User:Shena'Fu/Specs/Arsonist
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Arsonist is a concept of elite specialization for the Thief. They can wield Torches as off-hand weapons and bombs for utility skills. They excel in combo fields and combo finishers.
Weapon Skills[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Torch | |||||
4 | Torch | Combo field: Fire | |||
5 | Torch | Combo finisher: Whirl |
Slot Skills[edit]
Healing[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Bomb Heal | Bomb | Combo field: Light |
Utility[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Bomb 1 | Bomb | Combo field: Poison | ||||
Bomb 2 | Bomb | Combo field: Smoke | ||||
Bomb 3 | Bomb | Combo finisher: Blast | ||||
Bomb 4 | Bomb | Combo finisher: Leap (knockdown AOE + you leap back + evade) |
Elite[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Bomb Elite | Bomb | Combo field: Fire; Combo finisher: Blast |
Traits[edit]
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Torch proficiency | You can wield a torch. | |
Minor Adept | Pyromaniac | Every combo field also counts as fire field for your combo finisher, for two combo effects (fire field counts twice). Shadowstep counts as leap finisher. Gain access to bomb skills. | |
Major Adept | Firefall | Take reduced falling damage. When you take falling damage or use heal skill, gain fire aura. | |
Major Adept | Light My Fire | Heal and remove one condition from allies when you perform a combo. | |
Major Adept | Your fields last longer. Bomb skills have reduced recharge. | ||
Minor Master | Gain one initiative when you perform a combo. | ||
Major Master | Torch Juggler | Torch skills blind foes and return one initiative. | |
Major Master | Gain stealth when you perform a combo. | ||
Major Master | While standing in a friendly field, steal and initiative recharge faster. | ||
Minor Grandmaster | Grant might and fury to allies when you perform a combo. | ||
Major Grandmaster | Take no damage from enemy fire field or burning condition. Instead, standing in any friendly or enemy fire field and burning conditions heals you instead. | ||
Major Grandmaster | Knockdown foes when you perform a Blast or Whirl combo. Daze foes when you perform a Leap or Projectile combo. | ||
Major Grandmaster | Funeral Pyre | Your fields do more damage and condition damage. |