hit. Remove blindness.
438 Contemplation of Purity Meditation. Convert the conditions you are suffering from into boons.
439 Natural Healing Meditation. Lose boons and conditions, then heal yourself
440 Renewed Focus Meditation. Focus, making yourself invulnerable and recharging your virtues.
441 Winds of Disenchantment Meditation. Create an area of calm where foes cannot receive boons and lose boons every interval. Enemy missiles entering this area are blocked.
442 Featherfoot Grace Meditation. Gain a burst of superspeed and resistance.
443 Merciful Intervention Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.
444 Lesser Smite Condition Meditation. Cure conditions and damage nearby foes. Double damage if a condition is cured.
445 Imminent Threat Meditation. Taunt nearby foes, gaining adrenaline for each affected foe.
446 Litany of Wrath Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
447 Break Enchantments Meditation. Strike foes around you and remove their boons. Deal more damage to foes that lose a boon.
448 Summon Flesh Wurm (The Hero of Istan) From a vermin-infested pool of tar, summon an immobile flesh wurm.
449 Summon Blood Fiend Minion. Summon a blood fiend that transfers health to you on each attack.
450 Summon Flesh Wurm Minion. Summon an immobile flesh wurm to attack foes.
451 Summon Flesh Golem Minion. Summon a flesh golem to attack foes with crippling claws.
452 Summon Bone Fiend Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds.
453 Summon Madness Minion. Repeatedly summon minions that explode after a period of time if they are not killed.
454 Summon Bone Minions Minion. Summon two bone minions.
455 Summon Shadow Fiend Minion. Summon a shadow fiend to attack foes.
456 Overload Water Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
457 Overload Air Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
458 Overload Fire Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
459 Overload Earth Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.
460 Phantasmal Warlock Phantasm. Summon two illusions that deal damage and inflict vulnerability.
461 Phantasmal Warden Phantasm. Create a phantasm that throws axes at nearby targets and creates a defensive bubble, protecting itself and allies from projectiles.
462 Deja Vu Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies.
463 Phantasmal Mariner Phantasm. Perform an evasive strike and create an illusion that evades while attacking your foe in a flurry.
464 Phantasmal Duelist Phantasm. Fire multiple crippling bullets at your target and summon an illusion that unloads its pistols on your target.
465 Lesser Phantasmal Defender Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked.
466 Phantasmal Disenchanter Phantasm. Summon an illusion that removes boons from targets it hits. This attack deals increased damage against foes without boons.
467 Phantasmal Mage Phantasm. Strike and burn nearby foes. Create an illusion that releases a massive wave of fire that burns, confuses, and interrupts foes.
468 Phase Engage Phantasm. Teleport toward your target, and summon three phantasmal swordsmen. Reduces cooldown on Flame Spit and Cataclysm.
469 Phantasmal Defender Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked.
470 Phantasmal Berserker Phantasm. Throw an illusionary greatsword that inflicts vulnerability in a line and then returns to you. Create a phantasm that uses a whirling attack to damage and cripple foes.
471 Phantasmal Whaler Phantasm. Cast Siren's Call on nearby foes and create an illusion that confuses foes with a harpoon gun.
472 Phantasmal Rogue Phantasm. Summon a phantasmal rogue that deals increased damage from behind. If the rogue hits, the recharge of this skill is reduced.
473 Phantasmal Swordsman Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might.
474 Echo of Memory Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time.
475 Rampage Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
476 Impairing Daggers Physical. Fling multiple daggers at a single enemy, inflicting conditions.
477 Channeled Vigor Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.
478 Stomp Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
479 Impact Strike Physical. Strike your enemy and stun
[sic]
them.
480 Fist Flurry Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
481 Kick (warrior utility skill) Physical. Push your foe back with a kick.
482 Pulmonary Impact (trait skill) Physical. Cause a rupture that deals massive damage when this skill ends. This ability cannot critically hit.
483 Bandit's Defense Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
484 Throw Bolas Physical. Throw bolas to immobilize your foe.
485 Reflexive Strike Physical. Deliver a massive kick that knocks enemies down.
486 Distracting Daggers Physical. Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
487 Bull's Charge Physical. Charge and knock down your foe.
488 Mending Physical. Remove conditions and heal yourself.
489 Palm Strike Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.
490 Prepare Thousand Needles Preparation. Mark your current area with inhibiting magic, readying the location to poison enemies.
491 Prepare Seal Area Preparation. Mark your current area with stifling magic, readying the location to seal enemies in.
492 Prepare Shadow Portal Preparation. Mark your current area with shadow magic, which can be detonated.
493 Mending Physical. Remove conditions and heal yourself.
494 Palm Strike Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.
495 Prepare Thousand Needles Preparation. Mark your current area with inhibiting magic, readying the location to poison enemies.
496 Prepare Seal Area Preparation. Mark your current area with stifling magic, readying the location to seal enemies in.
497 Prepare Shadow Portal Preparation. Mark your current area with shadow magic, which can be detonated.
498 Prepare Pitfall Preparation. Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released.
499 Decapitate Primal Burst. Gather your strength into a powerful attack. If it hits, gain might and recharge this skill.
500 Scorched Earth Primal Burst. Fire a burning shot into the ground that creates a trail of flaming destruction.
501 Flaming Flurry Primal Burst. Lash out with a flurry of strikes that block missiles and shoot fireballs at foes in front of you.
502 Skull Grinder Primal Burst. Unleash a powerful skull strike that dazes your target and inflicts multiple conditions.
503 Wild Whirl Primal Burst. Strike all foes around you, burning and pulling them in.
504 Burning Shackles Primal Burst. Fire a fast, forceful shot that immobilizes and burns foes.
505 Arc Divider Primal Burst. Spin to create shock waves that grow in size to damage nearby foes.
506 Rupturing Smash Primal Burst. Jump to the targeted location and slam your hammer down, creating a deadly chain of earthen shock waves that immobilize and daze foes.
507 Gun Flame Primal Burst. Fire a fast, flaming shot that explodes on the first foe it hits, interrupting foes in the area.
508 Deactivate Photon Forge Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time.
509 Deactivate Photon Forge (hot) Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time.
510 Engage Photon Forge Activate your Photon Forge, gaining access to new skills. Generate heat while Photon Forge is active. Take damage if you overheat. Disables use of kits for a short duration.
511 Dessicate Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies into torment and cripple.
512 Sand Flare Punishment. Grant nearby allies a barrier. Convert boons on nearby enemies into torment and cripple.
513 Sand Swell Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment and cripple.
514 Ghastly Breach Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment and cripple each pulse.
515 Serpent Siphon Punishment. Unleash ghostly serpents toward foes in the targeted area; serpents striking their targets become magical sand, which grants allies a barrier. Convert a boon from struck enemies into torment and cripple.
516 Trail of Anguish Punishment. Leave a trail of sand as you travel. Grant swiftness to allies passing through it. Inflict burning on enemies and corrupt a boon into cripple and torment.
517 Shattering Blow Rage. Summon a rock that blocks attacks, then shatter it to send out rock fragments that inflict bleeding on all foes in front of you. Extends the duration of berserk mode if it hits.
518 Sundering Leap Rage. Leap to a location, dealing damage and inflicting conditions on all foes in the area. Extends the duration of berserk mode if it hits.
519 Outrage Rage. Break out of stun and extend the duration of berserk mode. The extension of berserk mode increases if a stun was broken.
520 Head Butt Rage. Stun your target and stun yourself. Gain adrenaline and extend berserk duration if you hit. This skill removes all stability and deals increased damage if stability was removed
521 Blood Reckoning Rage. Heal yourself, gain adrenaline, and recharge all primal burst skills. Heal for a percentage of your outgoing damage. This skill extends the duration of berserk mode.
522 Wild Blow Rage. Lash out with a critical attack that launches your target. The target flies backward, knocking back other foes in the way. Gain fury and extend the duration of berserk mode if this attack hits.
523 Manifest Sand Shade Shade. Manifest a sand shade using some of your life force
[sic]
. Whenever you use a shade ability, you and your sand shades strike nearby foes.
524 Nefarious Favor Shade. You and your shade convert conditions from nearby allies into boons.
Targets affected by this ability can only be affected once per cast.
525 Sand Cascade Shade. Sand rises up near you and your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
526 Garish Pillar Shade. Induce fear in enemies around you and your sand shades.
Targets affected by this ability can only be affected once per cast.
527 Desert Shroud Shade. Enter the desert shroud, gaining a powerful barrier and pulsing necrotic energy around you and your sand shades.
Targets affected by this ability can only be affected once per pulse.
528 Harbinger Shroud Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
529 Continuum Split Destroy all your clones and create a rift in the space-time continuum. When it expires, you will revert back to your original point with your previous health, endurance, and skill recharges. Duration increases with each illusion shattered.
Cannot be activated without clones.
This skill's recharge cannot be reset by other mesmer skills.
530 Continuum Shift Revert back to the previous timeline. Your health, endurance and cooldowns are reverted to their previous states. You are transported back prematurely if the rift is destroyed.
531 Mind Wrack Shatter. Destroy all your clones, damaging nearby foes. The shatter effect also occurs at your location.
532 Split Second (skill) Shatter. Destroy all your clones, damaging nearby foes. Deals increased damage to slowed foes.
Cannot be activated without clones.
Inherits traits from Mind Wrack.
533 Cry of Frustration Shatter. Destroy all your clones, confusing nearby foes. The shatter effect also occurs at your location.
534 Rewinder Shatter. Destroy all your clones, confusing nearby foes and recharging this skill for each clone shattered.
Cannot be activated without clones.
Inherits traits from Cry of Frustration.
535 Diversion Shatter. Destroy all your clones, dazing their targets. The shatter effect also occurs at your location.
536 Time Sink Shatter. Destroy all your clones, dazing and slowing their targets.
Cannot be activated without clones.
Inherits traits from Diversion.
537 Distortion Shatter. Gain distortion and destroy all your clones, gaining additional distortion for each one shattered.
538 "Chilled to the Bone!" Shout. Freeze all enemies around. Gain boons for each foe you freeze.
539 "To the Limit!" Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance.
540 Spot Weakness Shout. Call out to target a foe and make them vulnerable.
541 "Stand Your Ground!" Shout. Grants stability and retaliation to yourself and allies.
542 "Wash the Pain Away!" Shout. Mists billow out of the player, healing allies that are in range.
543 "Aftershock!" Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain magnetic aura.
544 "Retreat!" Shout. Grant aegis and swiftness to up to five nearby allies.
545 "Eye of the Storm!" (Gale Song) Shout. Imbue your voice with the element of air, massively increasing speed for nearby allies. The effects of this shout linger, breaking stun for nearby allies.
546 "Rise!" Shout. Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Shambling horrors absorb damage for their master as long as they are attacking.
547 "Eye of the Storm!" Shout. Imbue your voice with the element of air, massively increasing speed and breaking stun for nearby allies.
548 "Your Soul Is Mine!" Shout. Heal yourself and strike foes around you, absorbing life force for each foe struck.
549 "Shake It Off!" Shout. Cure conditions on yourself and nearby allies. Also breaks stuns.
550 "Nothing Can Save You!" Shout. Damage foes around you, converting their boons into vulnerability. Your attacks become unblockable for a short time. The duration increases based on the number of foes struck.
551 "On My Mark!" Shout. Call out target foe to make them vulnerable.
552 "Rebound!" Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
553 "Feel the Burn!" Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
554 "Receive the Light!" Shout. Heal yourself and allies in a cone in front of you.
555 "You Are All Weaklings!" Shout. Damage foes around you inflicting conditions on them and giving you boons. Gain additional might per foe struck.
556 "Shake It Off!" (trait skill) Shout. Cure a condition on yourself and nearby allies. Also breaks stuns.
557 "For Great Justice!" Shout. Grant fury and might to yourself and allies.
558 "Suffer!" Shout. Damage foes around you and chill them. Transfer a condition to each foe you strike.
559 "Hold the Line!" Shout. Grant protection and regeneration to allies.
560 "Flash-Freeze!" Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.
561 "Fear Me!" Shout. Induce fear in your foes. Fear duration increases based on your distance to the enemy.
562 "Search and Rescue!" (trait skill) Shout. Your pet will seek out and revive a downed ally.
563 "Save Yourselves!" Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
564 "Feel My Wrath!" Shout. Grant fury and quickness to nearby allies.
565 Life Transfer Shroud. Damage nearby foes and steal their life force.
566 Doom Shroud. Make your foe flee in fear, increased duration at close range.
567 Infusing Terror Shroud. Shroud yourself with dark armor that grants stability and reduces incoming damage. You may shatter this armor to fear foes around you.
568 Tainted Shackles Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes.
569 Terrify Shroud. Detonate your armor to make foes around you flee in fear.
570 Life Rend Shroud. Cleave foes in front of you. This skill inherits traits from Life Blast.
571 Soul Spiral Shroud. Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
572 Life Slash Shroud. Cleave foes in front of you again. This skill inherits traits from Life Blast.
573 Life Blast Shroud. Blast a foe with life force.
574 Executioner's Scythe Shroud. Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
575 Life Reap Shroud. Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
576 Dark Path Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe, bleeding them and chilling nearby foes.
577 Death's Charge Shroud. Slide forward, destroying projectiles in your path. Blind foes at your destination. This skill inherits traits from Dark Path.
578 Lightning Strike (Sigil) Unleash a lightning strike upon critically hitting a foe.
(Cooldown: 3 Seconds)
579 Signet of Midnight Signet Passive: Improves expertise.
Signet Active: Blind nearby foes and stealth yourself.
580 Signet of Courage Signet Passive: Periodically heal allies in the area around you while in combat.
Signet Active: Fully heal nearby allies.
581 Signet of Fire Signet Passive: Improves critical chance.
Signet Active: Burn your target and nearby foes.
582 Signet of Restoration Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
583 Signet of Stamina Signet Passive: Grants faster endurance regeneration.
Signet Active: Cure all conditions and gain endurance.
584 Signet of the Hunt Signet Passive: Grants 25% increased movement speed to you and your pet.
Signet Active: You and your pet's attacks become unblockable.
585 Signet of the Wild Signet Passive: Increases the ferocity of you and your pet.
Signet Active: Tap into the land to root foes around you.
586 Assassin's Signet Signet Passive: Grants increased power.
Signet Active: Power is massively increased for a short duration.
587 Signet of Illusions Signet Passive: Creates a clone every few seconds.
Signet Active: Recharges shatter skills.
588 Lesser Signet of Vampirism Signet Active: Mark a foe. Allied players will siphon life from that enemy.
589 Signet of Fury Signet Passive: Improves precision.
Signet Active: Gain adrenaline and improve your precision and ferocity.
590 Signet of Water Signet Passive: Reduces incoming condition duration.
Signet Active: Damage and chill foes while healing and reviving allies in an area.
591 Dolyak Signet Signet Passive: Reduces incoming damage.
Signet Active: Heal yourself and gain stability.
592 Signet of Stone Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
593 Infiltrator's Signet Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
594 Signet of Judgment Signet Passive: Reduces incoming damage.
Signet Active: Grant retaliation to nearby allies and burning to nearby foes.
595 Signet of Spite Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
596 Signet of the Wild (trait skill) You and your pet grow larger, dealing more damage and gaining stability.
597 Signet of Might Signet Passive: Improves power.
Signet Active: Your attacks are unblockable.
598 Signet of Shadows Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Apply conditions to foes near your target.
599 Signet of Might (trait skill) Active: Your attacks are unblockable.
600 Signet of Agility Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cleanse conditions from nearby allies.
601 Lesser Signet of Wrath Signet. Immobilize your target.
602 Bane Signet Signet Passive: Improved Power
Signet Active: Knock down and damage your foe.
603 Signet of the Locust Signet Passive: You run 25% faster.
Signet Active: Steal health from nearby foes.
604 Signet of Humility Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
Signet Active: Transforms your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
605 Plague Signet Signet Passive: Transfers conditions from nearby allies to yourself.
Signet Active: Send your conditions to a foe.
606 Signet of Inspiration Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Extends the duration of all boons on nearby allies.
607 Signet of Vampirism Signet Passive: Heal when struck by a foe.
Signet Active: Heal yourself and mark a foe. Allied players will siphon life from that enemy.
608 Signet of Mercy Signet Passive: Improves healing.
Signet Active: Revive a nearby ally.
609 Lesser Signet of Might Signet. Your attacks become unblockable.
610 Signet of Wrath Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
611 Signet of Undeath Signet Passive: Generates life force while in combat.
Signet Active: Revive up to three downed allies in a target area.
612 Lesser Signet of Stone Signet. You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
613 Signet of Resolve Signet Passive: Cures a condition from yourself every few seconds.
Signet Active: Heal yourself.
614 Signet of Domination Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
615 Signet of the Ether Signet Passive: Heal yourself whenever you summon an illusion.
Signet Active: Heal yourself and reduce the recharge of phantasm skills.
616 Signet of Earth Signet Passive: Improves toughness.
Signet Active: Immobilize and bleed your foe.
617 Signet of Rage Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
618 Signet of Air Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
619 Signet of Renewal Signet Passive: You and your pet recover health.
Signet Active: Grant resistance to your pet; it pulls conditions from nearby allies to itself.
620 Healing Signet Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
621 Signet of Malice Signet Passive: Heals when you attack.
Signet Active: Gain health.
622 Light of Deldrimor Reveals hidden objects, protects tiles, slows, and applies Light Vulnerability to corrupted foes.
623 Light of Deldrimor (Thunderhead Peaks) Points to a nearby hidden chest.
624 Flash Discharge To discharge the electrical buildup from violent currents, zip to a targeted location. Damage and stuns foes at the target point.

Obtained by reaching 5 stacks of Violent Currents.
625 Hex Shield Protect a platform from disappearing.
626 Lich Form Spectral. Assume the form of a lich for a brief time. Entering this form removes all other spectral effects. Gain life force when this skill ends.
627 Spectral Walk Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.
628 Spectral Grasp Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force.
629 Spectral Armor Spectral. Gain life force as you take damage.
630 Spectral Ring Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill.This skill can only inflict fear on the same foe once per interval.
631 Cold Snap Your Frost Spirit teleports to your location and releases a freezing blast of arctic air to chill nearby foes.
632 Stone Spirit Spirit. Summon a stone spirit that causes nearby allies to gain protection on hit.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
633 Quicksand Your stone spirit teleports to your location and softens the earth around it, immobilizing and crippling foes.
634 Frost Spirit Spirit. Summon a frost spirit that increases damage for nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
635 Water Spirit Spirit. Summon a water spirit that causes nearby allies to heal when attacking.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
636 Spirit of Nature Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies.
Spirits lose health when their passive activates and die if the summoner moves out of range.
637 Call Lightning (Ranger) Your storm spirit teleports to your location and generates a powerful blast of electricity.
638 Storm Spirit Spirit. Summon a storm spirit that causes nearby allies to apply vulnerability when attacking.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
639 Solar Flare Your sun spirit teleports to your location and releases the brilliance of the sun on nearby foes.
640 Sun Spirit Spirit. Summon a sun spirit that causes allies to inflict burning when hitting foes.
Spirits lose health when enhancing allies and will die if the summoner moves out of range.
641 Hammer of Wisdom Spirit Weapon. Order the Hammer of Wisdom to knock down your foe.
642 Bow of Truth Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows.
643 Sword of Justice Spirit Weapon. Will the Sword of Justice to appear beside your enemy and attack nearby foes.
644 Shield of the Avenger Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes.
645 Endure Pain Stance. Take no damage from attacks. You are still susceptible to conditions and crowd control effects.
646 Moa Stance Stance. Gain boons. Increase the duration of boons you grant while in this stance.
647 Griffon Stance Stance. Evade and gain endurance. Your endurance recovery is greatly improved. You gain might and superspeed when you evade attacks.
648 Unravel Stance. Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns.
649 Berserker Stance Stance. Gain adrenaline for a short time. Gain pulsing resistance.
650 Lesser Balanced Stance Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
651 Vulture Stance Stance. While in this stance, striking a foe inflicts poison and grants you might.
This effect can occur once per interval.
652 Aquatic Stance Stance. Striking a foe causes water to erupt from them, healing your nearby allies.
653 Balanced Stance Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
654 Lesser Endure Pain Stance. Take no damage from attacks. You are still susceptible to conditions and crowd control effects.
655 One Wolf Pack Stance. Your successful attacks will trigger a second strike while in this stance.
This effect can occur once per interval.
656 Weave Self Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
657 Defiant Stance Stance. Heal yourself. Absorb all incoming strikes for a period of time.
658 Twist of Fate Stance. Break stun, then spin and briefly evade attacks.
659 Bear Stance Stance. Heal yourself and your pet. Lose conditions while in this stance, healing for each condition lost.
660 Stone Resonance Stance. Enter an earthen state, gaining barrier periodically over the course of the stance.
661 Frenzy (warrior skill) Stance. Frenzy to gain quickness and might.
662 Lesser Stone Resonance Stance. Enter an earthen state, gaining barrier periodically over the course of the stance.
663 Dolyak Stance Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance.
664 Primordial Stance Stance. Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice.
665 Throw Scale Throw the scale to bleed and poison your foe.
666 Steal Resistance Gain resistance and inflict torment on your marked target. Gain stealth if malice is at or above the threshold.
667 Rusty Scrap Strike Bleed, poison, and weaken your foe with a strike from your rusty scrap.
668 Throw Gear (stolen skill) Throw the gear at your foe, stunning them.
669 Soul Stone Venom Venom. Use a corrupted soul stone to remove conditions on allies and apply a stack of venom for each condition removed. Allies that hit with this venom will initiate a strike that originates from the thief.
670 Blinding Tuft Throw a handful of hair, vanishing in stealth and blinding nearby foes.
671 Consume Plasma Gain all boons.
672 Steal Mobility Gain superspeed and immobilize your marked target. Gain stealth if malice is at or above the threshold.
673 Skull Fear Strike fear into nearby foes.
674 Steal Precision Gain fury and blind your marked target. Gain stealth if malice is at or above the threshold.
675 Use Staff Use the staff to create random attacks.
50% chance to damage and stun foes with a Chain Lightning that strikes up to three foes.
50% chance to damage and burn a single foe with a Fireball.
676 Essence Sap (stolen skill) Throw energy at your target, slowing them.
677 Throw Net (stolen skill) Immobilize foes by throwing your net.
678 Exploding Venom Sack Cover the target area in a poisonous cloud.
679 Club Shock Wave Smash the club on the ground, knocking down foes in a line in front of you.
680 Mace Head Crack Daze your foe.
681 Eat Egg Restore health and initiative.
682 Steal Health Heal yourself and bleed your marked target. Gain stealth if malice is at or above the threshold.
683 Shoot Rifle Shoot your foe, launching them back and making them vulnerable while pushing yourself back.
684 Throw Crystal Shard (stolen skill) Throw a crystal shard and bleed a foe.
685 Throw Feathers Throw a handful of feathers to blind nearby foes. Stealth yourself.
686 Throw Coral Shard Throw a coral shard at a foe to cause bleeding and vulnerability.
687 Unstable Artifact Shadowstep to a target location, immobilizing enemies in the area. If a downed ally is in that area, instead shadowstep them to you and partially revive them.
688 Drink (stolen skill) You become invulnerable.
689 Steal Time Gain quickness and slow your marked target. Gain stealth if malice is at or above the threshold.
690 Bone Crack Stun your foe.
691 Steal Strength Gain might and weaken your marked target. Gain stealth if malice is at or above the threshold.
692 Throw Rock (stolen skill) Throw a rock to knock down your foe.
693 Use Scepter Use the scepter attack with a random effect.
50% chance to stun your target with a Lightning Whip.
50% chance to burn the area around you with an unblockable Flame Burst.
694 Detonate Plasma Grant boons to nearby allies.
695 Tooth Stab Stab and bleed your foe.
696 Ice Shard Stab Stab and chill your foe.
697 Steal Durability Gain protection and apply vulnerability on your marked target. Gain stealth if malice is at or above the threshold.
698 Branch Bash Launch your foe, breaking the branch.
699 Steal Warmth Gain vigor and chill your marked target. Gain stealth if malice is at or above the threshold.
700 Whirling Axe (stolen skill) Spin and attack nearby foes. You can move while spinning.
701 Healing Seed (stolen skill) Grants regeneration and removes conditions from yourself and nearby allies.
702 Throw Magnetic Bomb Throw a bomb that continuously pulls enemies to its point of impact.
703 Throw Gunk Throw gunk at target area to inflict a random condition.
704 Throw Lava Rock Throw a lava rock that burns your foe.
705 Steal Defenses Gain aegis and poison your marked target. Gain stealth if malice is at or above the threshold.
706 Malicious Ripper Stealth Attack. Fire a shot while in stealth to bleed your target. Consumes all malice when striking your mark to add additional bleeding stacks.
707 Hook Strike Stealth Attack. Attack your foes with stealth, knocking enemies down.
708 Tactical Strike Stealth Attack. Blind your foe by bashing them with your sword hilt. Daze them instead if you attack from behind. Applies vulnerability.
709 Death's Judgment Stealth Attack. Reveal yourself and fire a powerful shot at your foe. If this attack hits your mark, it consumes all malice and deals increased damage for each malice consumed.
710 Malicious Sneak Attack Stealth Attack. Sneak attack with rapid fire from your pistol and make your foe bleed. Consumes all malice when striking your mark to inflict additional torment per bullet used.
711 Surprise Shot Stealth Attack. Shoot an arrow that immobilizes your foe.
712 Malicious Tactical Strike Stealth Attack. Blind your foe by bashing them with your sword hilt, or daze them if you attack from behind. Applies vulnerability. Consumes all malice when striking your mark to restore endurance based on the malice used.
713 Malicious Surprise Shot Stealth Attack. Shoot an arrow that immobilizes your foe. If the arrow hits your marked target, it consumes all malice and splinters, firing new arrows at nearby foes for each malice consumed.
714 The Ripper Stealth Attack. Fire a shot from stealth to bleed your target.
715 Venomous Knife Stealth Attack. Throw a knife, bleeding and poisoning your target.
716 Malicious Backstab Stealth Attack. Attack your foe from the shadows and strike for double the damage if you hit from behind. Consumes all malice when striking your mark to deal bonus damage.
717 Deadly Strike Stealth Attack. Attack from stealth, bleeding and weakening your target.
718 Backstab Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind.
719 Malicious Deadly Strike Stealth Attack. Attack while in stealth, bleeding and weakening your target. Consumes all malice to deal bonus damage if it strikes your mark.
720 Shadowstab Stealth Attack. Attack your foe from the shadows. Shadowstep to your opponent before you strike them.
721 Sneak Attack Stealth Attack. Sneak attack with rapid fire from your pistol and make your foe bleed.
722 Lightning Reflexes Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
723 Lesser Muddy Terrain Survival. Use mud to cripple, slow, and immobilize foes.
724 Muddy Terrain Survival. Use mud to cripple, slow, and immobilize foes.
725 Quickening Zephyr Survival. You and your pet gain quickness.
726 Troll Unguent Survival. You and your pet regenerate health over time.
727 Entangle Survival. Entangle foes around you with vines. Entangled foes bleed and are immobilized until the vines are destroyed.
728 Sharpening Stone Survival. Bleed foes with your next ten attacks.
729 Lesser Quickening Zephyr Survival. You and your pet gain quickness and superspeed.
730 Symbol of Faith Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
731 Symbol of Light Symbol. Create a pillar of light that does damage every second at your foe's location.
732 Symbol of Energy Symbol. Fire a slow, arcing arrow which explodes on impact to burn targets and sear a symbol of energy into the ground.
733 Symbol of Blades Symbol. Teleport to your target, striking them and blinding nearby foes. Drop a symbol at your feet that damages nearby enemies and benefits allies.
734 Symbol of Vengeance Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance.
735 Symbol of Swiftness Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
736 Lesser Symbol of Protection Symbol. Create a symbol that gives protection to you and your allies.
737 Symbol of Protection Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies.
738 Symbol of Spears Symbol. Create a spear wall in front of you that damages foes that remain in its area.
739 Symbol of Punishment Symbol. Strike foes in the target area repeatedly.
740 Lesser Symbol of Wrath Symbol. Sear a mystic symbol into the target area, damaging foes and granting retaliation to allies.
741 Symbol of Wrath Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies.
742 Chapter 3: Heated Rebuke Tome. Call forth a heated vortex to collapse your enemies together.
743 Epilogue: Unbroken Lines Tome. Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
744 Tome of Courage Virtue: Grants aegis periodically.
Activate: Conjure a mystic tome containing stories about the heroes of Istan.
Each tome skill use consumes a page.
745 Chapter 1: Unflinching Charge Tome. Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
746 Chapter 1: Searing Spell Tome. Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
747 Chapter 3: Azure Sun Tome. Inspired by countless poems describing the comforting powers of the water-reflected sun, grant boons to allies.
748 Tome of Justice Virtue: Burn foes every few attacks.
Activate: Pull forth a magical tome on the dangers of the blazing heat in Kourna.
Each tome skill use consumes a page.
749 Chapter 4: Scorched Aftermath Tome. Detail the suffering in fire and blood inflicted during Vabbi's occupation.
750 Chapter 4: Shining River Tome. Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
751 Chapter 2: Daring Challenge Tome. As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
752 Epilogue: Ashes of the Just Tome. Recall the memory of fallen heroes, granting allies the searing blades of justice.
753 Chapter 3: Valiant Bulwark Tome. Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
754 Chapter 2: Igniting Burst Tome. Ignite the air around you in an expanding burst.
755 Tome of Resolve Virtue: Regenerates health.
Activate: Draw forth an enchanted tome that recounts the trials undergone by the people of Vabbi.
Each tome skill use consumes a page.
756 Chapter 2: Radiant Recovery Tome. Release magic from pages detailing the rebuilding of Vabbi, cleansing conditions on nearby allies. Allies are healed for each condition removed.
757 Chapter 4: Stalwart Stand Tome. Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
758 Epilogue: Eternal Oasis Tome. Purify your allies with the waters of Amnoon and increase the healing they receive.
759 Chapter 1: Desert Bloom Tome. Tales of desert blooms create a wave of healing for your allies.
760 Cauterize Use a laser to burn off conditions and set yourself on fire for each condition removed. Removes additional conditions if above the heat threshold.
761 Blessing of Kormir Beseech Kormir to remove one condition from your allies at the target location.
762 Invigorating Roar Let out an inspiring roar, removing weakness and vulnerability from allies and granting vigor.
763 Mine Field Plant five mines around yourself.
764 Regenerating Mist Release a mist of healing liquid to regenerate nearby allies.
765 Toss Elixir B Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, retaliation, or swiftness.
766 Chemical Field Generate a poison cloud.
767 Blessing of Dwayna Beseech Dwayna to restore health and grant regeneration to allies at target location.
768 Rocket Kick Use your rocket boots to do an explosive kick that burns foes.
769 Med Pack Drop Call down a supply drop of med packs into the target area.
770 Pain Transference Send out a bolt that steals a boon from your foe and gives them one condition from you.
771 Flash Spark Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura.
772 Grenade Barrage Throw several grenades at once.
773 Booby Trap (charr skill) Place an explosive charge on yourself that is triggered by a melee attack.
774 Detonate Mine Field Detonate your mine,
[sic]
damaging nearby foes.
775 Throw Napalm Throw a ball of napalm that explodes on impact, burning foes around target location.
776 Toss Elixir U Toss Elixir U, breaking stuns on allies and granting them superspeed.
777 Reconstruction Field Establish a defensive field, granting protection to allies in its area.
778 Function Gyro (tool belt skill) Create a lightning field at the specified point. Then summon gyros to finish foes and revive allies within the field. The recharge of this skill is increased for each gyro created beyond the first.
779 Throw Wrench Throw a wrench that returns to you, striking foes each way.
780 Toss Elixir X Elixir. Toss your Elixir X, transforming enemies at the location into moas.
781 Vent Radiation Vent radioactive gas to poison nearby foes.
782 Blade Burst Fire holographic blades at foes within range. Damage increased while over the heat threshold.
783 Big Ol' Bomb Set a timed charge with a big blast that launches nearby foes.
784 Blessing of Lyssa Pray to Lyssa, granting a random boon to allies and a random condition to foes at target location.
785 Net Attack Fire a net from your belt to immobilize your foe.
786 Vine Shield Block incoming attacks.
787 Toss Elixir C Toss Elixir C, converting conditions into boons for allies.
788 Defense Field Project a defensive dome around yourself and grant stability to nearby allies.
789 Launch Personal Battering Ram Shoot out a ram's head in front of you, crippling any struck foes.
790 Orbital Strike Call down energy from the sky to blast an area.
791 Confusing Speech Confuse nearby foes with complex calculations.
792 Prismatic Singularity Collapse a ring of holograms to pull foes into a single point. The ring explodes when it fully collapses. Radius and pull distance increased while above the heat threshold.
793 Bandage Self Bandage your wounds and heal yourself.
794 Hidden Pistols Draw both hidden pistols and unload a volley of bullets on your foe.
795 Surprise Shot (engineer skill) Fire a bullet out of your belt.
796 Throw Vine Throw a vine and trip your foe.
797 Toss Elixir R Toss Elixir R, curing conditions and reviving allies.
798 Bypass Coating Splash a hypercoating on nearby allies, granting superspeed.
799 Eat Owl Egg Eat an owl's egg to gain swiftness and regeneration.
800 Healing Mist Elixir. Vent a healing mist, granting regeneration to yourself and allies.
801 Med Pack Drop (underwater) Create a set of med packs around you.
802 Superspeed (skill) Activate your slick shoes, enabling you to move at superior speeds.
803 Toss Elixir H Toss Elixir H to grant protection, regeneration, and vigor to allies.
804 Harpoon (engineer skill) Launch a harpoon from your belt.
805 Rocket Fire a rocket out of your belt that explodes on impact.
806 Leafy Bandage Use natural bandages to heal yourself and remove bleeding, burning, and poison.
807 Analyze Analyze a foe, applying vulnerability.
808 Spare Capacitor Set down a lightning capacitor to daze and damage foes near it.
809 Eat Wurm Egg Eat a wurm's egg to gain vigor and regeneration.
810 Toss Elixir S Toss Elixir S, granting stealth to allies in the target area.
811 Toss Elixir X (underwater) Toss your Elixir X forward. When the bottle bursts, transform enemies in the area into tuna.
812 Particle Accelerator Fire a crippling bolt of light at your target. Allies the bolt passes through are granted swiftness. Projectile velocity increased while above the heat threshold.
813 Incendiary Ammo Burn foes with your next three attacks.
814 Static Shock Use your A.E.D. to stun an enemy.
815 Rumble Release a shockwave of inertial force to damage nearby foes.
816 Leave Transform Transform. Exit your current transform early, putting it into full recharge.
817 Detonate Elixir S Elixir. Transform. Burst the bottle, granting allies stealth.
818 Detonate Elixir X Elixir. Transform. Burst the bottle, transforming enemies.
819 Fragments of Faith Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
820 Healing Spring Trap. Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.
821 Shards of Faith Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
822 Flame Trap Trap. Set a trap that burns foes.
823 Test of Faith Trap. Lay a trap that creates a ring of weapons which punish enemies that attempt to cross their threshold.
824 Light's Judgment Trap. Lay down a trap that creates an area of pure light which reveals enemies and pierces their armor.
825 Spike Trap Trap. Set a trap that bleeds and launches foes.
826 Procession of Blades Trap. Set a trap that whirls around and damages enemies when activated.
827 Dragon's Maw Trap. Lay a trap that pulls enemies and creates a barrier which holds them in.
828 Viper's Nest Trap. Set a trap that pulses poison on foes when triggered.
829 Spike Trap (Underwater) Trap. Set a trap that bleeds and stuns foes.
830 Purification Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.
831 Frost Trap Trap. Set a trap that chills foes.
832 Caltrops Trick. Scatter caltrops that bleed and cripple foes.
833 Dagger Storm Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
834 Haste Trick. Gain quickness, fury and swiftness.
835 Withdraw Trick. Cure conditions, then roll backward while healing and evading attacks.
836 Lesser Haste Trick. Gain quickness, fury and swiftness.
837 Roll for Initiative Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized.
838 Scorpion Wire Trick. Throw a scorpion wire and pull your foe to you.
839 Rifle Turret Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
840 Harpoon Turret Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed.
841 Net Turret Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.
842 Supply Crate (underwater) Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped.
843 Healing Turret Turret. Deploys a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed.
844 Mortar (Deployable Mortar Kit) Turret. Build a stationary mortar that you or your allies can fire.
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845 Flame Turret Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.
846 Thumper Turret Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed.
847 Supply Crate Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped.
848 Rocket Turret Turret. Build a turret that fires rockets. This turret overcharges when it is first placed.
849 Detonate Rifle Turret Detonate your rifle turret.
850 Detonate Flame Turret Detonate your flame turret.
851 Detonate Net Turret Detonate your net turret.
852 Detonate Harpoon Turret Detonate your harpoon turret.
853 Detonate Thumper Turret Detonate your thumper turret.
854 Detonate Rocket Turret Detonate your rocket turret.
855 Devourer Venom Venom. Your next few attacks immobilize foes.
856 Basilisk Venom Venom. Your attacks are unblockable and turn foes to stone.
857 Skelk Venom Venom. Heal yourself. Your next few attacks heal you.
858 Spider Venom Venom. Poison foes with your next few attacks.
859 Skale Venom Venom. Apply vulnerability and torment with your next few attacks.
860 Ice Drake Venom Venom. Chill foes with your next few attacks.
861 Spear of Justice Virtue: Burn foes every few attacks.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
862 Wings of Resolve Virtue: Regenerates health.
Activate: Leap to a target area, healing allies in the area.
863 Shield of Courage Virtue: Grants aegis periodically.
Activate: Grant aegis to nearby allies and create a shield in front of you that blocks attacks. You are vulnerable from the sides and behind while this shield is active.
864 Virtue of Courage Virtue: Gain aegis periodically.
Activate: Grant aegis to yourself and nearby allies.
865 Virtue of Resolve Virtue: Regenerates health.
Activate: Heal yourself and nearby allies.
866 Virtue of Justice Virtue: Burn foes every few attacks.
Activate: You and your allies inflict burning on the next attack.
867 Line of Warding Ward. Create a line in front of you that foes cannot cross.
868 Ring of Warding Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
869 Lesser Call of the Wild Grant fury, might, and swiftness to yourself and nearby allies. Your pet becomes unblockable for a period of time.
870 Well of Darkness Well. Target area pulses, blinding foes with each pulse.
871 Sneak Gyro Well. Deploy a sneak gyro to provide stealth to nearby allies.
872 Well of Eternity Well. Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
873 Well of Power Well. Target area pulses, converting conditions on allies into boons and granting might.
874 Shredder Gyro Well. Deploy a shredder gyro to whirl at a target location, striking foes and using combo fields.
875 Well of Calamity Well. Creates a well that rends time, damaging, weakening and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
876 Well of Precognition Well. Creates a well that gives allies the ability to see the future and allows them to block incoming attacks. When the well ends, allies within the well regain endurance.
877 Well of Blood Well. Conjure a well of blood to heal allies.
878 Medic Gyro Well. Deploy a medic gyro to heal nearby allies.
879 Lesser Well of Blood Summon a well of blood to heal nearby allies.
880 Well of Action Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.
881 Well of Suffering Well. Target area pulses, damaging foes and inflicting vulnerability.
882 Blast Gyro Well. Unleash a blast gyro to begin a countdown to a tremendous blast.
883 Purge Gyro Well. Deploy a purge gyro to remove conditions from you and your nearby allies.
884 Well of Recall Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, speeding their skill recharge.
885 Well of Corruption Well. Target area pulses, converting boons on foes into conditions
886 Bulwark Gyro Well. Deploy a bulwark gyro to grant you barrier and redirect damage to you from nearby allies. Your initial personal barrier scales with the number of allies near you.
887 Gravity Well Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.