Builds
Current Philosophy
When leveling up, I prioritize the following concepts when choosing skills, traits, and weapons:
Concept |
Description |
When in Doubt...
|
Durability |
If you survive, stuff dies. Eventually. |
Emphasize toughness and vitality, vigor, ...
|
Mobility |
Gain tactical advantage, avoid attacks, break aggro, or get from A to B. |
Choose enough traits & skills that you can get into or out of harm's way.
|
Direct Damage |
With survivability comes great boredom, so be able to kill stuff faster. |
Emphasize Power, Might, ...
|
Indirect Damage |
With great power, comes great faceroll, so find more interesting ways to kill stuff. |
Learn to sequence skills, build stacks, ... Precision, Critical Damage, and Condition Damage, depending on your style.
|
Learn to MMO |
Although you can solo most anything in the game, it's a lot more fun to play with others. |
Your personal style is the most important factor in deciding how to emphasize the following concepts:
- Control & Support — this helps the rest of the group with the other elements.
- Learn to Combo — combo skills are perhaps the only overpowered part of the game, especially in WvW against players that don't know how to use them/counter them.
|
Obviously, things can be much more complicated than I've suggested, but the idea is to use a rule of thumb so that you spend more time playing and less time thinking about playing.
User Ideas