User:Relyk/node

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Node[edit]

A node is an object on the map that can be interacted with using a special animation called gathering to obtain crafting materials for various disciplines. Interacting with a node requires an appropriate gathering tool. Nodes have tiers, which require an appropriate level gathering tool, otherwise the player will received Ruined materials.

  • Ore - Mined 3 times
  • Rich Ore - Mined 10 times
  • Log - Cut 3 times
  • Plant - Gathered 1 time, gain 1-2 of the material
Node type Compass icon Main Yield Rare Additional Yield Harvesting tool required
Mine Mine resource (map icon).png Ore Gemstone Mining pick
Tree Wood resource (map icon).png Logs Hidden Treasure
Walnuts
Cinnamon Sticks
Logging axe
Non-tree plant Plant resource (map icon).png Ingredients Unidentified Dye Harvesting sickles

Node behavior[edit]

  • Gathering refers to how many uses are completed per interaction. The animations for mining and logging use three times in a row while the harvesting animation uses once. Each resource node can be gathered once, while rich ores can be gathered 4 times. You can just as easily cancel the animation after each gathering repeatedly, completing one use each time.
  • Nodes have a counter for how many times it can be used. Once that counter reaches 0, the node is destroyed and disappears.
  • Limited nodes are distributed slightly different for zones, see the "Limited nodes" section.

Spawns[edit]

Nodes are randomly distributed through each zone, where the number of nodes of a given type can vary by a certain range in a area. That is to see, you won't find more than 2-3 Copper Ore in an area unless the range is 2-6. We can call areas with 5-6 nodes on one type a node patch. ArenaNet has implemented static node patches called node farms.

Bonuses[edit]

  • Power of the Mists: Gatherer - 3% chance of additional gathering node uses per tier (up to 9%)
  • Guild: +10% Gathering Bonus Banner - Spawns a guild banner that will give +10% gathering chance to any ally that touches it for 30 minutes. Stacks with other exp buffs.

The Gatherer bonus

Mining[edit]

Behavior
  • Mined 3 times
  • Rich Ore is mined 10 times1
1 Rich Orichalcum Ore in Bakestone Cavern can be mined 12 times. Which is less convoluted than the 10 ore counter they use.

Logging[edit]

  • Log - Cut 3 times

Harvesting[edit]

  • Plant - Gathered 1 time, gain 1-2 of the material


Limited nodes[edit]

Behavior
  • Fixed number of nodes per zone
  • Spawn within certain areas of the zone
  • Randomly distributed weekly or after every server/game update.
  • Respawn after 24 hours.
  • Limited nodes remain on the map Runescape-style.
  • Players suspect any normal ore has a chance to be assigned a higher tier or (ie. Mithril Ore has a chance to be Orichalcum Ore) because locations may be identical.
Nodes

Rich ore veins[edit]

Mining nodes have a special type of node labeled Rich <Ore> Vein.

Behavior
  • Position of veins are static. There are a set of possible locations for a rich vein in a zone.
  • Respawn after 24 hours.
  • Mined 10 times as opposed to 3 for normal node.

Node collections[edit]

Along with node farms, there are certain areas that have a large concentration or a fixed number of nodes.

Maps[edit]

There are a multitude of sites tracking node spawns. There is a guru thread for tracking these sites: gw2guru thread for maps

North America[edit]

Europe[edit]

Notes[edit]

  • Prior to around Wintersday 2012, the mining animation had two normal hits followed by a longer final hit. In comparison, the logging animation just did repeated the same hit three times. This was of course annoying to a point that I simply canceled after the second gathering to skip the longer hit. They finally bothered to fix it.