User:Redshift/Methods
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First, a short list of usefulness:
- Template:Value: For all your money-counting needs.
- Template:NPC infobox: GW2W, building better people every day. Monsters, too.
- Template:Object infobox: The objects objected to being left alone.
- Template:Area infobox: How will you know where you've been otherwise?
- Template:Dialogue icon: When all you wanna do is talk.
- Template:Map icon: Oh, the places you will go! (They lied.)
- Template:karma: Comes back around more than you'd think.
On to the glibness!
Current settings[edit]
My personal editing functions* are set as thus:
In general[edit]
- My language is dense. This is a personal habit.
- In-game, I favor the flavorful. This is subjective.
- Outside, I favor the thorough.
- Not to be confused with Thoreau, of whom I've forgotten if I have an opinion on either way.
- Thaw-roe? Really?
- Not to be confused with Thoreau, of whom I've forgotten if I have an opinion on either way.
- I use Oxford commas.
- I use too many commas.
- Nonetheless, I will still use the Oxford comma.
- ANet uses the Oxford comma. Except when someone doesn't.
- Nonetheless, I will still use the Oxford comma.
- I use too many commas.
- I use American spelling. Unless it's the word 'grey.'
- I avoid textual contractions in outside text.
- I put my periods and commas on the inside, because I'm down 'like that.'
In caps[edit]
- For creatures and items, I currently abide by a balance between title case and sentence case.
- Title case for page titles (again of specific things in-game) and enumeration.
- Page titles are titles of pages. Page titles are also an external view of the use in-game.
- Specifically, the page title is of 'the item: Loaf of Bread' or 'the mob: Brown Bear'.
- Capitalization in-game is unlikely to change. In my guess, it just keeps things neat.
- Otherwise it'd be Guild Wars 2: e. e. cummings.
- By enumeration, I mean specific items in a list. Those items link to the page and the corresponding page titles. And, like in-game usage, it keeps things tidy.
- Page titles are titles of pages. Page titles are also an external view of the use in-game.
- Sentence case for text.
- Textual usage is situated more from within the game; it is less mechanically oriented.
- Mostly, common nouns are not capitalized.
- Vegetable: No.
- Animal: No.
- Mineral: No.
- Major-general, modern or not: Not unless it is a direct address or followed by a name.
- Title case for page titles (again of specific things in-game) and enumeration.
- Fun aside and exception: If following ornithological convention, something like Golden Moa, as a specific species of bird, would be capitalized.
- Does Tyria even have binomial nomenclature?
- For Wiki terms of mechanical use, capitalization of the first word per title.
- This is for handy dandies like Harvesting sickle or Gathering tool—things that are part of our glossary but not codified in-game.
- I think of it as the 'Garden shed' approach.
- I could use a handy dandy.
- I think of it as the 'Garden shed' approach.
- This is for handy dandies like Harvesting sickle or Gathering tool—things that are part of our glossary but not codified in-game.
- This topic is unlikely to be resolved soon.
- Want to know how others feel? Go here.
Creatures[edit]
- Are not separately ranked. Veteran and champion distinctions, if any, are considered part of the 'basic' creature and not as a separate page.
- Are capitalized in page creation, as above.
- Are lowercase in text. A bat is a bat is a bat. Also, a crested macaque is not capitalized; why should a crested raptor be as such? Yes, I looked that up.
- Are generally pluralized to begin the text.
- Though the title is singular, the creature is not.
- The creature shares its name and special abilities in a group.
- An overall reference to all occurrences of the creature is a useful point of entry.
- Unless it truly is a singular entity, at which it is further distinguished from a normal creature.
- And it can keep its Veteran / Champion designation in the page title. Must've done something to earn it, I suppose.
- Individual characteristics or behavior—description of a single member, like long walks on the beach, enjoys cuddling, etc—can follow afterwards.
- Have special abilities enumerated separately. This is how it is expressed in-game, and it is cumbersome to reword and then force players to find.
- Separately, and verbatim. That's right, cap it like it is, [sic] it like it should be.
- Are placed in pluralized categories.
Places[edit]
- Are finally consensus'ed out... at least, until someone else comes along, I suppose.
- Are Region, Explorable zone, Area, and Point of Interest.
- And sometimes y.
- Zones are also maps.
- Maps are tasty.
- Are preferentially referred to as is, favoring 'in Gendarran Fields', as opposed to 'in the Gendarran Fields':
- Place names are formal names for a specific place.
- It's like when talking about a person. 'John' is not 'The John'. That's really quite different. Nor is John 'a John'. Although one time...
- ...Hmm. Maybe that's not relevant. Back on track!
- Area names do officially exist as 'The Blankenblank.' 'The Lawen Ponds,' for example. Adding in 'the' to formal names—as one could easily do for many places—seems extraneous.
- No, not even the game is consistent about this, nor will I be a hawk about it...
- ...so long as subject-verb agreement is made in accordance.
- Place names are formal names for a specific place.
- Exceptions are made for mountains and rivers. 'The Witherflank' is fine. As fine as something called 'Witherflank' can be. Think about it.
- Don't go swimming there.
- Otherwise, sparing usage of the 'the' should assist in distinguishing an area. For example, the Dragonbrand.
- Where'd this come from? See Guild Wars 2 Wiki talk:Community portal#Location terminology.
*This page is intended as a somewhat fluffy explanation of why I might have made an edit in the way I did, and to document my own approach. It is not meant to be a standard guide. However, should one find my efforts to be seriously unsound, do drop me a line.